Jump to content
  • Sign Up

Leo.3428

Members
  • Posts

    212
  • Joined

  • Last visited

Posts posted by Leo.3428

  1. Now that I think of it, I remember an asura telling, on condition of anonymity, that they crossed the Otherworld on their way to the surface and they saw things from long gone dragon cycles, creatures that described a vastly different world, continents shuffled, humans everywhere, and some who called themselves aos si and jokingly spoke "arpie" or "received" or something. One scientist captured a few in a bubblematic jar for experiments but things went wrong of course, and unfortunately I don't have further details, the asura disappeared in the middle of a sentence, never to return. Not finishing a sentence is extremely rude for an asura, and I suspect something big is hidden from us.

  2. Intriguing. My suggestions if ANet doesn't reply:

     

    * Hit as many gamer networks, gamer forums, RPG news websites as you can.

    * Advertise your survey on the high traffic section here (GW2 Discussion). Maybe the topic will get pinned for a while for increased visibility.

    * And of course advertise in game: Animate events in towns and crowded places. The College of Synergetics might even lend you a hand.

     

    Good luck!

  3. I know close to nothing about role playing but my interest is piqued now. How about enabling PvP in role playing sessions? The odd troll would be quickly disposed of. And players could role play fights. I'm aware it's difficult to define "role playing session" in the game logic and this is a double edge blade - role players could become trolls.

  4. @"The Greyhawk.9107" - Sorry for the hasty hack, it would have been better with a lengthier immersion and a crescendo chain of clues. As Konig said, it's basically the "Do we live in a simulation?" hypothesis transposed onto Tyria with a jokey reference to our own world's games. I thought the Gollum clip was a funny way to tell how twisted the hypothesis is and gave you a thumbs up for it.

    I'm not sure what other thread you're alluding to but please don't worry too much, things tend to escalate (and sink) faster in forums.

  5. @"The Greyhawk.9107" & @"Konig Des Todes.2086" - Yes, there are more subtle ways and a god/dess would not necessarily be there all the time under the same appearance - although that can be a fun challenge. My remark was more about the gods in generals than the J&A=L theory in particular. I still have a lot to learn until I shape my own idea. Thanks!

     

    Here is a what-if that I found in a very old book preserved by the Durmand Priory: The whole world resides in magic devices that pit puppets against each other. One paragraph mentions that the devices were probably created by the asura, who have never migrated to the surface, instead they connect to the devices to train and prepare for exploration and conquest. There are two versions of the devices. The first version suffered from a serious bug by which all the training puppets looked like one of the dumb species on the surface. The second version fixed the problem and allowed to pick dumb species as an option, asura remaining the default and preferred option.

     

     

  6. @"The Greyhawk.9107" & @"DanAlcedo.3281" - Real world conspiracy theories are often crass. However, fictional worlds, especially in games, are often shallow and open to interpretation. Amid all the magic and fantastic creatures, imagining the "gone" gods still around makes sense to me. Not wanting to derail the topic but is there no (believable) way the writers could come up with (or have already planned) such a twist?

  7. > @"Drizzt.1796" said:

    > > @"DanAlcedo.3281" said:

    > > Queen jennah is lyssa and all of this is just an illusion to test/prepare us for the real deal.

    > :no_mouth: Why would this be an illusion? In one of the personal stories she said that even she was afraid for her people.

    And you believed her? ;) This conspiracy theory looks sound :]

     

  8. > @"Khisanth.2948" said:

    > That is less about the heroes' toughness and more about the enemies incompetence. Failing to make full use of its environments and abilities.

    I'll trust your word, I haven't played the Saga yet - still dragging a kiloton of airship parts in the vertical jungle. But yes, generally the "AIs" make up for their lack of "I" with numbers and double-layer quantumtronic fields.

     

  9. @"Khisanth.2948" - Right, we are very tough heroes :)

    @"Ashantara.8731" - ;) Add to that the boss fights internal to the company that we will never know of...

     

    Went to a boss to try and look at it from a fresh angle. My scribbling in my notebook offended it, it pounced on me with his army, nearly got me; fortunately other players jumped in and I could put on my scientist's eyeglasses. After much equation shuffling, behold my novel theory:

     

    Instead of one carapace or force field, there are two of them. The outer field has infinite power but the power goes on and off. The inner field has finite power but once it's depleted, the outer field tends to come back.

     

    Now on to solve the mystery of the Mists... :)

  10. @"Randulf.7614" - Granted, force fields do regenerate but as far as I know they are not "immune" while they do. I'm not trying to make everything super-realistic, I enjoy science fiction and fantasy, I'm just trying to maintain some internal consistency, which greatly helps immersion. Immersion, I believe, is where I fail in this game, unfortunately. But I'm not blaming the game, or the players, don't worry ;)

  11. @"ZeftheWicked.3076" - I routinely break hot chicks' bars in half a second, that must be why I'll never comprehend the game's system :P /joke

    @"Randulf.7614" - But a force field, once depleted, is depleted and stops nothing. The defiance bar, once depleted, turns brown and makes the boss immune again to CC, this doesn't add up in my mind.

    @"Pirogen.9561" - If you add an invisible break bar to the equation, you will have me even more confused, lol. But I think I know what you mean.

    @"Lexi.1398" - I get that it forces us to coordinated attacks, it's just weird that CCs have a different group mechanics than other skills.

     

    Thank you all for your posts. Summarizing it all, my main problem I guess is that I'm not sure I understand why the initial issue with CC was allowed to happen in the first place, before break bars were introduced to mitigate it.

     

    We got a big monster boss that can eat a dozen arrows and bullets as it would a snack. It will take many players to down it, or a dedicated solo player.

     

    But the same formidable towering monster is vulnerable to one petty push back as if it was a starter map wasp. So defiance was invented. And that was more problem, so the defiance bar was invented.

     

    Instead of taking this twisted road, was there not some simpler and more realistic solution such as requiring a combination of CC's or some special rare ability to push or daze or blind the giant?

  12. @"Khisanth.2948" - I was wondering about the origin of the bar. Since it didn't make much sense I suspected that it likely was a consequence of prior game mechanics, not an attempt at expanded realism. I failed to find any history tracks and you suddenly shed a bright light on it. Thank you so much for this. Do you have any pointers to more discussions, articles, anything that shows more detail on the birth and rationale of the concept?

     

    @"Danikat.8537" and @"Cyninja.2954" - Thank you. I did study the topic and know how to break the bar - but in a spreadsheet-like way, with no actual instinct behind it, which makes me feel detached from the action. I was trying to make it more palpable.

     

  13. With my background in strategy and action games I often have a hard time making sense of the weapon skills, which don't bear much relationship to the weapons and play more like poker - memory is key. One of the many things that remain very theoretical to me is the defiance bar; I know that gray means immune, blue means immune (but shrinking), brown means immune (but growing), and I try to relate this to real life situations such as a carapace but it still doesn't add up. Does anyone have an analogy to the mechanism?

  14. Back when I was starting the game and repeatedly created and deleted characters to test the professions, I banked a golden boar (or something), imagining it would unlock something wonderful later on. But it was a soul bound thing, so when the bound character got deleted, there was no way to pull the boar out. A gold or so is not epic but it was to me at the time.

×
×
  • Create New...