Leo.3428
-
Posts
212 -
Joined
-
Last visited
Content Type
Forums
Events
Articles
Gallery
Posts posted by Leo.3428
-
-
I never used any but here is a list: https://wiki.guildwars2.com/wiki/API:List_of_applications
And this new one: https://en-forum.guildwars2.com/discussion/97286/gw2-companion-the-unofficial-guild-wars-2-app
HTH
-
Ninja or Wasp. Medium or light armor. Small sharp weapons. Highly mobile but no stealth or teleport. Climbing and leaping.
Complete management of energy/initiative. Movement can be fast but spends energy.
Now to make this work within the game's engine is probably a challenge.
-
Yup. The bug is back.
-
I hope auto translate doesn't yield funny gobbledygook. Otherwise your contact could browse the guild announcements there and find one?
-
The Spanish-speaking forum has its "Looking for Guild" section: https://es-forum.guildwars2.com/categories/rinc%C3%B3n-de-la-comunidad
-
LOL. One mystery down. Regarding the smoothness, 20fps at a regular pace looks comfortable compared to a scattered 30fps. Also, even if the game doesn't send more frames, it might now have more time for other calculations such as movements, making the whole smoother - supposing that the game performs several updates in parallel as opposed to cramming everything into one pipeline.
-
> @"Bassdeff.1895" said:
> Well, it turns out that the in game numbers are wrong
I'm having a hard time guessing why. Could it be that the DirectX replacement interpolates frames? Does it have enough data to do that?
-
If this is any consolation, you can at least take stereoscopic screenshots (look at the keyboard shortcut options).
-
@"Revolt.2860" - I browsed the screenshots. You've put a lot of effort into this app! As a casual tourist player I'm not sure I would use any helper app but I acknowledge the quality of it.
-
> @DD39C89C-1C46-4F28-BDB7-49C86BA96CAD said:
> There should be pop-up blocker for games...
LOL! Totally, I would buy one. I'm afraid this issue is not a bad joke but a sloppy design... like a GPS that covered the whole windshield, and you have to stop the car.
-
-
Second piece of the puzzle, cut out of the same old screenshot:
![](https://i.imgur.com/m0hOgmr.jpg "")
-
Game rules: Post a detail from a well known place, or a larger view of a lesser known place and have people guess the place. If nobody can find it, post another detail or an alternate view of the same place. Drop hints or answer yes-no questions if everybody is stuck. The mystery place can also be described by words that describe the place's features or lore.
First try (relatively easy - I hope):
![](https://i.imgur.com/11xln0A.jpg "")
-
Thank you all for posting your shots!
@"anninke.7469" - Wow, the text takes it to the next level!
@"ieva.5497" - I checked your link and realized these are totally unedited.
I'm so glad the forum now displays the images larger than tiny thumbnails. Here is one more:
![](https://i.imgur.com/sfQ3cel.jpg "")
-
> @"Sviel.7493" said:
> Add more effective tutorials.
Ditto. The same tutorial map could also be used for the WvW instances for below-PvE-30 players that I was suggesting.
> @"Ben K.6238" said:
> Fighting for resources is basically what you do in most strategy games, so that would be fine.
My concern with this is that GW2 is one big and complex software probably optimized for its specific gameplay - mostly static terrain and structures, few mobile assets, mechanics precalculated for the local terrain whenever possible. Trying to change even a bit of this is a risk of breaking the whole without even realizing at first.
> @"Ben K.6238" said:
> In fact that sounds like a system I'd gladly try out.
Me too ^^
-
> @"Ben K.6238" said:
> There is potential for other varieties of open-world PvP content that feed into the WvW ecosystem without the cap point thing.
Agreed. One thing that would feel less mechanical could be fighting for resources instead (or would that be too close to real life?). The resources would not be stuck to fixed places and would provide boons to the team. From a development perspective, this is a leap into the void though, an almost complete rewrite of the game mode, not something done by one developer in a year I suppose.
-
I think I would first try to make the game mode more popular by making it easier to enter: A starter WvW map accessible to any player below PvE level 30 or so.
If that works, then chances are that more development resources may be allocated to the mode?
-
@"Danikat.8537" - Thank you. That is what I feared.
Transfers are permitted only once a week (I'd need to twice a week) and at that fee I better upgrade the second account and do everything again :/
Will think this through.
-
Not a bug but a new feature. Images are now styled with a maximum height of 400 pixels but there is no click function to toggle them to their native resolution. Not everyone wants or knows how to open them in a new tab then click to show them full scale. This is especially bad for gorgeous screenshots that are turned into thumbnails and long data tables that become unreadable.
-
@"Speedylord.2798" - I think you can recover the image URL from the imgur page by opening the image in a new tab and copying the URL in the URL bar.
I haven't started editing your images yet. When I do, I'll send you the links in a PM so you can post them yourself.
PS: I'll stop posting images until that new auto sizing is removed or they add an easy way to display them full size.
-
> @"Sobx.1758" said:
> Yes, that's totally why you did it, not because you want to monetize reading wikipedia aloud on youtube. :sleeping:
As far as I am aware, Cellofrag does not monetize his videos.
PS: @"Lasiurus.4067" - Where did the Weaver build thread disappear :( You replied to my question on core ele on it but I can't find it back to read it in depth and reply to it.
-
My research on this gave me no hope of a solution but I'm going to try anyway.
* Monday through Friday I can only play during the night when the maps are empty. Patiently LFG'ing goes against the mood for roaming and exploring and meeting random players on the spot.
* During the weekend I can play at prime time with my wife and friends and random players and do group events.
Shortly after starting the expansions I stopped playing because the maps there are no fun soloing during weekdays and my old computer didn't meet the technical requirements. Now I'm back with a better computer, and I created a free-to-play account to test playing on the North American server, which is at prime time when it is night here. Higher ping but people to play with. So I'm looking for the best way to play on the NA server during weekdays and the EU server during the weekend.
* Obviously I cannot transfer my account every Saturday and Monday.
* I could upgrade the free to play account and redo all the progression. I'd rather avoid this.
* Ideally, I would like to devote some characters on my existing account to the NA server while keeping some on the EU server. I know some games do this but GW2 does not.
Is there any other solution that I'm not seeing? Any workaround? Any announcement of future features that I missed? Thank you for your help!
(Edit for typo.)
-
Here is a long running discussion about this never ending issue:
https://en-forum.guildwars2.com/discussion/8524/mastery-popup-will-not-go-away
-
The sylvari roller melon is excellent!
Mastery Popup will not go away
in Bugs: Game, Forum, Website
Posted
> @DD39C89C-1C46-4F28-BDB7-49C86BA96CAD said:
> It works good, but can we use it?... or maybe we get banned for using macro...
Looks like a good workaround until the problem gets fixed (here's hoping), but you are right, it is wise to ask Support first.