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Scoobaniec.9561

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Everything posted by Scoobaniec.9561

  1. > @"Lonewolf Kai.3682" said: > > @"ScottBroChill.3254" said: > > > @"Lonewolf Kai.3682" said: > > > > > > I’m using an original Charr. The older one with the tied goatee, and the saber-like fangs. He has one eye that’s missing a pupil, like he’s blind in it, and one missing fang on the left side. The funny thing is, I used to see the 6 eyes, even with that face, and I haven’t changed the face since his creation. > > > > Oh, well then my bad. A really stupid change by anet if you ask me lol > > > @"Scoobaniec.9561" said: > > ![](https://i.imgur.com/g4CbNCI.jpg "") > > ,.,.,.,.,.,., > > Yep, I just did some testing and found you’re right ScottBroChill. The eyes are still there, but my face is so jutting out that it cuts off two sets of the eyes. If zoom in, I can see just the top tip of the second pair, and obviously the 3rd set is buried in the mouth. Like in Scoobaniec’s picture, his face is flatter and you can see the eyes. Anet has definitely changed how the eyes were positioned. They used to be higher up on the face and/or more angled. Now they are more vertically flatter and lowered. The eyes were always like that, no change was done. As far i remember (been a long time) if your face clip with t3 helmet the eyes will clip as well.
  2. While Anet has literally 0 communication, they dont even bother to say why they changed stuff in patch notes: Pathetic really. Gw2 is literally the only game i know that does not communicate with it playerbase
  3. ![](https://i.imgur.com/g4CbNCI.jpg "") ,.,.,.,.,.,.,
  4. Lol talking about hammer spike damage when it can't even hit immobile pve mobs ??
  5. > @"Cynz.9437" said: > > @"Scoobaniec.9561" said: > > > @"KrHome.1920" said: > > > Thieves have 100% evasion uptime underwater while doing damage at the same time. Basically a broken version of unrelenting assault. > > > > > > So unless you are a teef: Be careful what you ask for. > > > > Minor tweak here and there and were good honestly. Besides i did not ask for it to be a ranked map, for all i care it may as well be hotjoin only. Besides that ability is hits stuff only in melee range as far im aware. Im very well aware how unbalanced underwater combat is but the "land" one is a huge mess as well so kinda a moot point anyway > > Nonono, you do not know how crazy underwater pvp matches are. Anyone who played on old Capricorn map knows the pains. Trust me, you don't want it. (Vietnam quality flashbacks intensified) "Toot Toot" I played it. And i miss that tbh
  6. > @"KrHome.1920" said: > Thieves have 100% evasion uptime underwater while doing damage at the same time. Basically a broken version of unrelenting assault. > > So unless you are a teef: Be careful what you ask for. Minor tweak here and there and were good honestly. Besides i did not ask for it to be a ranked map, for all i care it may as well be hotjoin only. Besides that ability is hits stuff only in melee range as far im aware. Im very well aware how unbalanced underwater combat is but the "land" one is a huge mess as well so kinda a moot point anyway
  7. Infuse light never caused me any troubles whenever i played as rev myself, lb ranger, guardian or warrior. Its legit l2p issue
  8. > @"Anomaly.7612" said: > > @"Scoobaniec.9561" said: > > > @"Anomaly.7612" said: > > > > @"Scoobaniec.9561" said: > > > > Reduce ini to 6, add 5 cd. Rev approach. There you go > > > > > > But the whole point of initiative is there are no CD's on weapon abilities (except sneak attacks like backstab). > > > > And the whole point of revenant energy system was 0 cd's on utility skills and low cds on weapon skills.. oh wait. None of it is true anymore. Your point? > > Thief has been out for 8 years and revenant was the most recently released class. All Rev weapon skills have CD's. It's silly to change the core of what makes a class's identity all because they can't actually balance. Throwing a CD on one ability is just lazy design when it doesn't follow the pattern of everything else with the class. > > So yeah.... It'll probably happen. Compare current rev to release one and you see how much he was changed by cd's being increased to match those of other classes while still costing energy for some reason (wep skills used energy as tradeoff for the low cds) or the slapped cds on utility skills - originally only Glint had those due to her unique elite desing with facets. So as you see they went the cheap route with rev changed the design completely and its nothing like it was originally sold as to me. Also rev was released in 2015, thats not recent at all.
  9. > @"Anomaly.7612" said: > > @"Scoobaniec.9561" said: > > Reduce ini to 6, add 5 cd. Rev approach. There you go > > But the whole point of initiative is there are no CD's on weapon abilities (except sneak attacks like backstab). And the whole point of revenant energy system was 0 cd's on utility skills and low cds on weapon skills.. oh wait. None of it is true anymore. Your point?
  10. Reduce ini to 6, add 5 cd. Rev approach. There you go
  11. > @"Za Shaloc.3908" said: > To be fair, you posted a GIF before they improved it a bit. Dude what? That gif is from nov 2020 made by me. I was just too lazy to make a thread that no dev will care about. There were 0 changes to CoR since. And yes i play on insta cast cause anything else slows you down by a lot (imagine playing anything else in pvp) and you clearly can see second casdade missing completely so its not out of range either, the animaiton pop right up on the mob
  12. I had no idea that CoR can hit something. Just delete this garbage
  13. > @"ScottBroChill.3254" said: > As cool as the slow, heavy hitting rev hammer theme is, it's a terrible design for how combat is in this game. It's too slow to be a dps weapon Thats not the problem. The problem with slow hitting weapons is damage:cast time ratio. I like the slow weapon desing as long theres a real punch behind it. In this game slow weapons are mediocre due to too low damage numbers and if by miracle one happens to be decent it will cause massive QQ fiesta on forums until tis nerfed into ground. I am personally up to rework hammer into dps melee weapon and get a condi gs in next elite spec tho
  14. The real question is where is power, prec, fero, toughness 4 stat combo
  15. Everyone seems to love trident mechanic and while it not bad per se it has 0 damage outside of Mallyx (and Glint if you run herald). The last thing i would want mace to do is apply vul/weakness instead of torment just bc i had to swap out of mallyx due to how energy mechanic work and suffer massive and i mean by that MASSIVE dps loss forcing me to run herald at all times. Its really not that good option.Now if all weapons were hybrid that could be a different story like they originally datamined skills with sword inflicting torment and burning as well long time ago. Either way i was always against weapon swap, i still am and never really used it in all 3 modes (bar hammer for openings in wvw during my power days) and i wish they could remove it and rework legend system bc when you put the picture together rev is a mess in current state especially with how clunky and unfun it has become over the years compared to beta/launch times. First they overbloat/rework skills for no reason then instead of removing the bloat or bring back original skills (sword block) they just up the energy to a ridiculous level, slap cd and call it a day. Its not what rev was meant to be. The bias agains revenant is real when you compare it to thief who to this very day has 0 cd on weapon skills.
  16. Traits for weapons were always a horrible idea tbh so im glad they didnt. Rest as above
  17. > @"Arcaneus.6931" said: > It would be nice if they added more weapon choices like dual wielding Axes, Scepter, Greatsword and Longbow as core at least. Currently it does feel very unfinished and the lack of weapon choices unsatisfying. The problem is with core rev and I hope it gets addressed. The problem with revenant is poorly done system legend and weapon swap, not lack of choices bar ranged condi wep which wouldnt be even needed if the swap was removed
  18. > @"Buran.3796" said: > > @"Scoobaniec.9561" said: > > I for one want condition gs. With torment obviously. > > So Rev stays as a "condi only" PvE class forever? What do you mean condi only? Everyone praise how amazing swords are with it split damage mechanic so i dont understand the problem?
  19. I for one want condition gs. With torment obviously.
  20. Silverwastes is the best map ingame. Nothing comes close
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