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FrownyClown.8402

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Posts posted by FrownyClown.8402

  1. > @"volca.7234" said:

    > I will defend this skill esp the flame expulsion part as one of the best and smartest traits on ele and i god hope it doesn't change

    >

    > i think people misunderstands its function, its not a might stacking trait, its might flush/management trait to prevent might overstacking or to incorporate into your might generation cycle, it reward fast might comboing outside fire, so instead of slow stack might degradation "since there is long intervals between each stack" they run out in the same time, so instead of them simply running out in the same time u get to utilize them via flame expulsion which is a unique mechanic i really hope doesn't go away cuz people misunderstand it.

     

    From a pvp standpoint it was a reliable way to gain might. Old school ele that relied on comboing fire fields to stack might doesnt really work in todays environment with boon removal and damage spam. Damage on ele is subpar but it also has no means to stack large amounts of might for extended periods of time apart from fire fields. What people really want is damage. They should revert burning fire to provide 3 stacks of might for 10s when you use a cantrip.

  2. Dolyak stance would need its cd halved and radius increased to 600 for sb to even be considered a valid replacement. Its a valid pick if your team wants to maximize immoblize. It offers solid off-heals if you take a jarcanda and solid cleave with call lightning and if you use axe mh for your 2nd weapon set. I could see it replacing some guardian slots if stab wasnt so important to upkeep.

  3. If you have a meta that is too bunker it limits viable builds. If you have a meta that is too much glass cannon then it also ruins viable builds. If you ask me the meta should meet in the middle and continue to buff builds and traits to that baseline. Top play will always have a meta regardless of how many builds are available.

  4. > @"mynamepickle.1673" said:

    > is this still good? some things are missing now like earthen rush and celestial in pvp

     

    Might generation and duration was nerfed. Healing was nerfed. Overall damage was nerfed. I highly doubt you will have much success with a build like this in pvp. You would be better off going wizard amulet, dropping water for fire and running pyro puissance.

  5. > @"Dadnir.5038" said:

    > It's not that ele's staff is bad, it's that the gameplay it offer isn't adapted to sPvP "needs" and "mentality". It's design would work well in a siege war where you can actually hide behind walls or a line of meat shields (WvW in a nutshell).

    >

    > I'd say that one of the thing that hurt the most elementalist's weapons is that most are designed to facilitate a gameplay that rely on fields and finishers, yet field/finisher combo has long been left into the dust by efficient traits and utility skills.

     

    Yep. Staff used to provide easy on demand water/fire fields for sustaining your group and providing might for pushes in wvw. Anet ruined the value of comboing fields while also nerfing damage. Staff is a weapon designed for wvw that no longer holds the value it once did. The weapon itself is fine. The entire existence of gw2, staff has never been in a meta ele build apart from some alternative support build options. Expecting an overhaul of a weapon to cater to your pvp dreams is unrealistic. I would rather it be overhauled to cater to my wvw dreams.

  6. The stealth system needs a rework like making their outline visible but their damage is reduced by 50% in stealth or domething. Their mobility needs to be slightly adjusted and their base damage buffed. Thief should be high risk high reward. They used to be low risk high reward now they are low risk low reward

  7. Fire seems more of a damage modifier trait line with some defensive options while earth is a damage mitigater with some damage options.

     

    Earth is the final traitline that needs an overhaul. Has a good identity but has lackluster traits apart ftom the gm ones.

     

    Serrated stones should be a 10% modifier with no bleed duration increase.

     

    Earthen blast should provide barrier for every enemy hit.

     

    Strength of stone should be swapped with serrated stones. These 2 skills are designed to work together but both arent that good. Immob should be changed to cripple and the bleed duration reduced by half.

     

    Rock solid should be 2 stab stacks for 5s minimum. Raduis increased to 300.

     

    Almost everything else is fine imo

  8. Elementalists first design philosophy was to be a jack of all trades master of none. It has a bit of everything in its kit but doesnt specialize in a particular area. One of the few that can be hybrid damage while also making use of healing power.

  9. > @"Thornwolf.9721" said:

    > > @"FrownyClown.8402" said:

    > > > @"Zee.1294" said:

    > > > > @"FrownyClown.8402" said:

    > > > > Even when a balance patch comes out you all cry. If nothing anet does can satisfy you then devote your energy to a different game.

    > > >

    > > > Yo...Are you calling this BS pach Satisfaction ?.....Guess what.... fanboy ... i all ready em on different game 3 years ago.....have fun playing your Satisfactory game..

    > > > If you having fun waiting 3 monts for this kiten end then prize ANet how good job they are doing....well then.. i guess you are perfect match....Chao!

    > > >

    > >

    > > And yet here you are. On the forums complaining about the game. At least im realistic with my expectations from anet.

    >

    > There are quite a few people who dont play the game anymore but check reddit and the forums to see if there is reason to return? So you're analysis is false. I did it durring my extended break; As for expectations? Well we shouldn't have any. Really we shouldn't, every other game holds better cadence for balance changes even when they DONT care than A-net and often times they do it BETTER while trying to break their game. A-net is lazy, nothing to see End of dragons will be PoF 2.0 and it will likely be bloated in price because I dont expect anything of them outside of anti-consumer moves. Like build templates.

    >

    > As for class anything? I expect them to do the thing with the least amount of work, energy or imagination required. They've been doing that for a hot minute now and it seems to have only gotten worse; Note NOT EVERYONE complains unjustly and for you to deny the fact that you're outnumbered by people who are clearly upset THEIR class is getting gutted I assume then that your build/class is fine and likewise continues to be fine? Its only perfectly fair until it happens to you right.

    >

    > > @"FrownyClown.8402" said:

    > > Even when a balance patch comes out you all cry. If nothing anet does can satisfy you then devote your energy to a different game.

    > >

    > > Shocking aura has counterplay. Projectile denile is what needs a bit of a nerf.

    > >

    > > The engi changes are a good. Decrap scrapper seems lazy but i think cmc wanted to tone down the cc spam and barrier uptime.

    > >

    > > These changes are minor but do what everyone asked for. And you still complain. Mind boggling.

    >

    > Alright bet, but when this game is dying (Im assuming the steam jump is to get new players in, because they dont have enough to justify the cost of development.) and there is no one to play the game then what? I mean PvP is dying, WvW seems to be dying, raids are not being developed and for all we know strikes aren't either as its been a bit since we got a new one and its in its infant stages? Fractals only recently got any attention and the living world cadence seems to of slowed down, To me It seems A-net is pushing everything they have onto end of dragons. And I hope sincerely it will be good because I dont want to see this game fall, but I firmly believe that the expansion will make or break this game and A-net themselves. Clearly we can expect nothing of substance until then, so come back for living world and dont play until the new release and do the acheivo's that matter to you. If NONE of it matters to you then yes find a new game.

    >

    > But telling people to leave the game because they are dissatisfied? I likely buy far more gems than you do on the regular when im happy and having fun, Im sure many here buy tons of gems when the game is solid for them. I have a guildie who has a dedicated allowance for this game that he buys gems every month, to support the game and he has not done so since the feb patch. What you're essentially saying is we the consumer do not matter in terms of the well-being of the product, but the product requires us to continue its existence and we make up its ecosystem. Without us it falls apart.

    >

    > So be careful what you wish for, because we dont want a BFA level exodus on our hands as I dont think guild wars 2 could handle THAT LEVEL of malice and malignance aimed at it. You dont want to taint the well you obtain your resources from, and if A-net isn't careful they very well might do so. the lay-offs, build templates, blanket nerfs, the lack of communication despite promises, WvW alliances, quicker cadence, Expansion level content, an expansion in general. All promises but nothing is bearing fruit right now and so those who are holding them to task over their promises are entitled to their opinion and the ability to express their disdain of what their reailty offers.

    >

    > Personally I re-rolled my ranger, Im currently catching him up and Im enjoying him. Sure I've been salty about revenant but its clear they dont want me playing the class I loved so much so that they changed it to something it wasn't. They then did it to warrior when I Went back to my first character, because of how revenant was going and now Im here on my ranger and Im enjoying myself again. Granted it has problems and Im also assuming they are about to nerf the ever loving hecc out of it; And if and when that happens likely Ill sluff off until the expansion only to return durring living world releases to see whats happening up until then. When that happens they will loose ANY and ALL money Id be willing to give and at the stage the expansion comes out, and the investment on my part is down? Well I might just not buy it! SHOCKING. Now I am one person BUT imagine if all the people who are unhappy with the current balance and communication just up and quit? To me and hearing it in map chat, team chat, PvE maps, city maps, discords and in my guild? Im assuming here (could be wrong, there might be an overwhelming majority who are happy for the game to continue this path.) thats a LOT of money walking out the door to potentially never return.

    >

    > And the more people that leave, the fewer players who ARE happy will stay because the world will begin to feel empty. When that happens even if you're 100% fine with the game typically you'll try to go where the people go. Because part of MMO's having appeal is other people being around, especially now given current world situations and thus if an exodus happens because everyone who is unhappy just "Don't like it leaves" then it will have a ripple effect throughout the entire game.

    >

    > So sure, fine. Good. Say it now. But when the game begins to go the way of wild star? Dont be upset. Know its what you wanted. You asked and told people to do it. Because A-net is under the thumb firmly of NCsoft now.... and big pappa wants its money.

     

    Pvp has been dying for the last 5 years. I think pvp will be fine.

     

    I play ele. Historically ive been an optimist when ele has been nerfed.

     

    And yeah, people should move on to another game if they are not happy. Why stay in an abusive relationship hoping anet will change? These forums are filled with only complaints about the state of pvp. Maybe the community should look into why there is little support for new players. Or how their toxicity drives new people away from pvp.

  10. > @"Trevor Boyer.6524" said:

    > > @"Thornwolf.9721" said:

    > > > @"KrHome.1920" said:

    > > > Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    > > >

    > > > And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    > > >

    > > > But maybe they are just incompetent... who knows.

    > >

    > > Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    >

    > Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    >

    > Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    >

    > Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    >

    > Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

     

    Nah people are running full zerk with mesmer runes and critting for 9k with maul. Dont need one wolf pack.

  11. > @"Zee.1294" said:

    > > @"FrownyClown.8402" said:

    > > Even when a balance patch comes out you all cry. If nothing anet does can satisfy you then devote your energy to a different game.

    >

    > Yo...Are you calling this BS pach Satisfaction ?.....Guess what.... fanboy ... i all ready em on different game 3 years ago.....have fun playing your Satisfactory game..

    > If you having fun waiting 3 monts for this kiten end then prize ANet how good job they are doing....well then.. i guess you are perfect match....Chao!

    >

     

    And yet here you are. On the forums complaining about the game. At least im realistic with my expectations from anet.

  12. Even when a balance patch comes out you all cry. If nothing anet does can satisfy you then devote your energy to a different game.

     

    Shocking aura has counterplay. Projectile denile is what needs a bit of a nerf.

     

    The engi changes are a good. Decrap scrapper seems lazy but i think cmc wanted to tone down the cc spam and barrier uptime.

     

    These changes are minor but do what everyone asked for. And you still complain. Mind boggling.

  13. > @"CroTiger.7819" said:

    > > @"FrownyClown.8402" said:

    > > Looks weak to condi

    >

    > Bear stance is full condi cleanse while he have good disengage when its on cd and dolyak stance can help alot vs condis especially with protection if second skin is traited. Its mostly for roaming and is good for killing tanks especially when it has unblockables because of marksmanship. This build works good if you know how meta works and can catch you easy if you are not aware of fact that he is full zerk. If you can t kite this build is definitly not for you. In addition to high disengage potential you don t need to get close to do dmg and if someone jump you there is big potential to combo gazzele and greatsword to spike him. Stealth from longbow helps alot to set spikes aswell as if you enter smokescale and just merge will give you stealth and nice opening with 2 unblockables.

     

    Yeah build looks dope. Just wondering how annoying condi thief is vs it.

  14. My only issues with conditions is some skills have very little animation. or hard to see animation in the cluster fuck that is pvp. Tired of being in a mid fight with burn guard and getting a random 6 burn stacks from 900 meters away. That and power+condition damage builds on thief are probably more effective than straight power damage.

  15. > @"Arheundel.6451" said:

    > > @"Beezl.4180" said:

    > > Only way to resolve this is to actually buff up rangers otherwise it is plain boring and tedious to roam with a ranger, your pet is not so effective, every other class with the new specs has 300 engages and can always get to your kitten. If there is to be a fix the burst of ranger has to be buffed so that no one can get to you when you are starting the burst. Plus using smokescale in beastmode is useless everyone knows what you are about to do after you charge at them, compared to other classes its not so predictable.

    > >

    > >

    >

    > Yeah....the class has been nerfed several times since you left, druid especially has seen nothing but **nerfs for 1.5 years straight**, they touched everything including staff and heal coefficients; Soulbeast can now only work with one pet at time so..you need to work accordingly and Core ranger not surprisingly still stands to this day.

    >

    > About the pets....**all "but the never used since launch" Moas and Devourers have been nerfed several times** , some like smokescale do a fraction of the original dmg, while the most offensive glassy pets barely break the 1.4k dmg barrier on a tanky enemy; now mind you there is still **Jacaranda and Gazelle** that can deal good dmg still and I expect it to be "rectified" in the not far future.....just because some "trashbot" manages to get killed by a Jacaranda lightnings ...yeah..I know.

    >

    > If you were thinking of playing again some sort of "beastmaster"..yeah sorry it's gone but overall the class is still fun and enjoyable to play, the weapon skills are solid, they do what they're supposed to do; the core trait lines are pretty "stable" with..."decent" traits and the utilities are not top notch but not bad either.

    >

    > With a few hundred hours practice you should be able to enjoy the class again, all three elite choices ( core-druid-soulbeast) work in my opinion from PvE to WvW and with that said.....shall I be honest with you?

    >

    > You coming back is not worth your time, things will get worst before getting better ( assuming they'll ever will); **yeah GW2 still occupies the Top spots when it comes to art and game engine** ...everything else though....you'll find better elsewhere

     

    http://gw2skills.net/editor/?POwAEdflFw8YdsQ2JWsPpr9JsD-zZALjGThMrATGA

     

    I use moa. That heal has come in clutch numerous times. Plus permanent fury uptime.

  16. > @"GuyZ.9058" said:

    > > @"FrownyClown.8402" said:

    > > Unranked is fun if you enjoy off meta builds or want a casual pvp experience

    >

    > Well you say that but i feel like pretty regularly I'm going into unranked and getting stomped by dragon banners and llamas. like i'm up against people usually who take pvp super seriously and i feel like our bunnies and deers don't quite stack up.

     

    Yeah you are adding joy to my unranked experience. Thank you for your sacrifice.

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