FrownyClown.8402
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Posts posted by FrownyClown.8402
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You dont need to stay in fire if you get an aura from feel the burn and conjures. Its an interesting concept, but axe damage is laughable. You can run rune of radiance and get much more out of having fire aura.
http://gw2skills.net/editor/?PGgAg2lZwWYjMQ2JOUT5tfA-zRRYcRD8G+TwhDA-e
Now you have passive healing and stupid uptime of might.
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> @"Stallic.2397" said:
> > Weaver dual skills are overloaded with damage (half because of LR) partly why they are better at that role. Nerf that and compensate damage on offhand dagger. Now weavers will need to choose between the utility of focus or the damage of dagger. DPS tempest would probably be overtuned at that point though
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> It's not damage that Core is lacking. They have great burst damage, especially if traited for it. Weavers are supposed to be a damage dealing class, so it's really counter productive.
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> The rest of the Dagger buffs mentioned are just sustain buffs that will off balance both elites. Core Ele needs something that won't affect Tempest or Weaver.
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> Buffing Earth traitline is a good idea too but I'm not optimistic that will happen at this point
tempest takes earth now instead of fire depending on team comp. I thought buffing earth would fix it too, but it just makes tempest better. My initial thoughts for increasing offhand dagger damage was core could build tankier without sacrificing all damage. Whatever anet decides to do it probably wont make sense either way
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Not sure the problem here. In a team fight they cant do anything except soak up damage. In a 1v1 you can just leave them at home and then rotate back once they leave. They have no precence when kiting a 2v1. Its a meme build if you ask me
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> @"Zeesh.7286" said:
> > @"FrownyClown.8402" said:
> > Nerf dual skill weapon damage. Buff core weapon damage. Increase base heal of healing ripple and cleansing wave to around 1600. Increase the heal scaling. Remove the aoe affect. Buff firegrab to churning earth damage. Reduce its cd by 5. Reduce cd of updraft by 5. Reduce cd of earthen rush by 3.
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> Buffing core "weapons" will buff up weaver and tempests too since the weapons skills are same across. In fact it would make D/D weavers OP as weaver adds so many damage modifiers on double attuning.
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> I honestly think if Earth and Arcane are buffed up people might consider taking them over specialized weaver/tempest lines and play core more. The difference between Core and elites is just one specialization. You need to make the other specializations attractive so people want to pick them over weaver and tempest.
Weaver dual skills are overloaded with damage (half because of LR) partly why they are better at that role. Nerf that and compensate damage on offhand dagger. Now weavers will need to choose between the utility of focus or the damage of dagger. DPS tempest would probably be overtuned at that point though
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Slap a 150cd on it and call it a day
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Nerf dual skill weapon damage. Buff core weapon damage. Increase base heal of healing ripple and cleansing wave to around 1600. Increase the heal scaling. Remove the aoe affect. Buff firegrab to churning earth damage. Reduce its cd by 5. Reduce cd of updraft by 5. Reduce cd of earthen rush by 3.
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What I got out of this is you are a ranger that goes far all game and get mad when your team rotates to you.
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Lich form has only ever been an issue during a 1v1 on point. Crit me 3x before i could even find a place to line of sight. Its situational, but could be a free I WIN button if timed right. No other elite has that much impact in such a short time, which is why its either cheesy or useless. Immob spam druid is worse.
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i got hit for a 5k CnD followed by a 7.5k backstab last night
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If you spend your time 1v1ing fights you wont win, you shouldnt be playing thief
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My dad told me the same thing
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There should be no damage either so we can practice our skill rotations without dying
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Whoever plays ranked still is the real meme. Its all about the 5 man in comms dunking on silver players in unranked. Pvping alone is boring af.
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Was he overloading air frequently? Was he applying alot of weakness? Was heal did he use?
http://gw2skills.net/editor/?PGgAg2lFwaYesOGKWSTWtNA-zVJYiRD/Z0tColJgGHA-w
http://gw2skills.net/editor/?PGgAg2lFwaYesOGKWSTWtNA-zVRYih/IagzobFQLTA7MA-w
Both options i would use. That or antitoxin runes. The boon steal is from sigil
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> @"AliamRationem.5172" said:
> > @"FrownyClown.8402" said:
> > Problem is condition durations. Bleed and poison should have longer durations, but torment and confusion should be shorter. Burn damage needs to have the shortest duration in all cases. 3s of torment or confusion is fair. Burn needs to be 1s base duration for all skills imo. Bleed and poison are good around the 6s mark
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> I think power should be capped at 500 damage. I mean, getting hit for 9k crits hurts and I really think it would be better if we just capped it so that nobody can kill anybody anymore. 1s burning cap is a good call, too.
I didn't suggest capping it at 1s. Feel free to flame me for my opinion.
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Problem is condition durations. Bleed and poison should have longer durations, but torment and confusion should be shorter. Burn damage needs to have the shortest duration in all cases. 3s of torment or confusion is fair. Burn needs to be 1s base duration for all skills imo. Bleed and poison are good around the 6s mark
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Most likely we will see pistols or longbow
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There is no way this is our next elite specialization, mainly because we have main-hand sword on weaver already
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I really cant see the problem with staff. Its support and control options offer alot. It sucks the damage was nerfed, but its still a great team oriented weapon. 1v1 is possible but usually requires damage from other sources such as overload.
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Zerging points with 3 roamers is more viable
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> @"Supreme.3164" said:
> > @"FrownyClown.8402" said:
> > Offhand sword with a 600 range leap and another skill with an evade.
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> > Gain the ability to summon pets instead of swap, allowing for 2 pets at once. Tradeoff is they cant be unsummoned and need to be kept alive to get any use out of them. When a pet dies it goes on a 30s cd.
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> Rangers at large simply don't want an elite strongly based on pets because....
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> 1-The AI is pretty terrible
> 2-The pets will be hard nerfed in the end if they prove to be useful or worst do great DPS
> 3-This sub-community needs something that offers more WvW presence , another duellist build is surely not needed...we have already dozen of them
Soulbeast can make a perfectly acceptable frontline build. Not our fault its not meta.
http://gw2skills.net/editor/?POwAEdflRweYhsI2JmyX7PzRMH-zVRYhBLG1sTQjraGB-w
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Balance patches need to be more frequent. Im fine with op builds existing as long as the meta doesnt get stale. A balance patch once a month wouldnt solve every problem, but at least we woudlnt need to waste our energy on pointless conversations like this
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I don't think anyone has ever complained about weakness. If anything it should give -50% condition duration too.
Follow Up to my Original Post, "The Death of Thief"
in Player vs. Player
Posted
Dont make him repeat himself pls