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Westenev.5289

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  1. Usually Anet instances tend to teleport you back if you go over the border, but I think at the end of the day the problem is level design. If Anet want to keep us in a REALLY confined area to have tea and a chat (like the infamous LWS4 episode 3 "Forearmed is Forewarned" chapter where one raptor jump in any direction during a chat scene could bump you out of the instance), a cutscene is needed... not a boxed wall.
  2. I don't enjoy boss combat in general in gw2. I generally enjoy bosses based on story tension and atmosphere, but fighting bosses is kinda boring because I generally spend more time looking at my characters feet than the boss. If I die, I don't really feel that burning regret knowing I could have played better. If I win, I regret I didn't use my dragonhunter to win faster...
  3. I have to admit, this game makes playing around people easy, but playing with someone? Now that's hard, outside of instanced content. People learn and explore at different rates, and hold different interests, so hurrying up or slowing down is tedius, moreso when you add mounts into the equasion. You could play mesmer or thief to speed up travel time through portals, but now you're making your friend feel like a burden...
  4. My experience is that the average player is much more skilled and knowledgable than they were in 2015, especially in raids and open world metas. Not a high benchmark though, 2015 players were used to being fed on monsters that didn't fight back, and shovelling up the silverwastes.
  5. > @"Cyninja.2954" said: > > @"Westenev.5289" said: > > > @"Cyninja.2954" said: > > > > @"Westenev.5289" said: > > > > The fact that these sorts of threads keep popping up is a hint (but not proof) that there is a CURRENT market for gemstore armour skins, whatever quotes you might dig up from any decision made 8 years ago. I know because I would personally be interested in more skirt / shorts / pants options like those provided in Vipers, Magitek and Aetherblade (heavy) armours. > > > > > > > > Realistically though, I just want more dye channels on outfits. More often than not, choosing colours that make one part of the outfit great makes another part look ridiculous. It's annoying having to run analysis and research on an outfit you like, just to find out if it doesn't dye the way you want it to. > > > > > > Just as in the past there was a lot of complaints about armors being mostly via the gem store or gem store armor items devaluing in game armor. > > > > > > The developers will never be able to please each and every single player. The situation in the past was different from today in that actual armor pieces were sold on the gem store. Due to player feedback and likely work constraints a change was made to: > > > - there should be meaningful rewards in the game acquirable via in game tasks and not just credit card warrior style > > > - an easier to produce, all encompassing visual option for gems from the gem store aka outfits > > > > > > That's where we are right now and for all intents and purposes, it strikes a good middle ground between rewarding engagement with the game as well as optional gem store purchases. > > > > You're free to your opinions, but I honestly don't feel like there are any meaningful in-game rewards you wouldn't achieve through passive play, and "easier to produce" gemstore content just creates unsatisfactory styles that leave you thinking "... if only x was y...", like the dye problem I mentioned earlier. > > > > Sure it is my opinion, as you have yours. You not feeling as though in-game rewards are meaningful achieved via game play is very subjective and goes directly against what most players have been complaining about, even more given the already present complaints about the gem store as is, but you are free to this opinion.. > > I personally fail to see how credit card warrior acquiring is in any way satisfying. I guess our approach and opinion differs here. You seem oddly fixated on the "credit card warrior" angle, despite the fact people will buy gems for gold anyway, and veteran players like you or I will likely buy gems with gold. Really, what's the change here? Perhaps those sentiments exist, though I've never encountered a post complaining about how there are too many cosmetics in the game, and that there are too many ways to meaningfully acquire them. I do, however, see topics popping up all the time that the outfit system could do with a bit of improvement, and a few more dye channels would certainly help in that regard (if not breaking them down into armour pieces, even if they aren't mix and match, so we can get our desired colour schemes and remove unwanted gloves/shoulders like we remove helmets). ... y'know, to steer us back on topic? xD
  6. I always thought Power Soulbeast was worth more than an Ele, because they have similar dps and access to frost/sun spirit.
  7. > @"Cyninja.2954" said: > > @"Westenev.5289" said: > > The fact that these sorts of threads keep popping up is a hint (but not proof) that there is a CURRENT market for gemstore armour skins, whatever quotes you might dig up from any decision made 8 years ago. I know because I would personally be interested in more skirt / shorts / pants options like those provided in Vipers, Magitek and Aetherblade (heavy) armours. > > > > Realistically though, I just want more dye channels on outfits. More often than not, choosing colours that make one part of the outfit great makes another part look ridiculous. It's annoying having to run analysis and research on an outfit you like, just to find out if it doesn't dye the way you want it to. > > Just as in the past there was a lot of complaints about armors being mostly via the gem store or gem store armor items devaluing in game armor. > > The developers will never be able to please each and every single player. The situation in the past was different from today in that actual armor pieces were sold on the gem store. Due to player feedback and likely work constraints a change was made to: > - there should be meaningful rewards in the game acquirable via in game tasks and not just credit card warrior style > - an easier to produce, all encompassing visual option for gems from the gem store aka outfits > > That's where we are right now and for all intents and purposes, it strikes a good middle ground between rewarding engagement with the game as well as optional gem store purchases. You're free to your opinions, but I honestly don't feel like there are any meaningful in-game rewards you wouldn't achieve through passive play, and "easier to produce" gemstore content just creates unsatisfactory styles that leave you thinking "... if only x was y...", like the dye problem I mentioned earlier. Saying "BUT THE COMMUNITY SAYS WE MUST" just comes off as an excuse at this point, for the fact that Anet created a 4-weight wardrobe system they struggle to create new content for.
  8. HoT level on release was the perfect difficulty for me, which is my benchmark for "higher than the CURRENT hot". I could learn to survive, but I could also easily die from swarms of mobs if I got careless. It made exploration dangerous and fun.
  9. The fact that these sorts of threads keep popping up is a hint (but not proof) that there is a CURRENT market for gemstore armour skins, whatever quotes you might dig up from any decision made 8 years ago. I know because I would personally be interested in more skirt / shorts / pants options like those provided in Vipers, Magitek and Aetherblade (heavy) armours. Realistically though, I just want more dye channels on outfits. More often than not, choosing colours that make one part of the outfit great makes another part look ridiculous. It's annoying having to run analysis and research on an outfit you like, just to find out if it doesn't dye the way you want it to.
  10. People complain about characters like Braham or Ryland without realising this story has given them a chance for genuine growth. If Anet could pull that off, I think that'd be much better than killing them off.
  11. > @"Naxos.2503" said: > > @"Astralporing.1957" said: > > > @"Naxos.2503" said: > > > Sometime, you die more than usual. In those cases, you even get to visit the afterworld ! Which is strangely human themed for some reason. > > Considering that the underworld is a domain of one of the _human_ gods, that's not surprising at all. > > > > From that point of view yes, but what happens to Charrs/Asuras/Sylvaris/Norns ? I wonder if lore wise something crop up for them. > > I suppose that's beside the point when you consider The Mists, we can even enter those while alive ! > > > To go back to OP's original question, I dont think anyone ever died while not having a single copper actually.. Was that documented in the old forums ? > It happened to me a year ago when I bought some vendor items and didn't check how much gold I would have left. Didn't have two coppers to rub together, let alone a silver or two for waypoints. Worst thing was, it was on my f2p NA account, so I couldn't visit the mists and had to create a 2nd character to get the coppers to waypoint.
  12. > @"Victros.8154" said: > > @"Westenev.5289" said: > > If I were to suggest a class for low situational awareness or reaction, I'd pick Reaper (necromancer) or Daredevil (thief). > > > > Reaper is obvious, you can roll your face on a keyboard and still win most pve fights. I've tried, just don't slobber on the keyboard like I did. > > > > Daredevil has spammable dodges of two flavours - mobility or damage - and a trait that lets you leech life on crit. Mashing staff 5 on groups of enemies, you can basically heal through most attacks that won't 100-0 you. > > > > Don't worry about other people, so long as you're doing something people won't pick on you. > > Thanks. Is this what you mean by Reaper? > > https://metabattle.com/wiki/Build:Reaper_-_Power_Greatsword I'd say that about covers it.
  13. If I were to suggest a class for low situational awareness or reaction, I'd pick Reaper (necromancer) or Daredevil (thief). Reaper is obvious, you can roll your face on a keyboard and still win most pve fights. I've tried, just don't slobber on the keyboard like I did. Daredevil has spammable dodges of two flavours - mobility or damage - and a trait that lets you leech life on crit. Mashing staff 5 on groups of enemies, you can basically heal through most attacks that won't 100-0 you. Don't worry about other people, so long as you're doing something people won't pick on you.
  14. Aetherblade and Ember Bay are the only ones that strike me as hard, and are much harder since fall damage traits got removed (no more mesmer portals, sorry!)
  15. > @"maddoctor.2738" said: > > @"Randulf.7614" said: > > We don't have access to Anet's metrics, but the impression I've had is that the game generally does OK attracting new players and the personal story doesn't seem to put anyone off. > > We don't have access to Anet's metrics, but NCSoft said back in 2015, when the core game went free to play, that the conversion of free players into paid players wasn't the expected one, thus leading to lower revenue than was projected at the time. So at the very least, NCSoft told us that the core game wasn't able to convert players, was this also true before Heart of Thorns we obviously don't know. The game does struggle to keep new players interested at the lower levels, although how much of that is due to the personal story is anyone's guess. > Personally, when I started, I almost quit when I picked up a sword and shield warrior as my first character. Preconcieved notions of how a class should play like "rangers are archers (so why does everyone kick me from the party?)" or "mesmer staff is pretty (useless)" will kill a new players fun much faster than a piecemeal story.
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