Jump to content
  • Sign Up

TeqkOneStylez.8047

Members
  • Posts

    198
  • Joined

  • Last visited

TeqkOneStylez.8047's Achievements

Newbie

Newbie (1/14)

  1. > @"White Kitsunee.4620" said: > 2v2s were the most fun I've had with the game in a very long time. Not enough people are telling them to make it perma. We are going to have to wait like 4 months to get to play it again for 2 weeks... It's a ridiculous system.
  2. I think a fixed stronghold would be the most fun if we got rid of the pve and players had to pull seige to destroy the doors then you could maybe up numbers to 8 vs 8 in some cases. PVErs are already enjoying this gamemode more.I would hate to think its because watching skritt rats bring them joy. So maybe this would bring more players. seems like a better middle ground for wvw crossover also.
  3. > @"Tycura.1982" said: > Core Stance Warrior > Axe/Shield > GS with hydromancy > Str/Discipline/Def > Heal Siggie > Endure Pain > Balanced Stance > Zerker Stance > > Anything with Berserker Spec that wasnt a meme > Anything with RR > Anything with Heal Siggie > Anything with CC damage > > Thanks Anet > > There's a decent balance to Str Spellbreaker atm. Inb4 it gets nerfed to unplayability the patch before next xpac. > > Berserker when we had the option to use normal burst or primal.
  4. CC Skills that are melee range, or put you into melee range ( leaps ) should be doing dmg. Having to stand in, or walk through all these safe non committal pollution circles in team combat that you can just place and forget / act on top of is cancer. All we had to do last February was address the fact that certain classes can at ease generate 20+ stacks of might free, and address the quickness spam on top of this. But then we ( you ) chose to act like it was the actual CC doing dmg being the problem. Rev and Holo is what got us here.
  5. This comes down to Warrior VS Guard grand finals imo
  6. I thought the original reason they made it move while channeling was because they thought Warrior being able to fight in his own bubble was "OP" therefore forcing the Warrior to commit to "servicing" everyone else again while they do the fighting. Call it "bubble slave"
  7. Let's not forget the reason why we're here is because they didn't want to just nerf Holo and Power rev's dmg / free might stacks directly. 1 Year ago.
  8. There were a few decent things in there. But even if we get to a good spot, the new expansion will introduce new cancer. So at this point It's almost more realistic to ask Anet to just release a ''Gw2 Classic'' PVP server edition. Where the 2 employees they have left can do more than just tweek a coefficient or cooldown. This won't happen even though it wouldn't need much maintenance in theory. Just leave us base game, old mists , old lions arch, and pvp enable the whole map outside of safezones lol. I'm sure they can find a way to make money somewhere in there.
  9. I just caught a Ranger on tape hiding underground and popping up with traps / teleporting across the map lol. PlagueTv X
  10. The amulet system itself in PVP is trash. Maybe if it had a little more depth and someone was allowed to actually balance/ redesign classes and functions directly, we could actually pin point and deal with imbalances accordingly instead of deleting the whole PVP panel. The idea of cele amulet should not even be a problem.
  11. Yo remove the port back on shadowstep real quick? lmao
  12. > @"Kuma.1503" said: > You were supposed to delete everything **but** Celestial amulet. 0/10 balance. Smh But removing the amulet is easier. They coming for demolisher next.
  13. > @"VAHNeunzehnsechundsiebzig.3618" said: > close enough: gunflame You get caught slippin by a non stealth class "all the time"? Running a 1 trick gimmick?
×
×
  • Create New...