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Posts posted by Vegeta.2563
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Any news on the Legendary Armory progress?
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> @"Bigpapasmurf.5623" said:
> That being said, were against a large WvW oriented server and last night (reset ofc) I havent seen skill lag like I had in a while
How about lagging so bad.. having a 1 single burn stack on you that is blinking like it's going to go away but the timer doesn't actually count down, but yet you still take damage per second.. because the damage is local and not server side :(
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> @"Khisanth.2948" said:
> Did Amazon ever have a region in New York? They only have Ohio and N. Virginia right now and there is no search results for them closing a New York region which implies there has never been one.
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> For EU it is in Frankfurt both before and after moving to AWS.
I was implying EU players playing on NA servers. You know.. that time of day that comes after SEA.. before early NA.
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> @"phokus.8934" said:
> That is not even remotely the problem. The AWS servers can be scaled automatically which I’d bet ANet utilizes. The real limiting factor is that GW2 is on an old game engine which has been discussed before with an ANet server programmer on Reddit.
The old game engine only factors in fps issues, not network. The problem is.. is that the servers the game are hosted on aren't strong enough to handle the amount of skills being used at one time in a single map when the population is high enough to hide miniatures.
Also the game engine problem is the actual game itself you install locally on your own PC, not something the servers have physically installed, but since you like reddit so much. Found the quote.
Quote with graph:
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> @"Pifil.5193" said:
> > @"Ashantara.8731" said:
> > I would prefer to see them move _off_ all Amazon servers worldwide. Aren't there other providers that are better suited and provide a better server performance?
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> I doubt it. The amazon servers are very powerful and they provide an excellent service, otherwise ArenaNet wouldn't have chosen them.
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> What do you think is wrong with them?
The problem is Amazon servers are essentially virtual machines. This is why no actual specs are provided for them, and that the CPU power needed to handle such ping and skill lag issues getting worse and worse, just isn't strong enough. Hopefully once alliances comes out (whenever that is)... they will have figured out the performance issue on this.
However there still remains that one main problem. Desync issues when engaging on a large group of people without having everyone randomly just run in a straight line past you as you realize you are close to disconnecting (aka desynced).
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1. The network routing for a lot of people to get to the Virginia servers is worse for everyone besides people on East Coast and in EU.
2. Moving them to the West Coast, people in Australia wouldn't have as many connection issues and wouldn't desync as often as they are now.
3. Asia regions would have better ping as a result.
4. Yes ping for East Coast folks would be a bit higher, but it's way more manageable than trying to play on Australia when the servers are in Virginia.
About the EU folks, they have EU servers for a reason and would have better ping playing on servers closer to their location.
After GW2 migrated to East Coast (Virginia), the OCX population as a whole in this game has dropped a lot. Moving the game to a more centralized location for everyone involved would help improve ping issues, and make most people happier.
Your thoughts :grey_question:
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Btw, this is easy to reproduce. Just double click the already equipped item with the rune or sigil on it. As soon as you click the rune or sigil to change the type.. BOOM game crash.
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> @"stuffles.6734" said:
> This happened to me yesterday, seemed to help if i first unequipped the weapon, ,re-equipped then added legendary sigil and selected what i wanted..but a long winded way of doing it
You can just right click the weapon you have on.. remove the sigil.. right click weapon .. choose customize and choose the blank legendary sigil and choose the sigil type. I find that works faster.
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What were you doing before this happened?
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I just want immobilize condition to have a higher priority of being removed. It completely halts some classes to the point they don't have a counter for it.
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Please release with SAB, Please release with SAB, Please release with SAB, Please release with SAB, Please release with SAB ? ? ?
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Call me crazy, but I'd like if the SAB weapon upgrades were bundled together in a costume brawl set. So you can use them outside of SAB for fun.
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> @"MikeG.6389" said:
> Historically, SAB returns on the last Thursday before 1 April, which would mean this Thursday for the upcoming festival. There is no reason to suspect they changed their schedule so you only have to sleep 3 more.
> Patience is a virtue.
And It's the thursday before the 1st. It didn't go Live, maybe Tuesday.
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This page is giving me an error, and there are probably 100's of others out there as well.
https://wiki.guildwars2.com/wiki/Key_farming
> [687586eb980c1dddc9f25284] 2020-03-26 08:36:18: Fatal exception of type "RuntimeException"
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I'm actually kind of concerned about legendary items that have skins on them, if those are shared across, or if we have the flexibility to use skins per character.
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> @"shejesa.3712" said:
> What about people who have 9 sets for each of their classes?
I'm glad I was part of the people that swapped gear between characters instead of spending more gold making gear I already had.
At the most you would have only needed 3 sets (1 light, 1 medium, 1 heavy).
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I blocked out a few nodes as it contains information of my location. However the image is to show there's been an issue with the Hop / Node from Level3 over in Paris, when trying to connect to the EU servers. The final one stating 100% packet loss is normal, as you cannot ping Amazon servers.
![](https://i.imgur.com/xhfOgJu.png "")
This has been going on for months.
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> @"Hadi.6025" said:
> Stealth patch. they didnt want thiefs spamming skills so they applied this effect to everyone :)
I know this is probably sarcasm, but this legit interrupts channeling skills from working properly.
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> @"Donutdude.9582" said:
> I'm still going through the motions with Support at the moment I'm afraid.
I hope they finally come to a conclusion there is something wrong with the Amazon servers the game is hosted on. Packets dropping. Skill delay. Random weapon skill cooldowns. Trading post taking forever to respond. Login servers stop working at times, even for a full 2-3 minutes. Its just getting worse and worse.
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> @"Babadook.9027" said:
> > @"Vegeta.2563" said:
> > I noticed that it's worse when more people are using abilities at the same time vs just a few people nearby. I believe this is somewhat linked to server lag and something else entirely.
> >
> > It doesn't matter what skills you use, it was putting all weapon skills on cooldown. I was just spamming Dagger auto attack on thief and it did it for me even.
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> it's just weird it started yesterday tho , you would think this problem would of happen on patch day or the patch on the 26th but it started to happen 2 days after the 26th .
Makes me believe its related to a server cache thing. Meaning enough of it built up and is now causing problems.
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I noticed that it's worse when more people are using abilities at the same time vs just a few people nearby. I believe this is somewhat linked to server lag and something else entirely.
It doesn't matter what skills you use, it was putting all weapon skills on cooldown. I was just spamming Dagger auto attack on thief and it did it for me even.
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> @"DemonSeed.3528" said:
> haha, i would've loved to see what that looked like. which server? I get a lot of crashes on my acc in t4 na for some reason.
haha yeah was in t4 about an hr ago.. when SMC went to t2 for JQ lol
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SMC went from t1 to t2 and it crashed everyone in my squad that was near it.
People out of rendering range did not crash.
Open Letter to ArenaNet regarding Server Latency
in World vs. World
Posted
Anet was looking into this a while back, but not sure what happened since..