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Vegeta.2563

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Posts posted by Vegeta.2563

  1. This game would run a lot better if the Amazon Servers its running on weren't shared with other games.

     

    It needs dedicated servers, and a way better CPU to handle the skill spam. What we had previously was 10 times better. When you decide to cut costs and go with the cheaper option, it hurts in the long run because not only does it upset your players. It drives them off the game in frustration.

  2. 1. Endless Revive Orb Contract

    2. Bottomless Metabolic Primer Contract

    3. Bottomless Utility Primer Contract

    4. Permanent Heroic Booster Contract

    5. Endless Black Lion Key (has a cooldown of 1 week, and shares the same spot as the level 10 story. It would be a convenient item for those that do not want to farm a key per week. Could be sold on gemstore for 800 gems). Either that, or you lose out on money and people just farm it for free. Yet if this existed people would be more inclined to buy it to not have to do the level 10 story per week.

  3. > @"Butterfly Kingdom.8349" said:

    > #### Necromancer

    >

    > Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response.

     

    > @"Butterfly Kingdom.8349" said:

    > - Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds.

     

    Not sure what direction the adjusting was going, but if it was being adjust to make up for the loss in stability.. you went wrong direction on this one.. Yes the skill has stability on it, but it is also one of the few stun breaks a scourge has..

  4. > @"Mrs Q.4081" said:

    > No, not after flip because then they are marked. It’s when outer is down but they don’t get through inner. A thief or mesmer can literally hide in there for hours and port their group back in. Such a waste of kitten time for everybody to look for them.

     

    So watchtower tactic, but for keeps??

  5. > @"Cal Cohen.2358" said:

    > WvW side of things is the concern about longer cooldowns on stability skills and the effect it will have on large scale engagements. Based on that feedback, we won’t be applying most of these changes in WvW for the initial update.

     

    Does this also include Trail of Anguish from Scourge as it is a Stability skill?

     

     

  6. Just in case, can you guys make sure Retaliation is scaled appropriately for the upcoming changes? I know that normally retal is scaled based the attacker's skill's power, but with the adjustments, something with spaghetti code could cause retal to fire back with the original power pre-patch. That would be a bit yikes..

  7. > @"CarlJunior.7832" said:

    > Lotta people are probably gonna log on and its in YOUR BEST INTEREST to have the game running smoothly :) pretty please :)

     

    Just get a bunch of people to play minion 'mancer and have the pets auto attack while both sides lag out, meanwhile pets don't lag and kill things.. :trollface:

  8. > Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds

     

    Great.. give condi rifle DE more CC.. and not even look at Spider Venom.. the main damage for that spec.

     

    You can literally sit at 1500 range and just spam rifle 2 (kneeled) while using spider venom and you can't do anything unless you have the same range as them, and most of the time you don't.

     

    There is very little counterplay against it.. it is bad for competitive modes..

  9. > Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds

     

    I do not agree with this. Literally the only stunbreak a scourge takes (even though there are core necro skills), as the other options do not offer stability. I guess well of power might be the only other option... OOF

  10. https://en-forum.guildwars2.com/discussion/95856/issue-with-increased-load-times

    > @"Fire Attunement.9835" said:

    > Hi all, I have a message from James Fulop:

    >

    > We are aware of a new problem after Tuesday's Lunar New Year update that causes longer load times for some players. We have found the cause for this and will have a fix ready in time for the next regularly-scheduled release. The problem is related to the command-line option "-maploadinfo", so until then, disabling that option should help.

    >

    > -James Fulop, Engine Programmer

     

    I didn't see any notes on this being fixed, and hearing from other people that loading times are longer with it on still. Although I believe we are past our "regularly-scheduled" release by now with episode 2.. no?

  11. > @"Lan Deathrider.5910" said:

    > > @"Jura.2170" said:

    > > > @"Vegeta.2563" said:

    > > > Is this half a minute an exaggeration

    > >

    > > Nope, it really is half a minute or more

    > > 3 blobs near each other, the game is unplayable

    > > Skills never go off

    > > You press buttons lots, nothing happens

    > > Mouse clicks, nothing

    > > Sometimes you can't use the door portals, they won't work either

    >

    > Its gotten really bad in NA lately. I used to play fine in a zerg, now when I get near my PC freezes.

     

    Just to be clear we are talking about issues with network responses, not frame lag. Are you experiencing the latter?

  12. > @"Fish.2769" said:

    > > @"Vegeta.2563" said:

    > > > @"Jura.2170" said:

    > > > > @"Fire Attunement.9835" said:

    > > > > Okay everyone, WvW is back up and running!

    > > >

    > > > Could you please do something about skill lag in WvW?

    > > >

    > > > When there's lots of players near each other, skills take like at least half a minute to go off, or they never do

    > >

    > > Is this half a minute an exaggeration, or is it more like 3-5 seconds how it normally is when you have blob v blob v blob?

    >

    > 3-5 seconds? What game you been playing for the last 5 years? (It wasn't as bad pre-HoT).

    >

    > P.S. Possibly 6 years, i can't remember when HoT came out...

     

    I play on NA.. I live in NA.. I don't have no more than 10 seconds tops during huge fights.. I can't say the same for people in EU though.

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