Jump to content
  • Sign Up

Yoci.2481

Members
  • Posts

    205
  • Joined

  • Last visited

Everything posted by Yoci.2481

  1. > @"Salt Mode.3780" said: > > @"Leonidrex.5649" said: > > > Not just that, wvw covers cmirage faults. > > Trailblazer to cover for low protection and no toughness that pvp mesmer gets. > > Energy sigil and energy food to cover for 1 dodge and nerfed vigor uptimes. > > And tormenting runes for healing to cover the fact that mirage has one of the worst healings in the game. > > Actually no energy sigil over caps the endurance bar so no it doesn't cover it, dodge recharge bar is still 8 seconds even with vigor and energy food. > Torment runes are neglectable in terms of heal because now you only have one dodge you either dodge for dmg or you dodge to avoid dmg there is no doing both. > The only thing that is correct is yes trailblazer covers the defensive part of it. Other then that condi mirage in WvW is ignorable and avoidable. > Fact that our dodge bar requires 8 seconds to recharge while weapon swap is 10 seconds and sigil of cleansing is 3 condi remove (torment, burn, confusion) condi mirage does no damage. > That is unless you decide to 1 v 1 a condi mirage then yea maybe it could beat you after 20+ min of fighting. It is true that most builds can ignore a condi mirage as condi Mirage has little chase potential and low burst. A solo roamer that fights for an objective like a camp doesn't have that option, though. Many builds have a hard time against such a condi Mirage, especially in competent hands. It can be pretty oppressive in those cases. And that are the moments most people think about when they hear calls for giving Mirage the second dodge back.
  2. Condi Mirage can be very annoying in WvW but that is mostly because of dire and trailblazer stats that give extreme survivability while having almost maximum condition damage. The condition damage itself isn't the issue, but the strong defense combined with stealth and detargets make it unfun to play against.
  3. When comparing these we have to keep in mind the difference between PvP and WvW. PvP is a bit more balanced. In WvW Mesmer has to deal with a lot of OP cute little kittens that just don't exist in PvP, while WvW Mesmer itself is pretty close to PvP Mesmer.
  4. Well okay but they are not going to nerf 8 classes down to the level of Mesmer. So either we get a big boost or we stay bottom of the barrel forever.
  5. Wow cool, I will watch it when I have the time. You are doing a lot for the community! :)
  6. The I Dont Want To Die GS Power Chrono: http://gw2skills.net/editor/?Pi0AEx/lVwuYYsEGKeOT7NXA-zRIYRU/XKhVAZGCdGBtmAqdACYH8O0nB-e Chaos/Inspiration/Chrono Surprisingly effective against some builds. Lots of quickness and superspeeding clones. Wear down your enemies. Can still almost one shot certain glass builds. Get out of dangerous situations easy peasy. Now _you _ can troll the thief! At least until they get used to your build. Arcane Thievery is optional, use whatever you want. Mirror Images, Decoy or Mimic are good alternatives.
  7. Thank you for working hard on this. I cry a lot about Mesmer needing help but other than that you are doing a good job on a great game. :)
  8. What if it worked like this: Your clones aren't invulnerable and can be targeted and killed, but they will immediatly respawn until you shatter them, or if you get out of combat. That way we have a resource mechanic that can't be messed with, just like other classes.
  9. I don't think clones should be invulnerable, but they should be harder to kill in blob fights. Or perhaps bring back that old trait that makes clones do damage when they are killed.
  10. Imagine if Guardian skills just didn't go off and went on full cool down near an enemy blob.
  11. The funny thing is while almost every Mesmer build (especially power) got nuked to ashes the annoying trailblazer staff condi Mirage that is oppressive and very annoying to play against 1v1 still works rather well, even though it was the thing that ultimately caused this 3 year period of Mesmer nerfs.
  12. They haven't even addressed the most basic problems of Mesmer and you people talk about the next elite. I don't understand this.
  13. Removing distortion from F4 but getting back the second dodge sounds like an acceptable trade to me, but not in a vacuum. Mesmer in general has problems that need to be addressed.
  14. Phantasms should be invulnerable, switch targets when their original target dies or uses a detarget and always turn into a clone quickly. They should never just despawn and do nothing. Clones might need a small HP buff. Killing a clone that wants to shatter should trigger that shatter effect at the position of the dead clone as if the clone had successfully shattered. I think a trait that gives clones superspeed should be more accessable. With those changes in mind Protected Phantasms should give aegis to clones instead of phantasms, together with a few seconds of protection and and retaliation. I think these changes would help shatter builds in blob fights.
  15. Mirage Cloak's Speed of Sand does not cover more ground than a dodge. A dodge covers 300 units. Speed of Sand grants 66% movement speed for 0.75 seconds. Base movement speed in combat is 210 units per second. 210u/s * 1.66 * 0.75s = 261.45 units. That's a lot less than the 300 units from a normal dodge. Speed of Sand is also affected by movement impairing conditions like chill or cripple. In that case it covers even less ground. And it only works in the forward direction, not sideways or backwards. All of that combines into a pretty reasonable trade-off. edit: And you can't dodge jump.
  16. The trade-off is the lack of directional mobility on dodge.
  17. Well from a Mesmer point of view "barely usable" is pretty much meta. We are not aiming high these days.
  18. What we will get: A single clone that works sort of like a Soulbeast pet. Phantasm skills will switch the type of the pet.
  19. All of Mesmer, not just Mirage, has been nerfed to the ground. They must bring the other classes down to our level or undo at least some of the nerfs and rework some traits and weapons. We have compiled long lists of changes we want in the past. You could fill a small book with them. They get consistently ignored. At least from the perspective of WvW roaming and I guess PvP.
  20. I thought the metabattle support Chrono _was_ the boonstrip version?
  21. > @"Veprovina.4876" said: > Thieves have a portal too? > Wow that is a new low for Mesmers... :disappointed: Yeah that was a really bright idea. Portal on the class with the highest mobility and highest on demand stealth uptime in the game. Brilliant. A single thief in a enemy keep going for the lols can easily entertain 5 - 10 opponents who may chase him for hours. And you can not ignore him, because he will port his zerg into the keep as soon as you go away. The downside to their portal is it is one way only and they can only port 5 people, but if one of those 5 is a Mesmer...
×
×
  • Create New...