> @"Firebeard.1746" said:
> To give people an alternative to WvW for legendary armor/ring mats?
That is the optional of the optional.
> Honestly no one needs to touch raids to cover every slot at this point. I can literally kill guards for hours on end roaming in WvW and the game will shove legendary crafting materials up my kitten. (sure I'll have to cap and/or kill another player every so often, but it's not that hard).
Great.
> Why would you, if you love raiding,...
I don't actually.
> ...be opposed to more people experiencing the same content you do, and progress at a slower pace? If you love the game mode, you should want more involvement, even if it's not at your level because then *GASP* anet has a reason to develop more of your difficult content of choice.
Dev X: Holy! Have you seen the numbers for the new Infantile mode raids? Player engagement is 17 times greater than c. p. in the normal mode raids.
Dev Y: Well, we expected that idea to be successful, but we certainly knocked it out the park with this one.
Dev X: Say, if the vast majority of the playerbase is playing raids on the easiest setting, do we still need to make a hard version of a raid encounter? Barely anyone is playing them after all and it would save us a bit of work which we could dedicate to something else.
Dev Y: Like World versus World?
Dev X: What's that?
Dev Y: Nevermind. But I think you're on to something. If we develop the raids with only the Infantile mode we can keep the largest amount of players engaged with relatively minimal investment on our end.
Dev X: Wait a second, isn't that kind of like open world content?
Dev Y: No no no no no. The raids are instanced group content.
Dev X: That's it!
> And heck, these people are also not trying to take anything from you by suggesting your more difficult method be more rewarding (as it should be). Hardcore players already whine the raids aren't difficult enough. There's no reason for people to complain about difficulty if there's an alternate method of getting the same rewards.
If it is just about the rewards, ask Arenanet to put them on the gemstore, that way they have a meaningful incentive to do it.
> And then you still get the *CHALLENGING* content you and the rest of the raid community claim you want (and you and anet don't have to worry about the haters if there's an easy mode and can go all-out).
I am not part of the raid community.
> it's a win-win and legendary armor/ring isn't so special any more.
If legendary gear is not supposed to be special then Arenanet needs to redesign it asap.
> Did you know the 2 versions of conflux are unique? You can leggie every slot not stepping into a raid ONCE (and honestly, I think that's great given the state of the content and community atm, it's great if it's with people you know/aren't judgy & in a static), I've never been able to make the second part of that happen, probably never will (the one guild I have that does training runs is completely open so kills are too hit or miss to be worth doing it all the time, even fi I could get my schedule to cooperate consistently)).
You keep talking about legendary items, yet this topic is supposed to be about the problems that new players have with the game's raid content.
> Also, I don't know about FFXIV, but in WoW, you can just go back and solo all the bosses in old content (n-2 expac for weaker classes, n-1 expansion and beyond for ones with self-heals) if you want the old tier sets. If Anet doesn't fix raiding, I think they should add a mastery in EOD or IB that makes farming the bosses easier like this.
There is nothing to fix, as the content is not broken. And even if the developers were capable of changing the mentality of the playerbase I would not suggest them to do it.
> It's old, mostly dead content, why not let players experience it/farm the cosmetics? WoW also changes the loot rules in this setting (usually to make it easier to get the transmogs, but in GW2 we have to consider breaking the economy), the same could be done in this scenario. maybe they wouldn't drop the 2g, the Exotic, anything that will break the economy, but relevant items for achievements etc still do. They can also disable special achievements that were intended for only high difficulty when the kill involved the mastery (just like AOTC in WoW).
>
> Obviously they should have a way to disable this mastery so what few people are still raiding are still raiding & get the full rewards, but honestly the content, especially W1-W4 are so old, they deserve a deprecation path like this if we want GW2 comparable to other MMOs.
Some people are playing GW2 because it is different from the other MMOs.
> I also believe the raiding community is getting weaker, not stronger right now, all I've seen is anecdotal but that's my impresson.
Sure.