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Katary.7096

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  1. > @"Ganathar.4956" said: > Firebrand gets a permanent +2500 HP due to imbued haste with perma-quickness. It's not the highest HP ever, but it's still better than low hp, and you also have all the nice FB defenses and utility to go with it. I had completely forgotten that they replaced the original toughness bonus with vitality, guess that shows how often I check my HP on firebrand.
  2. > @"Lord of the Fire.6870" said: > Well we have heavy armour, good amount of HP, and we have our own ageis and we can also use Tomb 2 for self condi clean. It feels somewhat weird to read that the small base HP pool is considered to provide a good amount of HP. Of course it tends to be sufficient, but what would that make the medium and large HP pools?
  3. I guess I can see them introducing legendary food at some point in the future. Though it would likely function similiar to legendary gear, where you get to select a food buff from the pool of existing foods, probably with some sort of cooldown to prevent a single person with legendary food from spamming out 14 ascended feasts in 2 minutes.
  4. > @"Zoid.2568" said: > > They can make it fun with a revamp. A revamp could also make it worse.
  5. > @"Oxstar.7643" said: > I think ANet, and indeed many of the players, need to realize that gorgerous gear is not in how flashy it is but how well it fulfills the fatasy of the class you play. No, that is just your subjective opinion on the subject. Some people like overly flashy items, others do not. Some people target a very specific visual style for their character while others aim to stack as many effects as possible. An extensive options menu which lets players customize what kinds of items and item effects are displayed on their screen is the best solution for most players.
  6. > @"Fenom.9457" said: > They force you in the sense that there is no alternative legendary amulet. If there was, I’d gladly shut up and go get that one. And yes, I know you can make the version without visuals without tournament wins. So you are quite literally criticizing the fact that you need 20 wins in tournament matches so your character gets to have a little portal bubble floating next to them? > But visuals are the main point of legendaries! Originally, they were meant to be the only reason someone would get a legendary, they were supposed to be high end cosmetic choices that would not give a gameplay advantage. So before you tell me “just make the slumbering version”, remember it was anets own vision that teaches us legendaries are most valued for their visual appearance. That was indeed what legendaries once were. I actually happen to prefer that design, but I can't deny that Arenanet has since iterated what a legendary item is supposed to be. They are now offering a QoL benefit and there are people who acquire them for that reason. > And in this way, ArenaNet has **not** provided an alternative to date, nor given us any reason to believe one is inbound. That has been the norm for legendaries for some time now.
  7. When the suggestion starts off with the assumption that DRMs are being received positively I have to wonder where the author got their information from. In a game where Fractals, Raids and Strike Missions are not successful enough to see consistent support, OP's idea would be dead on arrival. > @"radda.8920" said: > The pvp has hardly evolved in 9 long years, never seen it before and it is absolutely not arena's fault When the developers tried to evolve sPvP they came up with stuff like Minstrel bunker Chrono and Stronghold, how are they not responsible for that?
  8. > @"Firebeard.1746" said: > I, in no way want Scholar's nerfed, I just want there to be more options, especially for people with trust issues XD. All of the situations mentioned here are not status quo, most of the time, on a zerker's set, you want Scholar, I'm fine that there's edge cases, but it's not like there's a real choice, if you're being optimal, for most power builds, the option is basically scholar's. Can you elaborate on how these alternatives to scholar runes should function? Do you want to see more rune sets with power and ferocity as well as some sort of conditional damage modifier? Should runes with power and precision or precision and ferocity simply give more of those stats? Is the profession you are playing supposed to influence which runes are among the more optimal choices?
  9. > @"AgentMoore.9453" said: > You're saying raids, in their entirety, were purposefully made for a small amount of players? To me, that seems _unlikely_. That's a **lot** of effort for a niche. Pretty much, yes. Think how the introduction of the "Mordrem" enemies in LWS 2 or the open world content on the release of HoT were received by the general playerbase. For both of those examples the developers ended up nerfing the content to make it more fitting for the majority of players. Given that they had this knowledge, how could they expect raid content to appeal to the general playerbase? Though if you want further clarification from me I need to know how you define "a small amount of players." > If you ask me, ArenaNet wanted more people to be raiding, and their explanation of strike missions was 'look guys! a ramp to help you get into raiding!!'. When that didn't work, they switched over to Dragon Response Missions and Sunqua Peak (the upper level fractal) as additional ways of trying to get people into more 'challenging end-game content'. I agree, they wanted, and probably still want, more people to play raid content. But I wrote that I believe they expected few people to play raids, not that they wanted only a few people playing raids. Ah yes, strike missions, the side project of the Icebrood Saga for which we do not know if it is finished, discontinued or still being worked on. Did they get people to play raids? I don't know. In fairness, Sunqua Peak has a CM so it should qualify as 'challenging end-game content' and Dragon Response Missions seem to have replaced the Story Missions. > I think they had every expectation that far more people would raid than the amount that actually do, and they're doing all the wrong things to try and make it happen. Well, the developers can't simply update the bulk of their playerbase to be interested in raid content, though if they had that power they would likely increase gemstore sales instead.
  10. I don't expect this one to be made any easier than it is now, considering that they decreased the difficulty once already and it was possible to get gold prior to the nerf. From the wiki: "The timer has been increased with 15 seconds with the April 19th, 2016 update."
  11. > @"Camniel.7238" said: > It's called a narrowed down topic. I only wanted to focus on one concern and that concern was story continuity. All the rest can be figured out later but if a race muddles the story it needs to be thrown out or reimagined. It's sad that no one can actually talk about a presented topic and stay focused on that topic. I'm not saying there aren't other issues, I'm saying those associated questions are for a different discussion. But of course everyone else has to be rude and tell me off like I'm some kind of idiot when they simply are refusing to have a polite discussion on the question asked. Introducing the Revenant as a new profession caused continuity issues for the story, so I would not say that that alone is enough for Arenanet to throw out a potenital new playable species.
  12. > @"AgentMoore.9453" said: > > Which is a pretty big issue. > > If raids are unattractive to a large swath of players (which is why devs admitted they're not going to make any more for a while - we'll see if this changes with EoD), they should be trying to make raids more attractive. If they can't (or won't) do that, they should offer some other PvE path that ends with the same thing (Legendary Armor). > > Right now, you don't just need LI to get the armor, but you also need to complete a series of tasks within each raid which.. well.. that's not happening if you're not raiding to begin with. You could potentially remedy that by making a second collection that isn't raid-related (expanding the content that provides the reward) **or** you could make raids more attractive to more people (expand the audience of the content that provides the reward). > > I happen to think adding different modes of difficulty to raids (with scaling rewards) would be a much more sensible way to resolve the whole thing. Zoop through your legendary journey quickly on harder modes, or take your time on more relenting modes - I wager you'd see less threads like this one. I am pretty sure you are going to win that wager. Apart from that though, you are missing the point. Perfected Envoy Armor and Coalescence are designed to be rewards exclusive to raid content, so of course people who do not play that content cannot get them. Same as Transcendence for ranked PvP, Aurora for LW Season 3, Vision for LW Season 4 and Conflux for WvW. And I doubt that the developers made raid content with the expectation that it would become one of the game's main pillars. They were likely aware that it is niche content and only serves to fill a gap in the game's assortment of content.
  13. > @"Messenger.7450" said: > Agree with you. The other ones aren't that hard to do, or at least as hard as Snowden Drift's. It's so different, and as LS content it should **not** require raid level expertise to be done with Challenge Mode on. And what is the correct level of challenge for LS content with CM activated?
  14. > @"AgentMoore.9453" said: > If they're not going to add different difficulty modes (with scaling rewards) to raids, then I'm 100% in support of adding LI and LD as rewards in other areas of the game. Maybe it'd take longer to get them, maybe you'd have to collect legendary shards or something to craft each LI/LD, but at least you could work at it while playing content that's more within your reach. > > Either expand the audience of the content that provides the reward, or expand the content that provides the reward; that's my view. What portion of the playerbase would be interested in collecting crafting materials for the sake of collection? As Firebeard has already mentioned, LI and LD would not allow anyone who is not playing raids to create legendaries anyway.
  15. > @"Ayrilana.1396" said: > Some do in fractals and definitely more often that a revenant without an elite spec. I guess I simply don't run into them then. And my earlier statement should not suggest that non-elite spec revenant builds are a great idea, both herald and renegade are pretty much guaranteed to be upgrades over core rev.
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