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Vayne.8563

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Posts posted by Vayne.8563

  1. > @"Fuchslein.8639" said:

    > > @"Vayne.8563" said:

    > > > @"lare.5129" said:

    > > > > @"kharmin.7683" said:

    > > > > Wait, is this a serious thread?

    > > > why not? If someone feel rich and want spend more - why not give him that ?

    > > > don't see nothing bad if someone can buy MP from 200+ euro each.

    > >

    > > Because once a game gets a reputation as a pay to win game it loses credibility. Some will say this game has already lost credibility but this is different. Pay to win is a stigma that you can't easily escape. It follows you.

    >

    > And what exactly do you gain if you can buy MP? P2W means that you can buy advantages over other players. For example if I could buy strength boosters in PVP or WVW for real money which makes me significantly stronger than other real players.

    > Everybody says here that this is worse than LVL and strength boosters, but nobody says why.

    > What gives you a mastery what is so OP compared to others who don't have it?

    > If a mastery is OP, it has in my opinion little lost in GW2 because some have access to it and others don't(because they don't have the episode and have to BUY it first).

     

    Pay to win isn't what it used to be. What it meant is not what it means to everyone and believe me, I know what it meant because I was there.

     

    A few months back, everyone was saying over and over again, this game was in maintenance mode. They said there would never be a new expansion. That turned out to be incorrect, but it didn't matter, because so many people were saying it.

     

    The same is true with pay to win. The closer you get to some kind of pay to win, the more people will say the game is pay to win and it's not so easy to backpeddle that reputation. Even marginally pay to win isn't really acceptable for that reason.

     

    When the first gathering tool that gave you sprockets came out, there was a big pay to win outcry and it's not particularly a good look, whether one person personally considers it pay to win or not.

  2. > @"lare.5129" said:

    > > @"kharmin.7683" said:

    > > Wait, is this a serious thread?

    > why not? If someone feel rich and want spend more - why not give him that ?

    > don't see nothing bad if someone can buy MP from 200+ euro each.

     

    Because once a game gets a reputation as a pay to win game it loses credibility. Some will say this game has already lost credibility but this is different. Pay to win is a stigma that you can't easily escape. It follows you.

  3. Interestingly enough, some of us are here because we don't want everything served up on a silver platter. It's not that we don't want new players. We want new players that like to think and figure stuff out, instead of having a breadcrumb trail where you follow an arrow to a star. The whole industry has been dumbed down over the years to the point where they even put arrows in the game, even if there's only one way to go sometimes. If they made a game where everything was easy to figure out, I might not be here playing it.

  4. One of the things I used to typically do every time a new zone came out with the zone meta. It kept me in zones longer. I played them more.

     

    According to GW2 Efficiency, the percentage of people who have completed zone meta achievements are trending down.

     

    Ice Brood Saga

     

    Blood by Blood 4.559%

    Whisper in the Dark 9.028%

    Shadow in the Ice 2.809%

    Steel and Fire 1.326%

    No Quarter 1.493%

    Jormag Rising 1.293%

     

    I know for me, and I can really only speak for me, I stopped doing zone metas the moment strike missions were required for some of them, and I haven't really gotten back into that mindset. To me, Strike Missions are just content I don't find fun, and have the added stress of either having to find a group or having to endure really bad public groups. This problem doesn't exist as much with meta events, because you're not necessarily interacting with others personally. Most of my guild isn't interested in Strike Missions and I'm not either.

     

    Obviously this is only one person's opinion, which is the only one I can speak too. I guess I"m curious why fewer people are doing meta achievements these days and what would it take to bring them back.

     

    And yeah, I get 4 or 8% of Guild Wars 2 efficiency isn't necessariliy representive of the entire player base, but it is representative of those who have efficiency accounts, so it can show a trend.

  5. > @"ewenness.6482" said:

    > > @"Trise.2865" said:

    > > It's called "finish the instance".

    >

    > I'm sure people would love to finish the story instances but unfortunately said instances tend to disconnect during un-skippable cutscenes or right after boss fights. While sitting through the same scenes of forgettable characters talking about forgettable things is no doubt enjoyable for some players, I would wager that most are not keen on the repeated exposure.

    >

    > Nine out of ten pact commanders recommend feeding Braham and Kasmeer to junundu wurms.

     

    The solution to this for most people is just to spam a skill like your 1 key throughout the cut scene. It doesn't happen to most people, but those that do have that problem have reported this will fix it.

  6. > @"LSD.4673" said:

    > > @"Vayne.8563" said:

    > > I don't understand why it's so difficult to look for a Silverwastes group in Central Tyria Squads, since that's where people list it. It's not like there's usually ten groups in that window. Most of the time there's only a couple. Why make even more categories?

    >

    > It's halloween. Rather than list lab farm in "festivals", everyone lists it in central tyria. Which means the one or two silverwastes/RIBA squads that were there are now non-existent due to the never ending spam of lab farm squads.

    >

    > That's reason enough. Just give them a shared spot on the central tyria category.

     

    Context is everything. My post is dated October 11,th when that wasn't the case. It was true at the time of posting, and when people before me made their posts.

  7. > @"Laila Lightness.8742" said:

    > > @"wmtyrance.3571" said:

    > > > @"Sobx.1758" said:

    > > > > @"wmtyrance.3571" said:

    > > > > > @"Sobx.1758" said:

    > > > > > > @"wmtyrance.3571" said:

    > > > > > > > @"Sobx.1758" said:

    > > > > > > > > @"wmtyrance.3571" said:

    > > > > > > > > > @"AdamWarlord.6782" said:

    > > > > > > > > > Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. **I have nothing less than love for the game Devs and the community**. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    > > > > > > > > >

    > > > > > > > > > Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    > > > > > > > > >

    > > > > > > > > > 1. Its very hard to see, hate the map design and how dark it is in 70% of the places.

    > > > > > > > > > 2. Lags way too much on my mid end laptop.

    > > > > > > > > > 3. Floor mobs are wayy too overpowered and feel like boss mobs.

    > > > > > > > > > 4. Hence because of the same reason above, VERY hard to level up the masteries.

    > > > > > > > > > 5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.

    > > > > > > > > > 6. I can't Solo 50% of the hero points, being a max reaper.

    > > > > > > > > > 7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??

    > > > > > > > > > 8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.

    > > > > > > > > > 9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    > > > > > > > > >

    > > > > > > > > > I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    > > > > > > > > >

    > > > > > > > > > Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.

    > > > > > > > > > Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > This post hit the nail on the head. And of course, he is going to be told that it's him that sucks playing even though for 80 levels of the base game he was playing fine.

    > > > > > > >

    > > > > > > > Like it was already said many times: it's because the major part of the core game is simply too easy.

    > > > > > > >

    > > > > > > > >The expansions have not been made for those players that loved the base game.

    > > > > > > >

    > > > > > > > Nope, it's for people that loved the base game, understood the core mechanics and wanted something new instead of repetitive simplified tutorial-like content they can play at any given moment, because nobody took that core part from them.

    > > > > > > > The best thing to show the attitude of people like you or OP is probably to look for posts of people that tried to help someone complaining about one of PoF storyline bosses. They've included videos, offered multiple ways to EASLY complete the encounter, doing it with undergeared (as in below exotic) characters. From what I remember, the main answer they received boiled down to: "I don't want you to help me, I want it to be easier". And this is what this complaint is: the content isn't exactly too hard, you just don't understand the mechanics of the game. Catering to players like this is the death of the game, which inevitably will still bleed players due to stagnancy like any other mmorpg.

    > > > > > > > You want core content? Then play core content.

    > > > > > > >

    > > > > > > > >(...)listening to the armchair know it alls in this community who claim to speak for everyone.

    > > > > > > >

    > > > > > > > >But the devs here are more worried about pissing off the armchair forum posters that think they know everything that players want.

    > > > > > > >

    > > > > > > > ...and somehow, in your mind, you managed to convince yourself you don't fit that desciption, right? :D

    > > > > > >

    > > > > > > I don't because my post count is lower than yours.

    > > > > >

    > > > > > It's hilarious that you think it's in any way relevant.

    > > > > >

    > > > > > And the actual emphasys here was on "who claim to speak for everyone" and "that think they know everything that players want".

    > > > >

    > > > > Yeah, I do because my account was created at the launch of the game.

    > > >

    > > > So was mine, not sure what point do you think you have here.

    > > >

    > > > >And most of my posts are agreeing with posters that feel like I do only. I never tell devs to change the game to fit what I want. I just say how I feel.

    > > >

    > > > In this very thread OP (and you) disagrees with the direction devs went with the game in expansions and tell them to change the game "because it's too hard" (maybe it's time to learn the game's mechanics), how can you pretend you "only agree with others and don't tell devs to change the game to fit what you want"? This is exactly what you're trying to do here.

    > > > You automatically think your opinion is the one and only correct of actual majority of gw2 playerbase, meanwhile anyone holding a different opinion is just "vocal minority" and "armchair know it all who claim to speak for everyone" -both of which are baseless statements. Somehow you don't see anything ironic in the position you've decided to hold here?

    > >

    > > No, I said the content difficulty of the expansions does not match the base games 80 levels of gameplay and turns some people off. You can try and twist my words into whatever you want. But what I said is still true. They also I think know they have a problem because they are only doing new accounts with the steam launch. Not once did I say they should change it. I just mentioned what everyone knows is true.

    >

    > I thought core game was to hard before hot so i didnt leave starter area should all content be brought down to that lvl i was in some years ago

     

    The problem really isn't that HoT was harder than the rest of the game. It's that the difficulty didn't ramp up, but was a drastic bang. You started in the deep end of the pool.

     

    People who ran dungeons or hard fractals had a lot less trouble with HoT but the open world was far more difficult than the open world of core tyria, not just in the difficulty of the creatures, but also the complexity of the maps and the need for masteries to navigate them. The combination of the three was very challenging for some players.

     

    A simple example...there are these modrem snipers that shoot red lines of death at you. It's easy enough to just move out of them, but they're often accompanied by mordrem tormentors, that put torment on you, which does more damage when you're moving. A good player knows to only move slightly or use condition removal to remove the condition before moving, but a lot of players don't realize it, because the core game didn't really require them to think that hard.

     

    Had the difficulty gradually ramped up, HoT would have been more easily accepted.

  8. When you say every competitor is using regional pricing, are you including WoW and Final Fantasy who have monthly fees, even though the expansion may be a bit cheaper? Or are you talking about ESO or SWToR, which have "optional" monthly fees that you pretty much have to pay to get all the content? Or are you talking about borderline or fully pay to win games like Blade and Soul and BDO, which would require you to spend more money to keep up?

     

    Sorry but this game pretty much has the fairest model in existence, so if you want to compare compare everything. It's not pay to win. You can buy everything in the cash shop by farm gold. There's no sub or optional sub. And the game itself is cheap. You can even get living world episodes free, just for continuing to log in.

     

    I'm not saying it doesn't suck to live in a country where everything is more expensive. I'm saying this isn't really an Anet problem, it's a life problem. I live in Australia and everything is more expensive here too.

  9. I don't understand why it's so difficult to look for a Silverwastes group in Central Tyria Squads, since that's where people list it. It's not like there's usually ten groups in that window. Most of the time there's only a couple. Why make even more categories?

  10. > @"scerevisiae.1972" said:

    > > @"Nubarus.9268" said:

    > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    >

    > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    >

    > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    >

    > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

     

    Less bank and bag space, means you sell stuff more and have more gold. I had less gold when I had more bank space because I saved more stuff. When I run out of space, I start making money. Thus not pay to win.

  11. > @"ArchonWing.9480" said:

    > * 1 Fractal in 18 months.... it wasn't terrible but was that it?

    > * Raids too hard for plebs, so let's make these watered down strike missions. But still too hard, because much of the pve community wants to play "how they want" but still get all the shinies and that includes wilful of ignorance of class mechanics and builds as well as the dodge button. Wait, that's hardly confined to pve.

    > * Alliances when?

    > * The other competitive mode is fighting with bots.

    > * The hamsters running the servers are on their last legs.

    > * So what's left? Log in every few months for 15 min of content from Living Story.

    >

    >

    > The game is in a very bad state now; and yes, unfortunately you'll just have to make friends doing contact you care for or join a guild. There is no place for the competitive players in this game as if you've read enough posts here on the forums, you will notice a pathological hatred of excellence or just simply competence, so all we're getting is the "participation ribbon" content.

    >

     

    It's almost like we're playing completely different games. I have a guild full of active people who are mostly into doing story and getting achievement points and collections and making legendary weapons and doing meta events. Those zones aren't 15 minutes of content. Hell the new meta, if you run it beginning to end is a couple of hours. I've spent a lot of hours in Drizzlewood and I'll no doubt spend more and I'm having fun doing it.

     

    The game isn't in bad shape. It's just not what some people want it to be.

  12. Just got Serpent's Ire done today. You really need to find a guild that runs it, or run it yourself. If people tag for it and list it in LFG earlly, you'll get a group. It's not hard like the old days, since the nerf. All you need is people that know how to break bars, and we have United Legion Waysations now, to make breaking bars even easier.

  13. Griffon and Skyscale are meant to be end game reward missions. The roller beetle was fast and easy to get. So fast and easy that you could do it in an afternoon if you got the timing in the metas right anyway. To me, it sounds like people complaining about playing a game. That is the game. Nope, I sorta like it how it is. As for the new mastery, that took very very little time, and all I did was stack buffs and kill creatures with high bonus experience.

  14. > @"Azertah.5804" said:

    > > @"mindcircus.1506" said:

    > > > @"Azertah.5804" said:

    > > > As the Commander/Kicker didn't state any reason as to why i got kicked it's next to impossible for me to figure it out. After a while of joining & rejoining Commy seemed to be content with the situation. However as a final insult right after we finish the last boss fight commander kicks me out of the group making it impossible for me to get the end chests. Pretty dirty move if you ask me.

    > > The fact you repeatedly joined after being kicked is a giant red flag and leads me to believe you aren't telling the whole story here.

    > >

    >

    > I've stated what happened, as it happened. Had I wanted to manipulate the facts I could've just left the fact of repeated joining out of the post. To explain why I acted the way I did, let me ask you how much you value your time? Do you care if people waste your time or not? Can you let your work/effort go down the drain when presented with a way to recover it?

    >

    > I know it's not fair/reasonable to keep joining the same group, but the kick wasn't reasonable either. Two wrongs dont make a right, but I had an opportunity to salvage my time and partly succeeded in it. Commander/kicker could've just given me a reply explaining something I did wrong and I could've accepted that, but no. Commander being unable to give me valid response makes me feel like it's very likely the kick was only based on malice. Other player being kicked also whispered me explaining that they too weren't given any reason as to why, and as such urged me to report the person. However as I wasn't certain on the reporting it prompted me to post the thread to see if I could do anything about the situation or not.

     

    You wasted more time rejoining the group. My time is worth something but so is my self respect. If someone kicks me from a group, I don't want to be part of that group, because kitten them. I'll find a group that likes/wants me. I don't know their group. I mean it's a half an hour wasted? 20 minutes? How long are we really talking about. How much time did you end up wasting? How are you feeling now at the end of the story? You don't sound happy and satisfied to me.

     

    There's an expression, throwing good money after bad. It's when you invest in something that doesn't pay off, and because you've already invested you keep throwing more money at it, in spite of that fact that you really should know it's not going to pay off. People do this all the time, but I've learned through life not to. It was a valuable lesson for me.

     

    A leopard might change it's spots, but you just can't count on it, and definitely shouldn't bet on it. If you invested and wasted a bit of time, wasting more time won't solve your problem.

  15. > @"Thornwolf.9721" said:

    > > @"Vayne.8563" said:

    > > > @"Thornwolf.9721" said:

    > > > > @"Vayne.8563" said:

    > > > > > @"Thornwolf.9721" said:

    > > > > > > @"Vayne.8563" said:

    > > > > > > > @"Thornwolf.9721" said:

    > > > > > > > > @"Vayne.8563" said:

    > > > > > > > > > @"Rukia.4802" said:

    > > > > > > > > > 1 recognized (?) pvp mode

    > > > > > > > > >

    > > > > > > > > > Let's count how much pvp content GW1 got.. with a much smaller budget and team.

    > > > > > > > >

    > > > > > > > > Yep, because GW 1 was designed as a PvP game. Guild Wars 2 wasn't. : Even in Guild Wars 1 developed as time progressed, the updates were more and more PvE. And didn't expect PvE to be as popular as it was, but it was undeniably what ended up driving the game. The evidence is that Anet made Guild Wars 2 about PvE predominantly. You can tell by the number of updates PvE gets by comparison.

    > > > > > > > >

    > > > > > > > > Anet said, before Guild Wars 2 launched that they intentionally didn't talk about PVP for the first year after the announcement to try to break people out of the idea this was a PvP based game. They said this at shows and on panels. The focus of this game was always been PvE from day one. That's why it talked on the official website about the game being a living breathing world. That's why they focused on dynamic events.

    > > > > > > >

    > > > > > > > Thats why their steam page DIRECTLY talks about competitive play and that its a competitive game?

    > > > > > > > https://gyazo.com/7c04627da02a77ffc38f65d04853cae2

    > > > > > >

    > > > > > > Sure they mention it. Just like a hotel that has tennis courts might mention them in an ad, but it doesn't make it a tennis hotel. There are four paragrpahs there, and one of them talks about competitive play which obviously from the wording covers both PvP and WvW. They're lumped in together in one paragraph. They don't even get their own seperate paragraph. Looks to me that one of the paragraphis there is about story, one is about dynamic events, one is about combat in general and one paragraph is shared between two completely different types of PvP.

    > > > > > >

    > > > > > > I don't know a lot of people who would argue at this point that this game is centered on PvP. Just look at the game updates Anet absolutely said what I said they said. That they didn't talk about PvP for the first year to make it clear this wasn't a PvP centric game. Because they had trouble getting people into GW 1 later on because everyone assumed it was a PvP centric game. They've never had the bulk of their devs working on PvP. And I don't know any PvPers who think they have.

    > > > > > >

    > > > > > > You can believe anything you want, but the evidence doesn't really support what you're implying here.

    > > > > >

    > > > > > Actually it does, you don't need a combat engine or system like they have for PvE. Simple. Dodging was made popular by guild wars 2, sure tera online and a few others tried it but not to the extent this game has. It only shines in Competitive play; Its nice in PvE but most time its stack and spank unless in raids and even then most of the time its stack and spank. The combat engine was built for PvP, E-sports was their plan in HoT and failed due to balance, WvW was their end-game mode with dungeons and fractals as well new maps being the only thing PvE had.

    > > > > >

    > > > > > Ontop of that WvW DIRECTLY effected PvE and vice versa before the mega-servers. The game was built with PvP in mind and a bunch of PvE players began whining because it was the end-game, which was back when everyone claimed it had no end-game. Now end-game PvE exists and its more niche than WvW and it still gets more content Cadence (not saying alot here). Im sorry but the evidence points to end-game anything outside of PvE maps not being the focus, be it fractals, PvP, WvW, Raiding or what have you. The game is made to sell you new maps and mastery's and it has been this way since mid way through S3 of the living world~ And from the looks of it I'd say they are turning course back around to where ALL modes are taken better care of.

    > > > > >

    > > > > > You, as a PvE fiend who sit here and diminish the importance of competitive modes don't understand that there is a big market for PvP in mmo's. And when we go to steam there will be a pretty big fire being burnt because a lot of those people want competition. Just because you don't care/like/want or acknowledge the mode as anything more than a waste of time (guessing based on how you dismiss it) Doesn't mean everyone else does. I personally see raids and strikes, as well fractals as a waste of time as they offer no power increase for the BS that exist within those game modes. And the shenanigans and rude people who exist within them; Id rather those resources be put the work elsewhere but surprise, surprise... new fractal in sep. And fractals aren't even a focus in the game~ And haven't been for a long time.

    > > > >

    > > > > This game as never focused on PvP. For years and years and y ears, people in the PvP and WvW community have complained about lack of updates compared to PvE. You can try to spin this any way you like but it's just not the case. From launch, count the updates that affected each, it really is that simple.

    > > > >

    > > > > You may have a different opinion but the raised voices of the WvW and PvP community tell a completely different story. So does the raid community for that matter.

    > > >

    > > > Raids have been abandoned and you'll likely be hard pressed to see another one. PvE end-game is not successful here so HONESTLY looking at what A-net themselves have said, Fractals are the most succesful of the PvE end-game. So outside of living world maps/expansion maps stop developing everything else and focus there, close down those waste of space modes and roll their rewards into those two modes. Cull the player-base of the ones you dont want or care about, and just do more of the same because honestly NONE but Open world PvE have the participation to warrant existence. Even fractals likely don't have enough to really warrant development, how long has it been since we got a new one? We get one this month. How long until the next one?

    > > >

    > > > It was PvP focused, Go back and look at HoT and look at Core and how they marketed it. WvW and PvP even had their own trailers and they were talked about once they knew what they wanted to do; The combat engine was designed for it. Your opinion is wrong and willfully ignorant and Ill call you on it, Dodge rolling and the like of what we have combat wise is not needed for PvE once so ever and honestly offer WAAAY too many balancing problems for them to have willfully made the game this way. The game changed directions because of their inability and lack of drive to balance the game; E-sports is pretty dang boring when its two teams of the same class/classes duking it out because its literally more of a western stand-off than it is a sporting event.

    > > >

    > > > E-sports require variation and diversity in builds, characters and skill-sets and this game? Never has and likely never will offer or demand that. Think what you will, but I suggest we walk away from communication with one another. Im not about to conceded to your ludicrous point and you refuse to acknowledge or understand mine, there is a communication barrier and we can't co-exist because frankly Im unable to not come at you over an opinion based on a lie. So respectfully do not reply, let it go and I shall do the same and we will part with this. Or we can continue to do this for the next two weeks and argue; Im leaving that choice entirely up to you but Im not going to be as forthcoming or tolerant going forward.

    > >

    > > > @"Thornwolf.9721" said:

    > > > > @"Vayne.8563" said:

    > > > > > @"Thornwolf.9721" said:

    > > > > > > @"Vayne.8563" said:

    > > > > > > > @"Thornwolf.9721" said:

    > > > > > > > > @"Vayne.8563" said:

    > > > > > > > > > @"Rukia.4802" said:

    > > > > > > > > > 1 recognized (?) pvp mode

    > > > > > > > > >

    > > > > > > > > > Let's count how much pvp content GW1 got.. with a much smaller budget and team.

    > > > > > > > >

    > > > > > > > > Yep, because GW 1 was designed as a PvP game. Guild Wars 2 wasn't. : Even in Guild Wars 1 developed as time progressed, the updates were more and more PvE. And didn't expect PvE to be as popular as it was, but it was undeniably what ended up driving the game. The evidence is that Anet made Guild Wars 2 about PvE predominantly. You can tell by the number of updates PvE gets by comparison.

    > > > > > > > >

    > > > > > > > > Anet said, before Guild Wars 2 launched that they intentionally didn't talk about PVP for the first year after the announcement to try to break people out of the idea this was a PvP based game. They said this at shows and on panels. The focus of this game was always been PvE from day one. That's why it talked on the official website about the game being a living breathing world. That's why they focused on dynamic events.

    > > > > > > >

    > > > > > > > Thats why their steam page DIRECTLY talks about competitive play and that its a competitive game?

    > > > > > > > https://gyazo.com/7c04627da02a77ffc38f65d04853cae2

    > > > > > >

    > > > > > > Sure they mention it. Just like a hotel that has tennis courts might mention them in an ad, but it doesn't make it a tennis hotel. There are four paragrpahs there, and one of them talks about competitive play which obviously from the wording covers both PvP and WvW. They're lumped in together in one paragraph. They don't even get their own seperate paragraph. Looks to me that one of the paragraphis there is about story, one is about dynamic events, one is about combat in general and one paragraph is shared between two completely different types of PvP.

    > > > > > >

    > > > > > > I don't know a lot of people who would argue at this point that this game is centered on PvP. Just look at the game updates Anet absolutely said what I said they said. That they didn't talk about PvP for the first year to make it clear this wasn't a PvP centric game. Because they had trouble getting people into GW 1 later on because everyone assumed it was a PvP centric game. They've never had the bulk of their devs working on PvP. And I don't know any PvPers who think they have.

    > > > > > >

    > > > > > > You can believe anything you want, but the evidence doesn't really support what you're implying here.

    > > > > >

    > > > > > Actually it does, you don't need a combat engine or system like they have for PvE. Simple. Dodging was made popular by guild wars 2, sure tera online and a few others tried it but not to the extent this game has. It only shines in Competitive play; Its nice in PvE but most time its stack and spank unless in raids and even then most of the time its stack and spank. The combat engine was built for PvP, E-sports was their plan in HoT and failed due to balance, WvW was their end-game mode with dungeons and fractals as well new maps being the only thing PvE had.

    > > > > >

    > > > > > Ontop of that WvW DIRECTLY effected PvE and vice versa before the mega-servers. The game was built with PvP in mind and a bunch of PvE players began whining because it was the end-game, which was back when everyone claimed it had no end-game. Now end-game PvE exists and its more niche than WvW and it still gets more content Cadence (not saying alot here). Im sorry but the evidence points to end-game anything outside of PvE maps not being the focus, be it fractals, PvP, WvW, Raiding or what have you. The game is made to sell you new maps and mastery's and it has been this way since mid way through S3 of the living world~ And from the looks of it I'd say they are turning course back around to where ALL modes are taken better care of.

    > > > > >

    > > > > > You, as a PvE fiend who sit here and diminish the importance of competitive modes don't understand that there is a big market for PvP in mmo's. And when we go to steam there will be a pretty big fire being burnt because a lot of those people want competition. Just because you don't care/like/want or acknowledge the mode as anything more than a waste of time (guessing based on how you dismiss it) Doesn't mean everyone else does. I personally see raids and strikes, as well fractals as a waste of time as they offer no power increase for the BS that exist within those game modes. And the shenanigans and rude people who exist within them; Id rather those resources be put the work elsewhere but surprise, surprise... new fractal in sep. And fractals aren't even a focus in the game~ And haven't been for a long time.

    > > > >

    > > > > This game as never focused on PvP. For years and years and y ears, people in the PvP and WvW community have complained about lack of updates compared to PvE. You can try to spin this any way you like but it's just not the case. From launch, count the updates that affected each, it really is that simple.

    > > > >

    > > > > You may have a different opinion but the raised voices of the WvW and PvP community tell a completely different story. So does the raid community for that matter.

    > > >

    > > > Raids have been abandoned and you'll likely be hard pressed to see another one. PvE end-game is not successful here so HONESTLY looking at what A-net themselves have said, Fractals are the most succesful of the PvE end-game. So outside of living world maps/expansion maps stop developing everything else and focus there, close down those waste of space modes and roll their rewards into those two modes. Cull the player-base of the ones you dont want or care about, and just do more of the same because honestly NONE but Open world PvE have the participation to warrant existence. Even fractals likely don't have enough to really warrant development, how long has it been since we got a new one? We get one this month. How long until the next one?

    > > >

    > > > It was PvP focused, Go back and look at HoT and look at Core and how they marketed it. WvW and PvP even had their own trailers and they were talked about once they knew what they wanted to do; The combat engine was designed for it. Your opinion is wrong and willfully ignorant and Ill call you on it, Dodge rolling and the like of what we have combat wise is not needed for PvE once so ever and honestly offer WAAAY too many balancing problems for them to have willfully made the game this way. The game changed directions because of their inability and lack of drive to balance the game; E-sports is pretty dang boring when its two teams of the same class/classes duking it out because its literally more of a western stand-off than it is a sporting event.

    > > >

    > > > E-sports require variation and diversity in builds, characters and skill-sets and this game? Never has and likely never will offer or demand that. Think what you will, but I suggest we walk away from communication with one another. Im not about to conceded to your ludicrous point and you refuse to acknowledge or understand mine, there is a communication barrier and we can't co-exist because frankly Im unable to not come at you over an opinion based on a lie. So respectfully do not reply, let it go and I shall do the same and we will part with this. Or we can continue to do this for the next two weeks and argue; Im leaving that choice entirely up to you but Im not going to be as forthcoming or tolerant going forward.

    > >

    > > You've said it yourself. For many many years now, the main focus of development has been story, meta events, dynamic events, and the occasional fractal. That's pretty much it. But back in the days of Season 1 of the Living World. PvE was getting content every two weeks and all I heard, even back then, were PvPers who felt abandoned by the company. You can write as many paragraphs as you like but the PvE focus has been here since Season 1, when PvE was getting the vast majority of updates.

    > >

    > > Edit: Traditional end game definitions NEVER applied to this game. The game didn't launch with raids. The devs themselves said they considered the three Orr zones end game. Dungeons too were obviously end game, but it wasn't what the devs were talking about, when they talked about the game, at least not by percentage of time. In HoT, zone metas were considered end game and still probably are for most people. Raids and Fractals are the instanced end game, but this game has been focused more on the open world.

    >

    > Which simply is why its doomed to not live as long as the competition. If End of dragons doesn't do well I wont be surprised if NCsoft pulls the plug, they've done so to games more successful for less.

     

    Or it found an audience that likes it the way it is and changing it will kill that audience without ever finding the new audience which does everything the way everyone else does. I'm here, specifically because this is different from most MMOs. THis is the reason I play. There are two MMOs that have come out around the same time this one has that are as or more successful and many have come out. Of those two, both are older, bigger names with more games before it and both have console versions. ESO wasn't doing better before it had console versions. At best it was running about even. So you have Final Fantasy XIV the XIVth of it's na;me, that already had a movie made of it, that blew it when it came out and had to completely redo itself.

     

    At this time Final Fantasy is the only game even close to challenging WoW, but it has the Final Fantasy franchise behind it, it has console versions, it has a longer history of a more popular series. Beyond that this game has been successful it it will likely continue to be, even if it isn't the game you want to play. You're making a definitive statement. That this game would b;e more popular if this just changed it to this. The way you like it. But there are plenty of games that are more focused on raids or PvP and those games havent' done as well as this game. There's a lot more at stake here when you change a product while ignoring the fan base that followed to product to where it was.

     

    When did this game take it's biggest hit. When HoT came out. When they pissed off their largest and most dedicated audience to add raids and make hard open world and add PvP tournaments. IN the 9 months after HoT, PvP and Raids were the only updates. And after it all changed. Now if that made money, why would they change it? It didn't make money, it LOST money for the company and the company hadn't ever really recovered from it, because they lost part of their biggest player base to cater to a smaller playerbase. How do I know?

     

    Because Anet came back and took a quarterly update to rein HoT back in. They stopped support raids as much and PvP. They came out with POF which was easier in the open world, with an easier story, with less grindy masteries, with bounties that weren't on timers...essentially it's the anti-HoT. IT's everything that HoT didn't do. The zones aren't as vertical or confusing. The grind is less, you can finish it faster.

     

    And some hard core players claim HoT was better, but you'd never know due to the support it got from the fan base, because the fan base that plays the game casually might not post on Reddit or the official forums. This game spent 3.5 years filtering out hard core players, tried to get them back with HOT and it didn't work. They didn't gain enough hard core players they just lost a decent percentage of their casuals. The reason why the game is the way it is is because the core playerbase wants what it wants, and people who wan't something else don't understand what they see in it. This game is being made right now for people like me, and adding more PvP won't affect me and adding more raids won't affect me, except to see rewards placed behind those that I'm not likely to get. I'm still a bit bitter about legendary armor, considering I have 29 legendary weapons and 2 legendary trinkets, but I don't want to raid. And now it looks like there might be no more raids. I knew this would happen ages ago and said so. I was hardly the only voice raised against bringing raids into the game. Because the game didn't ramp up to them. You don't just make something because X guy will like it, if it's going to piss off Y guy who is a loyal fan already. Anet has done that and it's cost them.

  16. > @"Thornwolf.9721" said:

    > > @"Vayne.8563" said:

    > > > @"Thornwolf.9721" said:

    > > > > @"Vayne.8563" said:

    > > > > > @"Thornwolf.9721" said:

    > > > > > > @"Vayne.8563" said:

    > > > > > > > @"Rukia.4802" said:

    > > > > > > > 1 recognized (?) pvp mode

    > > > > > > >

    > > > > > > > Let's count how much pvp content GW1 got.. with a much smaller budget and team.

    > > > > > >

    > > > > > > Yep, because GW 1 was designed as a PvP game. Guild Wars 2 wasn't. : Even in Guild Wars 1 developed as time progressed, the updates were more and more PvE. And didn't expect PvE to be as popular as it was, but it was undeniably what ended up driving the game. The evidence is that Anet made Guild Wars 2 about PvE predominantly. You can tell by the number of updates PvE gets by comparison.

    > > > > > >

    > > > > > > Anet said, before Guild Wars 2 launched that they intentionally didn't talk about PVP for the first year after the announcement to try to break people out of the idea this was a PvP based game. They said this at shows and on panels. The focus of this game was always been PvE from day one. That's why it talked on the official website about the game being a living breathing world. That's why they focused on dynamic events.

    > > > > >

    > > > > > Thats why their steam page DIRECTLY talks about competitive play and that its a competitive game?

    > > > > > https://gyazo.com/7c04627da02a77ffc38f65d04853cae2

    > > > >

    > > > > Sure they mention it. Just like a hotel that has tennis courts might mention them in an ad, but it doesn't make it a tennis hotel. There are four paragrpahs there, and one of them talks about competitive play which obviously from the wording covers both PvP and WvW. They're lumped in together in one paragraph. They don't even get their own seperate paragraph. Looks to me that one of the paragraphis there is about story, one is about dynamic events, one is about combat in general and one paragraph is shared between two completely different types of PvP.

    > > > >

    > > > > I don't know a lot of people who would argue at this point that this game is centered on PvP. Just look at the game updates Anet absolutely said what I said they said. That they didn't talk about PvP for the first year to make it clear this wasn't a PvP centric game. Because they had trouble getting people into GW 1 later on because everyone assumed it was a PvP centric game. They've never had the bulk of their devs working on PvP. And I don't know any PvPers who think they have.

    > > > >

    > > > > You can believe anything you want, but the evidence doesn't really support what you're implying here.

    > > >

    > > > Actually it does, you don't need a combat engine or system like they have for PvE. Simple. Dodging was made popular by guild wars 2, sure tera online and a few others tried it but not to the extent this game has. It only shines in Competitive play; Its nice in PvE but most time its stack and spank unless in raids and even then most of the time its stack and spank. The combat engine was built for PvP, E-sports was their plan in HoT and failed due to balance, WvW was their end-game mode with dungeons and fractals as well new maps being the only thing PvE had.

    > > >

    > > > Ontop of that WvW DIRECTLY effected PvE and vice versa before the mega-servers. The game was built with PvP in mind and a bunch of PvE players began whining because it was the end-game, which was back when everyone claimed it had no end-game. Now end-game PvE exists and its more niche than WvW and it still gets more content Cadence (not saying alot here). Im sorry but the evidence points to end-game anything outside of PvE maps not being the focus, be it fractals, PvP, WvW, Raiding or what have you. The game is made to sell you new maps and mastery's and it has been this way since mid way through S3 of the living world~ And from the looks of it I'd say they are turning course back around to where ALL modes are taken better care of.

    > > >

    > > > You, as a PvE fiend who sit here and diminish the importance of competitive modes don't understand that there is a big market for PvP in mmo's. And when we go to steam there will be a pretty big fire being burnt because a lot of those people want competition. Just because you don't care/like/want or acknowledge the mode as anything more than a waste of time (guessing based on how you dismiss it) Doesn't mean everyone else does. I personally see raids and strikes, as well fractals as a waste of time as they offer no power increase for the BS that exist within those game modes. And the shenanigans and rude people who exist within them; Id rather those resources be put the work elsewhere but surprise, surprise... new fractal in sep. And fractals aren't even a focus in the game~ And haven't been for a long time.

    > >

    > > This game as never focused on PvP. For years and years and y ears, people in the PvP and WvW community have complained about lack of updates compared to PvE. You can try to spin this any way you like but it's just not the case. From launch, count the updates that affected each, it really is that simple.

    > >

    > > You may have a different opinion but the raised voices of the WvW and PvP community tell a completely different story. So does the raid community for that matter.

    >

    > Raids have been abandoned and you'll likely be hard pressed to see another one. PvE end-game is not successful here so HONESTLY looking at what A-net themselves have said, Fractals are the most succesful of the PvE end-game. So outside of living world maps/expansion maps stop developing everything else and focus there, close down those waste of space modes and roll their rewards into those two modes. Cull the player-base of the ones you dont want or care about, and just do more of the same because honestly NONE but Open world PvE have the participation to warrant existence. Even fractals likely don't have enough to really warrant development, how long has it been since we got a new one? We get one this month. How long until the next one?

    >

    > It was PvP focused, Go back and look at HoT and look at Core and how they marketed it. WvW and PvP even had their own trailers and they were talked about once they knew what they wanted to do; The combat engine was designed for it. Your opinion is wrong and willfully ignorant and Ill call you on it, Dodge rolling and the like of what we have combat wise is not needed for PvE once so ever and honestly offer WAAAY too many balancing problems for them to have willfully made the game this way. The game changed directions because of their inability and lack of drive to balance the game; E-sports is pretty dang boring when its two teams of the same class/classes duking it out because its literally more of a western stand-off than it is a sporting event.

    >

    > E-sports require variation and diversity in builds, characters and skill-sets and this game? Never has and likely never will offer or demand that. Think what you will, but I suggest we walk away from communication with one another. Im not about to conceded to your ludicrous point and you refuse to acknowledge or understand mine, there is a communication barrier and we can't co-exist because frankly Im unable to not come at you over an opinion based on a lie. So respectfully do not reply, let it go and I shall do the same and we will part with this. Or we can continue to do this for the next two weeks and argue; Im leaving that choice entirely up to you but Im not going to be as forthcoming or tolerant going forward.

     

    > @"Thornwolf.9721" said:

    > > @"Vayne.8563" said:

    > > > @"Thornwolf.9721" said:

    > > > > @"Vayne.8563" said:

    > > > > > @"Thornwolf.9721" said:

    > > > > > > @"Vayne.8563" said:

    > > > > > > > @"Rukia.4802" said:

    > > > > > > > 1 recognized (?) pvp mode

    > > > > > > >

    > > > > > > > Let's count how much pvp content GW1 got.. with a much smaller budget and team.

    > > > > > >

    > > > > > > Yep, because GW 1 was designed as a PvP game. Guild Wars 2 wasn't. : Even in Guild Wars 1 developed as time progressed, the updates were more and more PvE. And didn't expect PvE to be as popular as it was, but it was undeniably what ended up driving the game. The evidence is that Anet made Guild Wars 2 about PvE predominantly. You can tell by the number of updates PvE gets by comparison.

    > > > > > >

    > > > > > > Anet said, before Guild Wars 2 launched that they intentionally didn't talk about PVP for the first year after the announcement to try to break people out of the idea this was a PvP based game. They said this at shows and on panels. The focus of this game was always been PvE from day one. That's why it talked on the official website about the game being a living breathing world. That's why they focused on dynamic events.

    > > > > >

    > > > > > Thats why their steam page DIRECTLY talks about competitive play and that its a competitive game?

    > > > > > https://gyazo.com/7c04627da02a77ffc38f65d04853cae2

    > > > >

    > > > > Sure they mention it. Just like a hotel that has tennis courts might mention them in an ad, but it doesn't make it a tennis hotel. There are four paragrpahs there, and one of them talks about competitive play which obviously from the wording covers both PvP and WvW. They're lumped in together in one paragraph. They don't even get their own seperate paragraph. Looks to me that one of the paragraphis there is about story, one is about dynamic events, one is about combat in general and one paragraph is shared between two completely different types of PvP.

    > > > >

    > > > > I don't know a lot of people who would argue at this point that this game is centered on PvP. Just look at the game updates Anet absolutely said what I said they said. That they didn't talk about PvP for the first year to make it clear this wasn't a PvP centric game. Because they had trouble getting people into GW 1 later on because everyone assumed it was a PvP centric game. They've never had the bulk of their devs working on PvP. And I don't know any PvPers who think they have.

    > > > >

    > > > > You can believe anything you want, but the evidence doesn't really support what you're implying here.

    > > >

    > > > Actually it does, you don't need a combat engine or system like they have for PvE. Simple. Dodging was made popular by guild wars 2, sure tera online and a few others tried it but not to the extent this game has. It only shines in Competitive play; Its nice in PvE but most time its stack and spank unless in raids and even then most of the time its stack and spank. The combat engine was built for PvP, E-sports was their plan in HoT and failed due to balance, WvW was their end-game mode with dungeons and fractals as well new maps being the only thing PvE had.

    > > >

    > > > Ontop of that WvW DIRECTLY effected PvE and vice versa before the mega-servers. The game was built with PvP in mind and a bunch of PvE players began whining because it was the end-game, which was back when everyone claimed it had no end-game. Now end-game PvE exists and its more niche than WvW and it still gets more content Cadence (not saying alot here). Im sorry but the evidence points to end-game anything outside of PvE maps not being the focus, be it fractals, PvP, WvW, Raiding or what have you. The game is made to sell you new maps and mastery's and it has been this way since mid way through S3 of the living world~ And from the looks of it I'd say they are turning course back around to where ALL modes are taken better care of.

    > > >

    > > > You, as a PvE fiend who sit here and diminish the importance of competitive modes don't understand that there is a big market for PvP in mmo's. And when we go to steam there will be a pretty big fire being burnt because a lot of those people want competition. Just because you don't care/like/want or acknowledge the mode as anything more than a waste of time (guessing based on how you dismiss it) Doesn't mean everyone else does. I personally see raids and strikes, as well fractals as a waste of time as they offer no power increase for the BS that exist within those game modes. And the shenanigans and rude people who exist within them; Id rather those resources be put the work elsewhere but surprise, surprise... new fractal in sep. And fractals aren't even a focus in the game~ And haven't been for a long time.

    > >

    > > This game as never focused on PvP. For years and years and y ears, people in the PvP and WvW community have complained about lack of updates compared to PvE. You can try to spin this any way you like but it's just not the case. From launch, count the updates that affected each, it really is that simple.

    > >

    > > You may have a different opinion but the raised voices of the WvW and PvP community tell a completely different story. So does the raid community for that matter.

    >

    > Raids have been abandoned and you'll likely be hard pressed to see another one. PvE end-game is not successful here so HONESTLY looking at what A-net themselves have said, Fractals are the most succesful of the PvE end-game. So outside of living world maps/expansion maps stop developing everything else and focus there, close down those waste of space modes and roll their rewards into those two modes. Cull the player-base of the ones you dont want or care about, and just do more of the same because honestly NONE but Open world PvE have the participation to warrant existence. Even fractals likely don't have enough to really warrant development, how long has it been since we got a new one? We get one this month. How long until the next one?

    >

    > It was PvP focused, Go back and look at HoT and look at Core and how they marketed it. WvW and PvP even had their own trailers and they were talked about once they knew what they wanted to do; The combat engine was designed for it. Your opinion is wrong and willfully ignorant and Ill call you on it, Dodge rolling and the like of what we have combat wise is not needed for PvE once so ever and honestly offer WAAAY too many balancing problems for them to have willfully made the game this way. The game changed directions because of their inability and lack of drive to balance the game; E-sports is pretty dang boring when its two teams of the same class/classes duking it out because its literally more of a western stand-off than it is a sporting event.

    >

    > E-sports require variation and diversity in builds, characters and skill-sets and this game? Never has and likely never will offer or demand that. Think what you will, but I suggest we walk away from communication with one another. Im not about to conceded to your ludicrous point and you refuse to acknowledge or understand mine, there is a communication barrier and we can't co-exist because frankly Im unable to not come at you over an opinion based on a lie. So respectfully do not reply, let it go and I shall do the same and we will part with this. Or we can continue to do this for the next two weeks and argue; Im leaving that choice entirely up to you but Im not going to be as forthcoming or tolerant going forward.

     

    You've said it yourself. For many many years now, the main focus of development has been story, meta events, dynamic events, and the occasional fractal. That's pretty much it. But back in the days of Season 1 of the Living World. PvE was getting content every two weeks and all I heard, even back then, were PvPers who felt abandoned by the company. You can write as many paragraphs as you like but the PvE focus has been here since Season 1, when PvE was getting the vast majority of updates.

     

    Edit: Traditional end game definitions NEVER applied to this game. The game didn't launch with raids. The devs themselves said they considered the three Orr zones end game. Dungeons too were obviously end game, but it wasn't what the devs were talking about, when they talked about the game, at least not by percentage of time. In HoT, zone metas were considered end game and still probably are for most people. Raids and Fractals are the instanced end game, but this game has been focused more on the open world.

  17. > @"Thornwolf.9721" said:

    > > @"Vayne.8563" said:

    > > > @"Thornwolf.9721" said:

    > > > > @"Vayne.8563" said:

    > > > > > @"Rukia.4802" said:

    > > > > > 1 recognized (?) pvp mode

    > > > > >

    > > > > > Let's count how much pvp content GW1 got.. with a much smaller budget and team.

    > > > >

    > > > > Yep, because GW 1 was designed as a PvP game. Guild Wars 2 wasn't. : Even in Guild Wars 1 developed as time progressed, the updates were more and more PvE. And didn't expect PvE to be as popular as it was, but it was undeniably what ended up driving the game. The evidence is that Anet made Guild Wars 2 about PvE predominantly. You can tell by the number of updates PvE gets by comparison.

    > > > >

    > > > > Anet said, before Guild Wars 2 launched that they intentionally didn't talk about PVP for the first year after the announcement to try to break people out of the idea this was a PvP based game. They said this at shows and on panels. The focus of this game was always been PvE from day one. That's why it talked on the official website about the game being a living breathing world. That's why they focused on dynamic events.

    > > >

    > > > Thats why their steam page DIRECTLY talks about competitive play and that its a competitive game?

    > > > https://gyazo.com/7c04627da02a77ffc38f65d04853cae2

    > >

    > > Sure they mention it. Just like a hotel that has tennis courts might mention them in an ad, but it doesn't make it a tennis hotel. There are four paragrpahs there, and one of them talks about competitive play which obviously from the wording covers both PvP and WvW. They're lumped in together in one paragraph. They don't even get their own seperate paragraph. Looks to me that one of the paragraphis there is about story, one is about dynamic events, one is about combat in general and one paragraph is shared between two completely different types of PvP.

    > >

    > > I don't know a lot of people who would argue at this point that this game is centered on PvP. Just look at the game updates Anet absolutely said what I said they said. That they didn't talk about PvP for the first year to make it clear this wasn't a PvP centric game. Because they had trouble getting people into GW 1 later on because everyone assumed it was a PvP centric game. They've never had the bulk of their devs working on PvP. And I don't know any PvPers who think they have.

    > >

    > > You can believe anything you want, but the evidence doesn't really support what you're implying here.

    >

    > Actually it does, you don't need a combat engine or system like they have for PvE. Simple. Dodging was made popular by guild wars 2, sure tera online and a few others tried it but not to the extent this game has. It only shines in Competitive play; Its nice in PvE but most time its stack and spank unless in raids and even then most of the time its stack and spank. The combat engine was built for PvP, E-sports was their plan in HoT and failed due to balance, WvW was their end-game mode with dungeons and fractals as well new maps being the only thing PvE had.

    >

    > Ontop of that WvW DIRECTLY effected PvE and vice versa before the mega-servers. The game was built with PvP in mind and a bunch of PvE players began whining because it was the end-game, which was back when everyone claimed it had no end-game. Now end-game PvE exists and its more niche than WvW and it still gets more content Cadence (not saying alot here). Im sorry but the evidence points to end-game anything outside of PvE maps not being the focus, be it fractals, PvP, WvW, Raiding or what have you. The game is made to sell you new maps and mastery's and it has been this way since mid way through S3 of the living world~ And from the looks of it I'd say they are turning course back around to where ALL modes are taken better care of.

    >

    > You, as a PvE fiend who sit here and diminish the importance of competitive modes don't understand that there is a big market for PvP in mmo's. And when we go to steam there will be a pretty big fire being burnt because a lot of those people want competition. Just because you don't care/like/want or acknowledge the mode as anything more than a waste of time (guessing based on how you dismiss it) Doesn't mean everyone else does. I personally see raids and strikes, as well fractals as a waste of time as they offer no power increase for the BS that exist within those game modes. And the shenanigans and rude people who exist within them; Id rather those resources be put the work elsewhere but surprise, surprise... new fractal in sep. And fractals aren't even a focus in the game~ And haven't been for a long time.

     

    This game as never focused on PvP. For years and years and y ears, people in the PvP and WvW community have complained about lack of updates compared to PvE. You can try to spin this any way you like but it's just not the case. From launch, count the updates that affected each, it really is that simple.

     

    You may have a different opinion but the raised voices of the WvW and PvP community tell a completely different story. So does the raid community for that matter.

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