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Tekoneiric.6817

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Posts posted by Tekoneiric.6817

  1. > @"DeanBB.4268" said:

    > Not to mention the annoyance of it hiding the dailies. I've often added several achievements to the watch list and worked on them, only to remove them at reset time so I can more easily see the dailies.

     

    Yea, that's the primary reason why I suggested it. The dailies go straight to the bottom and hidden if you have more than a few items listed. They could also give priority to the dailies to be listed at the top.

  2. > @"PlagueParade.7942" said:

    > Yeah, I still keep hoping they'll eventually give us one of these to enjoy old LA. It was gorgeous and unique. Would be even cooler if it could handle holding Shadow of the Mad King there as well. I know keep dreaming.

     

    Something I've suggested multiple times is changing LA back to old LA for Halloween with the Mad King saying that he did it because it had character. They could have fun NPC dialog like one NPC saying they were able to recover belongings their old apartment that was destroyed in the attack. They'd have to take the Halloween version of old LA and update it with the current NPCs, services and such but once that's done they would just need to maintain it. They could even bring back the tricolor keys to open the chest in the cave during Halloween.

  3. I'd like to see a second area to track achievements. We have the one on the HUD but I'd like to see another on the Hero Panel that lists ones you want to track but don't want to clutter the HUD with. The spot on the GUI where you take them to follow could be set to gold sun for tracking in both places and a silver moon for just the hero panel. The reason why I suggest a sun and moon is for those out there that might be color blind. I'm not sure if they would have a problem telling gold from silver.

  4. I'd like to see them put their efforts towards an expansive social media web platform that integrates with the game. It could have friends lists, guild specific chat groups, tracking and sharing achievements, profiles for your game characters to allow you to build a back story for them, event notifications, etc.

  5. > @"Loosmaster.8263" said:

    > Would be better to me when Halloween starts, he pops out of a random door in the open world and just runs amuck on that map until he's killed!!!

     

    I was thinking something like that myself. Have it appear randomly during world boss fights to make them more interesting.

  6. > @"Stalkingwolf.6035" said:

    > we have a Raptor. what do i want with a boring horse?

     

    I agree but if they really one one then ANet could come out with a horse skin for the warclaw or jackal since they are quadrupeds.The warclaw already has a mount skin that rears up on it's hind legs for it's idle animation. They could put out two skins; a mystical horse or unicorn skin for the jackal and a battle steed skin for the warclaw.

  7. I wish map closing would trigger an end of map event. Kill all respawns on enemies, allies and nodes including no resurecting other players. Dead is dead and down means you have to take a WP which accepts leaving the closing instance. The event would be to clear the map before map close. Clear it of enemies and resources in the allotted time for a reward and boon to surviving players. Getting rid of hostile creatures would go quick but each player would have to farm all nodes to complete their full reward for themselves. Of course all dynamic events wouldn't start for the map close including world boss. It would even be amusing to make all friendly characters hostile for the duration of map close. That would mean no map services like merchants.

     

    I know of at least one map they would have to fix an inaccessible mithril node. There is one on Frostgorge Sound at the bottom of the pit in Grimstone Mol that can't be farmed when it's active.

  8. > @"Atomos.7593" said:

    > > @"Tekoneiric.6817" said:

    > > I always recommend getting basic gliding and bouncing mushrooms then jumping to PoF to get mounts before going back to work on the HoT story.

    >

    > Yeah, you can also get some easy HPs from the early PoF maps too.

     

    I do that as well. Getting HPs are fairly easy since you get 10 per HoT and PoF areas. At least easy enough to complete one elite specialization finished for a character.

  9. HoT combat HPs are designed for groups of players. There are commanders that lead groups around the maps doing HPs. Lone players trying to complete HPs just have to catch up with them. If there is tough one just send a map wide msg for help and camp it for a bit. If I'm leveling a new character I just hit the commune and easy HPs first then if I can't find a group I'll use the WvW Proofs of Heroics to complete the rest.

     

    HoT is visually intimidating at first but the only real difficult one is Tangled Depths. That map is basically one giant puzzle/maze. I always recommend getting basic gliding and bouncing mushrooms then jumping to PoF to get mounts before going back to work on the HoT story.

  10. > @"kharmin.7683" said:

    > > @"Tekoneiric.6817" said:

    > > I'd like to see all armor weights unlock for all professions. This would open up a lot more armor combinations.

    > I always thought that the reason for not doing this was for competitive play to give some indication as to your opponents' profession. With outfits, though, this point no longer has the merit it might have had. So, yeah, unlocking across the professions would be nice.

    >

    > I also thought that due to the different weights, that the armor types couldn't mix/match without serious overlapping and/or clipping issues. It might be that Anet doesn't want that visual because then the complaints about how horrible things look would be more negative press. /shrug

    >

     

    I doubt the clipping would be any worse than things already clip. Visually there is already a lot of profession overlap in many newer skin styles.

  11. > @"TheAgedGnome.7520" said:

    > Only one was a bank slot expansion when my bank was already at max slots. I did submit a ticket and got a refund, but they really need to add a filter on that item or a warning that the account is already at max slots.

    >

    > Otherwise, no regrets. I chose to buy and I'll accept responsibility for those choices.

     

    I did that as well and had to get a refund. They need to hide that when your maxed out.

  12. > @"Linken.6345" said:

    > > @"Tekoneiric.6817" said:

    > > > @"Linken.6345" said:

    > > > > @"Tekoneiric.6817" said:

    > > > > Since we now have the underwater skimmer, it would be nice if we had a map with an underwater Largos city maybe with some above water cliff dwellings area. Maybe south of and connected to the Ember Bay map. Develop a way of going from a water zone on one map to water on another map. Approach the transition and the player sees a vapor coming off the water down the full boundary of the maps. Calculate the player's position from the exit map to put them in the related location on the destination map.

    > > >

    > > > You do know that Largos stay away from outsiders right?

    > > > So why should the invite you to one of their cities.

    > >

    > > The Veteran Largos Assassin we fight randomly does say "I owe you." when we defeat him. So that is a way to get them to put in a good word for the commander to visit their city. Maybe on the way to Cantha.

    >

    > What veteran largos assassin?

    > Only one I remember is the hunter from core story.

     

    There is a random one that appears in the water in the Shiverpeaks. I encounter him from time to time on Frostgorge Sound.

     

     

    https://wiki.guildwars2.com/wiki/Defeat_the_largos_assassin_(Frostgorge_Sound)

  13. > @"Linken.6345" said:

    > > @"Tekoneiric.6817" said:

    > > Since we now have the underwater skimmer, it would be nice if we had a map with an underwater Largos city maybe with some above water cliff dwellings area. Maybe south of and connected to the Ember Bay map. Develop a way of going from a water zone on one map to water on another map. Approach the transition and the player sees a vapor coming off the water down the full boundary of the maps. Calculate the player's position from the exit map to put them in the related location on the destination map.

    >

    > You do know that Largos stay away from outsiders right?

    > So why should the invite you to one of their cities.

     

    The Veteran Largos Assassin we fight randomly does say "I owe you." when we defeat him. So that is a way to get them to put in a good word for the commander to visit their city. Maybe on the way to Cantha.

  14. Since we now have the underwater skimmer, it would be nice if we had a map with an underwater Largos city maybe with some above water cliff dwellings area. Maybe south of and connected to the Ember Bay map. Develop a way of going from a water zone on one map to water on another map. Approach the transition and the player sees a vapor coming off the water down the full boundary of the maps. Calculate the player's position from the exit map to put them in the related location on the destination map.

  15. I was cleaning my inventory and going thru stuff to sell or salvage and thought of a good GW2 related mobile game that could be put out. A game where you open stacked bags you have on your account in the shared slots, you have a timed sort of the contents for scoring for Karma. You can then pull the current values from the TP for you to decide to sell or salvage. When you get ecto from salvage you get something like 5 karma bonus. Anything left in the mobile game space when you quit out gets put in an account bound bag then deposited in the inventory of your character with the most hours of game play since that's likely to be the player's main. Use the icons from GW2 for the mobile game.

  16. > @"Ayrilana.1396" said:

    > > @"Tekoneiric.6817" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Tekoneiric.6817" said:

    > > > > Why doesn't the Mount Adoption License currently on the gem store have a matching Mount Select License available? I'm not a fan of RNG purchased from the gem store and refuse to purchase them. I do however buy the Mount Select licenses when they are on sale. I'm sure others feel the same.

    > > >

    > > > Because it was the first set that came out and Anet determined that it wouldn't be fair to people that had already purchased it.

    > > >

    > > > https://en-forum.guildwars2.com/discussion/15523/a-message-about-the-mount-adoption-license/

    > >

    > > Given the amount of time that's past this isn't not a valid excuse especially considering that the select licenses are more expensive. Basically that excuse says to someone like me who is morally opposed to RNG that we can never have those skins.

    >

    > It would still invalidate their investment in the skins. Time has no impact on that. I guarantee you that players who bought multiple infinite farming tools would be upset if a single set could be shared across the account without needing to swap them between characters.

     

    I've bought MANY farming tools off the gem store and would be ecstatic if they changed it to be an ascended crafting item and only had the skins and glyphs on the gem store.

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