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flog.3485

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Everything posted by flog.3485

  1. > @"JTGuevara.9018" said: > @"subversiontwo.7501" > > First off, I will just address your name. You have a massive post, so I will just address it in general. As far as my argument being "baffling", it is simple enough to me. Maybe I should reiterate it? Here it is. I'm just going to be transparent about this. > > Guilds should not be given any more power in this game. A potential influx of guilds aided by the implementation of an alliance system will not magically fix WvW, specially at this point. The fact that PUGs are toxic and mean at times are _not_ a viable argument for guilds taking control for this game mode. Period. End of. Guilds are _not_ "the server", as you claim, they are _a part_ of the server, they are _in_ the server. Guilds are no more important than PUGs and everyone else. That is ALL that I have said. > > I really cannot make this any more clearer than that. Such nonsense honestly. Of course guilds should be given the power to organize WvW. You will never have a good balanced WvW system if guilds are given so much less power and Pugs are being permanently transferred from one server to another with the server-linking matchup. And frankly, this whole WvW alliance system isn’t only about WvW, it is also about guilds in general. Truth is guilds in general pretty much needs a strong overhaul because even in PvE, guilds are pointless and there are barely an endgame goal. And the thing is you need guilds in PvE to organize the less popular and needed events as much as you guilds in WvW to pop-up a tag just so that some Pugs can take part in WvW general activity. That is also why they haven’t released the Alliance system imo: as much as it is cool to have guilds being a strong driving force in the hypothetical Alliance system, it won’t do any good to the game if the incentive to join one in the first place isn’t there.
  2. > @"kharmin.7683" said: > > @"flog.3485" said: > > She won’t die but she can put to sleep (just like the other dragons can be put back to sleep). > > Then, we can kill her in her sleep. With what, a pillow ? ? Jokes aside, she could very well absorb the attacks or primordius and then retrieve into sleep. As for Jormag, well it wins and we fly to cantha to get a solution for dealing with it.
  3. She won’t die but she can put to sleep (just like the other dragons can be put back to sleep).
  4. A lot more people would play raids if the incentive to join guilds was here in the first place. Sadly, it is not the case.
  5. That will never happen. Otherwise it would completely defeat the purpose of season 4 mastery.
  6. You won’t get higher number of players playing raids unless you literally force them to play easy mode because the main storyline is locked behind it. The problem is that this philosophy of game structure is very much what guild wars 2 never wanted to have. Simple as that. If you want more players raiding through easy mode, following guild wars 2 system, then the raids need to be forced down in some way and have good enough rewards that are competitive in comparison to fractals yet not better than what normal raid rewards offer. At this point, it would be better if this “easy mode” was provided through the guild system, where this easy mode would provide rewards that are needed in order to further upgrade the guild hall as well as offer extra rewards for running the challenge motes of normal raids as a guild. When it comes to the “easy mode”, I think it would be a waste of time for devs to find further ways of making the boss easier by reducing the mechanics of the fight. The best would be to use existing gear enrichments like fractal infusion (using new guild content rewards that allow you to transform these infusion) to get raid specific bonus attributes that makes the fight way easier and that are only used in these easy mode raid instances. Obviously it would force players to get ascended gear but since ascended is already required for fractals and there are multiple sources of ascended gear available, it really wouldn’t be a problem. tl;dr Make easy mode raid mandatory for new guild content and rewards by first requiring players to get ascended gear.
  7. > @"Randulf.7614" said: > I'm not in favour of adding too much newer stuff to old maps. It just results in a mess. EVentually you end up with many timelines in a single map which is just bizarre Maybe but this time around, killing destroyers in core maps won’t feel any different than saving the skritts from a little invasion of destroyers or saving that little kid from destroyers near the border of the Dominion on Winds.
  8. What if we fail against primordius and are forced to flee to Cantha ? Or maybe we could just create an ice prison and lock Primordius into it.
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