> @"Threather.9354" said:
> > @"Dinas Dragonbane.2978" said:
> > This rune has changed little the past 8 years, funny how now it is op? Have some fun theorizing a counter at least, siege obviously would do wonders as would condi, since cleanses would prioritize players over cleansing their golems.
>
> - Condis useless against players that actually pay attention to their party menu and do cooldown management since they added resistance in game (HoT)
> - The rune received 2 major buffs: from being hit chance to being proced on cooldown and 125 ferocity (which all dps runes didn't get, like scholar lost 5% damage for 125 ferocity, golemancer runes got it free)
> - Overall nerfs to other sources of CC/damage/support and introduction of firebrand mantras and shade skills (that often hit less than 5 targets)
>
> It is just that the golem has stayed the same while every other skill got bad and the rune is actually competitive statwise even without the golem now. For example 5% damage from scholar runes for like 10 players in your squad with like 60% upkeep is nothing compared to having army of golems soaking 20% of enemy damage, hindering enemy vision and AoE ccing stuff.
>
> Lets be frank, no1 even knew the golem had 50k hp until recently.
Golems aren't players, golems don't show up on party menus.
Those buffs were so major it took years to figure out?
Skills got nerfed yes, that is nothing out of the ordinary. We should probably just keep nerfing things until there is nothing out of the ordinary.