Jump to content
  • Sign Up

Dinas Dragonbane.2978

Members
  • Posts

    139
  • Joined

  • Last visited

Everything posted by Dinas Dragonbane.2978

  1. Is this large or small scale? In large scale figts downs barely seem to matter as 85% of the time those are dead in the repeated aoe on top of them. In small you have to play smarter but securing stomps or cleaving well makes way more difference there. The game has added in more ways to kill people with each expansion, downstate has stayed relatively the same since 2012, if you are still having problems against stationary targets(except ele mesmers and thieves, and underwater but wait all wvw players suffer there) that have 4 skills available to them, no advice on these forums is likely to assist you, call for that deletion.
  2. > @"SypherZent.3684" said: > This seems like a punishment for a new player. It is a punishment for a transferring player. Just part of the system as you said you understand, sorry there is no new player get out of jail free card to play here, but your first transfer was free at least, that is the bonus to being new.
  3. Hammer with shouts, as they changed our shouts to commands some time ago. Shouts should be based around an effect around the ranger and a second(likely different) effect around the pet, making pet survivability and cohesion with your pet be a focus to maximize support/damage/whatever.
  4. Must be wary of nerfing core ranger weapons. On the pet note i must say they are nearly all due for an overhaul. Smokescale has seen multiple nerfs but is still a top tier pet. Close to 90 percent of pets go unused because their skillsets are from 2012(at the least). It is no wonder people wanted a way for rangers to drop the pet.
  5. Platinum for me, am platinum rank, lead a relatively smallish casual havoc guild three nights for about 2-3 hours each night. We always go for enemy borderlands and attempt to get outnumbered and keep it as long as possible
  6. Just wait until the expansion pack where we can get the bunny thumper ranger. It will likely be line it was in gw2, so it will run a pet based hammer(pet gains boons or special effects if attack hits and pet is alive). Since ranger shouts became commands they will get pet combination shouts, such as remove 1 condition around the ranger and another around the pet, or allies around ranger gain protection, around the pet gain 10 might. However give. This would be a good large scale spec based on pets being alive in large scale battles...we will see(that is if this is what they go for even).
  7. > @"Cyninja.2954" said: > > @"Dinas Dragonbane.2978" said: > > This rune has changed little the past 8 years, funny how now it is op? Have some fun theorizing a counter at least, siege obviously would do wonders as would condi, since cleanses would prioritize players over cleansing their golems. > > Right, which part of the changes in the wiki did you exactly miss? None Your claim that the rune changed little in 8 years is strait up false (with the essential change that makes the golem spawn guaranteed on fight engage being a major change). It changed little in 8 years. I never found it hard to get attacked in wvw by one or more people and that has stayed constant for 8 years.
  8. > @"Threather.9354" said: > > @"Dinas Dragonbane.2978" said: > > This rune has changed little the past 8 years, funny how now it is op? Have some fun theorizing a counter at least, siege obviously would do wonders as would condi, since cleanses would prioritize players over cleansing their golems. > > - Condis useless against players that actually pay attention to their party menu and do cooldown management since they added resistance in game (HoT) > - The rune received 2 major buffs: from being hit chance to being proced on cooldown and 125 ferocity (which all dps runes didn't get, like scholar lost 5% damage for 125 ferocity, golemancer runes got it free) > - Overall nerfs to other sources of CC/damage/support and introduction of firebrand mantras and shade skills (that often hit less than 5 targets) > > It is just that the golem has stayed the same while every other skill got bad and the rune is actually competitive statwise even without the golem now. For example 5% damage from scholar runes for like 10 players in your squad with like 60% upkeep is nothing compared to having army of golems soaking 20% of enemy damage, hindering enemy vision and AoE ccing stuff. > > Lets be frank, no1 even knew the golem had 50k hp until recently. Golems aren't players, golems don't show up on party menus. Those buffs were so major it took years to figure out? Skills got nerfed yes, that is nothing out of the ordinary. We should probably just keep nerfing things until there is nothing out of the ordinary.
  9. This rune has changed little the past 8 years, funny how now it is op? Have some fun theorizing a counter at least, siege obviously would do wonders as would condi, since cleanses would prioritize players over cleansing their golems.
×
×
  • Create New...