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Solanum.6983

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  1. I doubt they'd make the Armory cost anything considering the backlash they got form the equipment templates being so expensive. They said they wanted this to be an extension of the templates that makes Legendary items more valuable, I think making it cost money would defeat the purpose.
  2. I'm surprised they haven't done it already to be honest, Furniture could generate a lot of money in the gemstore as well as add in some interesting drops in game. All the tech is there with guild halls.
  3. If they figure out a way to introduce them in a way they reuse armor and voice lines then I'm all for a new race. But if they can't then I'd say It'd be better to focus on parts of the game that need attention like raids/pvp/wvw since creating a whole new race from scratch and redoing every previous voiceline, outfit and armor would be intense and expensive work for just one race.
  4. Completely agree, the mounts are so well done and each one opens up new ways to explore :) I feel the same way about the Griffon, That mount alone could be it's own game to me.
  5. I like it! I wish they'd play more with loosing parts on mounts. I don't think you would need to do a complete new skeleton with animations, just have no mesh where the wings are. The skeleton and animations are the still there and moving just invisible in game. I'd love to see a Wyvern style skyscale too without the front legs.
  6. In this game, I'd say that's just as it should be. In a group it gets ten times easier but as solo I think it's fairly balanced. I think the beginner maps are great for learning your class as a new player. New players are flooded with info and have to learn all their skills and traits as well as everything that goes into the combat system like Utility, Conditions, Stunbreaks, CC. For me, the core game is mostly a fun learning experience and from HoT onwards is where you put that learning to use on harder difficulty maps.
  7. Having 4-6 week patches could have been great at keeping gameplay exciting, It's a shame it never happened. Right now I expect nothing since they're working on the expansion but I just hope that after the expansion drops they will realize that balance patches are what keeps WvW and PvP fresh, Metas need to change or gameplay gets stale.
  8. ![](https://i.imgur.com/28VozT1.jpg "") ![](https://i.imgur.com/YZY9o9x.jpg "") It's a good skin, My only issues are that the top of the wings clip slightly when grounded and the feathers at this part also look a bit off. The markings around the eyes have an odd red outline that cant be dyed which I'm not sure is intended. but overall It's a solid skin just wish those issues were seen before it got released.
  9. I'm not sure what they could do in terms of movement, mounts kind of cover every version of movement you need. I doubt they'd introduce the mini game actions since it'd make some mounts like the springer useless as well as introduce a whole can of worms with balancing older areas/fights. If it is a movement mastery my guess would be on stamina based climbing for ledges, rocks or trees but again we can already see how buggy that would be with the skyscale so who knows...
  10. Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS. Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.
  11. Personally I think it'd be better for them to start the Hype building 2/3 months prior to release, every couple of weeks releasing trailers/info. I think it'd be more beneficial to have it be a big lead up with hopefully some proper marketing than info drops throughout the year that wouldn't generate as much buzz outside the gw2 playerbase.
  12. As much as I'd like to see them gone I doubt we ever will. Best we can hope for is an unlimited transmutation stone. I just hope if they ever do it it'll be like the salvage-o-matic and not hair contract.
  13. I'm all here for a underwater revamp, there's so much potential there in maps alone. I think it's safe to say we'll be seeing the deep sea dragon in EoD so an underwater map and locations of the underwater races are very likely, a new mount would be nice too, Underwater skimmer is kind of slow in 3D movement so maybe like skimmer is to a skyscale we could get a griffon-like mount for faster but less controlled travel. My biggest concern with underwater content is the combat, they would need to do a **big** rework to make it as enjoyable as land combat.
  14. Yeah It's a bit strange to think the End of Dragons wouldn't be the end of GW2 since it's whole focus has been dragons for it's entire existence. But I think that's the point, There's only so many dragons we can go trough and after so many years I think it'll be nice to move on to something different in terms of story.
  15. I don't mind strong mobs just not everywhere with a huge agro radius. I love to explore but when you have to constantly stay on the move or die Is when I think it takes away from the map.
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