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Kovu.7560

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Everything posted by Kovu.7560

  1. I wish the daily wvw rewards potion was sellable. We'd make a killing off of folks like these. OP, just run with your server's zerg and bring a class that has decent AoE access. This actually requires _fewer_ brain cells than most pve metas. Or do what the above posters suggest, tag NPCs at camps near your spawn and spend 90% of time your time watching Netflix whilst waiting for the progress bar on your gift of battle reward track to complete. This game mode is substantially more welcoming to newcomers than fractals, spvp and (especially) raids. ~ Kovu edit- basic gliding only costs 3 wxp levels, easily attained. Mounts aren't even hard required because of the speed buff that's granted to players close to other players who are mounted.
  2. > @"Dawdler.8521" said: > > @"Kovu.7560" said: > > I encourage all of the people who are saying longbow/greatsword ranger to give axe/axe a try. Pulling someone, rooting them and then spinning on them for a large chunk of damage is so satisfying. You can still keep either the greatsword for block, mobility and maul, or longbow for the stealth and range depending on your playstyle. Axe 3 is also a good chunk of damage. Ranger has some of the strongest 1v1 potential in the game. > Ah yes, I call it the inflateable-flailing-arms-man build. As soon as they do that, I apply all the non-projectile condi I have and watch them burn while they flail around. Sometimes for fun I stand there blocking most of the channel duration. Retal also works. Only 23% of rangers know how to cancel a channeled ability. Fact check that. But the good ones don't open with that combo. It's supposed to be the grand finale! The coup de grace! The knockout blow! If executed correctly, after you've forced their stun breaks it'll make maul and rapid fire look like a tickle. Axe 4 -is- kind of hard to connect with, though. Best results require the ranger to eat their hyena first. ... Though now that you've brought it up I think instead of calling out "pulling" or "spinning" in comms, I'll be yelling "wacky waving inflatable flailing arms man, three down on me!" I think the channel, even quickened is long enough for that mouthful. ~ Kovu
  3. I encourage all of the people who are saying longbow/greatsword ranger to give axe/axe a try. Pulling someone, rooting them and then spinning on them for a large chunk of damage is so satisfying. You can still keep either the greatsword for block, mobility and maul, or longbow for the stealth and range depending on your playstyle. Axe 3 is also a good chunk of damage. Ranger has some of the strongest 1v1 potential in the game. That said, mesmer and thief are right there with ranger and will still be better options for running away/resetting if staying alive is your priority. Very little in this game can speak to numerous stealths and teleports. Warrior is still a pretty solid choice, though you better land your stuns. They can chunk for a lot of damage and keep up with anyone without a teleport. Condi rev is also viable, as are scrapper/holo builds. Heck, I see some burn elementalists out there putting in work, and core necros can build to be nigh unkillable for a time. I'd say overall your best picks are thief, mesmer, ranger, engi and warrior. Really, it all comes down to preference. Maybe hop into pvp and see which professions you enjoy playing the most? I base my play on that more than what's the most powerful during any given meta. ~ Kovu
  4. I'm not sure I've ever died to a condition soulbeast. Condi druid, sure. Condi core, maybe. Power soulbeast... certainly. Anywho, core ranger doesn't bring enough group support for any augments granted by soulbeast to be better than the core support guardian provides in (potential) conjunction with firebrand. But that's okay, they do a lot of other things. Squads are already rolling guardians and scrappers, there isn't a whole lot more room for more support. Roll with immobs, power and dual axe (with hyena poll). You'll do fine. Or meme it up with Druid and lock chunks of the enemy group down for literally ever. Mmm, thrive on those salty whispers. ~ Kovu
  5. > @"Yasai.3549" said: > I still want my Chariot idea to be a thing. > > Mount + Chariot Siege which ferries up to 4 players which can use their weapon skills. Guild Wars: Double Dash
  6. Yep. That's literally our update for the quarter. A sideways nerf to banner utility. They didn't even touch the banners themselves. Back to the grind, fellows. See you next update when ambient creatures near capturable objectives have their health reduced by 33%. ;p ~ Kovu
  7. > @"Chaba.5410" said: > Sounds like someone is copying UNIV's theme meme build. The real question though: are they also using the golem finisher? It is not a meme in UNIV, it is life. ~ Kovu
  8. > @"Spartacus.3192" said: > > @"Samug.6512" said: > > Hurrdurr. Well I never enjoyed doing map completion and it's necessary too, and takes way more effort than capping a camp once every 10 minutes. > > exactly. Us poor WVWers are forced to do map completion to get our legendaries and that takes waaaaay longer than what OP is forced to do. To speak nothing of the HoT/PoF legendaries... those are a chore. Anet wants you to play their _whole_ game to earn your shiny stick, the wvw portion is probably the easiest. ~ Kovu
  9. Who wants a golem massage? I know I do. Anywho, if folks were concerned about pets soaking up damage, clone spamming mesmers, necro petting zoos and rangers would be the meta. I'm fairly convinced they're not. While I haven't tested it in a while, I'm fairly certain AoE damage prioritizes players over their pets? ~ Kovu
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