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AliamRationem.5172

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Everything posted by AliamRationem.5172

  1. > @"volca.7234" said: > Persisting Flames does boost your condi dmg by boosting the the amount of burning you do with your field > you gain average 2 stacks extra with each field you drop, the skill is balanced to be hybrid power and condi balanced already no need to change it at all not to mention how it opens more field combo potential for you That's a pretty weak advantage compared to the benefit to power. This is token "hybrid" at best. The other damage-oriented grandmaster is more beneficial to power as well. They should really consider adding some condi love to one or the other. Also, get rid of the stupid might removal. There's really no call for that at all.
  2. > @"volca.7234" said: > All talk about ele having low defense is funny because and get this " U can just dodge things" and ele has so much access to vigor + rune of energy in every game mode so you got no excuse, you are just bad at being alive and thats ok you can pick up water trait line. > > What i want to see buffed in ele is its conjured weaponm make their cast take longer maybe but their pick up take no animation maybe, and the first tier of fire trait line is boring, + remove all the "cast less X of X" passive gameplay. Evasion is objectively more difficult to achieve than passive defense, of which ele has the least in comparison to other classes. That ele compensation comes in the form of an attunement which provides them with healing at the cost of dealing any sort of damage is arguably a poor tradeoff. These are just two of the perfectly legitimate issues raised in this thread on elementalist concerns. I would like to see improvements to conjured weapons, though. I think the whole design should be scrapped, honestly. Maybe something like this? Conjures no longer leave a physical copy at a target location and become an ammo skill with 2 charges. Additionally, create an F5 for them so they operate like an additional attunement for the duration. Some skills, traits, cooldowns, etc. would probably need to be adjusted, but I think this would make conjures a lot more useful. Edit: You might also consider giving core ele a baseline conjure F5 that is lost if you take an elite spec.
  3. Lord Hizen put up a killer condi deadeye build. https://en-forum.guildwars2.com/discussion/118351/best-thief-build-for-open-world-pve-broken
  4. That's some pretty crazy damage from a range build with every skill you need to stay out of danger! Nice build!
  5. > @"Teratus.2859" said: > For PvE the main thing i'd say is most important for condition play is the ability to fast stack damage.. last thing you want is to be wasting time slowly stacking conditions which is the main reason I give up playing a condi Necromancer in PvE a good few years back.. It's just too slow. > > In most cases power gets it done much quicker which is why most just go with power builds and will often try to talk you out of playing condi in PvE but if you're intent on having a good condition PvE character then go for something that can stack lots high damage conditions like burns really quickly. > Guardian and probably Engineer would be your best bet there.. maybe Ele too but i've not much experience with those classes, specially on condition builds. > Revenant i've some experience with though, you can get a good bit of damage from Torment pretty quickly on them as well. Here's a quick clip of condi weaver burst. This is with no power/precision/ferocity stat. Pure condi with 91% damage contribution from burning. It's not bad!
  6. > @"Opopanax.1803" said: > I always thought Marshall's gear would make a good stat for a hybrid Ele, since it has good Healing, Power, and Condi damage. Has anyone ever tried a blend of set, say Celestial trinkets and Marshall's Weapon? I've been curious about it. Cele or cele + anything with defense stats will produce a tanky, low-damage playstyle. Further, any set with healing power as a focus will be low damage due to the way ele healing skills are segregated into water attunement. It works. You can survive most anything and win, but there are builds which can accomplish the same while dealing far better damage.
  7. I enjoy PvP/WvW and I wouldn't mind paying for content if it meant they actually delivered on it! However, I disagree with competitive content being locked behind a paywall. Now if they wanted to do some sort of crowd-funding method with cosmetic perks for participants, that might be okay. But I rather feel this would be rewarding ANet for years of neglect.
  8. They took away condi tank stats AND expertise and yet somehow we're still complaining about stat advantage on condi builds? Seriously, how is this still a thing?
  9. > @"Tuco.2419" said: > > @"AliamRationem.5172" said: > > Someone asked me if I had done a solo video of the Legendary Bloodstone-Crazed Wyvern with my build. I hadn't. This boss spawns by RNG and it announces to the entire map with a map marker, making it difficult to get practice attempts. But this was close enough and given that I haven't even seen this boss in weeks or months, I don't think it turned out too badly! > > > > > > love the vid! > Quick note: You might want to start recording ~10 seconds before engaging to give youtube enough time to deliver high resolution video of the start of the encounter to people watching. > > Question: How annoying or noticeable is dynamic scaling on these boss fights? In the above vid you engaged and halfway through some chump came in and died. I don't know how dynamic scaling works exactly, but I think when the number of players within a 1800 radius increases, events/mobs change. Do you ever have problems where you can solo an event, but when randos start "helping" it makes it substantially more difficult? It can be an issue. For instance the legendary bandit executioner spawns more sword drops with more players present and that is rough on a melee build. Another example is avatar of Balthazar, which has a breakbar that is particularly sensitive to scaling and he also seems to prefer to use ranged attacks and move around more if targets are available. Oh, and thanks for the tip on videos. I am a bit of a noob when it comes to that stuff. I just throw up unedited videos for discussions like this!
  10. > @"Jenny.4831" said: > I have a question regarding condi-Weaver. > > Is there any real value in trying for high bleed duration as well as burn? I was messing around with the build editor the other day (same time as I was messing with the burn Tempest actually) and came up with a build that had 95% burn duration and 65% bleed duration using a mixture of dire and trailblazer. > > http://gw2skills.net/editor/?PGBBwix3lZwkYXsImJOKPmvbA-zRRYcRfjM4woIV6qCnpBEfaA-e > > I suppose if you have the laurels to burn, you could socket expertise in the infusion slots and get 100%/70% or add about 60 more condi damage. At least, I think there are +4 expertise infusions, I might be wrong about that. > > > -Jenny Absolutely! The standard condi weaver raid build does this and will produce better damage over time. Also, as mentioned previously earth is better condi damage than arcane. There are some things to consider in the comparison, though. For instance, in raid you have alacrity and quickness which speeds up your rotation. You also have the expectation of longer burns. This makes it so if you don't include bleeds in your rotation you end up stuck with cooldowns. This is less of an issue in solo play. Also, burning is burstier and better for short fights.
  11. > @"necromaniac.7629" said: > > @"AliamRationem.5172" said: > > This thread is a continuation of a conversation that started in someone else's thread, which is why I wanted to transfer it over here. > > > > I was asked about energy/corruption sigils... > > > > Why use a sigil that procs on weapon swap when elementalists don't swap weapons? The answer is that attunement swapping functions as a weapon swap for activating these sigils. > > > > Why use corruption? The stacks remain as long as you don't go down or leave the map. So this is actually an excellent boost for open world play as it adds a significant amount of condition damage! > why use energy sigils on ele though when the icd in 9 secs anyways, smoldering instead fits better > I'm capped on burn duration via traits and balth runes, so smoldering would be wasted without changing around other things. There's nothing wrong with going that route as capping out burn duration may be achieved in a variety of ways, but this is the way I've chosen. Energy sigil has good synergy with evasive arcana, which as I explained in an earlier reply, I take just for the fun of it. I think you could do better damage and be tankier with fire/earth over fire/arcane, but I just like the playstyle of fire/arcane and energy sigil pairs nicely with that. Either way, there's a ton of room to try different things with this build. Very little of it is set in stone. Feel free to try different runes, sigils, traits. I think the only things you really need to have for this to work the way it works in my videos are fire and weaver trait lines, strong damage utilities, a sword, and gear with condi stat on it! The rest is whatever feels right!
  12. > @"SoundWave.9154" said: > A quick update, it seems that for me sword/dagger works better. Does that change things in any meaningful way that I'm not aware of ? Also, are there any other weapons alternatives that would work, like scepter perhaps or does that drop the dps way too much ? If you prefer dagger offhand, then go for it! My only issue with dagger on a pure condi build is that its big damage moves are power-based. Focus doesn't deal any damage either, but it has a much stronger defensive kit, particularly for projectile defense. I'm afraid I don't use anything but sword, so I can't comment on scepter or staff. However, they seem to be power-based weapons as well and, like most ranged weapons, not very strong on defense as it is assumed you'll be at range and thus at less risk. > @"Tuco.2419" said: > I'm working on building up my ascended gear. I've got one trailblazer ring and need a second ring and don't want another trailblazer since I'm condition duration capped, but you can't get Dire rings for fractal relics. What's a relatively easy Dire ring to get? You could probably purchase one with laurels. I think? LS3 currencies is another way.
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