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georgessj.4198

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Everything posted by georgessj.4198

  1. > @"Multicolorhipster.9751" said: > > @"georgessj.4198" said: > > And i have photos of a 300 damage skill hiting me for14k (perhaps even more) that takes less than a second to hit my char. Obviously i died in 2 seconds after the other hits came so......where does this lead to? Does it lead to boosting ferocity or dmg overall so it can hit my 25khp char for 26k? > > I'm very sorry to hear that and I hope you find peace in the future. > Was that before or after patch? What build/stats were you running? > > I play a Bunker build post patch and the only thing that can come remotely close to that kind of damage now is a Soulbeast that invests everything into maximum damage. Even then it doesn't come from 1 skill. It comes from multiple skills and it still only manages about half of 22k hp.(Albeit with 3,067 armor). > > Then I pop my healing skill and go from ~11k back to ~18k hp, and proceed to stunlock the Soulbeast for a solid 20 seconds(Give or take a few stunbreaks, but that doesn't really matter because they all take a good 5% of a match for the CD to reset now, longer in some cases) and if they even manage to escape the CC/Block spam by the time their burst is ready again, i've already completely reset back to full hp, and seen every mean word in the English language tossed my way in /say chat. > > If you're also investing everything into damage(like Zerks) then obviously you're going to die a lot quicker. It's probably not going to feel all too different to pre-patch.... Until you fight a bunker like me. > > Before, damage was there to stop people like me and provide some sort of consistent threat to people running similar builds. > After, damage is only a threat to other people trying to do damage. > > I don't like it very much personally, but if people like it, I don't judge. But yes, I think the majority of the nerfs from 2/25/2020 onward have been pretty pointless. I don't think damage needs to be buffed, I think all the nerfs and removals since then need to be undone. > I'm also a huge hypocrite because I will exploit it to no end so long as its there, and ruin many days and attention spans in the process. Don't hate the player though. > > Namaste ? Well then 2 can play this game right? I'm very sorry to hear for your bunker killing troubles and I hope you find peace in the future. When you try to kill bunkers What build/stats were you running? (so i can ridicule it even if its good just like you would do to mine). Namaste ? Now if you wanna get serious everything you say is true IN A 1 VS 1 PVP ONLY !!!! perphaps it will also ruin 2 vs 2 games yes but in 5 vs 5 when the most usless by default and nerfed classes like the warrior for example uses axe skill 3 hits you for a 6-7k plus that theres probably 1 to 4 real damaging class enemies around to unleash some 10k bursts in a couple of nanoseconds what kind of reset back to full hp are you pretending to be doing? And ofc thats assuming a condi fiesta doesnt take place in a condi fiesta game.
  2. > @"CookiesOverCake.1862" said: > have they fired those devs that made the bunker meta? is it worth logging in yet or is everything still doing no damage? To engi and rev no they dont, to everyone else they do
  3. > @"Multicolorhipster.9751" said: > To anyone who'd deny it, i've got a clip of 1v1ing a pretty good Holo player before Holo got any additional nerfs. It took just under 10 minutes and neither of us went down. Ask and you shall receive. And i have photos of a 300 damage skill hiting me for14k (perhaps even more) that takes less than a second to hit my char. Obviously i died in 2 seconds after the other hits came so......where does this lead to? Does it lead to boosting ferocity or dmg overall so it can hit my 25khp char for 26k?
  4. > @"Filip.7463" said: > > @"georgessj.4198" said: > > > @"Filip.7463" said: > > > > @"JusticeRetroHunter.7684" said: > > > > > @"ollbirtan.2915" said: > > > > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > > > > > > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > > > > > > > > > > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. > > > > > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. > > > > Fantasy game yet in real life i can survive a lot longer weapon attacks than my thief does > > Thief has enough sustain, if u are facetanking damage, cant cleanse or dodge then blame your skills, not class. I said in a previous post: im not gonna name classes because i dont believe in feeding trolls.Well i f....d up. my bad.
  5. > @"Filip.7463" said: > > @"JusticeRetroHunter.7684" said: > > > @"ollbirtan.2915" said: > > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > > > > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. Fantasy game yet in real life i can survive a lot longer weapon attacks than my thief does
  6. > @"JusticeRetroHunter.7684" said: > Even though i agree that the state of spvp is absolutely mind numbingly dull, i don't think imposing limits is the solution to that problem. > > the problems in the game are deep rooted in actual mechanical design of skills. Many of them have no drawbacks, and this design philosophy was adopted in the games inception, where the line of thinking was "we don't want players to feel like they are being punished for using their skills." > > This design decision was the seed to the very core issues the game has in it's design. They attempted to solve such problems with "trade-offs" but these aren't real trade-offs. Just like actions taken in nature and in the real world, every action has an equal and opposite reaction. Everything you do should have a consequence. Look at some of these skills. Some of them have absolutely no counterplay. The ones that do, are tied to abilities or traits that you have to take in order to counter play them, instead of the skill inherently having counterplay built in, it's just bandaged over by adjusting other skills to do more things in an attempt to adhere to the initial design philosophy. > > For example, Spectral Grasp, when targeting 1 player gives you 15% Life Force. When targeting 5 players, it gives you 80%. Where is the counterplay when a reaper uses this ability in a teamfight? There is none...there is no diminishing return for less active gameplay...you just spam it and wham it because it rewards you for using it in more favorable situations, rather then punishing you for taking the easy route. > > The idea is that there should be trade-offs to skills so that effects that return positive feedback loops should have an equal and opposite positive feedbackloop that prevents you from abusing said mechanic. An Example, Every time you use [Twist of Fate](https://wiki.guildwars2.com/wiki/Twist_of_Fate), you should sacrifice barrier. The more often you use it, the more barrier is taken away. This prevents people from simply spamming it every 20 seconds on rotation and makes you question when to use it...Maybe even an exchange type of effect, where when you use Twist of Fate, you exchange that evade for double damage 1 second afterward (like [Frenzy ](https://wiki.guildwars.com/wiki/Frenzy)from Gw1) > > Harkening back to Guild Wars 1, just look at all the stance skills on warrior on the above linked page. Each and every one, has both a positive effect, and an anti-positive effect, that prevents someone just abusing it on cooldown constantly. This is that idea in action. > > That's just tickling the major balance issues, and really imposing limits imo is not the right answer, i think its just another Band-Aid fix to the actual problem. You are asking for an unrealistic utopia, there is no staff , money, time or even the willingness to fix such deep rooted problems.Im not asking for that much and yea my solution is kinda amateurish for good reasons considering the gw2 pvp situation. If old players get shocked by the state of pvp Just imagine the look on a new players face when he clicks damage received and sees a 300 dmg skill hiting him for 10k while he forever lands bursts on '''certain classes''' to no avail. Certain classes that im not gonna name because i dont believe in feeding trolls.
  7. > @"Sunit.1698" said: > Why isn't arenanet doing anything about the bots scene dominating sPvP this season? I have been playing pvp for long and yes, bots were there since ages but this season it just seems to be a bot fest off hours. I usually play off hours and I have had 2 games in a row where everyone except me and 1 other person were bots. > > I can post a picture here with screen names and you can see that these people have had about 800-1200 games just this season but I know that is against the rules. However at this point I have no clue what to do for arenanet to actually take any sort of action on botting and hacking. This is not the first time, I have been reporting the same people for about 2-3 seasons now and they are still botting. Arenanet recently made a post saying that every report is checked by people, is it a joke? I have been reporting these people for ages, why are they still around botting? > > The neglect for the mode is disgusting, seriously do something, anything, because at this point I think I should totally give up on the mode because I can't play around reset and every match I play has at least 4-5 bots. Well its not that hard to imagine why there are bots farming 24/7 since early seasons with tens of thousands reports on their backs.I will give you a hint the botting tool isnt free.
  8. > @"Supreme.3164" said: > There is no best way to describe the current situation than using a **famous quote** > ![](https://i.imgur.com/uRx3vKl.jpg "") > > The more you nerf...the more the game stagnate because people will always gravitate toward the "least effort=biggest reward" gameplay , which will always exist in a game with 9 different professions and will continue to do so unless you "virtuall" remove all but a single profession and a single build or...change all professions to a carbon copy of the same profession to give people the illusion of choice ( I tend to believe that this is what people really want in the end). > > The idea itself that you should have always a "fair" fight in a MMO is what has brought us here, the idea itself that a MMO should be treated like a PvP game...it's again: insane. **MMO are all about collaboration between professions/jobs to reach a common goal not for you to have a glorius 1v1**. > > I blame Anet for not curbing this wrong ideology , Anet should have never allowed for this way of thinking to proliferate ........... > > Anyway the game itself is already **unsalvageable** for a good part, the mentality of the playerbase cannot be changed and people will keep asking for nerfs until everything is a "fair fight" in their mind but...there won't be a game to play by that time..truly a shame, this game could have been so much more...but it's far too late for anything now PVP is dead cause arena made the bots practically legal by never baning them not cause of builds numnuts.All these bots are pushing silver skill players to plat especially when they abusing revenant and a couple of other things, we ask at least to nerf these op builds since they will never ban bots.You cant understand the basics, you compare 2 different issues that have nothing to do with each other and yet you dare quote Einstein??? Or perhaps you miss the times when mesmer was coming out of stealth hiting for 27k damage???Maybe that will fix things again genius?
  9. > @"Stand The Wall.6987" said: > are there bots in plat yet? that would be the ultimate gaem ded moment. Pretty soon if not allready.
  10. > @"paShadoWn.5723" said: > Had a game where player with a name looking like a CD-key accused his whole team of being bots for ordinary losing. I mailed the most famous warrior bot the other day on eu with thousands of reports on his back to wish him well in his new career, he stoped botting at spvp after 2years 24/7 and started botting only in wvw now. After 17 hours some of which he was botting infrond my eyes he mailed me back and told me to stop make fake reports :D :D :D :D
  11. > @"Auroraborealis.7310" said: > Returned to the game a couple months ago, only to find a plethora of skill across all classes were atrociously butchered. Specifically skills that have CC tied to them. Now I can certainly see the rationale behind such nerfs, as having a skill with high damage AND crowd control is a mechanical issue in almost all mmo's around today. But to leave like 23 damage (lightning discharge trait for example) on a skill seems a bit weird, and just makes one disheartened as they bask in the nostalgia of what the skill once was. > > It seems the direction they are currently going (and a popular trend in MMO's now) is this meta tank/bunker where everyone is stacking massive defense. This is especially problematic in GW2 as of late as no one can viability play a glass cannon build in Conquest. This leads to very few build options if one wants to remain competitive. As time goes on build diversity in GW2 continues to dwindle down to about 3 meta builds, and a whole handful of significantly crappier ones trailing marginally far behind. > > I just hope that with this upcoming expansion the Dev team addresses some of these seemingly "unpolished" PvP changes, and return the fun back to competitive play in Guild Wars. Dont pretend every class is a rev, only they have broken sustain. If i make a total defence & heal build with 0 dmg in any other class i wont live for more than 5 seconds when 2 ppl focus me.
  12. > @"shadowmaster.5370" said: > According to Support team statement...you read the forums. Now, going post after post on this forum regarding last patch (and previous ones) I noticed you have not mind to reply. So now I address directly to you. > > PLEASE UNDO 1ST DECEMBER PATCH ON THIEF. Now, if pride wont let you do so, at least share with the community your "thoughts" on what is it you envision for structured PvP, and each class. So at least we can die on our frustration as players knowing what killed GW2 for good. > > Thanks and Merry Christmas. Ofc they read forums, they everyday delete 5 or more bot threads.
  13. > @"paShadoWn.5723" said: > Killers: "We wanna INSTA-MURDER nurf defences/sustain!" > Survivors: "We wanna LIIIIVE pls nurf DPS and burst!" I dont hav a problem in 1 vs 1 but yea it makes sence that id like to survive for more than 2-3 seconds on my fully defensive build when im against 2 enemies or more.
  14. Mes class is favored by bad players and they tend to lose. I wonder what every ex silver who created revenant and got a free ticket to plat (including me) has to say about that :D
  15. > @"noiwk.2760" said: > > @"Raiden The Beast.3016" said: > > thread deleted in 3.....2.....1..... > > ive said nothing disrespectful ive only stated the truth Exactly my friend
  16. Wouldnt it be easier if we noted the human behaviours since the bots outnumber us? For me 1000+ games halfway the season says all as a bot behaviour. Anyway why do you need to recognise them? Its not like they will get baned or anything.
  17. thread deleted in 3.....2.....1.....
  18. > @"felix.2386" said: > even at rating as low as plat 1, you get in match, > where your team would lose a 3v2 fights, > and even let enemy capture the node in a 2v1 from white node. > even if you 1v2 for ages, you still can't win. > > the only way to have a decent match making now is to have duo so you fight other duo and have 2v2 with 6 bots/silver players, at least better then 1+4 bots vs 5 gold players. > because no player that knows how to press keyboard buttons is soloqing now > soloq is just clown fest > No its not a clown fest, its a bots fiest because these unskill people you refer too are boosted to plat due to bots and its not their fault. As a newbie i just pressed random buttons on my random build did some random dodging, giving 0 care for caping and guess what hapened? I ranked up to gold2 when my 10 games ended. After that i started to read my skills care about my team , and learned the bots behaviour so i went to plat quite fast where i would die in 0.1 seconds.......where i wouldnt understand what was going on.....where i would make caping mistakes and so on...... whose fault what that?? mine? Or arenas?
  19. I still meet the same bots i did years ago, the same bots we saw in the 1 human vs 9 bots video that was uploaded in these forums i still see bots having 3k games in a season i still see 9 out of 10 bot threads getting deleted :)
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