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Jilora.9524

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Everything posted by Jilora.9524

  1. Well then everyone else would just also move to BB and we all could be on one server that never locks and sit in the que all day. They have transfers for a reason. If you unhappy move and join the dudes that transfer every 2 months to try and stack to win nothing. I doubt everyone going to BB at 1800 gems but yeah that has always been an option to stack BB that never closes it's not like your friend came up with some amazing never before thought of idea
  2. The ingots are sellable now. I bought 10 5m after release at 6g. No idea the price atm. So you can chose time or money but you def don't have to wait anymore
  3. Yeah the value of your items dropped but there were 100's of buy orders filled and those payed 7g and dropped in half or w/e the prices were. Sometimes hoarders get rewarded with a new sink and there items go up other times this happens and you lose money.
  4. I'm pretty sure the event to trade them in to get to t5 rewards is only 1 week but you can get marks for 2 weeks like the others from 1st episode
  5. Is it 3 or 5 cause the first were 5 times and your right eff that. I only did 1 and won't even attempt these 4 cause why?
  6. Just as I feared after epi 1. All these are static repeat 3 drm 2 factions and next tier weapon unlock. So fun. I log in now to my accounts for mc's etc. Maybe release day I'll play the story once thru and play something else till Cantha. Really disappointed in this content.
  7. They fixed DW. Before you could afk rev w buffs or necro minion master and get rewards for free. Since the speed up of south they don't have time to get enough participation to leech much free stuff. DRM's I stopped doing but b4 in public they def could and did hide and loot they chest at the end not helping at all. Unless they change that w the fix to only scale the fight to who is near the boss so even if one hiding it doesn't make you work harder
  8. Yeah very generous. Got most a shimmering which was 80g till the crash because we all got 1 for free
  9. That's their system. You log in once when the new content is active you get it for free. You don't log in it's 200 gems. You don't log in forever wait for a sale as the seasons usually 35-40 percent off. You don't need all at once so 200 gems or 70g per episode isn't tough to acquire. Check you bank maybe you got something valuable or dump what's in you mat storage and list on TP might get you a couple episodes and unlock the areas your guild goes to first. You just got a bl claim ticket for free too so buy an shimmering one and sell on tp like 45-50g right there.
  10. > @"Wolf.2596" said: > Can anyone suggest a workaround for the wintersday jumping puzzle? I am a player with limited mobility (only one usable hand) Anet doesn't keep players like myself in mind when they design achievements in the game that require manual dexterity. Usually, I need mesmer help for parts of the game that require jumping, and thankfully lots of people are understanding and willing to lend a hand. > > This is the 4th year in a row I've been trying to make it through the jumping puzzle without luck. Jumping puzzles are already extremely difficult for me, but putting them on a timer makes it impossible. I've had the rest of the winter's presence requirements out of the way for years now, but not being able to complete the jumping puzzle to get the piece of the achievement means I'll likely never get it. I can't be the only person in this situation, and I wish there was some sort of alternative. > > I usually have a lot of fun in-game....but things like these make festivals not so fun for me. > > There is none if you can't do the easy version to the right. Only way i can think is ask a bf / gf or family member esp if you got a niece or nephew.Like above who know if anet could auto complete it for you if they can see you haven't ever completed the JP in 4 years
  11. > @"moutzaheadin.4029" said: > > @"Jilora.9524" said: > > > @"moutzaheadin.4029" said: > > > I’m on mag, I solo roam everyday for a few hours. Plenty of us do. Stop it. > > > > Ok, solo roam means by yourself. Just because you aren't in a party but hang around SMC w the 25 others you are still not solo roaming. Now if you go to a BL by yourself then you are solo roaming but as a Mag player in EBG you guys def don't. > > I’m by myself 90% of the time alone with no one around me, you can’t miss me I’m a big fat white char Mesmer. > > I don’t do the alpine because it’s not 2012 anymore. Anything but ebg bores me. > > Come find me sport I’d love to solo roam you. > > It was more we never see 1 Mag alone so I def have missed you but if you actually do that's great but not in t4 atm so I can't get killed by you but I'm sure if you anything like every other mez I fight if by some miracle I'm winning 2 clicks and you'll be 2k rng away so I won't waste much time looking for you
  12. > @"Crozame.4098" said: > > @"kharmin.7683" said: > > And reduce the revenue stream? Why would Anet want to do that? > > I actually don't mind pay a few gems to make the gathering tools shared among characters. I believe with this feature more ppl with buy the gem gathering tools. > however, I dont think ppl with buy multiple tools for all Chars. We did. Back in the day they were soulbound and I had 8 of one type. Then they change to acc bound and actually refunded the duplicates which cost them a lot of gems I bet. And before shared inventory slots we had to put in bank pull out every time if you wanted them on different characters. Now as suggested above you buy 3 extra shared inventory place a set of oric tools in them. When you log off a character to another you equip the orich and it puts your 3 unlimited in the shared. Make sure every character has orich equipped so you can repeat the process everytime.
  13. > @"Obtena.7952" said: > > @"Jilora.9524" said: > > > @"Obtena.7952" said: > > > > @"Jilora.9524" said: > > > > > @"Obtena.7952" said: > > > > > > @"Jilora.9524" said: > > > > > > I don't find them difficult but I find aggro range and keeping me in combat and some are over the top annoying. Now not much reason to go to PoF anyway so these extra annoyances give some(not all) even less reason to go to PoF > > > > > > > > > > Right ... and 'annoying' isn't a reason to get it changed. That's not an opinion either. There is no justification to change something ingame because some people are annoyed. It doesn't prevent you from completing content. > > > > > > > > All change starts with someone not liking something ... > > > > > > All changes start with Anet looking at the game and deciding it's going to change ... for whatever reason I won't speculate. nor the sources. It's not 'someone' or 'something'. > > > > > > I can assure you though that the Aggro range isn't an accident in PoF and there isn't a reason to change it because some players simply don't want to be in combat. > > > > > > > > > > You can assure me that aggro range wasn't an accident but you can't assure me there isn't a reason to change because that is your opinion. > > So you don't think Anet intentionally making Aggro range whatever it is in PoF isn't enough assurance that it won't change because of 'annoying' or 'bad playing'? OK ... I would bet my last dollar on it. > No, they could change or not. Many things have changed like TD AB difficulty even PoF serpent's ire. Many mobs have health cc bar adjustment. Now as far as I know aggro range in maps haven't changed but doesn't mean it never could but as you said that would be up to anet but in most cases anet doesn't realize something needs changing unless someone complains so anything's possible
  14. > @"moutzaheadin.4029" said: > I’m on mag, I solo roam everyday for a few hours. Plenty of us do. Stop it. Ok, solo roam means by yourself. Just because you aren't in a party but hang around SMC w the 25 others you are still not solo roaming. Now if you go to a BL by yourself then you are solo roaming but as a Mag player in EBG you guys def don't.
  15. > @"Obtena.7952" said: > > @"Fuchslein.8639" said: > > She did not argue. She writes her opinion as a fact. > > You are right ... I'm not arguing ... I'm telling you. But let's be clear ... the following things I'm telling you are NOT my opinion, they ARE facts. > > Aggro range doesn't prevent people from completing content. > Players disliking something doesn't mean it's a problem that needs to be fixed. > Anet set the Aggro range of mobs intentionally in PoF > > I mean, if there is an accusation I'm off-topic, that's dishonest because mob difficulty _is_ a function of aggro range and I wasn't the first person to recognize this and start the discussion about it in this thread. > > To be fair, the OP has a litany of issues but really it boils down to simply expressing his dislike for fighting mobs vs. enjoying the scenery ... I most clearly disagree to changing that in PoF. All 3 facts have nothing to do with the thread. It's just facts that you chose to win an argument noone was even fighting. No one is saying we can't complete OW content due to these mobs and no one is denying anet changed the aggro range in PoF and sometimes players disliking something does mean it needs to be fixed but not every case and maybe not even this one but that's subjective by players experience in PoF. The thread is difficulty combined with aggro range annoyance with some mobs, keeping us in combat forever and density and respawn type things not I can't complete this content. If you feel that none of these things a personally a problem great and by all means present your opinion on that. I don't find them difficult but I find aggro range and keeping me in combat and some are over the top annoying. Now not much reason to go to PoF anyway so these extra annoyances give some(not all) even less reason to go to PoF
  16. > @"Fuchslein.8639" said: > > @"Obtena.7952" said: > > > @"Fuchslein.8639" said: > > > > @"Obtena.7952" said: > > > > > @"Fuchslein.8639" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"kharmin.7683" said: > > > > > > > > @"Obtena.7952" said: > > > > > > > > > @"Fuchslein.8639" said: > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > @"Fuchslein.8639" said: > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > Interesting thread ... I like the part where many people think the game caters specifically to them. PoF map mobs and their distribution are hard/annoying/frustrating or not? Not really relevant. The game isn't designed to be everything to everyone. If we are going to argue PoF is different than HoT or core, there is no debate there ... YES ... and it's intended for whatever reason. > > > > > > > > > > > > > > > > > > > > > > > > The question is if Anet should change it (otherwise, what's the point of the thread?) Based on the age of the content and the 'challenge' it presents most players ... I would say no. If you don't like it ... well, that's not a problem ... name me a single MMO where you love everything in it ... then tell me why you aren't playing it right now. > > > > > > > > > > > > > > > > > > > > > > > > One of the strongest points here is aggro range. I really don't get why that's a problem OTHER than the fact that we are accustomed to the relatively low ranges from other maps. Can someone actually describe why bigger aggro ranges are a problem? Of course, absurdly large ones where _unseen_ mobs aggro you ... YES, that's an issue but we aren't talking about THAT far away in PoF. > > > > > > > > > > > > > > > > > > > > > > Here in the thread there are some reasons why this is a problem. Do we need to break it all down again for 'your specifically needs'? > > > > > > > > > > > > > > > > > > > > Large aggro range has NEVER prevented people from completing content in this game ... so it's not really the problem people want to say it is. Again, what you find annoying/frustrating is simply a matter of personal preference and since the game doesn't cater to individuals, it's irrelevant. If large aggro ranges prevented people from playing the game ... that WOULD be a problem worth discussing ... but they don't. > > > > > > > > > > > > > > > > > > > > I think it's pretty funny that people don't see the increased aggro range as _intentionally_ preventing people from avoiding trash mobs in OW ... yet somehow those people argue it's a problem that needs to be fixed ... I think Anet already give you the answer to that. > > > > > > > > > > > > > > > > > > And how do you know it doesn't stop people from playing POF maps? > > > > > > > > > > > > > > > > Because there is no mechanic that prevents people from playing PoF maps due to aggro range. Just like there is no mechanic ANYWHERE in the game that prevents people from playing ANY map due to aggro range. > > > > > > > > > > > > > > > > > > > > > > True, however, for my valuable play-time, I almost never go into PoF maps because of this annoyance. It's not "preventing" me, but it isn't encouraging me either. > > > > > > > > > > > > That's fair ... and there are lots of other maps where people don't go into for various other reasons as well. I mean, sure we want Anet to encourage players to go to all the maps ... but they can't possibly do that by catering to subpopulations desires for specific game parameters, especially if there are other options other subpopulations want as well. The game can't be everything to everyone ... that's why we have variety, even in maps. > > > > > > > > > > And how do you know that only one subgroup has this problem? > > > > > > > > because clearly some people don't have a problem with aggro range. I don't need to know the statistics because doesn't even matter ... this game isn't designed by players voting. Anet INTENTIONALLY made the aggro range larger in PoF ... and you are ignoring that. > > > > > > > > > > I'm not ignoring this, I'm doing what forums are for in the first place. I share my needs with how the game could be made better for me personally. Just like everyone here does. > > > If you think the game is perfect as it is, you have every right to create praising threads. But I as a customer have also the right to voice my problems and discuss them. > > > > It's not perfect ... I just have a more realistic view that aggro range isn't a problem because it doesn't prevent anyone from completing content in PoF. Just because you dislike it doesn't mean it's a problem that needs to be fixed. Ironically, Anet INCREASED PoF aggro range from HoT/Core ... to FIX a problem. Things that are problems aren't defined by players; it's defined by game mechanics and intent. > > uff ... is okay. You have your OPINION I have mine. I'm not going to go around in circles with you just because you think you know the entire community. > @"Fuchslein.8639" said: > > @"Obtena.7952" said: > > > @"Fuchslein.8639" said: > > > > @"Obtena.7952" said: > > > > > @"Fuchslein.8639" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"kharmin.7683" said: > > > > > > > > @"Obtena.7952" said: > > > > > > > > > @"Fuchslein.8639" said: > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > @"Fuchslein.8639" said: > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > Interesting thread ... I like the part where many people think the game caters specifically to them. PoF map mobs and their distribution are hard/annoying/frustrating or not? Not really relevant. The game isn't designed to be everything to everyone. If we are going to argue PoF is different than HoT or core, there is no debate there ... YES ... and it's intended for whatever reason. > > > > > > > > > > > > > > > > > > > > > > > > The question is if Anet should change it (otherwise, what's the point of the thread?) Based on the age of the content and the 'challenge' it presents most players ... I would say no. If you don't like it ... well, that's not a problem ... name me a single MMO where you love everything in it ... then tell me why you aren't playing it right now. > > > > > > > > > > > > > > > > > > > > > > > > One of the strongest points here is aggro range. I really don't get why that's a problem OTHER than the fact that we are accustomed to the relatively low ranges from other maps. Can someone actually describe why bigger aggro ranges are a problem? Of course, absurdly large ones where _unseen_ mobs aggro you ... YES, that's an issue but we aren't talking about THAT far away in PoF. > > > > > > > > > > > > > > > > > > > > > > Here in the thread there are some reasons why this is a problem. Do we need to break it all down again for 'your specifically needs'? > > > > > > > > > > > > > > > > > > > > Large aggro range has NEVER prevented people from completing content in this game ... so it's not really the problem people want to say it is. Again, what you find annoying/frustrating is simply a matter of personal preference and since the game doesn't cater to individuals, it's irrelevant. If large aggro ranges prevented people from playing the game ... that WOULD be a problem worth discussing ... but they don't. > > > > > > > > > > > > > > > > > > > > I think it's pretty funny that people don't see the increased aggro range as _intentionally_ preventing people from avoiding trash mobs in OW ... yet somehow those people argue it's a problem that needs to be fixed ... I think Anet already give you the answer to that. > > > > > > > > > > > > > > > > > > And how do you know it doesn't stop people from playing POF maps? > > > > > > > > > > > > > > > > Because there is no mechanic that prevents people from playing PoF maps due to aggro range. Just like there is no mechanic ANYWHERE in the game that prevents people from playing ANY map due to aggro range. > > > > > > > > > > > > > > > > > > > > > > True, however, for my valuable play-time, I almost never go into PoF maps because of this annoyance. It's not "preventing" me, but it isn't encouraging me either. > > > > > > > > > > > > That's fair ... and there are lots of other maps where people don't go into for various other reasons as well. I mean, sure we want Anet to encourage players to go to all the maps ... but they can't possibly do that by catering to subpopulations desires for specific game parameters, especially if there are other options other subpopulations want as well. The game can't be everything to everyone ... that's why we have variety, even in maps. > > > > > > > > > > And how do you know that only one subgroup has this problem? > > > > > > > > because clearly some people don't have a problem with aggro range. I don't need to know the statistics because doesn't even matter ... this game isn't designed by players voting. Anet INTENTIONALLY made the aggro range larger in PoF ... and you are ignoring that. > > > > > > > > > > I'm not ignoring this, I'm doing what forums are for in the first place. I share my needs with how the game could be made better for me personally. Just like everyone here does. > > > If you think the game is perfect as it is, you have every right to create praising threads. But I as a customer have also the right to voice my problems and discuss them. > > > > It's not perfect ... I just have a more realistic view that aggro range isn't a problem because it doesn't prevent anyone from completing content in PoF. Just because you dislike it doesn't mean it's a problem that needs to be fixed. Ironically, Anet INCREASED PoF aggro range from HoT/Core ... to FIX a problem. Things that are problems aren't defined by players; it's defined by game mechanics and intent. > > uff ... is okay. You have your OPINION I have mine. I'm not going to go around in circles with you just because you think you know the entire community. That's the thing is you are and will. She just changed the thread to aggro range increase does not prevent us from completing content which is not what this thread is about but it's an argument she can win. You can report her for derailing if you want.
  17. > @"Gotejjeken.1267" said: > > @"Shroud.2307" said: > > ![](https://i.imgur.com/v4lmQ8n.jpg "") > > > > SurprisedPikachu > > I mean it does help to always run in groups, now doesn't it? I think I've seen a solo mag roamer twice in the past week, while see plenty of DH and CD roamers. Even if you scale it up I always see mag groups outnumber any other server except CD during sporadic points of the evening where it runs over everything. > > So yeah, no idea why k/d even exists for WvW, it's not a skill game mode it's a numbers one... It's both. Mag has plenty of skilled players they just roam in a pack of 30 but I bet a lot would easily win 1 v 1 too just it's something we will never know the answer too
  18. > @"Mellow.7409" said: > Yes, they stealth removed the otter. No, they hid the otter from those that finish the quest and don't need the otters anymore
  19. > @"Threather.9354" said: > > @"Jilora.9524" said: > > > @"Threather.9354" said: > > > > @"Jilora.9524" said: > > > > You highlight things that were player created. The mismatches are because of transfers and player behavior. You know they ran to RoF and that didn't work cause of all who stacked UW so now they ran to DZ. Like one transfer every 2 months now players are stacking if that fails restacking another spot to try again. Only one way to stop is limit transfers. Could be achieved multiple ways but they don't even care getting no pips for multiple weeks by transferring twice already what 3 weeks in? > > > > > > If you remove police, world will go crazy. Underlying system allows transferring to higher tiers to populated servers with ton of active commanders for cheap. > > > > > > The system does absolutely nothing to prevent this kind of cheap stacking. If they had to start from tier 5 (500-1000 gems) and PPT their own way up instead of already going to populated linkings, they wouldn't be leeching and killing existing servers in 1 day. Also the servers they originally left wouldn't have had drastical changes that cause their transferring (being unlinked+full or main server), but it would rather be gradual the ups and downs of the servers. > > > > > > Overall they made it so with relinkings that transferring in masses is just the only way for a group to have consistant timezones and activity. > > > > Yeah transfers is the problem not relinking not what the links start at as all they do is look at 2 months of stats and put the 3 top hours w no link and then try to match up everyone else kinda even in total hours it is undone by players abusing the transfer w no limits. It hasn't been exploited this badly until 8 months ago so they need to do something. Some ideas > > 2 transfers per year per account > > instead of a 7 day CD on transfers make it 3 months so the can only stack every couple relinks > > progressive gem increase per transfer 500-800-1100-1400-1700-2000 etc per account to stop the main problem players > > No transfers 1 week before relink to 2 weeks after relink > > Limit 20 transfers off/on to a server per week so if 20 leave WSR no one else can till next week to slow the stack down and let system recalculate > > Things like that any one would slow this down and of course players would complain esp the frequent transfers but they are the problem so let them complain > > People will still outnumber enemies, just transfer less frequently. Your system just allows alt abuse while keeping linkings open that should be closed. Lets say you're new player to the game and haven't found "your home server yet", you basically only get 2 shots at it. > > But yes, maybe 1st transfer a year should be 500 gems, 2nd transfer 1000 gems, 3rd 1800 gems, etc, it is not a bad idea. Relinkings are definitely part of the problem because people do not want to be on equally populated servers _or play against them_. Higher tiers just have much better activity and it isn't just guild groups. Thats why it was better when roamers/laggers/smaller guilds could stay on lower tiers and server positions were more constant instead of them being forced to higher tiers every 2 months. WvW just doesn't have pop to sustain all the tiers with desirable activity, thats why artificially forcing every linking to have same population is just a failure. Reason relinking fails is because some people want more activity and some want less. So in most cases the less ones play desert map only and more ones transfer to higher tiers. > > Btw forcing people to suffer on a server they do not like is not sustainable as they will just quit the game, it isn't a real life job. One should focus on making WvW more fun and meaningful. Forcing players to do something or stay somewhere is not sustainable. It's not forcing it's limiting tranfers. Nwe players get 3 shots year one and 2 every year after if anet chose my 1st option. Some remain unlimited if you don't care about gem amount. Most of us stay on one server. You keep saying higher tiers have more action yes because the same dudes keep transferring up there. Like your T1was full and a med vs a full and a med but the transfers changed that to a full and VH and a full and VH so yeah more action only because of transfers or every tier would be about equal. Then obviously the lowest tier has less cause WSR and JS emptied to jump to a higher tier. All these excuses I want more action I'm a fight guild We got no link I want to play w my friends are to excuse their bandwagon behavior. The obsession thinking a higher tier means your a good players is wrong to. I've been in every tier and it's not much different until all of a sudden 200 dudes go hey lets go here then 200 other dudes see that and go hey lets go there to fight them. You can't fix player behavior unless you make them pay or punish the frequent bandwagoners better then 1 week w/o pips like who cares at rank 5000 anyway. The alt abuse thing to is not anet. It's player behavior and only way to fix that is link transfers to ip address or acc owner but of course player behavior can get by those limitations too.
  20. > @"Threather.9354" said: > > @"Jilora.9524" said: > > You highlight things that were player created. The mismatches are because of transfers and player behavior. You know they ran to RoF and that didn't work cause of all who stacked UW so now they ran to DZ. Like one transfer every 2 months now players are stacking if that fails restacking another spot to try again. Only one way to stop is limit transfers. Could be achieved multiple ways but they don't even care getting no pips for multiple weeks by transferring twice already what 3 weeks in? > > If you remove police, world will go crazy. Underlying system allows transferring to higher tiers to populated servers with ton of active commanders for cheap. > > The system does absolutely nothing to prevent this kind of cheap stacking. If they had to start from tier 5 (500-1000 gems) and PPT their own way up instead of already going to populated linkings, they wouldn't be leeching and killing existing servers in 1 day. Also the servers they originally left wouldn't have had drastical changes that cause their transferring (being unlinked+full or main server), but it would rather be gradual the ups and downs of the servers. > > Overall they made it so with relinkings that transferring in masses is just the only way for a group to have consistant timezones and activity. Yeah transfers is the problem not relinking not what the links start at as all they do is look at 2 months of stats and put the 3 top hours w no link and then try to match up everyone else kinda even in total hours it is undone by players abusing the transfer w no limits. It hasn't been exploited this badly until 8 months ago so they need to do something. Some ideas 2 transfers per year per account instead of a 7 day CD on transfers make it 3 months so the can only stack every couple relinks progressive gem increase per transfer 500-800-1100-1400-1700-2000 etc per account to stop the main problem players No transfers 1 week before relink to 2 weeks after relink Limit 20 transfers off/on to a server per week so if 20 leave WSR no one else can till next week to slow the stack down and let system recalculate Things like that any one would slow this down and of course players would complain esp the frequent transfers but they are the problem so let them complain
  21. You highlight things that were player created. The mismatches are because of transfers and player behavior. You know they ran to RoF and that didn't work cause of all who stacked UW so now they ran to DZ. Like one transfer every 2 months now players are stacking if that fails restacking another spot to try again. Only one way to stop is limit transfers. Could be achieved multiple ways but they don't even care getting no pips for multiple weeks by transferring twice already what 3 weeks in?
  22. 2 tabs u get 5 tyrian vouches for them. oh if bug save them they'll fix. i spent mine
  23. Well first you need a basic understanding of it so you know what to do and how to find action on your own if no tag around. Saying things like we take a camp and seconds later the other team takes the camp is impossible because there's a 5 m CD. If your playtime is when your particular server is not active you can have issues finding a commander. Scroll down to Why gift of battle and at the beginning there are plenty of tips for you to avoid this "nightmare" in the future. You could of worked on warclaw so you didn't have to walk but yeah I don't see you going back
  24. > @"kamikharzeeh.8016" said: > don't forget the glorious fake-openness of BB [EU]. today at reset they had one zerg on every map (at least on three) and kept having a 35-40 ppl zerg at 6am. we should just hard lock late nighttime (1am+) in eu till like 8am. that's absolutely not tolerable. > > i mean ofc a artificially open server can import several american guilds to ppt during night. just why is the big question here, why is that a thing? why don't they just play their own NA matchups, it's anyways half dead, and half dead is what they search for apparently? Yeah that's not fake openness. We know they are full but can't be labeled as full because they only have 1 server to go to. They do have 4 ques and then nobody for like 20 hours. Now yeah if you all were smart everyone would trans to them for 1800 gems and you could create the ultimate bandwagon by filling in those hours.
  25. > @"SunTzu.4513" said: > >If you said you think PoF mobs are just fine and not annoying and perfect then cool but you are instead telling everyone they can't find mobs annoying because they have a bad build and need to l2p. > > But this is imo the main problem in GW2. A bad build can carry you just up to some point. After you reach this point you have to carry your weight with your individual play skills. I play this game since release and yes my opinion is mostly build on anecdotal evidence to this topic (Backed up with some stats the Dev's said like the DPS differences between players on their metrics) but a lot of long time players i talked about this topic in the past gravitated towards the same conclusion: Most people struggle with learn to adept. L2P is in the OW/Story not that big kind of a problem because you can AA trough 99% of all mobs if you using dodges proberly. > > The last big outrage regarding towards difficulty we got was in POF to the EoS i think. First of all yes i think the first nerf was necessary beacuse the boss mechaniks were a little bit wonky and badly tuned. But the follow up nerfs were just straight too much because they turned the boss mechanik into a joke. I don't even thought there was anything hard/wrong with the boss (I've already had done him on 3 toons before the first nerf came in) until a guild mate told me about the salt in the forums. There were pages of complaints about this boss. In those threads there were a lot of very helpfull people who explain how to kill the boss even without abusing some wonky range tactics. Most of the people who were complaing refuse to take any kind of helpfull advice. No i dont want to change my utility. No i don't want to take another trait or weapon for some hard cc... Just nerf it so i can move on without any effort. > > I've done a lot of PoF content over the last years ( Bountys and Metas are my thing in this game i do them daily even public map completion HP runs) and i never run in this big difficultys as they are described here aside of one or two areas wich are intended to have a high mob dense. I just don't see where it regularly happened that you can't mount because you always aggro/chainpulling something. The most ''anyoing'' thing is that every mob seems to have some kind of baked in condition apply, but with some extra cleanse utility/trait or sigil you can easily work around that. Also the projectile hate of Harpys/Jacs can easily avoided with the right utility. Guarded gather nodes (Aside from a handfull with some Vets or those nasty Fire Djiins) are also easy clearable just with the raptors tail swipe into an AA chain or one offensive cd skill. > > I don't want to say that everyone who struggles with PoF/HoT in terms on qol things or difficulty is a bad player or need to ''get gud'' and also i promote play what you like because i think at the end of the day we all play it for fun so play what seems fun to you... But as long as it is possible to take out legendary bountys solo or finishing big metas solo only by adjusting a build with stats and traits nearly every problem we speak about can be solved by using mechaniks the game offers to us players. > > Edit for some typos. The thing is most players are casual average players. Of course if every single one of us went to perfect copy paste meta builds and learned our proper 24 skill rotation and then had 5 build templates set up for every situation they yes we would melt and destroy all content and this game wouldn't be fun at all. I can even take it a step further and say just everyone play a version of guardian right now and you will never have an issue. but no, noone want to do crap like that for open world and yes there is a huge gap in skill level. They are just complaining about basic annoyances and overtuned stuff and when I take my crap exotic 80 boosted alt accounts and get steamrolled by a vet hydra that autopaths through a hero point your fighting I can go dam players might get annoyed. Or watch players get killed up at highland ranch because they fighting the harpies instead of gathering carrots and go they must love that. Once you get to bountys and WB and t4 fracs and raids sure start learning your meta builds and learn rotations not to go get that flax node. As for soloing bountys not every class can. That's some high level guard/rev build that 99 percent of us will never get to that level so just because that's possible doesn't mean 7 fanged iboga aren't annoying to fight or get away from fighting.
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