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Posts posted by Sovereign.1093
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Got my tentacle heavy chest legendary armor today. hehe. i hoped the tentacles would show thru the outfit but it does not u.u
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scourge has other traits. it is still beautiful =)
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i always see roamers from gandara and sfr. they seem to be thriving. must be a timezone x server issue?
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:) restructuring :)
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Only concern i have with ele is retal. hehe.
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> @Justine.6351 said:
> Last night after I died I waypoint to citadel and I had this very obvious eye symbol above me lasting a couple seconds. Went out and died again and wp, was there again. Wish I had recorded it. Was a pale red eye smaller than the deadeye marker (it was not deadeye thing). Before wp I had been fighting two dragonhunters north of nwt, both times.
that is creepy. as if abaddons watching you
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For each server to have full q at 24 hours, there should be atleast 7200 players on said wvw server.
This is computed with the estimate one person plays 1 hour 75 map cap multiplied by 4 maps and 24 hours.
If a server is locked and does not have this number of players, then it is depriving players of good wvw fun.
hope each locked server has atleast this number. else, i'd be surprised how things are being cal cu lated.
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mmm is this a horror story?
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> @Aeolus.3615 said:
> > @Sovereign.1093 said:
> > As the borg would say, resistance is futile. Lets all be condi =)
> >
> > On that note boons can be reapplied fast too.
>
> i must $$$$ for a firebrand... lol shouts boons? completelly outdated utulities compared with FB ones
>
> FB mantras are just Shouts on steroids.
firebrand dishes out lots of boons =) minstrel power.
on that note revenant rogd and aura ele works really well. empowering alies, strength in numbers etc.
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As the borg would say, resistance is futile. Lets all be condi =)
On that note boons can be reapplied fast too.
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We can work with this. Now we need.Firebrand Scourge Rev Spell Breaker and Weaver.
I used this composition successfully pre nerf. Now it is stronger.
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> @Dawdler.8521 said:
> The ascended issue is sort of like complaining that 48 vs 50 people is completely unbalanced and ruins WvW
or 95 vs 100
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its not supposed to do damage as we travel.
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A good ele hits ppl and wipe them. =) pirate ship wise they really compliment the otherprofessions
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Eb is fun. It needs a pug com because most randoms go there.
Always loved it best if my connection can handle.
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how they measure only applies to the average, like players who nornally play 2 hours will go 10 plus. so, a server who has more ppl will always have more ppl
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Always take screenshots. so you have proof.
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make links and servers now - merge as one. =)
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do not feed trolls. =)
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=) thats would be nice if they do that.
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hence, insert que :) so it cN be measured and controlled
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yes. because there are mounts in gw2.
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> @"Strider Pj.2193" said:
> > @Sovereign.1093 said:
> > > @"Strider Pj.2193" said:
> > > > @Sovereign.1093 said:
> > > > > @"Strider Pj.2193" said:
> > > > > > @Sovereign.1093 said:
> > > > > > > @Rhiannon.1726 said:
> > > > > > > > @Sovereign.1093 said:
> > > > > > > > When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?
> > > > > > >
> > > > > > > Because wether a server is "full" isn't determined by **how many** people play on a server but by **how long** they play.
> > > > > > >
> > > > > > > Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.
> > > > > >
> > > > > > i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander.
> > > > >
> > > > > So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..
> > > >
> > > > > but even in such a case. one unit per unot should be the case no matter a players game time.
> > > >
> > > > its not as if a player play always 10 hours a day.
> > >
> > > So... Then the reality is, you want a system that benefits you, regardless of population balance.
> >
> > It will benefit all players. =)
>
> Correction: Those that do not want population balance.
>
it is precisely for population balance =)
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> @"Strider Pj.2193" said:
> > @Sovereign.1093 said:
> > > @"Strider Pj.2193" said:
> > > > @Sovereign.1093 said:
> > > > > @Rhiannon.1726 said:
> > > > > > @Sovereign.1093 said:
> > > > > > When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?
> > > > >
> > > > > Because wether a server is "full" isn't determined by **how many** people play on a server but by **how long** they play.
> > > > >
> > > > > Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.
> > > >
> > > > i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander.
> > >
> > > So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..
> >
> > > but even in such a case. one unit per unot should be the case no matter a players game time.
> >
> > its not as if a player play always 10 hours a day.
>
> So... Then the reality is, you want a system that benefits you, regardless of population balance.
It will benefit all players. =)
Just Played Stealth Wars With Myself
in World vs. World
Posted
i see that to. is weird.