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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @Justine.6351 said:

    > Last night after I died I waypoint to citadel and I had this very obvious eye symbol above me lasting a couple seconds. Went out and died again and wp, was there again. Wish I had recorded it. Was a pale red eye smaller than the deadeye marker (it was not deadeye thing). Before wp I had been fighting two dragonhunters north of nwt, both times.

     

    that is creepy. as if abaddons watching you

  2. For each server to have full q at 24 hours, there should be atleast 7200 players on said wvw server.

     

    This is computed with the estimate one person plays 1 hour 75 map cap multiplied by 4 maps and 24 hours.

     

    If a server is locked and does not have this number of players, then it is depriving players of good wvw fun.

     

    hope each locked server has atleast this number. else, i'd be surprised how things are being cal cu lated.

     

     

  3. > @Aeolus.3615 said:

    > > @Sovereign.1093 said:

    > > As the borg would say, resistance is futile. Lets all be condi =)

    > >

    > > On that note boons can be reapplied fast too.

    >

    > i must $$$$ for a firebrand... lol shouts boons? completelly outdated utulities compared with FB ones

    >

    > FB mantras are just Shouts on steroids.

     

    firebrand dishes out lots of boons =) minstrel power.

     

    on that note revenant rogd and aura ele works really well. empowering alies, strength in numbers etc.

  4. > @"Strider Pj.2193" said:

    > > @Sovereign.1093 said:

    > > > @"Strider Pj.2193" said:

    > > > > @Sovereign.1093 said:

    > > > > > @"Strider Pj.2193" said:

    > > > > > > @Sovereign.1093 said:

    > > > > > > > @Rhiannon.1726 said:

    > > > > > > > > @Sovereign.1093 said:

    > > > > > > > > When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?

    > > > > > > >

    > > > > > > > Because wether a server is "full" isn't determined by **how many** people play on a server but by **how long** they play.

    > > > > > > >

    > > > > > > > Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.

    > > > > > >

    > > > > > > i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander.

    > > > > >

    > > > > > So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..

    > > > >

    > > > > > but even in such a case. one unit per unot should be the case no matter a players game time.

    > > > >

    > > > > its not as if a player play always 10 hours a day.

    > > >

    > > > So... Then the reality is, you want a system that benefits you, regardless of population balance.

    > >

    > > It will benefit all players. =)

    >

    > Correction: Those that do not want population balance.

    >

     

    it is precisely for population balance =)

  5. > @"Strider Pj.2193" said:

    > > @Sovereign.1093 said:

    > > > @"Strider Pj.2193" said:

    > > > > @Sovereign.1093 said:

    > > > > > @Rhiannon.1726 said:

    > > > > > > @Sovereign.1093 said:

    > > > > > > When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?

    > > > > >

    > > > > > Because wether a server is "full" isn't determined by **how many** people play on a server but by **how long** they play.

    > > > > >

    > > > > > Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.

    > > > >

    > > > > i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander.

    > > >

    > > > So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..

    > >

    > > > but even in such a case. one unit per unot should be the case no matter a players game time.

    > >

    > > its not as if a player play always 10 hours a day.

    >

    > So... Then the reality is, you want a system that benefits you, regardless of population balance.

     

    It will benefit all players. =)

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