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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Voltekka.2375" said:

    > > @"Sovereign.1093" said:

    > > > @"KlausKNT.9302" said:

    > > > Not realy- beter bring someting that have min. 5 targets on aoe ? like Winds of Disenchantment- 5 targets aoe + nice work, AND last for 5 sec? and war have toons of cc- mele train stunlock/chain meta back? :)

    > >

    > > Melee boon is back again. As long as a smart player knows how to interupt, winds is easily stopped as it channels

    > >

    > > How? Guard lines necro staff 5 or warhorn 4. Ele lines. Guard sanc. Ring of warring . Shield 5. Rev staff 5. Glint elite. War hammer 4 or 5.

    > >

    > > So many other stuff I have not mentioned.

    > >

    > > Of course scourge now has

    > >

    > > F1 = 3 targets and f2 to etc has 2 only.

    > >

    > > Meaning necros have to be balls deep for the f bombs to comit 5 targets one from their self and the other from the shades. Wells nerf means more importance of the bomb as one. Meaning it'll be a bit hard to use. So

    > >

    > > WB heralds. WB boon team. WB unkillable blob :3

    >

    > *Cough reaper cough*

     

    Hehe the 8s quickness hasn't been noticed yet

  2. > @"KlausKNT.9302" said:

    > Not realy- beter bring someting that have min. 5 targets on aoe ? like Winds of Disenchantment- 5 targets aoe + nice work, AND last for 5 sec? and war have toons of cc- mele train stunlock/chain meta back? :)

     

    Melee boon is back again. As long as a smart player knows how to interupt, winds is easily stopped as it channels

     

    How? Guard lines necro staff 5 or warhorn 4. Ele lines. Guard sanc. Ring of warring . Shield 5. Rev staff 5. Glint elite. War hammer 4 or 5.

     

    So many other stuff I have not mentioned.

     

    Of course scourge now has

     

    F1 = 3 targets and f2 to etc has 2 only.

     

    Meaning necros have to be balls deep for the f bombs to comit 5 targets one from their self and the other from the shades. Wells nerf means more importance of the bomb as one. Meaning it'll be a bit hard to use. So

     

    WB heralds. WB boon team. WB unkillable blob :3

  3. > @"BunjiKugashira.9754" said:

    > > @"Strider Pj.2193" said:

    > > > @"BunjiKugashira.9754" said:

    > > > > @"Strider Pj.2193" said:

    > > > > > @"BunjiKugashira.9754" said:

    > > > > > So, tell me if I got this right:

    > > > > > You've been spawn-camping in WvW too much and now PvE players won't join the map for their dailies anymore. Now you're looking for a different way to get easy kills because actually fighting other WvW players is too hard for you.

    > > > > >

    > > > > > PvE players are not equipped for PvP and don't have much if any experience fighting other players. There's a reason for that and if you think about it hard enough I'm sure you'll be able to figure it out.

    > > > > >

    > > > > > I've played a game with "Open World PvP" once. At that time I didn't know that "Open World PvP" = Grieving lower lvl players the moment they dare to try and level in an area that's appropriate for them with no option to prevent getting PKed. I guess I was imagining something more like consentual duels and GvG taking place in the open world. It was truly awful. If you somehow like gameplay like that, then why don't you play games like that? Oh, I forgot. The other players in those games are PvP players as well and PvE players are avoiding them like the pest, so there's a distinct lack of easy targets. I wonder why?

    > > > >

    > > > > I guess I don’t understand your post..

    > > > >

    > > > > If someone didn’t want to be involved, why would they choose the instanced content the OP mentioned?

    > > > >

    > > > > Can you help me understand the motivation and reasoning behind your comparing apples to oranges?

    > > >

    > > > He mentioned Jormag as an example. Claw of Jormag (commonly referred to as just Jormag) is not instanced, so I can only assume that by "instance" he meant the map-instance of the frostgorge sound. Other instances include, to my understanding, raid and dungeon instances.

    > >

    > > Later in the conversation:

    > >

    > > > @"Sovereign.1093" said:

    > > > > @"Zabi Zabi.3561" said:

    > > > > Is this discussion some sort of "out of season April fools joke?"

    > > > >

    > > > > if you wanna kill other players then do PvP, leave the PvE people alone. They chose guild wars 2 because they didn't wanna deal with WoW's PK bullcrap.

    > > > >

    > > > > This is why I love guild wars 2, you have options.

    > > >

    > > > No. If you read the premise it's a special instance whereby it's pk. Players can choose not to go there but forego the incentive. :)

    > >

    > > So, increased PvE rewards to go with the risk of PK.

    > >

    > > Opt in, without someone running around like in some games where people spam duel requests.

    >

    > He also said in other comments

    > > @"Sovereign.1093" said:

    > > > @"Antycypator.9874" said:

    > > > As an "only PvE player", I agree, but if you die as a PK, you lose your entire EQ (your killer gets everything) and your character gets banned for a week.

    > > >

    > >

    > > @.@ it is a wholesome idea within the confines of wvw rules.

    > >

    > > Only that we can invade instances of highly pve players for them to pve there is because 3 x or more loot. For pk, well, we serve the dragon wee.

    > >

    > > Seriously though it must be explored

    >

    > > @"Sovereign.1093" said:

    > > > @"Swagger.1459" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

    > > > > > >

    > > > > > > It'll be fun. Raid the instance of ppl killing jormag for example

    > > > > >

    > > > > >

    > > > > > ————————

    > > > > >

    > > > > > > @"Ben Phongluangtham.1065" said:

    > > > > > > I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    > > > > > >

    > > > > > > We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    > > > > >

    > > > > >

    > > > > > That all means “no” to bringing pvp to open world pve areas.

    > > > >

    > > > > :3 not yet you mean. We have Such good pve zones.

    > > >

    > > > “ requires a lot of work.”

    > > >

    > > > “ We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future.”

    > > >

    > > > No is no. The majority of people pve in the game don’t want it either.

    > > >

    > > > Enjoy wvw while this game is still online.

    > >

    > > :3 one can dream of raiding players stacking on jormag or tq. :3

    >

    > which sounds very much like grieving PvE players in their PvE maps.

    >

    > Let's entertain for a moment the concept of an instance that's a copy of a PvE map. All PvE maps remain untouched and this instance is added with 3x the loot of the map its based on and with 2 or more factions that are at war with each other. I actually wouldn't mind that, but do you seriously believe that these maps would be populated by PvE players so you can grieve "PvE players in a PvE rich environment"? 3x the loot is not enough incentive for PvE players to risk having their day ruined. It is enough incentive to complain about how the new game mode destroys the economy though.

    >

    > That hypothetical game mode would be primarily populated by PvP players and hybrids.

     

    :3 it'll make PvP players of everyone. And if they don't like it, they can just do the normal instance.

  4. > @"nthmetal.9652" said:

    > > @"Sovereign.1093" said:

    > > It should simply be that, a mount that helps players move faster. I just got cuddled by warclaw stomp especially since acs were gutted. It's a step in the right direction agianst siege

    >

    > Let me guess: you are on a high population server and / or have proper link. All this gets way less fun if you constantly find yourself outnumbered. We have few and ever fewer mechanisms to help combat size imbalances. This makes it harder and harder to get fair fights in WvW.

    >

    >

     

    It's hard to beat nos. With few :(. I do my best to pull my team together and they in turn serve me well by organizing and keeping us strong. Team work can only do so much

  5. > @"nthmetal.9652" said:

    > > @"Sovereign.1093" said:

    > > Jul 7 rip the second reason why we ought to have warclaw. Now it's only good reason is to help others run faster.

    >

    > And even that has pretty much been gutted by previous nerfs. I wish we could find a proper role for the warclaw in WvW. Especially now that numbers matter more than ever before, its mobility could be increased again, but I don't really expect anything like that to happen. I really wish changes done could be reviewed once more in terms of their greater context, and checked against that.

     

    It should simply be that, a mount that helps players move faster. I just got cuddled by warclaw stomp especially since acs were gutted. It's a step in the right direction agianst siege

  6. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"Vayne.8563" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Vayne.8563" said:

    > > > > > If this were to happen, you'd l;ose a lot of your PvE players in a PvE rich environment. They'd leave the game. I certainly would. At which point, you'd have far less PvE players which make up the bulk of the playerbase. This game is not supported by WvW players alone after all.

    > > > > >

    > > > > > After a year of this, when a good portion of us have left the game, you'd wonder why the game was shutting down.

    > > > > >

    > > > > > PvE and PvP are kept seperate in this game for a very good reason. I'm pretty sure it was an intentional design choice. I'm pretty sure it's not going away. But in my opinion this would lose far more players than it would gain.

    > > > >

    > > > > This is just an assumption :)

    > > > >

    > > > > They can still pve in the non pk instances as normal. Maybe only those who enjoy pk will risk. Anything could happen.

    > > > >

    > > >

    > > > Anything can happen. This forum could turn into a doorway into another dimension. But it's not very likely. This game, and Guild Wars 1 as well, were designed specifically to keep PvP and PvE seperated. What makes you think it could happen?

    > > >

    > > > The problem is, a lot of casual players don't come to forums or reddit. They wouldn't know that they could be killed by players until it happens. And if it happens after all this time, some of those players will leave. You can say this is an opinion but every MMO I've played that has PvE and PvP open world servers has far more PvE open world servers than PVP. There's a reason for this.

    > > >

    > > > People who PvP think it's what the game is about, predominantly. But I guarantee you less than 50% of the population consider themselves PvPers. You'd be pissing off more than 50% of the population. The last stats we got were from Mike O who said bout 10% of the playerbase predominantly PvPs, about 30% predominantly WvW and and about 60% predominatly PvE.

    > > >

    > > > To add to that, if you're built to surviev, like many WvW players are, you'll be able to take down a whole lot of PvE players, without much challenge, because they're not built for that. It's just a bad idea.

    > >

    > > Make announcement. Problem solved. Can be mail, word of mouth etc.

    > >

    > > There be new instance per map where loot is times 3 but you have to choose sides whether for or against. So two sides can fight for resource bosses etc.

    >

    > Pve players don’t want that and the devs said no.

    >

    > “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible."

     

    Actually no devs said no in this thread. What you linked was something in the past.

     

    So it can still become an idea in their mind, i.e. that meta event recently if that dragon thing isn't killed.

     

    :3

  7. > @"Vayne.8563" said:

    > > @"Sovereign.1093" said:

    > > > @"Vayne.8563" said:

    > > > If this were to happen, you'd l;ose a lot of your PvE players in a PvE rich environment. They'd leave the game. I certainly would. At which point, you'd have far less PvE players which make up the bulk of the playerbase. This game is not supported by WvW players alone after all.

    > > >

    > > > After a year of this, when a good portion of us have left the game, you'd wonder why the game was shutting down.

    > > >

    > > > PvE and PvP are kept seperate in this game for a very good reason. I'm pretty sure it was an intentional design choice. I'm pretty sure it's not going away. But in my opinion this would lose far more players than it would gain.

    > >

    > > This is just an assumption :)

    > >

    > > They can still pve in the non pk instances as normal. Maybe only those who enjoy pk will risk. Anything could happen.

    > >

    >

    > Anything can happen. This forum could turn into a doorway into another dimension. But it's not very likely. This game, and Guild Wars 1 as well, were designed specifically to keep PvP and PvE seperated. What makes you think it could happen?

    >

    > The problem is, a lot of casual players don't come to forums or reddit. They wouldn't know that they could be killed by players until it happens. And if it happens after all this time, some of those players will leave. You can say this is an opinion but every MMO I've played that has PvE and PvP open world servers has far more PvE open world servers than PVP. There's a reason for this.

    >

    > People who PvP think it's what the game is about, predominantly. But I guarantee you less than 50% of the population consider themselves PvPers. You'd be pissing off more than 50% of the population. The last stats we got were from Mike O who said bout 10% of the playerbase predominantly PvPs, about 30% predominantly WvW and and about 60% predominatly PvE.

    >

    > To add to that, if you're built to surviev, like many WvW players are, you'll be able to take down a whole lot of PvE players, without much challenge, because they're not built for that. It's just a bad idea.

     

    Make announcement. Problem solved. Can be mail, word of mouth etc.

     

    There be new instance per map where loot is times 3 but you have to choose sides whether for or against. So two sides can fight for resource bosses etc.

  8. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"Vayne.8563" said:

    > > > If this were to happen, you'd l;ose a lot of your PvE players in a PvE rich environment. They'd leave the game. I certainly would. At which point, you'd have far less PvE players which make up the bulk of the playerbase. This game is not supported by WvW players alone after all.

    > > >

    > > > After a year of this, when a good portion of us have left the game, you'd wonder why the game was shutting down.

    > > >

    > > > PvE and PvP are kept seperate in this game for a very good reason. I'm pretty sure it was an intentional design choice. I'm pretty sure it's not going away. But in my opinion this would lose far more players than it would gain.

    > >

    > > This is just an assumption :)

    > >

    > > They can still pve in the non pk instances as normal. Maybe only those who enjoy pk will risk. Anything could happen.

    > >

    >

    > No, it's not an "assumption. It's a fact with GW2 players were told no forced pvp in pve, and would quit in droves... Just so you can gank players who don't care about pvp. And if you are having a hard time in wvw, or are bored, then take a break and go play ganker in a game that has it.

    >

    > And you are obviously not absorbing clear Developer statements... “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible.".

    >

     

    No. The only factual thing now is pve has no pk instance. And wvw or spvp or custume fights and that new living story boss if you fail things turn to fights.

  9. > @"Vayne.8563" said:

    > If this were to happen, you'd l;ose a lot of your PvE players in a PvE rich environment. They'd leave the game. I certainly would. At which point, you'd have far less PvE players which make up the bulk of the playerbase. This game is not supported by WvW players alone after all.

    >

    > After a year of this, when a good portion of us have left the game, you'd wonder why the game was shutting down.

    >

    > PvE and PvP are kept seperate in this game for a very good reason. I'm pretty sure it was an intentional design choice. I'm pretty sure it's not going away. But in my opinion this would lose far more players than it would gain.

     

    This is just an assumption :)

     

    They can still pve in the non pk instances as normal. Maybe only those who enjoy pk will risk. Anything could happen.

     

  10. > @"Astyrah.4015" said:

    > > @"Sovereign.1093" said:

    > > > @"Swagger.1459" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"WorldofBay.8160" said:

    > > > > > > > i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

    > > > > > > >

    > > > > > > > invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

    > > > > > >

    > > > > > > Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

    > > > > > >

    > > > > > > I also came from a game where pk is the way. :3 was fun hunting each other at certain times

    > > > > >

    > > > > > Well, it’s not gonna happen here.

    > > > > >

    > > > > > Then go play that game where “pk is the way”.

    > > > >

    > > > > :3 one can dream .

    > > >

    > > > It’s a waste of a dream, especially dreaming on the forums when we’ve been told no multiple times already over the past 8 years.

    > > >

    > > > You should go take advantage of other games where you can farm pve players that don’t want to do pvp stuff.

    > >

    > > No. :3 I choose what I want to dream of. People just don't have to agree with it. But maybe others would like it too.

    >

    > you might want to try and play **Archeage**, or go back to it if you were already playing it before. you can definitely achieve your dream in that game :)

     

    I've already achieved my dream in other games. Hence why I'm in this one :3.

  11. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"Swagger.1459" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"WorldofBay.8160" said:

    > > > > > i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

    > > > > >

    > > > > > invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

    > > > >

    > > > > Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

    > > > >

    > > > > I also came from a game where pk is the way. :3 was fun hunting each other at certain times

    > > >

    > > > Well, it’s not gonna happen here.

    > > >

    > > > Then go play that game where “pk is the way”.

    > >

    > > :3 one can dream .

    >

    > It’s a waste of a dream, especially dreaming on the forums when we’ve been told no multiple times already over the past 8 years.

    >

    > You should go take advantage of other games where you can farm pve players that don’t want to do pvp stuff.

     

    No. :3 I choose what I want to dream of. People just don't have to agree with it. But maybe others would like it too.

  12. > @"Swagger.1459" said:

    > @"Sovereign.1093"

    >

    > http://www.mmorpg.com/blogs/TemperHoof/072012/23486_Guild-Wars-2-Redefines-Open-World-PVP

    >

    > “The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP.” — Mike Ferguson

     

    A man can dream. :-3

     

    Again it's not open world pvp, just one instance among many with the X3 loot drop but guilds can kill others in it.

  13. > @"Zabi Zabi.3561" said:

    > Is this discussion some sort of "out of season April fools joke?"

    >

    > if you wanna kill other players then do PvP, leave the PvE people alone. They chose guild wars 2 because they didn't wanna deal with WoW's PK bullcrap.

    >

    > This is why I love guild wars 2, you have options.

     

    No. If you read the premise it's a special instance whereby it's pk. Players can choose not to go there but forego the incentive. :)

  14. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"WorldofBay.8160" said:

    > > > i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

    > > >

    > > > invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

    > >

    > > Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

    > >

    > > I also came from a game where pk is the way. :3 was fun hunting each other at certain times

    >

    > Well, it’s not gonna happen here.

    >

    > Then go play that game where “pk is the way”.

     

    :3 one can dream .

  15. > @"WorldofBay.8160" said:

    > i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

    >

    > invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

     

    Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

     

    I also came from a game where pk is the way. :3 was fun hunting each other at certain times

  16. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"Swagger.1459" said:

    > > > > @"Sovereign.1093" said:

    > > > > Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

    > > > >

    > > > > It'll be fun. Raid the instance of ppl killing jormag for example

    > > >

    > > >

    > > > ————————

    > > >

    > > > > @"Ben Phongluangtham.1065" said:

    > > > > I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    > > > >

    > > > > We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    > > >

    > > >

    > > > That all means “no” to bringing pvp to open world pve areas.

    > >

    > > :3 not yet you mean. We have Such good pve zones.

    >

    > “ requires a lot of work.”

    >

    > “ We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future.”

    >

    > No is no. The majority of people pve in the game don’t want it either.

    >

    > Enjoy wvw while this game is still online.

     

    :3 one can dream of raiding players stacking on jormag or tq. :3

  17. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

    > >

    > > It'll be fun. Raid the instance of ppl killing jormag for example

    >

    >

    > ————————

    >

    > > @"Ben Phongluangtham.1065" said:

    > > I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    > >

    > > We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    >

    >

    > That all means “no” to bringing pvp to open world pve areas.

     

    :3 not yet you mean. We have Such good pve zones.

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