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Miles Smiles.8951

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Posts posted by Miles Smiles.8951

  1. > @"dDuff.3860" said:

    > > @"dominik.9721" said:

    > > > @"dDuff.3860" said:

    > > > > @"dominik.9721" said:

    > > > > > @"dDuff.3860" said:

    > > > > > > @"dominik.9721" said:

    > > > > > > Nice thread: good overview what classes (rev,fb,scourge,scrapper,holo + rampage of warr) are broken currently.

    > > > > > > Glad you agree with me that those should get nerfed.

    > > > > > >

    > > > > > > I'd swap fb with spellbreaker, tho.

    > > > > > > Way easier to play without a sb than without a fb.

    > > > > >

    > > > > > firebrand became a punchbag, while SB rampage can 2shot you. So i feel it is pretty accurate.

    > > > >

    > > > > A punchbag that currently facerolls teamfights with duable Rev and who will be even more broken when Rev and holo dmg gets adjusted.

    > > >

    > > > Recently, I've been doing ATs without firebrand and with second scourge instead, We've facerolled every other team so far. Ones with FB on the enemy team were much easier. So my experience tells me, you're incorrect.

    > >

    > > So it's not broken because you won against it with two other broken classes? Flawless.

    > > And what teams you won against?

    > > Vin aeone at 4am?

    > No, prime time ATs only, and I'm speaking from the position of winning potentially good teams in tryhard mode.

    > https://ibb.co/zXmRrRD

    > https://ibb.co/0csL1fz

    > Other than that, we're not speaking of broken/not broken, don't see the reason for being so toxic, we're speaking of firebrand being an A tier, rather than S tier, because of several reasons. The point is, you just sit on FB's face and snowball everything else after it dies. With FB against FB, it comes to which one dies first.

    >

    > EDIT: If you're curious, you can also check my last vod with this setup in another prime time daily AT, where we were trying to confirm that it wasn't a luck.

     

    Ye, see how "lol" tier Gorm's druid does all the work alongside blood necroes. Me and you, we were... just there :)

  2. Just to give people some insight on OP's idea of balance: he says he could easily 1v2 scourge + fb duo back on unnerfed axe and claims it should be this way cause it's fair. He also complains about dying to rev/thief plus ones and says he shouldn't die 1v2 cause it's not fair.

    @"incisorr.9502" I'm really sorry to be an a-hole and bring this here but sometimes it really feels like you just can't play rev at all and maybe you're jelly that other people can, so you keep complaining about it while rolling your face all over keyboard on mirage, face tanking mighty blows and pressing pistol 5 into thief's dagger storm, cause that's what I've seen you do. I mean I do dumb stuff too and miss play badly, but I don't go making tons of balance complain posts after that.

    P.S.: we can also complain that there no renegades in top 100 or w/e. Try chrono, there were 3 of those in mAT finals (2 of them won) and they play your lovely scepter too, so you should be fine.

  3. > @"incisorr.9502" said:

    > > @"Highlie.7641" said:

    > > Another perfect example of why they shouldn't of made every profession completely brain dead for players like the OP.

    > >

    >

    >

    > Yes indeed, it's been years and revenant/thief players have still not figured out that they're a melee class and what field depth and distance is cause every skill is a teleport anyway LmAO. Imagine if a thief ever tried to reroll to warrior or engineer or some class that can actually be kited, he would be in wonderland and would cry to go back home.

    >

    > IMAGINE HAVING TO WALK IN GW2 LOL

    > THIS MEM3 WAS M4D3 BY 7HE TEEF GANG

     

    >

    you do realize that most pvp players in this game are somewhat multiclassing, don't you? It's hard to imagine a rev that never played warrior and it's actually a feelsgoodman when you can dash away in any direction with gs5, bull's charge or rampage 3, let me tell you.

     

  4. > @"dominik.9721" said:

    > > @"Quadox.7834" said:

    > > Well we are post-patch now so we can include more things, make suggestions especially for Guardian, Necromancer, Elementalist, if you like.

    >

    >

    >

    > Core guard should still be viable by swapping to marauder. You lose around 4k health and some ferocity but as compensation you reach 100% crit chance instead of 75%, which means you can also swapp out sigill of intelligence.

     

    What if, say, you stay valk but take a precision rune (eagle or thief even) and reach ~60% crit instead of 75%. Sounds like more lottery this way but probably still an option

  5. > @"dominik.9721" said:

    > > @"Snellibee.2761" said:

    > > > @"Vagrant.7206" said:

    > > > > @"Snellibee.2761" said:

    > > > > > @"Vagrant.7206" said:

    > > > > > > @"pah.4931" said:

    > > > > > > Wonder if these people calling for Herald nerfs have ever tried playing it. Damage is high and it is very unforgiving. Not to mention it is very meta-dependent, since it's so weak to condi. You could leave herald alone and it will drift in and out of fashion just based on what everyone else is playing.

    > > > > > >

    > > > > > > Sure, a great rev is really fun to watch (and OH sword number could handle slight tweaks). Sure, they are a pain to play against when driven by capable players. But they should be rewarded for piloting a difficult prof. That is the very definition of balance and all class design should strive for it...

    > > > > >

    > > > > > They are without a doubt glass cannons. I cannot deny that.

    > > > > >

    > > > > > I think they're just a little too able to disengage from fights. But that's the only thing I would change, everything else is just fine.

    > > > >

    > > > > They literally have barely anything to disengage from fights, the only thing they can do is engage. Revenants have no teleports or stealth mechanics to get away from a fight.

    > > > >

    > > > > The only thing they can do to get away is kite.

    > > >

    > > > I regularly see them pop the following rotation to disengage:

    > > >

    > > > Riposting Shadows -> Surge of the Mists -> Another Riposting Shadows OR Phase Traversal to another Target, ideally one with a height difference.

    > > >

    > > > Unless you're a thief or a mesmer, it's really difficult to keep up with that.

    > >

    > > Plenty of classes have leaps and or ranged attacks to deal with a Revenant that is trying to get away, using phase traversal to another target just disengages you from one fight and engages you into another accomplishing absolute no safety.

    > >

    > > I've never managed to get away from a class yet by just using skills, I always have to do kiting to disengage from people.

    >

    > If you port away from far point to a mid target, you don't necessarily engage into another fight. Also Rev has huge kiting potential due to many evades, superspeed and counter cc.

     

    and you can also port to things like gates on Legacy map or beasts on Forest

  6. > @"Ario.8964" said:

    > I love how instead of just asking to nerf OH sword which is only over-performing thing on rev atm, they just want to "kill the spec". Guess it's not enough that we are hard countered by mirage, condi, and cc spam , don't get the amount of access to our skills as we not only have cooldowns but energy as well, and the class is less forgiving than any of the other specs people are playing nowadays. But yeah, let's kill the whole spec because we don't like OH sword, these guys must work for anet.

     

    yeah, just nerf sword OH and you will see 50 to 75% less revs in your games

  7. > @"AngelLovesFredrik.6741" said:

    > > @"Miles Smiles.8951" said:

    > > > @"AngelLovesFredrik.6741" said:

    > > > > @"Miles Smiles.8951" said:

    > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > @"Trevor Boyer.6524" said:

    > > > > > > > @"Yannir.4132" said:

    > > > > > > > **Ranger:**

    > > > > > > > So Boonbeast. Let's do something about that. Other things as well.

    > > > > > > > - Consume Plasma: This skill has been removed from the list of skills than can be found by Forage.

    > > > > > > > - Forage: 2 new items have been added to the list of possible items. These are Elixir B and Elixir U. These skills are identical to Engineer skills with the same names.

    > > > > > > > - Sic Em: The cooldown of this skill has been increased to 45 seconds from 35. The damage bonus added by this skill has been reduced to 25% from 40%.

    > > > > > > > - Dolyak Stance: The amount of Stability granted by this skill has been reduced from 6 stacks to 3. Duration of this skill has been reduced to 4 seconds from 6 s.

    > > > > > >

    > > > > > > 1. I like the idea of removing Consume Plasma. Thing is, it's useless on Ranger or Druid, but way too OP on Soulbeast due to the strong chemistry behind Fresh Reinforcement and Fortifying Bond "which both are how they can immediately amplify a 6 might stack into a 25 might stack, ect.. ect.." The elixirs on the other hand, are debatable. I'd rather see every Pig Forage be a form of disengage, so the playstyle flows better. It can keep feathers for a stealth, then it should have something that would grant an extra stun break, and then something that has an effect like Rocket Boots. It's awkward to play Pig because you aren't sure if the Forage will grant you a stealth disengage or a plasma. The ONLY reason why Soulbeast even uses it, is because it can amplify the plasma into absurd boons. I stress again, otherwise the Pig is useless and always has been.

    > > > > > > 2. Sic Em does not need any changing, it really isn't the problem. If we were to change Sic Em, it would eliminate all DPS oriented builds to the point that they would not be viable at all. Try running a Berserker Soulbeast, not so easy competitively. The problem is the Boonbeast's absurd boon amplification between Fresh Reinforcement and Fortifying Bond. Those two things make the Boonbeast feel like it is dealing disproportionate damage, because its sustain is jacked up so high. If it didn't have this sustain, people wouldn't even notice Sic Em. They'd just be complaining about DEs in terms of the most annoying damage spike.

    > > > > > > 3. Dolyak Stance does need nerfing, but it isn't the stability that needs nerfing. The effect that grants -33% damage "unlabeled modifier" that effects power & condi, stacks with Protection buffs and Second Skin "which also does -33% condi" is what the problem is. They should remove the -33% vs. all damage, and replace it with something else lighter, or simply add nothing in its place at all.

    > > > > > >

    > > > > > > Really in the end though, you've got to understand that non-boonbeast builds are fine, they're debatably underpowered actually. Sure a high DPS Soulbeast might tear it up in Stronghold, where he doesn't need to worry about holding a node cap, as he explodes silver level players in the que, but in competitive conquest matches like ATs or plat 2+ ranked, there is a reason why you don't see these builds being ran. Nothing needs to be tampered with outside of what makes a Boonbeast, a Boonbeast. When you get down to it, the problem completely lies initially within two things: https://wiki.guildwars2.com/wiki/Fortifying_Bond and https://wiki.guildwars2.com/wiki/Fresh_Reinforcement - Now since Fortifying Bond is CORE and was never a problem to begin with, it doesn't need patching, only Fresh Reinforcement needs fixing. FR should have never been a 2nd trait selection to amplify boons in the first place, it's too much. It just needs to be redesigned completely, into what? You tell me. The 3rd problem is Dolyak Stance in its current state, which I've already covered.

    > > > > > >

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Dps soulbeasts damage is pretty out of control compared to other glassy builds tbh. Pairing that damage with the incredible uptime and ease of access to unblockable makes them a nightmare for classes without access to vigor / evades on skills or utilities. (Namely guard and Necro)

    > > > > >

    > > > > > It bursts higher than core guard, from 1800 range and it's unblockable. I'd like to tie the unstoppable Union (I think that's the name of the unblockable trait) to the merge f3 skill. This way, they can still have on-demand access to unblockable through traits and warhorn. Just not as spamable.

    > > > > >

    > > > > >

    > > > > > Id also argue that ranger modifiers should have a raw stat gain, like other classes instead of granting % damage. Much like assassin's signet grants power now instead of the old 25%.

    > > > >

    > > > > I guess it might sound fair to argue that soulbeast's burst - though pretty fast - still isn't instant and is telegraphed (unless stealth one shot), so you can react.

    > > > > The modifiers are completely nuts tho indeed: you can legit double your damage by picking one trait line + one utility. Not to mention that aside from damage you also get unblockables, reveal; then detarget evade with los verticality, cc and nuke on smokescale merge and mobility, sustain on owl for instance.

    > > >

    > > > [https://clips.twitch.tv/CuteBetterOxRitzMitz](https://clips.twitch.tv/CuteBetterOxRitzMitz "https://clips.twitch.tv/CuteBetterOxRitzMitz")

    > >

    > > yeah, I mentioned stealth. this is why you random dodge, core guard's burst often needs to be random dodged as well. same as fresh air burst and some other specs too

    >

    > Core guard and rev has very obvious tells, unless casting behind a wall. But both of them suffer in that they are melee based, the prior doesn't even have any form of disengage.

    >

    >

    > Edit; if you can't react to a 4 second wind up ability, you deserve to die.

    Yes, I agree, but in conquest there are lots of opportunities to LoS before focus 5 + JI or be otherwise sneaky with it. Everyone knows it but people still get hit by it a lot even on higher tiers or am I wrong? And if you weapon swap into agility hammer 2 or GS 2 + JI it is faster than quickness rapid fire.

     

    > This damage was also done by Earth runes + dolyak on his bar. Which is borderline insane.

    Yep, like I said, the modifiers are insane alongside the extra stats you get when merging with power pet with Beastmastery line equipped (400 ferocity, 350 power, 150 precision/toughness/vitality)

  8. > @"AngelLovesFredrik.6741" said:

    > > @"Miles Smiles.8951" said:

    > > > @"AngelLovesFredrik.6741" said:

    > > > > @"Trevor Boyer.6524" said:

    > > > > > @"Yannir.4132" said:

    > > > > > **Ranger:**

    > > > > > So Boonbeast. Let's do something about that. Other things as well.

    > > > > > - Consume Plasma: This skill has been removed from the list of skills than can be found by Forage.

    > > > > > - Forage: 2 new items have been added to the list of possible items. These are Elixir B and Elixir U. These skills are identical to Engineer skills with the same names.

    > > > > > - Sic Em: The cooldown of this skill has been increased to 45 seconds from 35. The damage bonus added by this skill has been reduced to 25% from 40%.

    > > > > > - Dolyak Stance: The amount of Stability granted by this skill has been reduced from 6 stacks to 3. Duration of this skill has been reduced to 4 seconds from 6 s.

    > > > >

    > > > > 1. I like the idea of removing Consume Plasma. Thing is, it's useless on Ranger or Druid, but way too OP on Soulbeast due to the strong chemistry behind Fresh Reinforcement and Fortifying Bond "which both are how they can immediately amplify a 6 might stack into a 25 might stack, ect.. ect.." The elixirs on the other hand, are debatable. I'd rather see every Pig Forage be a form of disengage, so the playstyle flows better. It can keep feathers for a stealth, then it should have something that would grant an extra stun break, and then something that has an effect like Rocket Boots. It's awkward to play Pig because you aren't sure if the Forage will grant you a stealth disengage or a plasma. The ONLY reason why Soulbeast even uses it, is because it can amplify the plasma into absurd boons. I stress again, otherwise the Pig is useless and always has been.

    > > > > 2. Sic Em does not need any changing, it really isn't the problem. If we were to change Sic Em, it would eliminate all DPS oriented builds to the point that they would not be viable at all. Try running a Berserker Soulbeast, not so easy competitively. The problem is the Boonbeast's absurd boon amplification between Fresh Reinforcement and Fortifying Bond. Those two things make the Boonbeast feel like it is dealing disproportionate damage, because its sustain is jacked up so high. If it didn't have this sustain, people wouldn't even notice Sic Em. They'd just be complaining about DEs in terms of the most annoying damage spike.

    > > > > 3. Dolyak Stance does need nerfing, but it isn't the stability that needs nerfing. The effect that grants -33% damage "unlabeled modifier" that effects power & condi, stacks with Protection buffs and Second Skin "which also does -33% condi" is what the problem is. They should remove the -33% vs. all damage, and replace it with something else lighter, or simply add nothing in its place at all.

    > > > >

    > > > > Really in the end though, you've got to understand that non-boonbeast builds are fine, they're debatably underpowered actually. Sure a high DPS Soulbeast might tear it up in Stronghold, where he doesn't need to worry about holding a node cap, as he explodes silver level players in the que, but in competitive conquest matches like ATs or plat 2+ ranked, there is a reason why you don't see these builds being ran. Nothing needs to be tampered with outside of what makes a Boonbeast, a Boonbeast. When you get down to it, the problem completely lies initially within two things: https://wiki.guildwars2.com/wiki/Fortifying_Bond and https://wiki.guildwars2.com/wiki/Fresh_Reinforcement - Now since Fortifying Bond is CORE and was never a problem to begin with, it doesn't need patching, only Fresh Reinforcement needs fixing. FR should have never been a 2nd trait selection to amplify boons in the first place, it's too much. It just needs to be redesigned completely, into what? You tell me. The 3rd problem is Dolyak Stance in its current state, which I've already covered.

    > > > >

    > > > >

    > > > >

    > > >

    > > > Dps soulbeasts damage is pretty out of control compared to other glassy builds tbh. Pairing that damage with the incredible uptime and ease of access to unblockable makes them a nightmare for classes without access to vigor / evades on skills or utilities. (Namely guard and Necro)

    > > >

    > > > It bursts higher than core guard, from 1800 range and it's unblockable. I'd like to tie the unstoppable Union (I think that's the name of the unblockable trait) to the merge f3 skill. This way, they can still have on-demand access to unblockable through traits and warhorn. Just not as spamable.

    > > >

    > > >

    > > > Id also argue that ranger modifiers should have a raw stat gain, like other classes instead of granting % damage. Much like assassin's signet grants power now instead of the old 25%.

    > >

    > > I guess it might sound fair to argue that soulbeast's burst - though pretty fast - still isn't instant and is telegraphed (unless stealth one shot), so you can react.

    > > The modifiers are completely nuts tho indeed: you can legit double your damage by picking one trait line + one utility. Not to mention that aside from damage you also get unblockables, reveal; then detarget evade with los verticality, cc and nuke on smokescale merge and mobility, sustain on owl for instance.

    >

    > [https://clips.twitch.tv/CuteBetterOxRitzMitz](https://clips.twitch.tv/CuteBetterOxRitzMitz "https://clips.twitch.tv/CuteBetterOxRitzMitz")

     

    yeah, I mentioned stealth. this is why you random dodge, core guard's burst often needs to be random dodged as well. same as fresh air burst and some other specs too

  9. > @"Yannir.4132" said:

    > > @"Miles Smiles.8951" said:

    > > yet again, this utility is not OP at all for non soulbeast builds, it's not even remotely viable for core or druid tbh, so why nerf it instead of nerfing soulbeast or the ability scaling on soulbeast merge

    >

    > This is true to a degree. Problem is there's no other real way to nerf the damage from a Sic Em Sniper build. What else is there to nerf when the goal is to reduce damage?

     

    well, they did split the damage modifier on Attack of Opportunity after Maul (GS2) between merged and unmerged (pet attack), didn't they? why not do the same to Sic Em?

    > > really uncalled for

    >

    > Maybe. I'm on the fence with this one, I just see that using IO doesn't justify the energy cost currently. Maybe I'll just reduce that instead.

     

    IO is insane, you basically just activate it with your multi hitting skills then turn it off.

  10. > @"AngelLovesFredrik.6741" said:

    > > @"Trevor Boyer.6524" said:

    > > > @"Yannir.4132" said:

    > > > **Ranger:**

    > > > So Boonbeast. Let's do something about that. Other things as well.

    > > > - Consume Plasma: This skill has been removed from the list of skills than can be found by Forage.

    > > > - Forage: 2 new items have been added to the list of possible items. These are Elixir B and Elixir U. These skills are identical to Engineer skills with the same names.

    > > > - Sic Em: The cooldown of this skill has been increased to 45 seconds from 35. The damage bonus added by this skill has been reduced to 25% from 40%.

    > > > - Dolyak Stance: The amount of Stability granted by this skill has been reduced from 6 stacks to 3. Duration of this skill has been reduced to 4 seconds from 6 s.

    > >

    > > 1. I like the idea of removing Consume Plasma. Thing is, it's useless on Ranger or Druid, but way too OP on Soulbeast due to the strong chemistry behind Fresh Reinforcement and Fortifying Bond "which both are how they can immediately amplify a 6 might stack into a 25 might stack, ect.. ect.." The elixirs on the other hand, are debatable. I'd rather see every Pig Forage be a form of disengage, so the playstyle flows better. It can keep feathers for a stealth, then it should have something that would grant an extra stun break, and then something that has an effect like Rocket Boots. It's awkward to play Pig because you aren't sure if the Forage will grant you a stealth disengage or a plasma. The ONLY reason why Soulbeast even uses it, is because it can amplify the plasma into absurd boons. I stress again, otherwise the Pig is useless and always has been.

    > > 2. Sic Em does not need any changing, it really isn't the problem. If we were to change Sic Em, it would eliminate all DPS oriented builds to the point that they would not be viable at all. Try running a Berserker Soulbeast, not so easy competitively. The problem is the Boonbeast's absurd boon amplification between Fresh Reinforcement and Fortifying Bond. Those two things make the Boonbeast feel like it is dealing disproportionate damage, because its sustain is jacked up so high. If it didn't have this sustain, people wouldn't even notice Sic Em. They'd just be complaining about DEs in terms of the most annoying damage spike.

    > > 3. Dolyak Stance does need nerfing, but it isn't the stability that needs nerfing. The effect that grants -33% damage "unlabeled modifier" that effects power & condi, stacks with Protection buffs and Second Skin "which also does -33% condi" is what the problem is. They should remove the -33% vs. all damage, and replace it with something else lighter, or simply add nothing in its place at all.

    > >

    > > Really in the end though, you've got to understand that non-boonbeast builds are fine, they're debatably underpowered actually. Sure a high DPS Soulbeast might tear it up in Stronghold, where he doesn't need to worry about holding a node cap, as he explodes silver level players in the que, but in competitive conquest matches like ATs or plat 2+ ranked, there is a reason why you don't see these builds being ran. Nothing needs to be tampered with outside of what makes a Boonbeast, a Boonbeast. When you get down to it, the problem completely lies initially within two things: https://wiki.guildwars2.com/wiki/Fortifying_Bond and https://wiki.guildwars2.com/wiki/Fresh_Reinforcement - Now since Fortifying Bond is CORE and was never a problem to begin with, it doesn't need patching, only Fresh Reinforcement needs fixing. FR should have never been a 2nd trait selection to amplify boons in the first place, it's too much. It just needs to be redesigned completely, into what? You tell me. The 3rd problem is Dolyak Stance in its current state, which I've already covered.

    > >

    > >

    > >

    >

    > Dps soulbeasts damage is pretty out of control compared to other glassy builds tbh. Pairing that damage with the incredible uptime and ease of access to unblockable makes them a nightmare for classes without access to vigor / evades on skills or utilities. (Namely guard and Necro)

    >

    > It bursts higher than core guard, from 1800 range and it's unblockable. I'd like to tie the unstoppable Union (I think that's the name of the unblockable trait) to the merge f3 skill. This way, they can still have on-demand access to unblockable through traits and warhorn. Just not as spamable.

    >

    >

    > Id also argue that ranger modifiers should have a raw stat gain, like other classes instead of granting % damage. Much like assassin's signet grants power now instead of the old 25%.

     

    I guess it might sound fair to argue that soulbeast's burst - though pretty fast - still isn't instant and is telegraphed (unless stealth one shot), so you can react.

    The modifiers are completely nuts tho indeed: you can legit double your damage by picking one trait line + one utility. Not to mention that aside from damage you also get unblockables, reveal; then detarget evade with los verticality, cc and nuke on smokescale merge and mobility, sustain on owl for instance.

  11. these are basically the things I strongly disagree with:

     

    > @"Yannir.4132" said:

     

    > **Ranger:**

     

    > - Sic Em: The cooldown of this skill has been increased to 45 seconds from 35. The damage bonus added by this skill has been reduced to 25% from 40%.

    yet again, this utility is not OP at all for non soulbeast builds, it's not even remotely viable for core or druid tbh, so why nerf it instead of nerfing soulbeast or the ability scaling on soulbeast merge

    >

    > **Revenant:**

    > - Shackling Wave: Casting time is reduced to 0,75 seconds from 1. Additional strike damage has been reduced by 15%.

    cast time reduction not needed, it used to be too fast

    > - Renewing Wave: Added skill fact: If you Blast a field with this skill, cleansed conditions are turned into boons instead.

    too situational to make any difference: you don't usually use it during team fights as power rev to blast a random field (some skirmishes mb, like when a druid cast CAF 4 on you or thief is trying to stealth you via BP) and you're not gonna start playing ventari sup just because of that.

    > - Impossible Odds: Increased secondary strike damage by 20%.

    really uncalled for

    > **Thief:**

    > - Silent Scope: This trait now has a cooldown of 5 seconds.

    needs a rework, not just icd. the mechanic is not healthy for the game imo

     

     

     

     

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