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Miles Smiles.8951

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Posts posted by Miles Smiles.8951

  1. > @"Yannir.4132" said:

    > Funny how people complain about druid now but actually nothing changed. Druids counters actually weren't nerfed as its 3 biggest counters pre-patch were holo, FA ele and thief, and they still are.

     

    What planet are you from? Druid is not countered by anything. It has complete power damage mitigation, full condi cleanse, insane regen and prot, mobility, stealth, stab, stun breaks, evades; traits and trait lines which all make perfect sense. It's bloody immortal. And if you die to ele or thief on druid then it sounds like "you problem".

     

     

  2. > @"Kilrik.6320" said:

    > Am I missing something? Why is druid considered so over-tuned all of a sudden when absolutely nothing has changed for the class since just before path of fire.

     

    Exactly becuz "_absolutely nothing has changed for the class_" when nerfs to sustain were really needed, cuz it was pretty immortal already; and with nerfs to other classes it has to be an absolute god mode now. Except maybe revs will have a better time plusing it

  3. > @"BeepBoopBap.2840" said:

    > > @"narcx.3570" said:

    > > > @"Wichidi.9281" said:

    > > > > @"Karl McLain.5604" said:

    > > > > Phase Traversal's distance check is something we'll be looking to remove (again) shortly, in an upcoming hotfix. I can't promise a specific time, as it's not my area.

    > > >

    > > > u may wanna look into impossible odds as well because the dmg of impossible odds atm is nothing compared to the quickness aa cleave. if u honestly want to replace the quickness u should increase the dmg on impossible odds. like this its a straight up nerf to an underperforming class.

    > >

    > >

    > > Not only is the damage not even close to old IO (it has a base damage of 146, which is barely higher than like a necro's scepter aa), but being able to spike quickness was literally your only hope of ever landing sword 4 or 5 on anybody who wasn't AFK.

    > >

    >

    > Inb4 "Brutality has quickness on weapon swap!" So I can swap out of sword to use sword skills!

     

    > @"Jack Skywalker.5674" said:

    > > @"BeepBoopBap.2840" said:

    > > > @"narcx.3570" said:

    > > > > @"Wichidi.9281" said:

    > > > > > @"Karl McLain.5604" said:

    > > > > > Phase Traversal's distance check is something we'll be looking to remove (again) shortly, in an upcoming hotfix. I can't promise a specific time, as it's not my area.

    > > > >

    > > > > u may wanna look into impossible odds as well because the dmg of impossible odds atm is nothing compared to the quickness aa cleave. if u honestly want to replace the quickness u should increase the dmg on impossible odds. like this its a straight up nerf to an underperforming class.

    > > >

    > > >

    > > > Not only is the damage not even close to old IO (it has a base damage of 146, which is barely higher than like a necro's scepter aa), but being able to spike quickness was literally your only hope of ever landing sword 4 or 5 on anybody who wasn't AFK.

    > > >

    > >

    > > Inb4 "Brutality has quickness on weapon swap!" So I can swap out of sword to use sword skills!

    >

    > You can swap out of staff as well.People will still complain they can't spam IO to farm resource nodes.

     

    Or you could swap to sword out of sword... seriously, we can have decent quickness uptime now without the energy cost and still have extra damage from IO, rev seems kinda broken damage and CC wise now, but it's more of a button mashing of never ending combos.

  4. > @"BeepBoopBap.2840" said:

    > > @"Flauvious.6195" said:

    > > Honestly, I've been complaining about how weak rev is and to nerf everything for like months now on these forums, but I don't see how everyone is so salty, this is like the best patch for rev in forever. Renegade still won't be great in pvp, but don't act like those massive energy cost reductions are nothing. This will bring it from sub garbage tier to just not good tier. Why you all are complaining about the kalla buffs all being for pvp is baffling; renegade is already very strong in pve, it's strong in raids and does competitive dps while healing rev works in comps where people arent stubbornly clinging to the chrono meta.

    > >

    > > Also the shiro buffs are not terrible? Dismantle fortifications, a completley uselesss trait, was changed to something worth considering in pvp, quickness on weapon swap is dope. How is no one excited about the impossible odds changes? The damage with this turned on using sword 4 or sword 3 is going to be good.

    > >

    > > Also, scourge, firebrand, and mirage nerfs. This is the first time I've felt something besides raw crushing disappointment after a patch.

    >

    >Quickness on weapon swap is meh. The only reason it sounds dope is because we lost better quickness access lmao.

    >

     

    Comfy to use staff 4 tho.

     

     

  5. > @"Mr Godlike.6098" said:

    > > @"Miles Smiles.8951" said:

    > > > @"bluri.2653" said:

    > > > > @"Obindo.6802" said:

    > > > > > @"Razor.6392" said:

    > > > > > > @"Crinn.7864" said:

    > > > > > > > @"Mr Godlike.6098" said:

    > > > > > > > BDO combat system was based on fighting games: it has grabs, you can't juggle people in air so you do combos where they are on the ground, skill cancelling to skips parts of skill animation...combined with gw 2 combat mechanics and class synergies...ow wow...that would be fun.

    > > > > > >

    > > > > > > animation canceling is NOT a good thing for a pvp system.

    > > > > > >

    > > > > >

    > > > > > Why not? .

    > > > >

    > > > > Because it makes the gameplay more of a gamble.

    > > >

    > > > fakecasting is considered to be skillfull, just look at wow. it adds another layer to the gameplay, fakecasting to get enemies to use silence/counterspell so you can cast your spells freely. or shadow word death for CC etc etc or bait it out to prevent it. Those tiny details are just sweet as hell.

    > >

    > > "fakecasting" is more like a weapon stow in gw2, right? Animation canceling in BDO is when you usually add some buttons related to other ability after a combo so you're not locked in post animation, thus you're faster and less prone to get hit into this vulnerability frame. BDO is more of a mix between a fighting game and hack and slash, so some slow skills that can't be animation canceled are considered to be a suicide to use (like some black spirit rage skills).

    >

    > Actually some classes in bdo would be complete garbage if didn't had cancels

    >

     

    Yeah, probably, I won't argue. But the question is whether it's healthy from competitive point of view or not, I guess. I think it's not. So my point was that maybe we should be kinda happy we have a different combat system in gw2, I believe that's why most of us actually play it.

  6. > @"allias.1420" said:

    > > @"Obindo.6802" said:

    > > > @"bluri.2653" said:

    > > > > @"Obindo.6802" said:

    > > > > > @"Razor.6392" said:

    > > > > > > @"Crinn.7864" said:

    > > > > > > > @"Mr Godlike.6098" said:

    > > > > > > > BDO combat system was based on fighting games: it has grabs, you can't juggle people in air so you do combos where they are on the ground, skill cancelling to skips parts of skill animation...combined with gw 2 combat mechanics and class synergies...ow wow...that would be fun.

    > > > > > >

    > > > > > > animation canceling is NOT a good thing for a pvp system.

    > > > > > >

    > > > > >

    > > > > > Why not? .

    > > > >

    > > > > Because it makes the gameplay more of a gamble.

    > > >

    > > > fakecasting is considered to be skillfull, just look at wow. it adds another layer to the gameplay, fakecasting to get enemies to use silence/counterspell so you can cast your spells freely. or shadow word death for CC etc etc or bait it out to prevent it. Those tiny details are just sweet as hell.

    > >

    > > It can be nice to have as it can be fun and interesting but regardless I think it's still bad to have because of how the gameplay turns to gamble

    >

    > Imagine you couldn't cancel any animations or make any jukes, how boring would gameplay be?? It separates good players from bad players by adding a lot more complexity to the game.

     

    again, you're talking about different things: animation canceling is not weapon stow from gw2 where you cancel your abilities to bait people or when you realize it wouldn't land... animation cancel usually means you spam even more and have less counterplay.

     

    > @"Razor.6392" said:

    > > @"Obindo.6802" said:

    > > > @"Razor.6392" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"Mr Godlike.6098" said:

    > > > > > BDO combat system was based on fighting games: it has grabs, you can't juggle people in air so you do combos where they are on the ground, skill cancelling to skips parts of skill animation...combined with gw 2 combat mechanics and class synergies...ow wow...that would be fun.

    > > > >

    > > > > animation canceling is NOT a good thing for a pvp system.

    > > > >

    > > >

    > > > Why not? .

    > >

    > > Because it makes the gameplay more of a gamble.

    >

    > How is that a gamble lol? Adding layers of depth does not make for a worse experience, unless of course, you're one of the guys who constantly gets farmed.

    It's more of a gamble because it leaves you no possibility to time a hit into a post animation frame, but instead encourage you to spam your combos even more in response.

     

    And the gambling part goes even further in BDO as it has stats like accuracy and evasion, where "hit or miss" doesn't always depend on you, and CC resistance stats (resists to floating, bound, grapple, stun...) While the only randomness in gw2 combat usually comes to crit chance and some engi elixir gamble.

  7. > @"bluri.2653" said:

    > > @"Obindo.6802" said:

    > > > @"Razor.6392" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"Mr Godlike.6098" said:

    > > > > > BDO combat system was based on fighting games: it has grabs, you can't juggle people in air so you do combos where they are on the ground, skill cancelling to skips parts of skill animation...combined with gw 2 combat mechanics and class synergies...ow wow...that would be fun.

    > > > >

    > > > > animation canceling is NOT a good thing for a pvp system.

    > > > >

    > > >

    > > > Why not? .

    > >

    > > Because it makes the gameplay more of a gamble.

    >

    > fakecasting is considered to be skillfull, just look at wow. it adds another layer to the gameplay, fakecasting to get enemies to use silence/counterspell so you can cast your spells freely. or shadow word death for CC etc etc or bait it out to prevent it. Those tiny details are just sweet as hell.

     

    "fakecasting" is more like a weapon stow in gw2, right? Animation canceling in BDO is when you usually add some buttons related to other ability after a combo so you're not locked in post animation, thus you're faster and less prone to get hit into this vulnerability frame. BDO is more of a mix between a fighting game and hack and slash, so some slow skills that can't be animation canceled are considered to be a suicide to use (like some black spirit rage skills).

  8. > @"Vasdamas Anklast.1607" said:

    > I adapted, I never fought this kitten alone as revenant. But again, you can't always +1 and there are in fact many scenarios where you just have to 1v1 them and this is why I am not going to play till next balance patch :D Doubt anything will change tho

     

    I can't believe I'm saying this, but you actually can take a 1v1 against scourge as a power rev... if you have a good opener, which is more of a gank than 1v1, but still =)

  9. > @"Razor.6392" said:

    > Bad, over the top changes. I'm positive that the game doesn't need more than small but decisive taps to the main culprits of this unbalance (sc, mi, fi, ho) to get going in a good direction.

    >

    > Some are plain wrong like crystal config for holo, it does give 1 stack, but it pulses twice and lasts a little too long.

     

    Still better than what Anet's balance team would ever do.

  10. > @"Falan.1839" said:

    > > @"dominik.9721" said:

    >

    > > 2)Kris:

    > > idk what, finally won a daily 3 am AT?

    >

    > I'd like to point out that he won the Daily AT at midnight yesterday, but that was obviously due to me carrying with strategically well timed overheats.

    >

    >

     

    Yeah, tactical overheat is another level, trying to learn how to deal with it now.

  11. > @"Ithilwen.1529" said:

    >

    > This typically happens when fighting one or more weavers and they are using Earth or Fire. Anyone else seeing this?

     

    No, we don't see any weavers, not in groups at any rate. Sick mesmer imagination...

  12. > @"Vlerk.4761" said:

    > Probably because it's more about your connections than your skill. That's also why season 9 showed a completely different leaderboard. People couldn't rely on their connections for duo Qing.

     

    It's kinda true, except for the leaderboard part. The current decadent state of spvp making it even more about the connections.

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