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Miles Smiles.8951

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Posts posted by Miles Smiles.8951

  1. > @"Lahmia.2193" said:

    > f2 was the best change of the patch.

     

    what good does it do in sPvP on power rev for instance except the boon strip (which goes through invulns btw and has a nice range) and how is it better than the old one?

  2. If I wanna be this guy that doesn't play the game but still monitors the forums every hour, what should I say? "This game is pure trash, never balanced, me and all my schoolmates play that awesome moba game..." or smth along those lines?

  3. > @"BeLZedaR.4790" said:

    > Some mesmer mains are so spoiled it’s funny.

    Exactly, most of them don't realize how broken is that when they stealth for example or cancel your target and you need to spend precious milliseconds or seconds even to retarget them while their CDs coming back up and they can do it a lot; and they don't seem to realize how annoying and unfun it is especially when you actually have to play to kill stuff, not just spam aoe all around you.

     

     

  4. * fix sword 3 so it doesn't bug (e.g. hard cc'd by slow)

    * rework staff 2 to interrupt on the first part if enemy is using a skill; reduce the cast time from 3/4 to 1/2

    * increase the range and damage of Burst of Strength (Shackling Wave makes it look so outdated to say the least)

    * reduce the cast time on staff 4 from 1 sec to 3/4 sec; increase the base healing to 1.5k

    * reduce Facet of Light energy drain from 2 to 1 in PvP

    * make Cleansing Channel convert 1 condition into a boon

    * overhaul the shield skills:

    1) make shield 4 also and attack, so it damages foes and applies vulnerability but still heals allies and gives them protection; leave it to be a ground target unblockable projectile.

    2) make shield 5 clear 1 condition every pulse with extra healing for each condi cleansed (~200 base healing per condi cleanse); or alternatively - if rev is not allowed to have a decent condi cleanse potential - increase the base healing from 620 to ~ 750 and make it burst into aoe chill (~240 close range) if you leave it early.

  5. > @"Acandis.3250" said:

     

    > The other bug you've mentioned is related to [Roiling Mists](https://wiki.guildwars2.com/wiki/Roiling_Mists). When you have this trait equipped, swapping OUT of a stance will give you a boon related to that stance. So what you're seeing isn't your Agility sigil, but rather every time you swap out of Shiro you're getting quickness, and every time you swap out of Glint you're getting protection; other stances give you other boons.

     

    The worst thing is they probably gonna fix it when we're already used to it:

    https://en-forum.guildwars2.com/discussion/39274/roiling-mists-trait-bugged#latest

     

  6. Yeah, it's like you swap to Shiro sometimes and can't port or use Impossible Odds cuz energy drain bug; so you basically have auto attacks only for 10 sec before you can swap back to Glint. Don't mind the Roiling Mists' applying boons tho at all =)

  7. > @"Kain Francois.4328" said:

    > > @"Miles Smiles.8951" said:

    > > so no late patch notes on new legend swap boon mechanic, that applies boon of the legend you swap out from?

    >

    > What's this?

     

    Like when you swap out of Shiro or Ventari you get quickness, out of Glint - prot, out of Jalis - stab, out of Mallyx - resistance, out of Kalla - swiftness. Works only with Roiling Mists (invocation trait) equipped.

  8. > @"esperai.1068" said:

    > As one of the people that helped run this tourney and provided rewards for it, please don't thank ANet for having anything to do with this tournament. We reached out to them to ask if they wanted to support it or even to advertise it on their twitter etc and got radio silence in return.

     

    I thought thanking Anet was sarcastic anyway.

  9. Wouldn't it be more thematically appropriate for revenant's "boon bot" stylistics if this trait converted 1 condition into a boon instead of just removing a condition?

     

    Many people stated so far that rev's biggest weakness is the lack of condition cleansing and suggested that the "Cleansing Channel" trait should remove 2 conditions instead of 1 with staff 4 needing to remove more condi as well. But I always thought that rev (standard power shiro variant) should actually stay weak against condi output; and 1 condition converting wouldn't be that much of a buff honestly, might even be a nerf in scenarios where it gets insta corrupted again.

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