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Bloodstealer.5978

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Posts posted by Bloodstealer.5978

  1. > @"Ayrilana.1396" said:

    > > @"Clyan.1593" said:

    > > > @"Ayrilana.1396" said:

    > > > The achievement doesn’t need to be adjusted as it’s not required to complete the meta achievement.

    > >

    > > So everything outside of meta achievements can be totally wack because that's how you look at it.

    > >

    >

    > Not every achievement needs to be quickly obtainable as if it’s some sort of participation reward.

    >

    > > > @"Ayrilana.1396" said:

    > > > The Charr helm skins belong in that collection just as much as any of the others.

    > >

    > > Did you ever play "odd one out"? I suppose not.

    > >

    >

    > Do you have an actual argument against what I said beyond assuming I never played something unrelated to this game?

    >

    > > > @"Inculpatus cedo.9234" said:

    > > > ^Also, I have the T-shirt, and did neither the collection, nor bought it from the vendor. (WvW easy PvE-centric Dailies are your friend.)

    > >

    > > You seem not to understand. I don't want the T-Shirt. I want the achievement to be doable without rng luck.

    > >

    >

    > Why do you want this doable without luck? Why are you so hard-pressed to have this achievement completed?

    >

    >

     

    In fairness though achievements that might never be achieved due to ridiculous RNG odds are hardly something to defend.

    Not everyone sees achievements as a reason to spend 000's of gold or reach into their RL wallets to avoid endless grind of the same events in the hope one day they finally get lucky.... treasure hunter ring any bells???

     

    Buying stuff from the TP does not sound like much of achievment to me..

  2. > @"starlinvf.1358" said:

    > Players get pissy about scheduled events as is...... randomizing when they're already hyper sensitive to RNG as a concept is just asking for controversy.

     

    Actually I think just the opposite... having all the events on an egg timer makes it incredibly boring as a structure for the game imo.

    I would prefer randomising the WB's .. metas however do tend to have specific map criteria or pre events .... but even they tend to be mundane perhaps not even important to some chains completing.

    TEQ as an example could/should have a map alert that requires certain events to be completed by players in order for itvto spawn. Only players that participate in those events would then be elegible for TEQ rewards after a successful kill.

    Push that across all such WB or metas and do away with egg timer WB trains that do nothing to aid in the event getting progressed and more often thanks see them complaining when pre events are taking time.

  3. > @"reative.4093" said:

    > Housing is something that many MMO games have.... hmmm... So You want have BUG game updates, You want have Expansions packs?

    > But You just don't want pay money for anything?

    >

    > This game will die, not because of ArenaNet, just because people who want only for free. Wake up people. Wake up.

    >

    > **Give em a marriage system** - this system is also in many mmo games.

    >

    > **Anet isn't like Bethesda at all and they don't add in special weapons and armor that make you like a demi god in the game.** - they also don't have this things.

    >

    > I think some of You need try different games, see what system they have.

    >

    > ArenNet need monetization system better they then have now... or they end like Wildstar.

     

    I play 3 other MMO's and for me GW2 has by far the better model, the better combat system, the best art, the best VO, the best maintenance schedule, the best downtime... it just has a really bad Guild Hall and deco system as well as far too much reliance on its heavily loaded dice roll.

    Yes there are many things other games do well, but there are many things that GW2 does well that other games could consider utilising.. but if all games had the same systems, mechanics and offerings we would still find something to complain about.

    I say no to a premium, it is ANETs B2P model that shook MMO's up because they dared to be different and there is no need to reverse on that. The gemstore sells fluff, the last thing we need is P2W BS and thus far they have never had to go down that route, which suggests they are still doing something right.

     

    Are there issues with the game.. yeah I think so

    Are there aspects I really think they could of / should of done better - definitely

    Will that change if there were a sub - no - and if you want evidence of that then take a look around the sub games and come back and tell us they don't have the same cries for improvement, whines about balance, dislike of their own cash shop shenanigans.

     

    BTW - Wildstar was Carbine Studios not ANET. How they chose to model their game and run with NCSoft is not the same as was proven by its early demise.

  4. > @"starlinvf.1358" said:

    > > @"Bloodstealer.5978" said:

    > > > @"Sir Alric.5078" said:

    > > > > @"Frostfang.5109" said:

    > > > > As the title says... a stunning, beautiful map - when clean. Here is where Tyrians trash ends up, when the (mapresetting) storm hits the island. The south side becomes heavily polluted with trash, dirty water, animals tangeled in trash and the north side has wildlife that is very hostile due to fleeing from the pollution on the south side.

    > > > > The meta would be about cleaning the Island.

    > > > > Other events could be about planting trees, Free animals that are tangeled in trash, clean water, plant corals,...etc

    > > > >

    > > > > What do u think?

    > > >

    > > > So after the Icebrood Saga we get the NGO Saga? Where a group of Dredge activists bring us to the aforementioned map in order to lecture us about the inherent evil of our way of life, and tell us that we must join communi.... Coff....., i mean, the Moletariate, in order to save the planet? And then, in the next episode, we have to attend a rally in Divinity's Reach where a young lady minister tells us that Tyria will be gone in ten years because of Dolyak farts and Airships? Nah, thank you. I think i will pass. I already know that polluting the environment is bad without Anet lecturing me about it.

    > > > Besides, i think there are already several events/heart quests in the game that require you to clean some sort of pollution/contamination that occurred in certain places, so i don't think we need an entire map dedicated to this kind of iussue.

    > > >

    > > > > @"Bloodstealer.5978" said:

    > > > > Oh .. and I suppose the commander would be called Greta..

    > > >

    > > > Hey, you stole my comment! I wanted to say that! XD

    > >

    > > Yeah next we'll be getting an ingame warning that due to climate change the desert will soon be the new polar continent and Brisban will be plagued by forest fires.. only non man made!

    >

    > Ice Dragon, Fire Dragon..... just saying......

     

    Ahh Dragon Warming.. gotcha :)

  5. Played since Beta.. 3 precursors (x2 of which were Rage), never been able to complete the Exotic Treasures collection.. cos like many others, items like SAM, Commissars Manifesto, Rhendaks Signet etc just wont drop for them.. maybe there is the outlier curse on many players account or maybe its RNG stretched way to far. I hazard a guess this latest merchandise collection will just turn players off when they have everything else done.

    Add to that the ridiculous item drops like Giant Spore Mushroom for a mundane decoration.. simply crazy.

     

    So yeah the one thing that really digs a lot of players is the god awful RNG system and the plethora of green and blues from lvl 1 - lvl 80 and beyond.

     

    So I can understand players frustrations on the games loot system.. feeling so un-rewarded for your time, effort and support of the game I reckon is a major reason why players look elsewhere, which is a shame because it spoils what is genuinely a good game that could be great.

  6. > @"Sir Alric.5078" said:

    > > @"Frostfang.5109" said:

    > > As the title says... a stunning, beautiful map - when clean. Here is where Tyrians trash ends up, when the (mapresetting) storm hits the island. The south side becomes heavily polluted with trash, dirty water, animals tangeled in trash and the north side has wildlife that is very hostile due to fleeing from the pollution on the south side.

    > > The meta would be about cleaning the Island.

    > > Other events could be about planting trees, Free animals that are tangeled in trash, clean water, plant corals,...etc

    > >

    > > What do u think?

    >

    > So after the Icebrood Saga we get the NGO Saga? Where a group of Dredge activists bring us to the aforementioned map in order to lecture us about the inherent evil of our way of life, and tell us that we must join communi.... Coff....., i mean, the Moletariate, in order to save the planet? And then, in the next episode, we have to attend a rally in Divinity's Reach where a young lady minister tells us that Tyria will be gone in ten years because of Dolyak farts and Airships? Nah, thank you. I think i will pass. I already know that polluting the environment is bad without Anet lecturing me about it.

    > Besides, i think there are already several events/heart quests in the game that require you to clean some sort of pollution/contamination that occurred in certain places, so i don't think we need an entire map dedicated to this kind of iussue.

    >

    > > @"Bloodstealer.5978" said:

    > > Oh .. and I suppose the commander would be called Greta..

    >

    > Hey, you stole my comment! I wanted to say that! XD

     

    Yeah next we'll be getting an ingame warning that due to climate change the desert will soon be the new polar continent and Brisban will be plagued by forest fires.. only non man made!

  7. > @"Linken.6345" said:

    > > @"AlexVv.3965" said:

    > > > @"Bloodstealer.5978" said:

    > >

    > > > I think the thread Inculpatus is thinking about is the one relating to implementing full Russian language for the game, which also expanded into using external player resource to offer translational modding and wiki... that was no no'ed by ANET for the reasons already stated in this thread early on.. cost and can of worms.

    > > >

    > > > However this thread is actually about the request for Cyrillic, which as some have pointed out is not the same thing as was previously requested...

    > > >

    > > > EDIT - This is one such thread I recall, not sure if its the one @"Inculpatus cedo.9234" was thinking of

    > > > https://en-forum.guildwars2.com/discussion/59217/more-localizations-your-thoughts#first

    > >

    > > Thank you! Yes, these links to posts a year old and two years ago really talk about localization, and not about the simple introduction of the Cyrillic alphabet into the chat, as asked by the players in the video in this thread. Still, I still do not lose hope of seeing the answer of one of the ArenaNet employees in the subject. Although every day this hope is less and less.

    > > Which is somewhat disappointing. Not every day such videos are published. People invested a lot of love and work in its creation, while asking for a very small addition. To ignore such a video is not very polite, in my opinion.

    > > It could be limited to a simple answer, such as: - "OK guys, we are glad to see that our game is so loved in the Russian-speaking community, we hear and appreciate your appeal, but ..." - and then a few options: - "... at the moment this is not possible for technical reasons", or - "... at the moment it is unprofitable from the point of view of business", or - "... we are consider your proposal and inform about our decision later", and of course the best option is - "... and yes, we will do it in the future":)

    > > Any such short and simple answer. It takes no more than a minute to write it, but the fact of such an answer would tell us that our community is NOT ignored by the company.

    > >

    > >

    >

    > Untill a day, week or a month later when next player demand an answer to the same question since the answer before is to old.

     

    Well to be fair, this is not the same question being asked.. I in fact made that same assumption early on, but it has been explained by others, this is not about asking ANET for Russian localization it is about Cyrillic inclusion.

  8. > @"AlexVv.3965" said:

    > > @"Inculpatus cedo.9234" said:

    > > As posted previously, the same video was shared in another thread _with_ a Dev response. The official answer was there would be no changes.

    >

    > Could you give a link to this official answer? And where is this topic? I did not see anything, and why if there was an answer, then it was not in this topic?

    >

     

    I think the thread Inculpatus is thinking about is the one relating to implementing full Russian language for the game, which also expanded into using external player resource to offer translational modding and wiki... that was no no'ed by ANET for the reasons already stated in this thread early on.. cost and can of worms.

     

    However this thread is actually about the request for Cyrillic, which as some have pointed out is not the same thing as was previously requested...

     

    EDIT - This is one such thread I recall, not sure if its the one @"Inculpatus cedo.9234" was thinking of

    https://en-forum.guildwars2.com/discussion/59217/more-localizations-your-thoughts#first

     

     

  9. > @"SoulGuardian.6203" said:

    > > @"Bloodstealer.5978" said:

    > > > @"SoulGuardian.6203" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > > @"SoulGuardian.6203" said:

    > > > > > > @"Dawdler.8521" said:

    > > > > > > > @"SoulGuardian.6203" said:

    > > > > > > > ● Trading post/Gem Store

    > > > > > > > I understand that micro transaction is one of the ways ANet makes their money.

    > > > > > > > But a lot of stuff on sale is complete and utter useless, such as a rock for a mini.

    > > > > > > > Most of the skins should be end game prizes, rather than purchases.

    > > > > > > > Name changes, hair and style changes, etc are way too expensive.

    > > > > > > > I didn't find it fare that skyscale and warclaw skins, such as branded come in a pack with others, when instead should be added to their respective pack; and people who already purchase them, should get it free. Alternatively should be sold separately. 2000 gems for a skinpack is an obscene amount of money.

    > > > > > > > Lion chests should give better content. Getting common crafting materials in it is just an insult.

    > > > > > > > Promotions are majorly on stuff that nobody wants or has little to no sales.

    > > > > > > > I know it's called marketing, but I don't think at this point there is much of a choice here.

    > > > > > > > More promotions needs to be done, more often, and stuff people actually want; such as bank storage panes, name changes, shared inventory slots, instant level 80s.

    > > > > > > Ok, my turn to rant then because I'm getting tired of seeing it.

    > > > > > >

    > > > > > > There seems to be a *massive* disconnect between people that has played the game for nearly a decade racking up 5000+, 10,000+ or 15,000+ hours and people that feel entitled to have all the things **now now now** on the gemstore. You're not meant to see everything and then cough up $300 worth of America monies just because you **need it**. 2000 gems is an obscene amount of money? It's about 800 gold If I'm not too off. People spend 3 times that on a legendary. People have *multiple* legendaries. Some people have **all the legendaries**... and then some people think 2000 gems is an "obscene amount of money".

    > > > > > >

    > > > > > > No, that's just outright silly. As long as we can convert gold->gems, that's not how GW2 works.

    > > > > > >

    > > > > > > There are alot of cosmetics and things I consider *needed* for good gameplay experience - hell I got like 6 bank tabs full of kitten - but as you *play the game for a very, very, very long time*... then you can earn those "end game prices". Because you got gold. And for that you can buy gems. Yes, it may take a month to get that extra character slot. It may take 6 months to kit out that character with all bagslots. It doesnt matter. Even a year is *nothing*.

    > > > > > >

    > > > > > > So yeah, sure you can spend real money to speed up the time in which you get upgrades and cosmetics for your account. That's fine. That's why it's there, that's how it's designed. But here's the simple truth: **Most of us play GW2 to waste time**.

    > > > > >

    > > > > > May not be a lot to you, but it is around where I live.

    > > > > > Just an example. Whilst countries like any in UK, Germany, or France that averages 2 to 3 grand monthly wages, over here is just little over 500.

    > > > > > It's a huge difference.

    > > > > > Say that again that isn't a lot?

    > > > > > 2000 gems are €30, which means a 12-14 hours daily shift, worth 2 days of work.

    > > > > > Sorry but not everyone is willing to regularly throw away 2 days worth of hard work in a videogame.

    > > > > > Which means, I'm not entitled; am I?

    > > > > > I've got nothing of entitlement.

    > > > > > Been working hard for almost 30 years mate.

    > > > > > Just a shame that things are the way they are, and games are a business that needs to make money.

    > > > > > I understand that they're not here to give charity to any exceptions, but you have to see it from all different angles.

    > > > > > It's no one's fault that my country's economy is rubbish; governed by utter useless people, but hey.

    > > > > > Hope that was enlightening at least.

    > > > >

    > > > > Who is making you throw away 2-3 days worth of hard work on a video game.. unless you didn't read .. you don't have to shell out a single penny if your prepared to be patient, play the game, earn your gold and convert it to gems. Your making drama when there is none to be had.

    > > > > The only thing your being forced to do is decide if you want something and how your prepared to fund getting it, because gemstore fluff has provides zero advantage in game its just cosmetics so there is no reason other than your own desire to look good, have pets by your side, or have a mount with your own taste in pyjamaware.

    > > > >

    > > > > Hope that was equally as enlightening at the very least

    > > >

    > > > Storage panes, level boosters, etc... aren't cosmetic, are they?

    > > > Thus, they do help a lot.

    > >

    > > Sure they help.. but are you forced to buy them?, to be fair ANET actually give a lot of convenience for free right out of the box compared to some other MMO's out there.

    > > Even if you feel forced to buy anything from the gemstore you absolutely don't have to spend a penny.. that is the point, not which items you want to buy.

    > > Bottom line, this is a business that is in it to make money just like BMW and their car upgrades... they don't make the car any more of a car its just a buyers choice to have shiny alloys, metallic paint, leather seats and some bright go fast stripes down the sides, at least with GW2 you can experience all that without opening the wallet if you choose to be patient. Its not like gold is hard to come by in the game is it.

    >

    > Yes yes. You're just saying the same thing you said before.

    > No one has a gun to my head and force me to buy stuff.

    > You're comparing a real life car to a videogame.

    > Thing is, that regardless of what you think.

    > I do care about the game, and I don’t want it to end up like gw1.

    > I hope it lives for a long time. As I said in other posts, gw means worlds to me for many personal reasons, as well as entertainment value.

    > Again, prices are subjective. I think we all established that by now.

    >

    > If you want to compare, ok.

    > I played games such as combat arms, and it gave chances to get ultra rare weapons free.

    > My brother got a few by completing special events.

    >

    > Now, I'm not quite sure what you are trying to tell me other than arguing that gem store prices are affordable to everyone when it's clearly subjective.

    > Also you added stuff in there, that I already had said myself.

    > So I'm not sure what you are really trying to get at.

    > I find it's better to sell virtual stuff that has no value whatsoever in real life for a bit less, than to not sell anything at all.

     

    Where have I argued that gemstore prices are affordable for everyone, I didn't (in fact if you look back at some of the threads aimed at skin prices etc, I too have argued the cost can sometimes be silly when comparing against how much an expac would cost for example)... but again you miss the point completely.. the gemstore currency is gems - you don't have to be rich or poor to buy anything, you simply have to play the game convert the gold to gems and buy what you want, making your own argument moot I'm afraid.

    As for the BMW example I think it highlights what your missing pretty well.. go try putting some upgrades on a new car then consider what you need to do in order to upgrade to your account/characters with all manner of convenience and fluff items including bag slots, LS chapters, character slots, etc, etc… the product is irrelevant at the end of the day, but the ability to upgrade at real cost or virtual cost is clear as day.

    Your example of special items sounds very much like luck.. we are not talking about getting supa dupa stuff by chance in events or via chests or whatever we are talking about buying from a gemstore which has two ways of purchasing the item.. your wallet or your gold horde.

     

     

  10. > @"SoulGuardian.6203" said:

    > > @"Bloodstealer.5978" said:

    > > > @"SoulGuardian.6203" said:

    > > > > @"Dawdler.8521" said:

    > > > > > @"SoulGuardian.6203" said:

    > > > > > ● Trading post/Gem Store

    > > > > > I understand that micro transaction is one of the ways ANet makes their money.

    > > > > > But a lot of stuff on sale is complete and utter useless, such as a rock for a mini.

    > > > > > Most of the skins should be end game prizes, rather than purchases.

    > > > > > Name changes, hair and style changes, etc are way too expensive.

    > > > > > I didn't find it fare that skyscale and warclaw skins, such as branded come in a pack with others, when instead should be added to their respective pack; and people who already purchase them, should get it free. Alternatively should be sold separately. 2000 gems for a skinpack is an obscene amount of money.

    > > > > > Lion chests should give better content. Getting common crafting materials in it is just an insult.

    > > > > > Promotions are majorly on stuff that nobody wants or has little to no sales.

    > > > > > I know it's called marketing, but I don't think at this point there is much of a choice here.

    > > > > > More promotions needs to be done, more often, and stuff people actually want; such as bank storage panes, name changes, shared inventory slots, instant level 80s.

    > > > > Ok, my turn to rant then because I'm getting tired of seeing it.

    > > > >

    > > > > There seems to be a *massive* disconnect between people that has played the game for nearly a decade racking up 5000+, 10,000+ or 15,000+ hours and people that feel entitled to have all the things **now now now** on the gemstore. You're not meant to see everything and then cough up $300 worth of America monies just because you **need it**. 2000 gems is an obscene amount of money? It's about 800 gold If I'm not too off. People spend 3 times that on a legendary. People have *multiple* legendaries. Some people have **all the legendaries**... and then some people think 2000 gems is an "obscene amount of money".

    > > > >

    > > > > No, that's just outright silly. As long as we can convert gold->gems, that's not how GW2 works.

    > > > >

    > > > > There are alot of cosmetics and things I consider *needed* for good gameplay experience - hell I got like 6 bank tabs full of kitten - but as you *play the game for a very, very, very long time*... then you can earn those "end game prices". Because you got gold. And for that you can buy gems. Yes, it may take a month to get that extra character slot. It may take 6 months to kit out that character with all bagslots. It doesnt matter. Even a year is *nothing*.

    > > > >

    > > > > So yeah, sure you can spend real money to speed up the time in which you get upgrades and cosmetics for your account. That's fine. That's why it's there, that's how it's designed. But here's the simple truth: **Most of us play GW2 to waste time**.

    > > >

    > > > May not be a lot to you, but it is around where I live.

    > > > Just an example. Whilst countries like any in UK, Germany, or France that averages 2 to 3 grand monthly wages, over here is just little over 500.

    > > > It's a huge difference.

    > > > Say that again that isn't a lot?

    > > > 2000 gems are €30, which means a 12-14 hours daily shift, worth 2 days of work.

    > > > Sorry but not everyone is willing to regularly throw away 2 days worth of hard work in a videogame.

    > > > Which means, I'm not entitled; am I?

    > > > I've got nothing of entitlement.

    > > > Been working hard for almost 30 years mate.

    > > > Just a shame that things are the way they are, and games are a business that needs to make money.

    > > > I understand that they're not here to give charity to any exceptions, but you have to see it from all different angles.

    > > > It's no one's fault that my country's economy is rubbish; governed by utter useless people, but hey.

    > > > Hope that was enlightening at least.

    > >

    > > Who is making you throw away 2-3 days worth of hard work on a video game.. unless you didn't read .. you don't have to shell out a single penny if your prepared to be patient, play the game, earn your gold and convert it to gems. Your making drama when there is none to be had.

    > > The only thing your being forced to do is decide if you want something and how your prepared to fund getting it, because gemstore fluff has provides zero advantage in game its just cosmetics so there is no reason other than your own desire to look good, have pets by your side, or have a mount with your own taste in pyjamaware.

    > >

    > > Hope that was equally as enlightening at the very least

    >

    > Storage panes, level boosters, etc... aren't cosmetic, are they?

    > Thus, they do help a lot.

     

    Sure they help.. but are you forced to buy them?, to be fair ANET actually give a lot of convenience for free right out of the box compared to some other MMO's out there.

    Even if you feel forced to buy anything from the gemstore you absolutely don't have to spend a penny.. that is the point, not which items you want to buy.

    Bottom line, this is a business that is in it to make money just like BMW and their car upgrades... they don't make the car any more of a car its just a buyers choice to have shiny alloys, metallic paint, leather seats and some bright go fast stripes down the sides, at least with GW2 you can experience all that without opening the wallet if you choose to be patient. Its not like gold is hard to come by in the game is it.

  11. > @"SoulGuardian.6203" said:

    > > @"Dawdler.8521" said:

    > > > @"SoulGuardian.6203" said:

    > > > ● Trading post/Gem Store

    > > > I understand that micro transaction is one of the ways ANet makes their money.

    > > > But a lot of stuff on sale is complete and utter useless, such as a rock for a mini.

    > > > Most of the skins should be end game prizes, rather than purchases.

    > > > Name changes, hair and style changes, etc are way too expensive.

    > > > I didn't find it fare that skyscale and warclaw skins, such as branded come in a pack with others, when instead should be added to their respective pack; and people who already purchase them, should get it free. Alternatively should be sold separately. 2000 gems for a skinpack is an obscene amount of money.

    > > > Lion chests should give better content. Getting common crafting materials in it is just an insult.

    > > > Promotions are majorly on stuff that nobody wants or has little to no sales.

    > > > I know it's called marketing, but I don't think at this point there is much of a choice here.

    > > > More promotions needs to be done, more often, and stuff people actually want; such as bank storage panes, name changes, shared inventory slots, instant level 80s.

    > > Ok, my turn to rant then because I'm getting tired of seeing it.

    > >

    > > There seems to be a *massive* disconnect between people that has played the game for nearly a decade racking up 5000+, 10,000+ or 15,000+ hours and people that feel entitled to have all the things **now now now** on the gemstore. You're not meant to see everything and then cough up $300 worth of America monies just because you **need it**. 2000 gems is an obscene amount of money? It's about 800 gold If I'm not too off. People spend 3 times that on a legendary. People have *multiple* legendaries. Some people have **all the legendaries**... and then some people think 2000 gems is an "obscene amount of money".

    > >

    > > No, that's just outright silly. As long as we can convert gold->gems, that's not how GW2 works.

    > >

    > > There are alot of cosmetics and things I consider *needed* for good gameplay experience - hell I got like 6 bank tabs full of kitten - but as you *play the game for a very, very, very long time*... then you can earn those "end game prices". Because you got gold. And for that you can buy gems. Yes, it may take a month to get that extra character slot. It may take 6 months to kit out that character with all bagslots. It doesnt matter. Even a year is *nothing*.

    > >

    > > So yeah, sure you can spend real money to speed up the time in which you get upgrades and cosmetics for your account. That's fine. That's why it's there, that's how it's designed. But here's the simple truth: **Most of us play GW2 to waste time**.

    >

    > May not be a lot to you, but it is around where I live.

    > Just an example. Whilst countries like any in UK, Germany, or France that averages 2 to 3 grand monthly wages, over here is just little over 500.

    > It's a huge difference.

    > Say that again that isn't a lot?

    > 2000 gems are €30, which means a 12-14 hours daily shift, worth 2 days of work.

    > Sorry but not everyone is willing to regularly throw away 2 days worth of hard work in a videogame.

    > Which means, I'm not entitled; am I?

    > I've got nothing of entitlement.

    > Been working hard for almost 30 years mate.

    > Just a shame that things are the way they are, and games are a business that needs to make money.

    > I understand that they're not here to give charity to any exceptions, but you have to see it from all different angles.

    > It's no one's fault that my country's economy is rubbish; governed by utter useless people, but hey.

    > Hope that was enlightening at least.

     

    Who is making you throw away 2-3 days worth of hard work on a video game.. unless you didn't read .. you don't have to shell out a single penny if your prepared to be patient, play the game, earn your gold and convert it to gems. Your making drama when there is none to be had.

    The only thing your being forced to do is decide if you want something or not - how your prepared to fund getting it is all on you.

    Gemstore fluff provides zero advantage in game its just cosmetics so there is no reason other than your own desire to look good, have pets by your side, have a mount with your own taste in pyjamaware or play a game of chance with some chests and keys.

     

    Hope that was equally as enlightening at the very least

  12. > @"Astralporing.1957" said:

    > > @"Bloodstealer.5978" said:

    > > > @"lokh.2695" said:

    > > > Guilds are an abandoned part of Guildwars.

    > >

    > > This sadly appears to be the case, in fact wasn't the guild teams amalgamated into other things some time back already iirc.

    > It's actually even worse. In some past AMA they explained, that there wasn't even any guild team in the first place. The guild stuff that was made? Done by pulling off devs from other teams.

    >

    >

    >

    Sounds about right

     

  13. > @"Just a flesh wound.3589" said:

    > > @"SoulGuardian.6203" said:

    > > > @"Just a flesh wound.3589" said:

    > > > Minor nitpick

    > > >

    > > > ● Trading post.

    > > >

    > > > It’s Gemstore, not Trading Post. The Trading Post is where you sell your loot for gold/silver.

    > > >

    > > > _______

    > > >

    > > > >But a lot of stuff on sale is complete and utter useless, such as a rock for a mini.

    > > >

    > > > Them’s fighting words. I love my Mini Pet Rock.

    > >

    > > Gem store, right right.

    > > Thanks for that.

    > > ...and lol. You actually bought the mini pet Rock?

    > > It does have its charm. It's hilarious, I might add.

    >

    > Of course I bought it. What sane person could pass up a pet rock with googly eyes‽

     

    All jokes aside, the OP has a point, there are some really silly things that have been put up for sale in the store. I mean they could probably drop a mini dog poop into the gemstore and players would rush to buy it.. 400 gems for a scoop of poop to follow us around,.. errm plz ANET don't take this seriously, its not meant as a suggestion :)

     

  14. > @"lokh.2695" said:

    > Guilds are an abandoned part of Guildwars.

     

    This sadly appears to be the case, in fact wasn't the guild teams amalgamated into other things some time back already iirc.

    Aside from a few added decos here and there, I think its a done deal as far as adding to or improving Guild Halls :(

  15. Do we really need more GH's.. I mean the ones we have I would put money on go largely unused to its potential.

    Keep throwing out Guild Halls for the heck of it is not a solution, better to fix, revamp and get creative on improving the ones we have and the prohibitions things like deco scribing have on players/guilds.

    I personally find ANET's GH system to be amongst the worst I have come across.. it always felt too large, rushed, incomplete and lacking even in some of the basic functionality. Add to that I find just placing decorations to be so laborious and frustrating to the point of it being so NOT fun.

    The prohibitive costs of scribing and the fact one size fits all to me just makes it silly bad for smaller guilds to develop the Halls to feel like useable content, there isn't even a descent guesting system to allow others to view the works of other guilds/scribes, which I have always thought and found to be so useful in encouraging and motivating guilds to put effort into their own.

     

    Nah I view ANETs Guild Halls to be nothing more than a late call marketing push for HoT that was rushed in, unfinished and with no plan to improve on them going forward... heck I would love to be surprised though as done better it can be fun content.

  16. > @"Dante.1508" said:

    > Since taking a 4 year break its insane how much mobile style gaming has been added to this, it feels terrible and not enjoyable at all.. I guess others don't notice because they have been here the whole time to get used to it.. But wow it feels tacked on and nothing like other mmo's i've played..

    >

    > Money is one thing ruining game flow to get money and to artificially gate customers is another thing entirely.

     

    Money has always been a thing of need within gaming, we all just got used to shelling out subs all those years.

    ANET dared to be different and for a long time it worked, but times change, products get older and new things cost.. so it is imperative the business finds new ways to combat mother time and keep making money in order to develop the product further and/or development something new.

    As for time gating.. heck that is as old as the arc in terms of MMO's.. time gating is used primarily to provide oxygen in the development cycle. We gamers want content and we want it yesterday.. I wish it could work within JIT space but that just isn't going to happen when you consider just how fast we can tear through content these days.

    There is a reason expansions take years to develop, test and launch.. money and through that development cycle they have to make money in order to spend money, otherwise ANET would have to continually keep holding out the prayer pot to shareholders.. that might work for awhile, but it only goes so far and the slightest hitch in the revenue stream can have profound effects on your viability. So ANET have to look at ways to support not just its own financial viability long term, but that of NCSoft as well and that is no mean feat.

  17. > @"Erasculio.2914" said:

    > > @"Bloodstealer.5978" said:

    > > this is all just typical business.

    >

    > ...Which had never happened in the almost 20 years ArenaNet has existed.

    >

    > Ergo, is it typical for ArenaNet? No.

    >

    > It's a sign of a change. Whether it's a change ArenaNet can recover or not, we don't know. The fact important people left during the layoffs and important people are still leaving doesn't exactly inspire confidence, though.

     

    So.. because ANET have avoided having to make such a tough decision for so long doesn't prove anything.

    Things change every day and in a global market place those changes can throw out even the best made plans of any business, but layoffs, redundancies, dismissals and plain old moving on is just something that is just typical of any business no matter how much money you have, how many great people you employ within the business and no matter how great the product(s) might be.

    My take on the layoff situation, as I have said few times already within several of threads that have popped up - ANET basically had to reduce their headcount back to where NCSof had budgeted prior to embarking on new project development.

    ANET and NCSoft are not group of infants acting in a school play they would of already identified the need to expand the studios portfolio otherwise when the numbers eventually drop too low and the quarterlies have to try and paint over ever widening cracks, then Houston, we have a problem!

    Question is why did ANET have to make layoffs at a time when the latest financials still suggested they were pretty stable and making money.. well NCSoft may of already answered that for us.. they were seeing declines across their whole portfolio and had cut back on additional spending .. R&D is always an easy target when those kind of decisions get played out and once made that additional 120+ headcount ANET was carrying couldn't all be reassigned within the business.

    It is a testament to how well ANET have managed to navigate the many storms they would of undoubtedly faced throughout its almost 2 decades, but at the end of the day they are also part of a much larger business and yes perhaps the signs of change have been there for a while, some of us have seen some of that change filter into the game the past few years.

    Change is tough, we humans typically try to resit and struggle to accept it for a while, but change can be a good thing, it that doesn't have to be all bad and hopefully ANET can ride the storm, perhaps even come out of it the stronger - If not, well it's been a hell of a ride for me personally, but I still trust in hope that there is still a lot of unfinished business with GW2.

  18. > @"Dante.1508" said:

    > > @"Obtena.7952" said:

    > > > @"Dante.1508" said:

    > > > > @"Obtena.7952" said:

    > > > > > @"Dante.1508" said:

    > > > > > Not good at all.. But not surprising seeing what this modern GW2 has become.

    > > > >

    > > > > Actually ... based on seeing what GW2 has become ... this could be good.

    > > > >

    > > > > People always doomsay when the leader takes off ... but never wonder why things haven't been going well ... the leader has a hand in that you know.

    > > >

    > > > True but the game has slowly deteriorated from the Guildwars 1 vision since Guildwars 2 release, i'm not sure its ever going to come back, way to many decisions stopped it.

    > > >

    > > > From what i've seen its usually the ones in charge of the money are the ones that has a hand in things.

    > >

    > > Um, no hold on here. Don't bring GW1 into this. GW2 has nothing to do with it.

    >

    > Mike started Guildwars 1 which imo was a far superior game, Guildwars 2 while adding a few requested features never was as good to me, and now sadly the as far as i know the last of the older guard are gone. Now we are stuck in modern systems aimed at mobile type gaming mechanics.. Not good.

     

    What was ANETs alternative, stand around doing nothing hoping nothing changes, people don't change, tech wont change.

    Of course GW2 has had to try and offer modern systems, using tech, offering convenience and yeah microtransaction and DLC are a thing, and many players prefer to see the game moving forward.

    I get it, GW1 for you was excellent, it was for me too, but GW2 is its own game it is not GW1 and it is 2019. Should we all still be using 56k modems, a DX processor and 4-16Mb of RAM or do we want something newer, more modern with some fresh paint across the screens - I for one did/do.

    Heck if we all thought like what you suggest civilisation would still be stuck, struggling to come up with the wheel.

    Great people, leaders, innovators and ordinary people move on all the time across even aspect of life not just within ANET.. does that have to mean what they leave behind is doomed.. I don't think so. Will things be a little unsettled, yeah most likely, but as MO said himself someone is stepping up that has GW2 impregnated in his DNA and that sounds positive to me, but before we consign the game and all concerned with its development to the annals of time at least give them the chance to fail first.

     

    I too have reservations about the future of the game, I have not been shy in saying that in the various threads that have materialised since ANET had to make layoffs, but its all based around hearsay and conjecture because none of us know what actually has taken place internally, none of us know the ins and outs of the discussions held between ANET and NCSoft and none of us know anything of the future plans of both the business and the game.

    Instead of panicking and raising endless doom and gloom threads all we players have to do is make a few simple decisions for ourselves.. do we enjoy the game and should we continue to play/support it, there is nothing being forced on us physically, financially or mentally and if its no longer for you or me or anyone else then that's fine - we are lucky we get to make those decisions freely and move on without any consequence should we choose.

  19. > @"Erasculio.2914" said:

    > > @"Greg.7086" said:

    > > And I stand by that statement and it's not an insult: It's just real life.

    >

    > Uhu. So the "it's not an insult when it's true" argument, then?

    >

    > Again, if the optimistic view is the one calling some of the most important people on ArenaNet "lazy and complacent", I would rather be pessimistic.

    >

    > > @"Bloodstealer.5978" said:

    > > The layoffs actually took ANET back to around the number of people they had when GW2 launched

    >

    > Did it?

    >

    > Considering we now know that more people left _after_ the layoffs... Looks like ArenaNet is hurting for people right now.

     

    Yes ANET came back down to similar staff levels to that at which GW2 launched.

    So why the steady increase in staff over the last "x" amount of years since.. well I guess it takes time to bring devs up to speed with the business, the product etc and I would hazard a guess when they felt confident they had others that could take on and handle roles that would undertaken by others that would move onto "other projects"

    People leave companies all the time, why should ANET be any different. A knock on effect of businesses having to make tough decisions such as staff layoffs and/or change is people also get anxious and look around for other opportunities and yes sometimes there is also additional numbers that get culled as the business has to change, reorganise, scale down further maybe - this is all just typical business.

    Interestingly though ANET over the years appear to be relatively stable in revenue (perhaps a little too static perhaps for NCSoft) and knowing now that NCSOft was seeing a definite decline across its whole ageing portfolio, while still funding the "New Projects" development at ANET, its no wonder those projects have been curtailed/cancelled. Unfortunately you still have the increased headcount with no new projects requirements, hence... layoffs and back to delivering on GW2 for the foreseeable future with the headcount that it had previously, thus ensuring revenue would not become over burdened by the additional headcount/costs NCSoft was having to bankroll.

    As I said previous, the alarming thing for me was some of names that did leave either by choice or not... and now we hear MO and others leaving. Were those that left by choice doing so for a reason, perhaps some of the latest ones too.

     

    Thing is we are all guessing and surmising on things we just have zero hard facts to go on.

    Is ANET hurting - of course, any business does when having to make tough calls, especially so when some of the talent has deep rooted experience.

    Does that mean they don't have the talent to push the business and the product onwards - I would very much like to think so and the latest LS prologue suggests to me personally that, that holds true.

    Will there be more things that jump out and hit u in the face - who knows, anything is possible.

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