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Bloodstealer.5978

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Posts posted by Bloodstealer.5978

  1. > @"Thornwolf.9721" said:

    > > @"Bloodstealer.5978" said:

    > > > @"SDb.8072" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > Do you have info regarding the rest of the Saga that we don't. I mean this is just a prologue, the map is yet to be expanded upon so how do you know this is a useless currency from here on in??

    > > >

    > > > No I don't. All I have is the evidence in front of me as outlined above. S3/S4 map currencies were unique to an episode. As, suggested by people above, is that they will be the currency for the whole series and there is more to come then that answers my question

    > > >

    > >

    > > We are supposedly not getting new maps with IBS, just an expansion of the same map... so why would they utilise further map currencies for the same map, that would be non-sensical surely.

    > > As for uses, there are cooking recipes already live which use them so that like other gathered resources like onions, peppers, lemongrass etc means there will be uses for them within the game - whether you or I choose to use them is another thing of course, but that is the same for any other cooking recipe or map currency.

    > > TBH I would expect to see more uses for the Chili peppers as the SAGA unravels, especially when it comes to cooking recipes, but my point still stands, no one knows except ANET and if there isn't to be any further uses then yes its a bit of a wasted or limited use currency/resource I guess, but no different to others in game already.

    >

    > We will be getting a new map with episode 1, that grows into episode 2. I don't believe that they would use grothmar valley or extend it to fit a world boss ontop of everything else they have going on. Nor do I think they would remove some of the events to make room for them, We do know the strike will evolve within episode 1 and 2, from there we don't know. They have said we are going further into the north and into the far shiverpeaks so I believe that almost screams new map, after those two episodes though we don't know they did express a want to make changes/additions to existing maps.

     

    Well to me it looks like there are certain map fringe points that look like they could potentially be where the map opens up further.

    There is no reason to remove any such events from GV if they do this.

     

    As for Strike Missions, I hope they do evolve and are more fun lasting than the first instalment, hopefully this has just been a learning curve.

    None of that means the Hatched Chilies will become redundant as a currency though at least not yet, especially with the cooking recipe already in game (not that my chef has even bothered with them.. but that's just me :) )

    @"Zaklex.6308" .. point taken they did say that in fairness, whether they expand the map to bring us to FSP or in deed make a new map is as yet unknown.

     

     

  2. > @"Astralporing.1957" said:

    > Still not enough to satisfy the needs, unless you either don;t run many chars, or don't change builds too much (or both). Basically, if you do have need of this feature, it won't be enough for you. It will only be okay, if you really didn't need it.

     

    BUT.. that is the whole point .. there is and should be a trade off based around convenience and necessity..

    ANET are giving something freely that is useful to many to a point. If you are a player that needs something beyond a certain threshold then yeah, you gotta pay for the convenience. That is no different to inventory or bank space. This could actually help with some of those other convenience issues.

    After the stream I don't feel as negative about it personally, but will I be one to need more convenience beyond what is being offered for free.. probably not, but I would never of expected to have it all given to me.

     

     

    The question I guess that is still going to be potentially contentious is the costs... time will tell just how contentious they will be or maybe ANET will surprise us and take a view that it would be sensible to price is very reasonable in an effort to sway players to buying into it whether they really need it or not.

  3. > @"SDb.8072" said:

    > > @"Bloodstealer.5978" said:

    > > Do you have info regarding the rest of the Saga that we don't. I mean this is just a prologue, the map is yet to be expanded upon so how do you know this is a useless currency from here on in??

    >

    > No I don't. All I have is the evidence in front of me as outlined above. S3/S4 map currencies were unique to an episode. As, suggested by people above, is that they will be the currency for the whole series and there is more to come then that answers my question

    >

     

    We are supposedly not getting new maps with IBS, just an expansion of the same map... so why would they utilise further map currencies for the same map, that would be non-sensical surely.

    As for uses, there are cooking recipes already live which use them so that like other gathered resources like onions, peppers, lemongrass etc means there will be uses for them within the game - whether you or I choose to use them is another thing of course, but that is the same for any other cooking recipe or map currency.

    TBH I would expect to see more uses for the Chili peppers as the SAGA unravels, especially when it comes to cooking recipes, but my point still stands, no one knows except ANET and if there isn't to be any further uses then yes its a bit of a wasted or limited use currency/resource I guess, but no different to others in game already.

  4. Having the same issue when using IE.

    Load forums up.. blank, hit refresh the forums will appear.

    Click "Sign in with your GW2 Account" - just goes to a blank page and no matter how many refreshes or cache clears it is simply a dead page link.

     

    Had issues previously with 2FA and since that was resolved, this issues has occurred.

    Works fine with Edge so I have to reluctantly use it instead, but its not my preferred Browser.

    I've had a ticket live for a week now.. nothing. This seems very much like Vanilla messing with things again imo.

  5. > @"Astralporing.1957" said:

    > Nah, new content is empty as well.

     

    Sorry I disagree Astral .... I am yet to see a GV map not busy... the meta are still tagged and popular throughout the day.

    I will concede the Strike Mission seems to me to have lost alot of its audience as have some of the side events as achievements have been attained but Metal Legion is still highly popular to do.

    Of course it will all drop off as players get back to doing other things for sure but perhaps not as quickly as others are saying... hopefully the gap between Prologue and episode 1 wont be too long to avoid too much drop off.

  6. > @"Braile.3894" said:

    > > @"Astralporing.1957" said:

    > > Trust me, you don't want that. Optional subscription games always end up crippling their base functionality in order to push players towards the subscrition.

    > >

    > > Full, obligatory subscription is practically always a better choice than an optional one. Asking for that is just asking for a system that mixes the worst parts of both cashshop and subscription systems together.

    >

    > Yeah I get that but we are already at a place where the game is unplayable if you don't spend a kitten ton of money.

    >

     

    That is absolute rubbish.

    You don't have to spend a dime beyond base game + expacs to be able to play this game to a high level of convenience. Heck even F2P accounts get alot more than most MMO give. Your just trying to over dramatise this really.

  7. > @"Dawdler.8521" said:

    > > @"Bloodstealer.5978" said:

    > > > @"Game of Bones.8975" said:

    > > > Discussion posts are flooded with threads saying how the future templates (as described) will ruin the game.

    > > > Didn't we hear the same or similar things when HoT and PoF came out with gliding and mounts?

    > > > Build templates are something people have been asking for since GW2 rolled out.

    > > > Please wait until you have used them for a month, let the bugs get worked out, and get used to swapping before posting how bad this new shiny is for the game's future.

    > >

    > > Did you even read any of the posts within the thread/threads... seems to me your barking up the wrong tree. The issue is clearly around how ANET finally offer something that players wanted from day 1, but with a that good old monetization ethic.

    > > For me that isn't so much the issue more how much it will cost when considering the cost a whole expansion, with maps, traits, weapons, and things like templates... something smells off for sure so I am not surprised there has been a reaction.

    > And while getting things for free, the community has been discussing how poor, poor underdog Anet can monetize more, and some even wanting monthly subscriptions because money == better game (apparently). Then when they make something and appear to monetize it *perfectly in line with existing monetized content* (bank tabs, character slots, inventory slots, etc) everyone is suddenly **nope**. The hypocrisy has reached new levels.

    >

     

    Oh absolutely, did any of us expect anything different.

    As I said, I think its not so much it's been monetised more about how much they might well look to charge around this single feature when compared to how much an expansion full of new content/features costs.

    TBH it wont affect me, but it could be quite a volatile subject once more details come out around the cost structure, which is why they avoided putting any detail to the live event about this expansion like content within the LS.

  8. > @"Neutra.6857" said:

    > > @"EagleDelta.4726" said:

    > > > @"Neutra.6857" said:

    > > > > @"EagleDelta.4726" said:

    > > > > > @"Neutra.6857" said:

    > > > > > > @"EagleDelta.4726" said:

    > > > > > > > @"Neutra.6857" said:

    > > > > > > > > @"Agrotera.1254" said:

    > > > > > > > > > @"Dzjudz.9142" said:

    > > > > > > > > > What would you say to people who have legendary gear for the convenience of swapping between lots of builds (many runes, stat combinations) and now being locked to only two possibilities (with having to buy gems for more options)? A ranger can for example use power soulbeast (berserker), condi soulbeast (viper), heal druid (harrier), deimos hand kiter (minstrel or whatever), wvw condi (trailblazer), and many more. What is the benefit of legendary gear if you lock the options via build templates?

    > > > > > > > >

    > > > > > > > > I believe this statement answers your question ...... "Equipment Templates can also record the customization of legendary items, which can freely change attributes and upgrades. You can equip a single legendary item to multiple Equipment Templates with different attributes and upgrade choices for each."

    > > > > > > >

    > > > > > > > The issue is that those who will most likely use templates can use a large number of different runes/sigils for different scenarios (like changing runes/sigils between fractals) an can easily have wy more then 3 or 4 different varieties all for the same armor stats.

    > > > > > >

    > > > > > > The impression I've gotten from the people I play with and the average player is that the player base that needs more than the 3 build, 2 equipment, 3 storage (+3 more) is actually a huge (but vocal) minority. The company has to make money or the game goes away. Developers are expensive to have on staff, so to justify the time spent on this feature, they have to charge money somehow.

    > > > > >

    > > > > > And doing so will only kitten of the player base, because they are losing what is a free system with infinite options that they have had access to for years.

    > > > >

    > > > > It think you're being overly dramatic about this. Most people I play GW2 with don't even use ArcDPS, let alone Arc Templates. It breaks after every update and doesn't add enough to be worth the effort when it does work. Even then builds randomly disappear from it and if your PC/Laptop/Harddrive went down/died you lost the templates.

    > > > > I know non-technical users like to compare things like this as if they're the same..... they're not. To you it may seem that way, but you're comparing a plugin someone worked on in their spare time to something a company put money, a lot of it too, into.

    > > > >

    > > > > Additionally, a dev can cost between $70-100K per dev/per year (sometimes less for junior devs, and a lot more for senior devs). You have to justify where that dev spends his time otherwise the company (whose goal is to make money) won't approve the work. It's this or a subscription, you choose.

    > > >

    > > > I am not being dramatic about this at all, just pointing out that the system being used is likely to annoy the players who would use it. Most of GW2 player base does not care about builds at all. Thus this template thing is useless to them. Templates are used by those who have a lot of characters and whose characters change their build a lot, as in the more hardcore community.

    > > >

    > > > Correct the company put time and money into this, something that should have been released at the start of the game given it already existed in GW1. As the years went on and there was no signs of a template, another person spent their personal time to make something that was free to the user with essentially unlimited slots. True it would break when there where game changes, but that was because there where game changes and there where constant updates to fix it. Now that templates are coming to the game itself, that hardcore community is losing their free unlimited template, and you think they will be happy with this change?

    > >

    > > The problem with your argument about someone else putting their own time into it for unlimited templates..... the community will always be able to do things and give people things for free that ANet can't do. They don't get to work on templates for free/in their own time for us. It never has and never will work that way in business.

    > >

    > > Additionally, we don't get to say "you can't charge for that, it should've been in at the beginning". That's not how design works. Just because players ended up taking things beyond the original design does not mean that ANet ever intended there to be a need for build templates. The GW2 player base demands/expects a lot without realizing the fact that only some of those desires can be met at any given time.

    >

    > Why do you assume anet can't do this for free? WvW is supposed to eventually get an entire rework, and that is for free. This is a system that already existed (as in the code was available to them since you know arcdps existed.)

    >

    > And yes, we do get to say this should have been in since the beginning and not be something you should charge for, particularly since there is already a better option. True only some desires can be met, there are limited resources, that does not mean you create a worse situation for your existing base.

     

    You have no idea if the changes coming (soon TM) wont follow the same path.

    You only have to look at how the game has begun to change over the last 12-24 months and the need to push gem sales. Worse there are features like Requiem, where starved supply and heavy reliance on RNG to get shinnies in an effort to steer gem to gold conversions. The rune/sigil cost fiasco was a pre-cursor to this latest feature - understandable they declined to give any detail in the live event about this, because they knew it would of emptied the event - so I wouldn't be too sure the Alliances isn't going to have that same kind of twist to it

  9. > @"Game of Bones.8975" said:

    > Discussion posts are flooded with threads saying how the future templates (as described) will ruin the game.

    > Didn't we hear the same or similar things when HoT and PoF came out with gliding and mounts?

    > Build templates are something people have been asking for since GW2 rolled out.

    > Please wait until you have used them for a month, let the bugs get worked out, and get used to swapping before posting how bad this new shiny is for the game's future.

     

    Did you even read any of the posts within the thread/threads... seems to me your barking up the wrong tree. The issue is clearly around how ANET finally offer something that players wanted from day 1, but with a that good old monetization ethic.

    For me that isn't so much the issue more how much it will cost when considering the cost a whole expansion, with maps, traits, weapons, and things like templates... something smells off for sure so I am not surprised there has been a reaction.

  10. > @"Ol Nik.2518" said:

    > > @"Bloodstealer.5978" said:

    > > > @"Ol Nik.2518" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > > @"Ben K.6238" said:

    > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > @"Rognik.2579" said:

    > > > > > > > This is only half-true. They could tap a player to hire as a translator. But vetting someone as a translator is a difficult thing, and not something to be done lightly.

    > > > > > >

    > > > > > > Of course that's an option and when things start to happen, errors, bugs, and worse .. it is ANET that get left with egg face and have to sort it out.. not worth the risk from that point of view imo… better to hire/employ a pro and ANET take full control and responsibility, but can they, should they, will they.. only ANET know the answer.

    > > > > >

    > > > > > Yeah, for that reason moderation tends to be handled by paid employees.

    > > > > >

    > > > > > There is always content that won't be actioned because it makes no sense, even if it's written in English by someone who's very, very inebriated. ANet doesn't have to do moderation in real-time so they're quite capable of dealing with reports on Cyrillic content via translation (which I imagine they already do for reports on Korean, Tagalog etc.).

    > > > >

    > > > > It's not just moderation .. just utilising player modding or unvetted persons to perform the translational serves etc comes with its own risks, so I wouldn't think ANET would even consider outside services from within the player community.

    > > >

    > > > I wonder why so many people assume that support for Unicode or just Cyrillic ought to involve moderation, technical support, and so on...

    > > > Google, Apple, Microsoft, and other big companies support hundreds of languages. However, technical support is provided only in a couple of dozens or so languages. Google does not really have support (FAQ only, available in a very limited selection of languages) for free customers.

    > > >

    > > > ArenaNet does not have to provide moderation, conflict resolution, and such. They can provide their services 'as is' and just mention it in their TOS. It is a common practice to limit support.

    > >

    > > Because at the end of the day when issues arise whether intended or by accident it is ANET that have to carry the can, which is something they would likely want to avoid. Aside from that there will always be a need for them to justify any time/cost they put into this.

    > > If there is anything we have learned this last few years, it is that ANET are looking every which way they can to open revenue streams within the game to profit from. Add to the more recent issues with layoffs, it kinda spells out a need to run a tight ship and not put efforts in to anything which does not offer a viable return for them as much as it might be good for a portion of the player base.

    >

    > Unicode support in chats (we are not talking about additional language localisations here) would most likely increase revenue for ArenaNet since more people would be willing to play a game where they can communicate normally.

    >

    > Please note that the majority of people living outside of English-speaking countries understand that support for their language in chats does not come with full-language support. This is not something unusual, it's a normal practice for them. There are very few video game and software companies offering support in multiple languages.

     

    I agree and I have no issue with them implementing it, but if things go wrong.. especially if utilising outside resource to help implement or just support it then its invariably ANET that carry the can for it as it is their product at the end of the day.

    Can it be done.. absolutely

    Should it be done.. yes, I don't understand why it wasn't there right out of the box

    Will it be done 7 years later … perhaps, if it is deemed financially viable and justifies the time/cost to do it and then support it after.

    Where does in fall in terms of the studio's priorities.. well that's a big question in its own right I guess.

  11. > @"Ol Nik.2518" said:

    > > @"Bloodstealer.5978" said:

    > > > @"Ben K.6238" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > > @"Rognik.2579" said:

    > > > > > This is only half-true. They could tap a player to hire as a translator. But vetting someone as a translator is a difficult thing, and not something to be done lightly.

    > > > >

    > > > > Of course that's an option and when things start to happen, errors, bugs, and worse .. it is ANET that get left with egg face and have to sort it out.. not worth the risk from that point of view imo… better to hire/employ a pro and ANET take full control and responsibility, but can they, should they, will they.. only ANET know the answer.

    > > >

    > > > Yeah, for that reason moderation tends to be handled by paid employees.

    > > >

    > > > There is always content that won't be actioned because it makes no sense, even if it's written in English by someone who's very, very inebriated. ANet doesn't have to do moderation in real-time so they're quite capable of dealing with reports on Cyrillic content via translation (which I imagine they already do for reports on Korean, Tagalog etc.).

    > >

    > > It's not just moderation .. just utilising player modding or unvetted persons to perform the translational serves etc comes with its own risks, so I wouldn't think ANET would even consider outside services from within the player community.

    >

    > I wonder why so many people assume that support for Unicode or just Cyrillic ought to involve moderation, technical support, and so on...

    > Google, Apple, Microsoft, and other big companies support hundreds of languages. However, technical support is provided only in a couple of dozens or so languages. Google does not really have support (FAQ only, available in a very limited selection of languages) for free customers.

    >

    > ArenaNet does not have to provide moderation, conflict resolution, and such. They can provide their services 'as is' and just mention it in their TOS. It is a common practice to limit support.

     

    Because at the end of the day when issues arise whether intended or by accident it is ANET that have to carry the can, which is something they would likely want to avoid. Aside from that there will always be a need for them to justify any time/cost they put into this.

    If there is anything we have learned this last few years, it is that ANET are looking every which way they can to open revenue streams within the game to profit from. Add to the more recent issues with layoffs, it kinda spells out a need to run a tight ship and not put efforts in to anything which does not offer a viable return for them as much as it might be good for a portion of the player base.

  12. > @"c space cowboy.2764" said:

    > > @"Vagrant.7206" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"maultasche.4082" said:

    > > > > So we crafted legendary armor to be restricted to 2 stat combinations now? Raiders had perfect build templates for the past years thanks to arcdps. Now we get a downgrade provided from Anet. I don't see the advantage of this.

    > > >

    > > > Then don't purchase them carry on using Arc templates

    > >

    > > Deltaconnected (maker of arcdps) said he's going to deprecate the feature once this goes live.

    >

    > Anet is making him...

     

    Makes sense I guess.. we want stuff, stuff costs so to protect there revenue stream they have to apply some pressure on what will of course be its main rival.

  13. > @"Ben K.6238" said:

    > > @"Bloodstealer.5978" said:

    > > > @"Rognik.2579" said:

    > > > This is only half-true. They could tap a player to hire as a translator. But vetting someone as a translator is a difficult thing, and not something to be done lightly.

    > >

    > > Of course that's an option and when things start to happen, errors, bugs, and worse .. it is ANET that get left with egg face and have to sort it out.. not worth the risk from that point of view imo… better to hire/employ a pro and ANET take full control and responsibility, but can they, should they, will they.. only ANET know the answer.

    >

    > Yeah, for that reason moderation tends to be handled by paid employees.

    >

    > There is always content that won't be actioned because it makes no sense, even if it's written in English by someone who's very, very inebriated. ANet doesn't have to do moderation in real-time so they're quite capable of dealing with reports on Cyrillic content via translation (which I imagine they already do for reports on Korean, Tagalog etc.).

     

    It's not just moderation .. just utilising player modding or unvetted persons to perform the translational serves etc comes with its own risks, so I wouldn't think ANET would even consider outside services from within the player community.

  14. > @"Rognik.2579" said:

    > > @"Randulf.7614" said:

    > > Whilst I have no issues with them implementing this request, don't forget it's not just a technical thing. If chat has Cyrillic, then all languages involved must be able to be translatable by someone in Support in cases of moderation and other issues. That means hireing more people onto their staff at extra costs. It's a non-negotiable point - whatever languages exist to type must be able to be translated by Anet.

    > >

    > > And no, they couldn't bring in players or volunteers to do that role

    > This is only half-true. They could tap a player to hire as a translator. But vetting someone as a translator is a difficult thing, and not something to be done lightly.

     

    Of course that's an option and when things start to happen, errors, bugs, and worse .. it is ANET that get left with egg face and have to sort it out.. not worth the risk from that point of view imo… better to hire/employ a pro and ANET take full control and responsibility, but can they, should they, will they.. only ANET know the answer.

  15. > @"yoni.7015" said:

    > Anet should rather invest the time and the money in something that benefits all players, not just a minority of russian speaking players.

     

    TBH that is kind of a poor mans reasonings... if they wish to market the game globally then this should of been something that was implemented out of the box imo.

    As long as there is a way for players to hide it if they do not wish to see'/read it or have LFG's etc showing listings in Cyrillic then I don't understand players having an issue with it.

    To be clear I am from the UK, but I have zero issue with ANET supporting Cyrillic, but as I have already said only ANET can make that call .. so I guess the question is can ANET justify the time/cost in making it happen against the return they get from it.

  16. > @"yoni.7015" said:

    > > @"teonanakatl.1289" said:

    > > > @"Ol Nik.2518" said:

    > >

    > > > Вам может быть проще добиться результата, если вы попробуете объединить усилия с людьми из стран, где используются алфавиты не построенные на латинице. Юникод в чате был бы оптимальным решением для всех.

    > > Ты абсолютно прав, дружище! Если добавлять , то не только кириллицу. "Счастье для всех даром, и пусть никто не уйдёт обиженный!"

    > >

    > > > @"Wakani.1829" said:

    > > > Im all for this, if theres an option included to automatically block / filter cyrillic out.

    > > > This is a western MMO, and while this is going to sound mean, that is not the intent.

    > > >

    > > > while you hate having to talk in english, we hate having to look at hieroglyphs that make zero sense to anyone in the west who isnt born in or around russia.

    > > > I had enough of that back in League of Legends, and you'll find that this is infact a western MMO, not a russian MMO, you've played well with others for this long, i see no reason to split the community now by entering in a lanquage alot of us simply don't understand.

    > > >

    > > > I know that sounds like a double standard, but i'll remind people again, this isn't a russian MMO, and Cyrillic was left out for a reason.

    > > That is, it's better to see this in a chat "reb9ta, pomogite ubit 4empiona" , then "ребята, помогите убить чемпиона"? You still don’t understand both options. Then what's the difference for u.

    > >

    >

    > There is a difference. Most of us don’t want to have Cyrillic in the chat. We want Latin letters, doesn’t matter if we understand or not. It would destroy our gaming experience having the chat full of letters that are different than ours. So Cyrillic letters should be on Russian servers but not on the European server.

    >

    >

    That may be a tad over the top.. I mean its a chat box, not the game.

    Whether it is feasible to add Cyrillic or not is ANET's call, but ruining someone's gaming experience due to seeing Cyrillic in a chat box probably wont even make the first business pass on the Monday meet and greet.

    If that was the case, I would be banging on their doors to have the unending stream of "X" player laughs/sits/claps etc emotes taken away cos that ruins my experience :)

     

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