> @"Sir Alymer.3406" said:
> See, this idea that strike missions are the stepping stone for raids has this imaginary idea that GW2 players pay attention during a fight or can even see the mechanics and animations for said mechanics through the cloud of particle effects (Even with minimum settings; and to add, people in the raid static I'm part of don't even know a lot of mechanics). That's how strike missions failed at becoming or even being a stepping stone for raids. They lack key elements to help players pay attention and understand mechanics. They don't engage the player and stay engaging throughout, they don't really give feedback as to why you downed here and now. It's just a sea of AoE markers that are sometimes green and sometimes orange or sometimes just a mechanic (like chains on WoJ) that has an icon above the head that lasts all of a few seconds and is easily lost in the cloud of effects.
>
> Meanwhile, Dhuum of all things has almost all of the mechanics built up to in bite-sized pieces. You stand in greens at the broken king, you stay near the spirits at the devourer, etc. This translates out to 'going up' at the Dhuum greens. The few mechanics not explained, the 7 reapers help you with by calling them out for you. When chained at Dhuum, they call "Your souls are linked, separate!" and when Dhuum tries to kill them they yell "Dhuum's gaze falls on me!". Yes, you'll fail but that's kind of the point. You'll have something of an audio cue to figure out what's going on in the fight and have a better understanding on how to deal with it.
>
> This is not an LFG problem as it doesn't take much to make your own LFG with your own rules. This is both entitlement and anger that there are no easy groups to just join.
I agree with you on the lackluster implementation of the strikemissions themselves and of the assumption that they will automatically create a pipeline to raids. If they truly were this ramp to raids you could have constructed them in two ways-
1) Have the focus on "mechanics" not DPSing like a bounty (Shiverpeak Pass ignoring the jumping-off iceblock moment) or healing through the mechanics (Boneskinner dodge and heal through tactic while ignoring the lights). Allowing those to be like that completely negates the point of having to do mechanics.
2)have the fight literally in an arena with a preexisting raid boss and dumb down a few of the mechanics ( the easy mode) that way by the time they do the real mode its maybe only 1 or 2 extra mechanics to learn.