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Chips.7968

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  1. A desperate plea from those that are downed? Remove downed state. There we go. > @"Dawdler.8521" said: > > @"Chips.7968" said: > > > @"Dawdler.8521" said: > > > Thieves when specced for stealth when they down in stealth can end up in a situation where they can literally heal 100% while having 100% stealth. Edit: well, ele mist form going through portals can be considered a third. > > > > You can AoE and cleave the thief even if you can't see them. Invis != invul, and anything that interrupts that heal is going to make them struggle to self res from stealth. Thief teleport stomp is also one of their most powerful utilities being used up to secure a kill and there are counter plays to it too. > > > > the real problem with downed state in Wvw is... downed state. Just get rid of it. > Your argument would be valid they didnt also have teleport in downed state which move them out of AoE. Not to mention if they down in stealth you dont know exactly where they downed to begin with. > > Either way, as I said, overall the skills are irrelevant to issues of downed state anyway. Your complaint is VERY circumstantial though. To have that much stealth they've basically stacked it before going down. Or it's shadow refuge. The amount of fights against thieves whereby they've managed to self res from stealth is... in my experience... as a thief... Zero. It really isn't a problem. Also, nothing to do with downed state per se either. It's mixing utility skills prior to going down, to going down, to then teleporting from down in stealth gained before going down. Perhaps they were never downed in the first place rather than they were downed and that last second shadow refuge gave them so much stealth they teleported a whole 700 to res. Here's a better solution to all woes. REMOVE DOWNED STATE FROM ALL NON PVE MODES. All problems fixed. No OP downed state. No OP stomps. No OP unfair can't beat a player from downed state while they're still up etc. All fixed.
  2. > @"Dawdler.8521" said: > Thieves when specced for stealth when they down in stealth can end up in a situation where they can literally heal 100% while having 100% stealth. Edit: well, ele mist form going through portals can be considered a third. You can AoE and cleave the thief even if you can't see them. Invis != invul, and anything that interrupts that heal is going to make them struggle to self res from stealth. Thief teleport stomp is also one of their most powerful utilities being used up to secure a kill and there are counter plays to it too. the real problem with downed state in Wvw is... downed state. Just get rid of it.
  3. > @"Zacchary.6183" said: > I've helped zerg fights with speed runes, acro and Choking Gas. You'd be amazed how much it softens the tip of a push. Basically, wait for a enemy zerg push > aim at tip > Dash back > daze interrupts > ez kills. If in a blob vs blob they're pushing with no aegis or stability, then a thief poison field doing a daze if their actively casting is going to be the least of their problems.
  4. > @"moutzaheadin.4029" said: > Match up threads would definitely bring people back here to interact and then browse through other topics. I’d rather have a lively semi salty forum then a dead one. As of now this forum section is basically on life support. > But what would they gain by that? I mean the threads to browse through - can comment, but it makes no changes or difference as there's zero communication (or belief in communication) with the devs and the game. Come to the forum to talk about your online "world", or just spend time playing it instead. Could ask why I post, and I do ask myself that same question :) But for the general population, seriously, why would they bother?
  5. I've no idea what the server of the OP is - but for EU your post was like 5am. There's a few servers with a night crowd - hence how the flip everything early doors and sometimes get T3's on your home borders before there's more than 5 people online for your own server. Changing time to upgrade won't make much difference. If you want things to be easier to flip then remove T3. Or remove upgrades entirely? Or make the walls even weaker* Making things arbitrarily longer to "fix" the fact that SM can be upgraded to T3 when no-one is around to kill dollies or flip camps at the very least, is a bit severe a "fix". *if they weaken things once more to make it easier to flip - can Anet look at removing desert because the exceptional amount of time spent running around utterly useless, vacant, pointless trash space is ridiculously pointless.
  6. I don't understand your post. Think it's about keeps being tagged by a single player (contested) so wp shuts? One of the servers in rotation has someone with a significant enough beef with our server that every time they're matched up... they spend entire evenings (talking 5 hours straight) tagging keep so the wp is perma shut. Get near them? They portal or alt f4 if downed. But they're back minutes later (or go to EB to tag there, then come back). You'd think I'm exaggerating - nope. Just gotta get used to it. As for the title - do they intend to fix anything? Have you seen any evidence whatsoever that gives you even a slither of hope for WvW? No, neither have we.
  7. > @"Sansar.1302" said: > Why is most so affraid of figths with eqaul numbers in solo/smal scale. I should have added - what you're really after is no downed state. It's the scourge of any outnumbered fight. You have to pray you can last long enough to down them 4 times in x seconds so they just f.... die - because with the amount of aoe condi crap going around, you'll never be able to cleave / finish the downed as you can no longer pressure the rest while trying, and they can pretty much count on you being near immob to achieve the kill.
  8. The wvw community is in the game, not on a forum and I'd wager most players never set foot inside the forum as there's nothing to gain in doing so.
  9. While I completely understand what you say, stop expecting everyone to adhere to what you want. The whole game mode is about working cooperatively to achieve objectives. Either enjoy the challenge or don't - but complaining won't change anything - just annoy you more. I'd also say it does depend where they fight - been "shouted" at before by someone for ruining their 1v1... in a camp with the ring up. If you want a 1v1, don't expect anyone to think or even accept it as a 1v1 when it's involving a team objective. I told them as much - think they ever rage quit and transferred server as they repeatedly expected to 1v1 in the midst of an objective and raged at people for getting stuck in... because it's a fricken objective in a team game. But that's an extreme example. I laughed. As for the problem of being outnumbered - I enjoy the challenge. True if it's 10vs1 then the challenge is staying alive more than 15s. But I enter fights that are 2-5 vs 1 because... that *is* the fun. By that, I know I'm not going to win. Likewise I don't pick on sub bronze rank players unless they persistently attack, and don't finish them even then - as if they're new then where's the "fun" in face rolling someone who has no idea what they're doing. There's zero fun as there's no challenge. If the fun is *winning*, then time to alter your expectations of wvw or organise your 1v1/2v1 in areas where no-one really goes (and at the extreme, doesn't Obsidian sanctum offer exactly what you're after? Wvw food / mechanics?). The only time I find adds really annoying is when they insta burst you - but you've got to laugh, especially when they all corpse jump/siege you :D
  10. > @"Za Shaloc.3908" said: > I would say having a 100% chance of ripping stab (and interrupting if traited) is a pretty "nice thing," and has the potential to swing fights a whole lot more than stealing 25 stacks of might goes. That perk alone is *huge*. > > However, I do think that ANet (CMC) totally overdid the general nerf to boonripping skills (not unique to Thief) and that BT should be reverted to 3 in PvP/WvW. A bit off topic, but as long as boon reapplication remains as excessive as it still is in WvW(especially with traits like Purity of Purpose), the level of boonripping should be restored to pre-patch levels on *most* skills in the game. Well, to be fair, there's a sigil that rips 3 boons (10s internal cooldown) on interrupt. I mean that's 3x more effective than bountiful theft and available to everyone. True, it won't rip stab (for obvious reasons of needing to interrupt), and while it will take aegis, interrupting through aegis? *edit* I wonder if this contributed to the split reduction to 2. After all, didn't it used to be that Bountiful ripped 2, then was increaseded to 3, then dropped to 2 for pvp/wvw? Indeed, the order of preference is apparently resistance, aegis, retaliation, protection, swiftness, might, regeneration, quickness, fury and vigor. Looks like it's designed for other classes to use really, but the order could compliment depending upon which proc'd first. Ripping stab is able to swing fights? I was under the impression most classes self applying stability have it pulse anyway (e.g. so reapplies within a few seconds). It was way more effective when stability was a 1 time application and you ripped away their 10 stacks... Deadeye appears fine to me.
  11. > @"mzmz.6289" said: > everytime the fights end in less than 1min, doesnt matter how many ppl you have. imagine you r in the ts with crowded ppl, and you just get run over and die in a sec. for healers can only heal for their team, imagine you have to look where your teammate r in the huge squad. wvw is the unique feature of gw2, but it is most fun destruction. The developers dont play their own game or wut We had an ele and condi rev running around last night. It was 5vs2 with most of the 5 running back from spawn at least once. Once either of the 2 died the other was simple to kill - but the condi rev killed the players over time with its tanky condi build, and the ele kept it alive (and itself). Now I can't speak for the ones dying to the condi as I've no idea what their builds were, but it was a seriously tediously boring fight. Must have lasted 10 mins and was funny as hell to start but just plain bollocks after a while. I can't speak for your builds/abilities, but... I'm sure there's some scope there somewhere
  12. > @"mercury ranique.2170" said: > Not sure if this is a rant, a request for tips or a call for chance. > I've set my mind on going for a legendary. One thing needed is the gift of battle. I know some people think you should not need it, but in my opinon you should show some dedication to all game formats, so also WvW > I do not play a lot of WvW, but have done that in the past. being a bit inexperienced there I've learned to stick to the zerk. Unfortunally my world does have zero action during the late morning. No zerks at all. So I've been roaming around till someone said in world chat that there were enemies at a gate. So I rushed there to some action to only find the person who shouted in chat and to see the fort being taken. As not being able to do much I was told by this person "lol, go back to PvE" > > I'll be honest that this is very much discouraging to proceed on my path to my legendary. > Anyone got tips to get the gift of battle done on the off hours? > Is the current state of WvW this bad? > If so, what should Arenanet do to lift it up again? or should they add a way to get the gift of battle out of WvW. I'll echo Gutter, depending upon which server you are on - but am sure there are always folks willing to help. Give a shout out in the map chat on your home border asking if anyone wants to party up to help flip any objectives. Also, if you get any potions which help with wvw track reward (birthday ones) when you do go into wvw - pop one - especially if you're joining people taking towers as it gives 100% buff to your reward track progression I think.
  13. Well, it *is* open... suddenly. After a "short period of inactivity"? According to the post above where someone is pointing out the boycott won't work - this proves the server was NOT active as others in this thread seemed to repeatedly attempt to claim it was. Hardly surprising, helps if you're actually on the server.
  14. > @"primatos.5413" said: > kitten they just forgot to fix it.. no other class can do so .. why should ranger? But they work so hard on balance and alliances lol so u know.. they forgot this and that .. Can ele not do it with meteor storm? If not, it should be able to, makes more sense after all. Real point - doesn't barrage work like AC's - at which point as long as they're consistent...
  15. > @"Sobx.1758" said: > Ah yes, buffing already strong trait in already strong spec is the way to go. Even moreso "because of the name of the trait". This forum never changes I guess :D > > @"cyberzombie.7348" The "logic" behind that is the same as other skills having less charges, less dmg, lower duration, higher cost and otherwise weaker effects -because in competitive modes you play **against** other players and skills generally shouldn't be too powerful to make room for some counterplay. In pve you play **with** other players and mobs don't care, so the effects can be stronger. If you'll want consistency, then there's nothing standing in the way of them nerfing pve versions of the skills to the level of wvw/pvp, but somehow I don't think it will be welcomed by you, me or, well... anyone. His point is that ambient pve nearly nothing has boons to rip anyway, so it's amusing to "split" the skill from the boon rip perspective. Oh, and as for counter play - there is a counter play. I hear it every time anyone complains about anything so why not add it here. Learn to dodge >.<
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