No, because last time we got desert map - its obnoxious terrain and mechanics indicate they have little understanding of the attraction wvw had. Literally everything people enjoyed was made less enjoyable with that monstrosity. To *me* this has generated the fear that another attempt will get it equally as wrong; they'll then double down, resulting in another segment of the player base giving up.
But that's just my opinion :D Not actually adverse whatsoever to changes in principle, just history has shown you should be :dizzy:
> @"Al Masone.1274" said:
> wvw is not pvp, even if it mostly revolves around it. There should be more nuance to it in terms of more reliance on enviromental tools and possibly have a more marked pve element, in terms of npc soldiers and commanders fighting all over the map.
> If you want to play pvp just play pvp.
> Worst thing is seeing people "duel" or just squatting in wvw and even get mad if you attack them. They're taking away space from people who actualy enjoy big fights and sieges, because they are obviously afraid of real pvp with any element of competition.
PvP mandates objectives rather than just fighting opposition players you may *randomly* meet for fun. People get really angry if you just try to fight 1v1 in that very time bounded environment. Of course the alternative in WvW is the duellers who do you no harm become the gankers people complain about incessantly and rage pm. But bottom line, WvW does enable large scale fights, but that isn't the rule of WvW. You can contribute in a number of ways, or just have some fun; it's far more social too in many ways.