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Narcemus.1348

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Posts posted by Narcemus.1348

  1. > @ProtoGunner.4953 said:

    > Also there was a huge outrage when they introduced Ascended rings and people thought the game is dead since it is a grind to get them etc. I also remember during the beta the one champ in the charr starter area which killed dozens of players cuz it was so OP. And I remember during beta seeing Kessex Hills for the first time and it blew me away (was before the tower of nightmare stuff).

     

    I definitely remember walking into Plains of Ashford and seeing hundreds of revive symbols on the map because of all of the dead people in that champion event. And Kessex was so beautiful! When I go there currently I feel a pang of sadness for what the region used to be. I also remember having to pay to repair your armor, and if I was doing something that had the risk of damaging armor without needing it (jumping puzzles) I would run them naked so I didn't have to pay repair costs.

  2. And, of course, for the whole sale genocide, or at least attempted genocide, of the Elonian Centaurs. If he didn't kill them all, then he at least created history to reflect that. And while fighting off a Centaurs rebellion might be one thing, he could have subdued them like everyone else, but he decided to go ahead and kill whatever innocent women, children and elderly individuals existed at the time to make a point. Cruel...

  3. I would join in with what Drax said. When Abbadon fell and the Desolation was created, the world was still rather empty of magic. The Gods had sealed up much of the world's magic back into the Bloodstones so even though his fall and the release of his magic which created the Desolation likely caused a spike of magic, perhaps it still wasn't enough to draw the Elder Dragon's attention. But after him being imprisoned we saw the Searing, which likely drew magic away from Kralkatorrik while he slept and reintroduced it to the world. Then you have the Cataclysm, which is an unknown. We can't be sure if it released magic into the world or utilized magic from the world, but you have Dwayna's blessing that was given to Cantha yearly which may also have added magic to the world, plus since Guild Wars 2 we have learned that the Bloodstones magic is no longer the prevalent magic in the world because of the Elder Dragon's passive release of magic. So perhaps by the time of Nightfall, with all of these factors occurring, it would make sense that Abaddon's death could trigger the Dragon's desire to start awakening.

  4. > @DarcShriek.5829 said:

    > > @Narcemus.1348 said:

    > > > @Nemmar.8491 said:

    > > > That is something that upset me you know.

    > > >

    > > > Back when Abaddon died, someone HAD to take on the power or it would go out of control. What is this with Balthazar? He died and nothing happened to his power? Who is the new God? Surely not the dragons.

    > > >

    > > > So, yeah... the story in this game is so thin compared to GW1 that it gets upsetting.

    > > >

    > > > Anyways the thing that made sense is that the commander was the closest human so he would become the new God of War, but it's not like he/she isn't OP as it is.

    > > > I swear, did the people who write the story for GW2 actually at least played GW1? I genuinely would like to know because there's so many plot holes, it's infuriating.

    > >

    > > It's pretty clearly presented that Balthazar wasn't a god anymore by the time he appeared. Somehow his divinity was taken from him. All of the power that we have seen him weilding has been Tyrian magic, from the Bloodstone or elder dragons. Somehow the other gods either replaced him already or did something else with his magic. So, when he died, Kralkatorrik merely consumed what was left, which was a large amount of Tyrian magic.

    >

    > How did he light sohothin, if he was totally stripped of his powers. Obviously, something was left. How much we don't know, but some of his godhood definitely remained.

     

    Even if a slight amount of his divine power remained, he was still no longer the God of War anymore. His domain and a vast majority of his power was drained and transferred elsewhere (where, we don't know). And, as stated before, it is always possible that when Sohothin landed near him, he drained the magic from it to try and free himself. When he saw that it wasn't enough, he used it as leverage with Rytlock.

  5. The Narcemus family was a strong family of merchants that had trade houses in Ascalon, Kryta, Orr, Istan and Cantha, but hailing from Ascalon. The effects of the searing changed all of that. My main character, Harlondel Narcemus, was a young lad in Ascalon before the Searing occurred. He was heir to being the head of the family, but being young and impetuous he joined Rurik's elite fighting force, and when the Searing occurred he fought with a fiery passion against the Charr to get vengance .

     

    2 years after the Searing he returned to find his house in shambles. His beloved sister, Rose, had not survived the Searing. From then on out he referred to her as a Rose of no Thorns. His brother Quadrius joined him in an attempt to strengthen Ascalon back to what it used to be, but after the loss of Rin, they realized this would not be the case. They packed up everything they owned and all of their household that remained and followed Rurik into exile. They trudged through the Shiverpeaks doing everything in their power to pave a safe path through the mountains into Kryta, but lost many along the way.

     

    Once in Kryta they helped to found Ascalon Settlement and reestablish their trade house alongside those located in Lion's Arch. In order to gain favor with the rulers of the land, they joined the White Mantle and assisted them until learning the dark truth about their order and turning to the Shining Blade. Knowing that they had to stop the White Mantle in order to make their family safe, they journeyed into the Crystal Desert and completed the trials of ascension. Then moved into the Southern Shiverpeaks to come to the defence of their dwarves friends. After becoming infused with protective magics, they wiped out much of the White Mantle, Stone Summit, and Mursaat. Here they created a lasting alliance with their Dwarven friends.

     

    Knowing that the Mursaat would only return in greater numbers, they traveled to the Ring of Fire to finish the job. They stormed through the Mursaat defenses and broke open the Door of Komalie, allowing the Titans into Tyria. They chased down the Lich Lord and slew him on the Bloodstone, sealing the Door once more. Upon returning to Kryta, they found that things were still not looking good. The Titans had started assembling armies to attack the main strongholds of Tyria. They went to the defense of their dwarves friends and vanquished all dwarves foes in the vicinity. They then returned and did the same in Kryta and the Henge of Denravi.

     

    They then grabbed heroes from throughout Kryta to their side and cut a path through back to Ascalon, where they defeated the Titans attacking King Adlebern. When he refused to join them in the safety of Kryta, they then returned, allowing all who wished to join them in exile to come. Along the way back they attacked and devastated the Flame Temple and the Titans nearby in the Dragon's Gullet, likely giving Ascalon a short reprieve from the Charr attacks.

     

    (More to come)

  6. > @Martnor.1746 said:

    > I was hoping more of a Hall of Monuments style of place to put all of our trophies and books. As far as I know, only people who have played GW Eye of the North have access to the Hall of Monuments. I wish there could be a GW2 wing where we can put nice trophies and our books. So that our achievements feel more tangible. I think by actually being able to fill up a trophy area, that would give us a bigger incentive to do the achievements.

     

    If it makes you feel any better, the Hall of Monuments in GW2 is completely empty. So It's not like what you have in Guild Wars 1 made any difference in that instance.

  7. > @Nemmar.8491 said:

    > That is something that upset me you know.

    >

    > Back when Abaddon died, someone HAD to take on the power or it would go out of control. What is this with Balthazar? He died and nothing happened to his power? Who is the new God? Surely not the dragons.

    >

    > So, yeah... the story in this game is so thin compared to GW1 that it gets upsetting.

    >

    > Anyways the thing that made sense is that the commander was the closest human so he would become the new God of War, but it's not like he/she isn't OP as it is.

    > I swear, did the people who write the story for GW2 actually at least played GW1? I genuinely would like to know because there's so many plot holes, it's infuriating.

     

    It's pretty clearly presented that Balthazar wasn't a god anymore by the time he appeared. Somehow his divinity was taken from him. All of the power that we have seen him weilding has been Tyrian magic, from the Bloodstone or elder dragons. Somehow the other gods either replaced him already or did something else with his magic. So, when he died, Kralkatorrik merely consumed what was left, which was a large amount of Tyrian magic.

  8. > @"Aaron Ansari.1604" said:

    > > @"Konig Des Todes.2086" said:

    > > > @Narcemus.1348 said:

    > > > Kormir leaving her sanctum knowing that within days her followers would be food for mists creatures like Aatxe's and such without a care for them. [...] yet she still leaves her followers helpless to defend themselves to perish for no good reason.

    > >

    > > Are they truly helpless? Did she give them no means to defend themselves?

    > >

    > > I've not seen The Dark Library yet, but Domain of the Lost is also suffering from similar effects with Grenth's departure, but we see next to no roaming mists creatures - they're all dead. Grenth's lieutenants/followers/whatever like the Judge may be struggling to keep things in order (per dev comment) but they're still managing - though managing worse thanks to Joko and Balthazar which Grenth doubtlessly didn't prepare for.

    > >

    >

    > From what we see, it was entirely one-sided. Most of the librarians are lying 'dead' on the floor, and only a couple of them are in a fit state to talk to us. None of them are putting up a fight, and mechanically, anyway, they're outnumbered by an order of magnitude.

    >

     

    Definitely this. And if I remember right, I have a feeling that there were some effects to make it seem like the sanctum itself was starting to fall apart. But yeah, when we go there, the situation seems absolutely dire for the librarians and the sunspear ghosts are nowhere to be seen. And we do nothing to help them, just grabbed what we needed and ran.

  9. > @Butch.4957 said:

    > Honestly, I would even be willing to buy a key ring through the gem store. I know Anet makes most of their money through the gem store and have no qualms about supporting them in order to get such a useful QoL upgrade/item.

     

    Sell one key ring or sell multiple shared inventory slots.... I wonder which one makes them more money... ?

  10. I understand the logic of not wanting to fight the dragons or stay in Tyria, but in the Mists, they haven't had any effect on Tyria or the dragons since Abaddon's death. And even if they are leaving the Mists because they feel that it is still too close to Tyria, why not leave some sort of protection for the souls of their followers or take them with (if possible) but instead we get Kormir leaving her sanctum knowing that within days her followers would be food for mists creatures like Aatxe's and such without a care for them. And we know that she knew this was going to happen because she left the sunspear knowledge ready for us specially locked up, and yet she still leaves her followers helpless to defend themselves to perish for no good reason. So it feels like ANet is just trying to get us to have a bitter taste in our mouth about all the gods (knowing that this is happening in at least Grenth's realm as well).

  11. I agree that is a possibility, but wouldn't they think to leave some sort of protection for their followers? Those poor souls that we see in

     

    >! the Dark Sanctum?

     

    This detail is what bothers me. We are lead in GW1 to see the gods as basically shepherds of the human race caring for the souls of their followers but now they just toss them aside like rubbish at a whim.

  12. So, I still can't fully get my mind around the need or the desire for the Gods to leave the Mists. I could understand them leaving Tyria because of the Elder Dragons, but why the Mists. There is only so far 1 elder dragon (Jormag) that shows an interest in the Mists (unless the Dream is in the Mists, then you could include Mordremoth), which is no reason for them to flee, especially leaving the souls of their servants to be overwhelmed by random mists creatures. This especially bothers me because it feels like it goes against their character. I'm curious if you guys have any theories. I feel like a big reason that they did this was to open up the realms of the Gods as future content, though I hope that there is a lore reason as well.

     

    One thought I had about this, combined with the shift in Balthazar's character leads me to wonder if maybe there isn't some danger in mixing God magic with Elder Dragon magic. Perhaps this started back with the splitting of the Bloodstone. Maybe Balthazar was the one that siphoned Zhaitan's magic to strengthen the stone, and this lead to his bipolar attitude, eventually the elder dragon magic fully corrupted his personality and the Gods had no choice but to drain him of his God magic and then flee so that none of the rest of them become changed in this way. Of course there is no proof of this, I just hope that there is some future plot in mind to make sense of all that has occurred.

  13. I'm weird because I loved the games for their environment more than anything which makes me put...

     

    1) Factions. My absolute favorite game environment in the GW Universe. The fact that it was so short made me want so much more of it.

     

    2) Core Prophecies. This mainly wins second for being the first that I ever played. It will always give me nostalgia, especially pre-searing Ascalon.

     

    3) Eye of the North. It was just awesome to see other races living in this world and not necessarily being enemies, aside from dwarves. It also echoes Prophecies nostalgia to some degree.

     

    4) Path of Fire. Crystal Desert was my most loved and most hated zone in GW1. I loved the environment, story, and music, and absolutely hated navigating the zones and doing the story missions solo with just henchmen. I hated Elona, but this expansion makes me truly love both zones.

     

    5) Guild Wars 2 Core. I loved the core game, but after years of playing it, the game is just dull and repetitive. Plus you can only handle seeing all of the nostalgic areas in tyria blown up, sunk, or in ruins so many times before it gets exhausting.

     

    6) Heart of Thorns. I actually enjoyed this expansion, though I play one of the tankiest professions which makes it easier. The rush of it and especially the military campaign that is Dragon Stand made for some awesome experiences.

     

    7) Nightfall. I hated Elona. I don't know why. The story was good, heroes were a game changer, Vabbi was beautiful, but the soundtrack and the rest of the environments just didn't do it for me.

  14. > @CharterforGw.3149 said:

    > > @Arlette.9684 said:

    > > If memory serves me right, It actually took some time for LA to be rebuilt. Also the assault to retake LA is still in my top 5 ingame events, it was intense and made people band together and work in teams, much like the Tarrir event but more organic.

    >

    > I think he is refering to the change from "destroyed lion's arch" to "completely renewed lion's arch" was done in 1 day, with no rebuilding or construction work going on in the days/weeks/months prior to the change

     

    That was explained as the consortium building these structures elsewhere and porting them into place when everything was done, if I remember right. Some dialogue between npc's mentioned it back when the city was in rebuilding mode.

  15. I have a feeling that we don't have all of the answers when it comes to the gods. The leaving of the Mists, and leaving their followers behind to be attacked and tortured by creatures of the Mists doesn't really fit their nature, especially Grenth, who desires to see spirits reach their fair judgement. It just feels unnecessary and strange, and I don't think it was Anet trying to write the gods out of the story. They were already out of the story of the game. There was no reason to bring them back unless they planned to use them.

  16. Ah yes, I do remember those now. Though I do leave them out because of the mentioned dev comment, until a new dev comments and changes that statement.

  17. I Don't recall seeing those. I remember imps, destroyers, elementals, spiders and I Don't really remember mobs in the last room, though I could be wrong.

  18. Ah, good point. Always check the timeline. I had remembered that their disappearance was after the Rite of the Great Dwarf, i just hadn't remembered that it was so far removed. Still, even if their disappearance isn't directly connected to the Rite, doesn't mean that there couldn't be some connection between them and the dwarves.

  19. So, this is an incredibly random idea to me that has nothing to do with the lore that has been added to the game recently. I was just recently thinking about the Gargoyles, the ones that disappeared from Tyria, not the ones that haunt the Labyrinth. We know next to nothing about their origins or where they went. We don't even know much about their biology. Here is where the speculation begins, Gargoyles in real world lore are living stone, and while Guild Wars gargoyles have some parts that look like they can be fleshy, some parts look like they could be stone as well, and some gargoyles actually drop granite slabs upon death. I was putting a few pieces together and noticed that the Gargoyles were only ever found to live in Ascalon, usually in the catacombs until the Searing occurred and they came to the surface. Now is where the train of thought gets interesting, there is at least one other group of individuals that we know of that are speculated to have lived in the area that are related to living stone, the dwarves... What if, after all this time, the answer to why the gargoyles disappeared has been sitting right in front of us? What if the Dwarves undergoing the Rite of the Great Dwarf called them away? What if they were somehow involved with the way in which dwarves were created? Early experiments? I understand this speculation has a thousand flaws (what about mergoyles, etc..), I also understand that the information is very old and could have been discussed a long time ago, but I am curious what others thoughts on this are.

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