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Elxdark.9702

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Posts posted by Elxdark.9702

  1. > @kash.9213 said:

    > > @Elxdark.9702 said:

    > > > @Jinks.2057 said:

    > > > You don't use SB?

    > > >

    > > > DE with SB you can still fulfill the decap +1 role. The problems with rifle 4 prevent this.

    > >

    > > rifle is actually better than SB for mobility, you just need to get used to it.

    > >

    >

    > I've tried to rifle 4 to places in wvw that shortbow 5 can get to and haven't been able to hit most of them and some topography is pretty crucial to be able to get to quickly. Rifle is nice as a jump back but then so is sb 3. I'm not complaining though, rifle 2 has done fine in combat.

     

    I actually agree with you I don't know about wvw but I still need to test more spots in pvp there are a lot that are working right now but probably SB is still better right now than rifle for mobility because rifle 4 bugs too much and in random places.

    I'm getting used to it and it's not bad also it's really good against scourges.

  2. > @"Fat Disgrace.4275" said:

    > Hmm, I see no real reason to run s/d with deadeye but pistilwhip bombing does suit the build much better. Atm core s/d rains superior but it's still early days yet.

     

    As I said s/d core is superior not because the build is worse but mechanics. Steal is simply way better than mark and the stolen abilities from steal are way better than the mark ones.

     

    I may try s/p yeah, but my problem with s/p is that it's too stationary even with the quickness. Good players will just avoid the pistol whip and all your damage will be gone.

    But it could work.

  3. > @Jinks.2057 said:

    > You don't use SB?

    >

    > DE with SB you can still fulfill the decap +1 role. The problems with rifle 4 prevent this.

     

    rifle is actually better than SB for mobility, you just need to get used to it.

     

  4. Yo, hitzer here and today I bring you another s/d build. This time I used Deadeye Acro Trickery.

    Before saying anything please take this in mind, this build has been only tested in ranked and ATs so I don't know how well it does in 5v5 tryhard man (probably bad)

     

    I have to say that its predecessor (s/d core) is better atm mostly because steal is way better than mark and stolen abilities are much better in 1v1.

    Having said that.... this build is freaking fun to play it has crazy quickness uptime a lot of stuns and the mobility is great too.

     

    [build](http://en.gw2skills.net/editor/?vZAQNAsYUn0MBlOhNGD+OBUGjlrCrbAMdCA87xBZi0bDkB+AA-jpROABn/AA6tMQ8nAgiPCAAs/AsHCAA "Build")

     

    So how does this work? I'm still figuring out what role this build does the best to get its best potential but for now it does really good at 1v1s and teamfight because again people will not expect the 3 quickness stuns from your 3 marks, yes you have 3 marks.

    We have 3 marks or 2 if you don't want to take mercy but I love mercy, it's so good in many many situations, after every mark you get 4 sec of quickness and if you mark lands your next hit is a stun.

    You get the idea? this is an assault build where you go throw your marks and try to kill the enemy as fast as you can, it's funny because it does the opposite of what Deadeye was made for lol.

     

    The survivability part is really good also don't get me wrong, **rifle 4 is the key**. I'm still working on it and I need to find out all the good spots to teleport, sadly atm it's really bugged so expect to get stuck when you're doing it backwards but it feels so good when you disengage using 3 times rifle 4 and you're almost out of combat, and you still have sword 2 to kite and troll enemies.

    Take shadow meld for safe stomps and disengage also works for sword stealth attack but I mostly use it in clutch situations.

     

    I'm still learning it so don't expect me to be a god using this but in my opinion this has a lot of potential, if they do some buffs and tweaks to deadeye/rifle (malice regen/mark cast time/rifle 4) it would actually be really good.

    I still need to get more exp to deduce good/bad matchups but for now I would say that it mostly has the very same matchup as s/d core but chrono/dp dash are harder due to mark being way worse than steal and the stolen ablities, also this is the build does extremely well against spellbreakers **if played well**, so if you're looking for a good thief build vs spellbreakers in ranked then this is the way to go.

     

    [My twitch Channel](

    "My twitch Channel")

     

    I'm trying to stream more often so follow me if you want to see this build in action.

    Help

    > @Link.1049 said:

    > > @Elxdark.9702 said:

    > > well, you could always play s/d core power and kill every new elite spec in 1v1.

    > >

    > > I'll link you to my stream channel and both builds that I'm running.

    > >

    > > [s/d core ](http://en.gw2skills.net/editor/?vZAQNAsYVl0MhSnYhTw3Jw/EHwElPNOj2oHFh4ToTgAY3A-jpxHQBA4IAosDBgG2fIgPAgrVGwgnAAA "s/d core ")

    > >

    > > [s/d Deadeye](http://en.gw2skills.net/editor/?vZAQNAsYVn0MBlOh9OBOGDUGjlrCzbDkB+AdDgpTAgfPOITkA-jpxHQBL8EAoh9HuWZAldIAAwRAIgPAAA "s/d Deadeye")

    > >

    > > [My Gameplay

    > > ](

    "My Gameplay

    > > ")

    > > Both builds are really fun to play and strong in 1v1, I'm still testing Deadeye but it's incredibly fun to play with all the quickness and marks you got.

    > > You can also use rifle as second weapon if you want.

    > >

    > > Cheers.

    >

    > How are you generating your swiftness? I've watched it like 30 times... you just get swiftness...can't figure out where from.

     

    You have a trait in acrobatics where everytime you dodge it gives you swiftness also thrill of the crime on trickery gives you swiftness everytime you mark and you can mark up to 3 times in 20s.

    Help

    well, you could always play s/d core power and kill every new elite spec in 1v1.

     

    I'll link you to my stream channel and both builds that I'm running.

     

    [s/d core ](http://en.gw2skills.net/editor/?vZAQNAsYVl0MhSnYhTw3Jw/EHwElPNOj2oHFh4ToTgAY3A-jpxHQBA4IAosDBgG2fIgPAgrVGwgnAAA "s/d core ")

     

    [s/d Deadeye](http://en.gw2skills.net/editor/?vZAQNAsYVn0MBlOh9OBOGDUGjlrCzbDkB+AdDgpTAgfPOITkA-jpxHQBL8EAoh9HuWZAldIAAwRAIgPAAA "s/d Deadeye")

     

    [My Gameplay

    ](

    "My Gameplay

    ")

    Both builds are really fun to play and strong in 1v1, I'm still testing Deadeye but it's incredibly fun to play with all the quickness and marks you got.

    You can also use rifle as second weapon if you want.

     

    Cheers.

  5. > @Jekkt.6045 said:

    > > @Elxdark.9702 said:

    > > > @Jekkt.6045 said:

    > > > a build of a lot of controversity was pretty much gutted this patch, the condi daredevil, **getting its main sustain damage nerfed by 50% **

    > > > wether people think the build was strong or not is irrelevant, that's not the point of my thread here, but the way it was nerfed.

    > > >

    > > > shaving the power a bit would have been the right approach, like turning the torment on impaling lotus to a 2nd bleeding stack, removing one "cover condition" to ease cleansing; stuff like that. but by simply destroying this build you killed build diversity too which results in d/p being the undisputed #1 thief build for pvp.

    > > >

    > > > seems like the balance team hasn't learned anything in the past 5 years.

    > > >

    > > > happy expansion everyone.

    > >

    > > Its main sustain is poison damage not the daredevil dodge, basically the build stays the same but It's easy to cleanse the poison now.

    >

    > panic strike poison duration was lowered by 50% and impaling lotus duration was lowered by 50%. if, by poison, you mean the utility skill then no, that's your "burst" damage, not your sustain damage.

     

    so what would you want? they could have completely removed poison from panic strike but instead they lowered his duration which I think it's a good nerf and it doesn't delete the build(they should tho)but now it's easier to clean the poison which was really annoying because you used your cleanses and it removed all but the poison which was the condition doing the damage.

  6. > @Jekkt.6045 said:

    > a build of a lot of controversity was pretty much gutted this patch, the condi daredevil, **getting its main sustain damage nerfed by 50%**

    > wether people think the build was strong or not is irrelevant, that's not the point of my thread here, but the way it was nerfed.

    >

    > shaving the power a bit would have been the right approach, like turning the torment on impaling lotus to a 2nd bleeding stack, removing one "cover condition" to ease cleansing; stuff like that. but by simply destroying this build you killed build diversity too which results in d/p being the undisputed #1 thief build for pvp.

    >

    > seems like the balance team hasn't learned anything in the past 5 years.

    >

    > happy expansion everyone.

     

    Its main sustain damage is poison not the daredevil dodge, basically the build stays the same but It's easier to cleanse the poison now.

  7. > @"Fat Disgrace.4275" said:

    > but you could do that since 5 years ago, why complain now? srsly stop not adapting and learn to play.

     

    Because now people use it to apply their damage and not for gap closer/escape, so instead of nerfing the poison(the thing that does the damage) people is thinking " let's nerf the teleport! it's the thing that does the job!"

     

    Let's wait for tomorrow condi thief is getting nerfed 100%, but how? there's a high chance that anet nerfed sword instead of poison so prepare for the worst.

  8. is that it? wow I didn't expect so much but this is pretty sad.

     

    Did you guys actually read the feedback?

     

    * malice generation rate

    * mark cast time

    * cantrip cd reduce

    * remove kneel by moving your character

     

    I'm looking forward to changes for core/daredevil because I'm so disappointed right now with the changes for Deadeye, if you see every other elite spec update thread they all got a lot of changes instead of bug fixes.

  9. > @"Ben Phongluangtham.1065" said:

    > > @Crinn.7864 said:

    > > > @"Ben Phongluangtham.1065" said:

    > > > We're not adding any of the new Path of Fire runes to PvP for now.

    > >

    > > What about new Amulets?

    >

    > No new amulets either. In both cases, we want to observe how things shake up. Thus, why I said, "for now." It's possible we could add some of them later if we feel they would be a positive addition.

     

    so I guess you won't be adding sigils either right?

  10. Please can we stop looking for nerfs to sword? clearly the problem is not sword because it has been like that since the beginning and they have nerfed it countless times.

     

    The problem is the poison stack gained from panic strike + potent poison and using lotus training as a cover so people will not clean the poison but the bleed/torment instead.

     

    Removing poison or adding an icd from panic strike will stop the mindless spam from condi thieves and they will not be able to pressure you anymore.

  11. > @omgdracula.6345 said:

    > Can you expand on why it seems Deadeye will synergize with melee weapons so well? It seems like all Deadeye builds I see popping up have nothing to do with rifle.

     

    I don't know if it will help d/p but s/d with deadeye synergize really well.

     

    I really don't want to explain further because I want to show it on stream, basically it does the same as this build but better.

     

    Buf if you see all the traits on Deadeye you will notice there are some really good for 1v1 which along with an evasive duelist set as sd, it makes a strong build.

     

     

  12.  

    > @Geiir.7603 said:

    > > @Elxdark.9702 said:

    > > > @Geiir.7603 said:

    > > > Isn't that about the same build as the one Sizer played in vanilla?

    > >

    > > what do you mean? you mean when he played pre-hot? or now? because if it's now I know someone in his twitch chat linked this build to him and he got bored after like 6 games.

    >

    > Meant back in vanilla. Wasn't meant to offend or anything, was just asking because I simply can't remember any more ><

     

    sure dude no problem, sorry if my reply sound harsh I really didn't mean it but yeah it's basically the same build with roll for initiative instead infiltrator's signet.

  13. > @Geiir.7603 said:

    > Isn't that about the same build as the one Sizer played in vanilla?

     

    what do you mean? you mean when he played pre-hot? or now? because if it's now I know someone in his twitch chat linked this build to him and he got bored after like 6 games.

  14. > @Sontaran.5904 said:

    > > @Elxdark.9702 said:

    > > It may sound crazy but I think normal dodges actually help to s/d dps rotation, it feels right and good when you dodge then use flanking strike and dodge again.

    >

    > I am going to give it a shot with DA over DD in PvP and WvW and I'll let you know how it goes!

    >

    > Edit: Are you going to use deadeye with S/D over this build? Will you drop DA for it?

     

    Yes, I tested a build at beta with deadeye and tbh it felt really strong and if they do some tweaks to deadeye then I'll probably use it instead core thief. I'll stream it anyways to show the build.

  15. > @Sontaran.5904 said:

    > I've been testing a S/D build like this one but using daredevil instead of deadly arts. It's been effective so far. The dd line gives me the 7% damage in melee range, condi clear dodge, and bound for damage buff and direct damage. I lose out on not having mug and poison application, but have you tested it with dd? I am curious to gear your pros and cons of that setup.

     

    IMO the dodges from daredevil doesn't fit s/d style at all, if you dash you better use d/p because it's better, if you choose bound then better pick staff or d/p s/p and lotus is condi so s/d really doesn't fit in any of the 3 dodges. And with that the only thing that I really like from daredevil, it's the condi clear from evade, anything else is pretty bad for s/d.

     

    On the other hand, you have acro which has been unusable after the feline grace nerf but now it's way better than daredevil at least for s/d, you don't really miss the extra dodge because you dodge a lot and you actually do more damage with DA than you do with daredevil.

    Again this is my personal opinion, I have tested daredevil with s/d in the past and it felt weird.

     

    It may sound crazy but I think normal dodges actually help to s/d dps rotation, it feels right and good when you dodge then use flanking strike and dodge again.

  16. Hey thank you man glad you're enjoying the build.

    I was about to make a copy thread from the old forums but if you don't mind I'll use yours.

     

    Well basically the build focus around 1v1s at far and then helping mid, obviously if you need to rotate to home you will have do it.

    This build focus on boon stripping while doing enough damage to pressure targets and evading a lot, it is really effective vs meta builds on point:

     

    -DH or any Guardian variation(good matchup)

    -Ele/Tempest(good matchup)

    -Mesmer/Chrono(really good matchup)

    -Thieves(neutral but generally it’s a fine matchup)

    -Engi/Scrappers (really good matchup)

    -Rev(good matchup)

    -Core war(50/50 if equal skill, 100-0 if war is worse)

    -Necro/Reaper (usually good matchup)

    -Ranger/Druid (only matchup that isn’t worth taking, takes too long and good druids can just kite and stale)

     

    Pros:

    -good 1v1

    -good mobility

    -good team fighter (strip boons/immobilize targets/high damage)

    -good kite (sword 2 and 5 are really good)

    Cons:

    -bad finisher (does worse than d/p vs low health players)

    -no stealth (no opener or stealth combos)

    -no dash (lul)

     

    Stream :

    I try to stream as much as I can, and when pof comes out I'll stream even more with Deadeye S/D.

     

    ![](https://i.imgur.com/MMVvgxd.jpg "")

     

    I was at one point rank 2 with 1900 rating but the more you play the more you will lose :anguished:

     

    [build](http://en.gw2skills.net/editor/?vZAQNAsYVl0MhSnYhTw3Jw/EHwElOBCgdrHFh4T4TjzoNA-jpxHQBK7QActyAG8EAAgjAQAfAAaY/BA "Build")

     

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