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Alabastrum.9361

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  1. Also +75 would make players jump up almost an entire division causing soloqueue games (with no premades) to be more imbalanced as well.
  2. Also all movementskills can be retargeted not just rush. Rush also very easily Misses when the target moves after the final dash is initiated. Or when other movementskills are acrivated by the target.
  3. @"Moradorin.6217" Its kind of funny you would say that because I just tested it ingame before writing my post (I have auto on skill one on). As clarification I mean pressing stow and roll at nearly the exact same time but stow first to avoid accidentaly stow the attack in lag.
  4. @"Moradorin.6217" You can either stow weapons right before you use cloak or you could deactivate the automatic usage of skill one by using contol + right mouse on skill 1. also when you faced away and want to activate ambush make sure to face your target before pressing the button (especually on GS ambush otherwise it will go on a short cd aka wont be usable anymore)
  5. > @"Moradorin.6217" said: You actually have 1 1/2 sec to use your ambush attack you do not nees to cast it imediately.
  6. Even if you lose ground on flat terrain you can easily gain ground when climbing terrain. You can even do multiple jumps during one activation. Furthermore the distance of a max range dogejump isnt too different from what you can achieve especially jumping upwards as you do not get the extra lag and inability to jump right after impact. I think this paragraph explains how jumping is arround is better. Max movement was refering to the max movement of mirage cloak. You only realy get outclimebed and jumped by superspeed You can also alter the direction at any time also avoiding to get stuck on a stupid structure on the ground. I mean normaly dodging reduces control over Movement and using skills not mirage cloak. On a class like mesmer it would arguably still be extremly strong if you couldnt move at all but all the nerfs to it would be reverted. about condi you can dodge whilest imobilised just in case that was unclear. Mashing dodge could also true link evadeframes unlike normal dodges when there were 2. PS: Lets not forget it used to be even longer and grant superspeed which even on 0.75 sec was 315 units
  7. Energy sigill in PvP only restores 25 Endurance. WvW/PvE restores 50. Miragecloak grants superspeed (wrong a 66% speedbuff used to be superspeed) wich helps jumping arround just as much (turn your char and you also will have max movement). Miragecloak can be activated while under the effect of cc which is way too good. You can also act while the "dodge" is going on. It is fair to say that it is superior to normal dodges by a lot an a nerf of some kind was necessary. @"phokus.8934" thx for the correction as you could have seen in more recent post I didnt make the same mistake and it really doesnt matter much for the point I was trying to make.
  8. > @"Markri.9475" said: > > @"Alabastrum.9361" said: > > > @"Psycoprophet.8107" said: > > > > @"Alabastrum.9361" said: > > > > > @"Psycoprophet.8107" said: > > > > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. > > > > > > > > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. > > > > Same thing with Tornado btw. there you have too much stab. > > > > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. > > > > > > Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out. > > > > Which is Why I said in a head to head. > > In teamfights both Lich and nado are seen as more usefull by popular belive. > > > > Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc. > > Again in a 1v1 its not even close. > > bodyblocking; the AA pierces, so you are just taking extra damage on your team. Do Necro even use anything besides the AA? > You are actually right Lich AAs pierce. You can only bodyblock with reflects. By focusing the Lich you can cc if you time it with the stan application. or force a roll. Lich users should also spam 2 for extra dmg. (everyone should do that) 3 is a AoE fear and should be uses against reflecting/blocking targets. I am not to familiar how the shadowstep on it workd tbh. I am onöy piloting Lich one day per half a year or sth. If there is too much Projectile hate skill 5 and even skill4 are also useful.
  9. > @"Psycoprophet.8107" said: > > @"Alabastrum.9361" said: > > > @"Psycoprophet.8107" said: > > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. > > > > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. > > Same thing with Tornado btw. there you have too much stab. > > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. > > Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out. Which is Why I said in a head to head. In teamfights both Lich and nado are seen as more usefull by popular belive. Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc. Again in a 1v1 its not even close.
  10. > @"Psycoprophet.8107" said: > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. Same thing with Tornado btw. there you have too much stab. Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended.
  11. You could also run Soulbeast elite for disgusting burst just saying.
  12. It does not count as a stunbreak, but you are not under the effect of fear anymore. You could easily test this with a warriors berserker stance and rousing resilience trait.
  13. Norn are bigger humans same animations (as far as I am aware). 100b with no hopping arround though. Would recvomend smallest size for best possible run animation. Humans are basic and have silly rush animation. Silvary supposedly have faster animations. Salad is also good becaue there are no forks in land combat. Just watch out for forks in the road! Asuras are annoying cause hard to see. (they also pretty much float in the air while 100b) Asuras have a very different dodge animation. armor doesn't matter only other Aasura players will notice xd. Charr have the coolest animations like sideflip on eviscerate charching like animals on rush. Not hopping around on 100b. (armor choices are garbage though) Run on all fours ooc. Dont forget the voices if you play with sound or else it could come to haunt you xd.
  14. Winrate only matters in unranked, where to my understanding there is no playerrating based game matchmaker (everyone has the same rating). But even unranked difficulty can change drastically depending on what time of the day/week you play. The pvp community isnt large enough for it not to matter.
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