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Alabastrum.9361

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Everything posted by Alabastrum.9361

  1. Also +75 would make players jump up almost an entire division causing soloqueue games (with no premades) to be more imbalanced as well.
  2. Also all movementskills can be retargeted not just rush. Rush also very easily Misses when the target moves after the final dash is initiated. Or when other movementskills are acrivated by the target.
  3. @"Moradorin.6217" Its kind of funny you would say that because I just tested it ingame before writing my post (I have auto on skill one on). As clarification I mean pressing stow and roll at nearly the exact same time but stow first to avoid accidentaly stow the attack in lag.
  4. @"Moradorin.6217" You can either stow weapons right before you use cloak or you could deactivate the automatic usage of skill one by using contol + right mouse on skill 1. also when you faced away and want to activate ambush make sure to face your target before pressing the button (especually on GS ambush otherwise it will go on a short cd aka wont be usable anymore)
  5. > @"Moradorin.6217" said: You actually have 1 1/2 sec to use your ambush attack you do not nees to cast it imediately.
  6. Even if you lose ground on flat terrain you can easily gain ground when climbing terrain. You can even do multiple jumps during one activation. Furthermore the distance of a max range dogejump isnt too different from what you can achieve especially jumping upwards as you do not get the extra lag and inability to jump right after impact. I think this paragraph explains how jumping is arround is better. Max movement was refering to the max movement of mirage cloak. You only realy get outclimebed and jumped by superspeed You can also alter the direction at any time also avoiding to get stuck on a stupid structure on the ground. I mean normaly dodging reduces control over Movement and using skills not mirage cloak. On a class like mesmer it would arguably still be extremly strong if you couldnt move at all but all the nerfs to it would be reverted. about condi you can dodge whilest imobilised just in case that was unclear. Mashing dodge could also true link evadeframes unlike normal dodges when there were 2. PS: Lets not forget it used to be even longer and grant superspeed which even on 0.75 sec was 315 units
  7. Energy sigill in PvP only restores 25 Endurance. WvW/PvE restores 50. Miragecloak grants superspeed (wrong a 66% speedbuff used to be superspeed) wich helps jumping arround just as much (turn your char and you also will have max movement). Miragecloak can be activated while under the effect of cc which is way too good. You can also act while the "dodge" is going on. It is fair to say that it is superior to normal dodges by a lot an a nerf of some kind was necessary. @"phokus.8934" thx for the correction as you could have seen in more recent post I didnt make the same mistake and it really doesnt matter much for the point I was trying to make.
  8. > @"Markri.9475" said: > > @"Alabastrum.9361" said: > > > @"Psycoprophet.8107" said: > > > > @"Alabastrum.9361" said: > > > > > @"Psycoprophet.8107" said: > > > > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. > > > > > > > > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. > > > > Same thing with Tornado btw. there you have too much stab. > > > > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. > > > > > > Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out. > > > > Which is Why I said in a head to head. > > In teamfights both Lich and nado are seen as more usefull by popular belive. > > > > Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc. > > Again in a 1v1 its not even close. > > bodyblocking; the AA pierces, so you are just taking extra damage on your team. Do Necro even use anything besides the AA? > You are actually right Lich AAs pierce. You can only bodyblock with reflects. By focusing the Lich you can cc if you time it with the stan application. or force a roll. Lich users should also spam 2 for extra dmg. (everyone should do that) 3 is a AoE fear and should be uses against reflecting/blocking targets. I am not to familiar how the shadowstep on it workd tbh. I am onöy piloting Lich one day per half a year or sth. If there is too much Projectile hate skill 5 and even skill4 are also useful.
  9. > @"Psycoprophet.8107" said: > > @"Alabastrum.9361" said: > > > @"Psycoprophet.8107" said: > > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. > > > > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. > > Same thing with Tornado btw. there you have too much stab. > > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended. > > Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out. Which is Why I said in a head to head. In teamfights both Lich and nado are seen as more usefull by popular belive. Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc. Again in a 1v1 its not even close.
  10. > @"Psycoprophet.8107" said: > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing. Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all. Same thing with Tornado btw. there you have too much stab. Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended.
  11. You could also run Soulbeast elite for disgusting burst just saying.
  12. It does not count as a stunbreak, but you are not under the effect of fear anymore. You could easily test this with a warriors berserker stance and rousing resilience trait.
  13. Norn are bigger humans same animations (as far as I am aware). 100b with no hopping arround though. Would recvomend smallest size for best possible run animation. Humans are basic and have silly rush animation. Silvary supposedly have faster animations. Salad is also good becaue there are no forks in land combat. Just watch out for forks in the road! Asuras are annoying cause hard to see. (they also pretty much float in the air while 100b) Asuras have a very different dodge animation. armor doesn't matter only other Aasura players will notice xd. Charr have the coolest animations like sideflip on eviscerate charching like animals on rush. Not hopping around on 100b. (armor choices are garbage though) Run on all fours ooc. Dont forget the voices if you play with sound or else it could come to haunt you xd.
  14. Winrate only matters in unranked, where to my understanding there is no playerrating based game matchmaker (everyone has the same rating). But even unranked difficulty can change drastically depending on what time of the day/week you play. The pvp community isnt large enough for it not to matter.
  15. rampage is actually a lot better than rage signet. Only use rage sigill if you lack adrenaline gain or for more honorable duells if you cant play without any elite. If you use it right you can get at least 6k dmg and a cc chain off it. wich converts into a full war combo. Heck you can even hitconfirm from the kick. Aside from the facrt that rampage strait out beats tornado and lich. On top of that you can stab stomp and occaisonaly get a clutch rez too. Not to mention that cc chaining an opponent in a teamfight for 4+sec is quite good in and off itself. leap is even a AOE stun. Furthermore its a decent way to force a decap if you kick them off and cc them offpoint in a sidenode situation. Opening with bc is good if you time it at end of rolls etc. especially when you +1. Holding on to it only really makes sense in certain matchups like war or thief. If they dodge you still get a follow up if you are on axe. Don't always use Gs4 after Gs3. Gs4 is one of the best skills atm to sneak in good and cheely dmg especially with the returning hit. In other words use your brain and be creative with it.
  16. Playing with tactics and rampage will make it harder to get lvl 3 eviscreate off (meaning you may want to skip using a GS burst to generate more adrenaline). You can also use signet of rage for passive adrenaline gain and an about 2k heal on active use an a short dmg boost. Tactics warrior has a lot of burst heal and starts out with 2 stunbreaks but eventually your gonna be out of cd depending on how conservative you played in about 1.5min at this point the defense line actually starts to outperforms the tactics line from my personal experience. You can also play Power spellbreaker dagger/shield Gs. Pretty much the same builds that have always existed. (going for an spb build will make you live a lot longer just because of fc, but in the end you still need to learn the fundamentals of warrior). Fc also gibes 1 stack of stability with makes it better for fighting builds with a lot of interrupts. And its better in teamfights because of the aoe daze. I would recomend you play what you used to play at first. Hammer/Gs and Sworf/Gs dont really work after they removed the quickness on swap sigill. If you dont want to stick with warrior ranger and revenant are good and very survivable 1v1 1v2 fighters as well. You can also try a core defense version at your own risk. swap tactics for defense. get lower cd for shield plus reflect (against lich this is yummy) avoid the 300s xd traits. get cleansing ire for anti condi and feee adrenaline gain. use bullscharge berserker stance and stomp (shortest cd stunbreak with combo potential (kinda like uno reverse card)) In war v war it isnt that great but you have a pretty free matchup vs condi revs , core necro and have decent matchups vs all theif builds condi thief as well. Bane of your existence are only mass interrupts and slow reactions. (With stomp you have to srunbreak extra fast cause you get some extra dmg from chrono shatters etc. Power mesmers especially those with lots of cc are your worst nightmare. Ranger is thoug but doable. revenant is very dependant ob your reactiontime and knowing the gaps in their I-frame. Don't push yourself too hard and may the crit rng be with you always
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