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Trise.2865

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Posts posted by Trise.2865

  1. > @"Fuchslein.8639" said:

    > > @"kharmin.7683" said:

    > > Because everyone burns through content within hours of release and then complains that there is nothing new to do.

    >

    > Makes me wonder how little content there must be, if you can easily rush it in a few hour's.

    > I mean, isn't it unusual to play an MMO a few hours every night?

     

    No, but games vying for subscriptions and microtransaction purchases tend to pad out new content with obnoxious busywork before you can actually _do_ any of it to trick the players into thinking they've "earned" or "accomplished" something when all they've done is waste your time.

  2. > @"Lord of the Fire.6870" said:

    > > @"Excursion.9752" said:

    > > Listen to this ninja @"Cyninja.2954" he is correct.

    > >

    > > I play every game mode, I repeat EVERY game mode. While there are not launch day crowds there are still plenty of people that do play. With steam users coming it is possible that even more players will be playing this for a long time. They will be coming in with 7+ years of content to explore so they will be around for a while. I don't see this game going anywhere for a long long time. I believe from here on out we will see an xpac every one to two years.

    >

    > Well I don't say this game is dead and I don't say there are no players

     

    You literally did. That's what started this discussion.

     

    > the only in relation to this is that some maps are nearly empty because the playerbase is tinned out over too many maps which by the way was their main goal in the original game design of gw2 = no new maps . After season 1 they needed to abandon this idea because people wanted new maps.

     

    Where are you getting this? The _very first_ Living World episode added a new map (Southsun Cove). Expansion and exploration of more of Tyria has _always_ been part of the plan.

     

    > But one thing is wrong what you said about steam they channelled the whole thing

     

    The Steam release is still slated, but the date has been changed to "coming soon". Nothing was cancelled, merely delayed to an uncertain point.

  3. The Elementalist has the lowest physical armor (Light), and the lowest base HP (tied with Guardian and Mesmer) in the game. They definitively do "lack physical toughness".

     

    You misunderstood that to mean "squishy", which they certainly are not. They, like every profession in the game (and as stated in the description), rely on abilities and strategy to augment their defenses.

  4. > @"Ashen.2907" said:

    > > @"Trise.2865" said:

    > > > @"Ashen.2907" said:

    > > > > @"The Greyhawk.9107" said:

    > > >

    > > > > Weapon dyeing was hardly one of the most popular elements of GW1,

    > > >

    > > > Anecdotal I admit, but I ran a very active full alliance of full guilds that had half a dozen guilds on a waiting list for entry and I don't know of a single player who didn't dye at least some of his weapons.

    > >

    > > That's an odd coincidence, because no one in my full alliance ever dyed their weapons.

    >

    > You sure about that? Not one player. Not one weapon?

     

    Yup.

    But, to prove the point: Same question.

  5. > @"Ashen.2907" said:

    > > @"The Greyhawk.9107" said:

    >

    > > Weapon dyeing was hardly one of the most popular elements of GW1,

    >

    > Anecdotal I admit, but I ran a very active full alliance of full guilds that had half a dozen guilds on a waiting list for entry and I don't know of a single player who didn't dye at least some of his weapons.

     

    That's an odd coincidence, because no one in my full alliance ever dyed their weapons.

  6. > @"Avatar.3568" said:

    > > @"maddoctor.2738" said:

    > > > @"Bast.7253" said:

    > >

    > > > I don't think throwing more money at them is going to solve anything, whether it be gems or a subscription.

    > >

    > > Same. I feel as if the ratio of artists working on cosmetic skins versus programmers/content designers has gone badly towards artists over the last few years, which means throwing more money, means more cosmetics instead of more content.

    >

    > I want to give them money that they can hire people that can code, not give it the artists

     

    You don't get to decide where their revenue goes. You need controlling stock for that.

  7. > @"jokke.6239" said:

    > > @"LucianDK.8615" said:

    > > When you eventually get the Skyscale, its so much easier to use in comparision. Such as not needing to hammer space constantly to stay aloft which is a true relief for your fingers.. As well being much more precise in where you want to go.

    > > Theres only few maps and places where flappyburd truly shines, due to the need to have enough height to be able to dive for superspeed flying. I cant remember when I last had a need for the griffon after getting the Skyscale.

    > > I however used to use burd a lot because it was snap upwards movement that was helpful to get over many small obstacles.

    > > But in general ease of use with no setup time, the skyscale completely punts away the burd. And theres fare more long land stretches where its much easier to just use the rollerbeetle, as it needs minimal setup time compared to the griffon.

    >

    > You can just hold space with griffon, no need to press it all the time :)

     

    You can, but it's slightly less efficient. Holding Space will flap as the meter reaches 100%, but you can press Space as early as 80% full. The difference in height lost is all but irrelevant for most glides, but for particularly shallow or long glides, it helps.

  8. In answer to the question: Yes and No.

    It was meant to be a long-term goal, and/or reward players who have been playing and collecting Candy Corn for a long time, that is, across multiple Halloween events (and diligent use of the Candy Corn Node available for the Home Instance). However, with clever/relentless farming and use of the Trading Post, it is entirely possible to shorten that "long term goal" to within a single Festival. Both circumstances are by design.

  9. > @"Fractured.3928" said:

    > > @"Trise.2865" said:

    > > I would disagree. Not being able to load exactly what you had before leaves it more open to experimentation, slight modifications to the same basic look without just flipping to the same thing every time. I believe that adds more variety and entertainment value to the system.

    > >

    > > Besides, there's always the "writing it down" option. It's not that complicated.

    >

    > This makes 0 sense. Why would having a wardrobe setup prevent this...at all? In the games that have this, I'm always tweaking my wardrobe.

     

    Why tinker when you can flip a switch?

     

    Nothing is "prevented", merely less convenient. Don't be so melodramatic.

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