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Posts posted by Trise.2865
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> @"Lord of the Fire.6870" said:
> > @"Excursion.9752" said:
> > Listen to this ninja @"Cyninja.2954" he is correct.
> >
> > I play every game mode, I repeat EVERY game mode. While there are not launch day crowds there are still plenty of people that do play. With steam users coming it is possible that even more players will be playing this for a long time. They will be coming in with 7+ years of content to explore so they will be around for a while. I don't see this game going anywhere for a long long time. I believe from here on out we will see an xpac every one to two years.
>
> Well I don't say this game is dead and I don't say there are no players
You literally did. That's what started this discussion.
> the only in relation to this is that some maps are nearly empty because the playerbase is tinned out over too many maps which by the way was their main goal in the original game design of gw2 = no new maps . After season 1 they needed to abandon this idea because people wanted new maps.
Where are you getting this? The _very first_ Living World episode added a new map (Southsun Cove). Expansion and exploration of more of Tyria has _always_ been part of the plan.
> But one thing is wrong what you said about steam they channelled the whole thing
The Steam release is still slated, but the date has been changed to "coming soon". Nothing was cancelled, merely delayed to an uncertain point.
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Welcome to Tyria!
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Ever? Possibly. Depends on when it becomes a viable amount of work for the cost vs benefit.
Right now or soon? Probably not. As of right now, redoing the base code is a massive undertaking, and the benefits of slightly better performance in high-end machines is simply not worth that.
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The Elementalist has the lowest physical armor (Light), and the lowest base HP (tied with Guardian and Mesmer) in the game. They definitively do "lack physical toughness".
You misunderstood that to mean "squishy", which they certainly are not. They, like every profession in the game (and as stated in the description), rely on abilities and strategy to augment their defenses.
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> @"Ashen.2907" said:
> > @"Trise.2865" said:
> > > @"Ashen.2907" said:
> > > > @"The Greyhawk.9107" said:
> > >
> > > > Weapon dyeing was hardly one of the most popular elements of GW1,
> > >
> > > Anecdotal I admit, but I ran a very active full alliance of full guilds that had half a dozen guilds on a waiting list for entry and I don't know of a single player who didn't dye at least some of his weapons.
> >
> > That's an odd coincidence, because no one in my full alliance ever dyed their weapons.
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> You sure about that? Not one player. Not one weapon?
Yup.
But, to prove the point: Same question.
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Neat, but why? Surely "wish you were here" isn't much of a sentiment in Tyria... and archival/photographic records would just do what you've done here and create their own scrapbook out of screenshots, so...
If there's a greater purpose to these, please explain it to me. I'm not seeing it.
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> @"Ashen.2907" said:
> > @"The Greyhawk.9107" said:
>
> > Weapon dyeing was hardly one of the most popular elements of GW1,
>
> Anecdotal I admit, but I ran a very active full alliance of full guilds that had half a dozen guilds on a waiting list for entry and I don't know of a single player who didn't dye at least some of his weapons.
That's an odd coincidence, because no one in my full alliance ever dyed their weapons.
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Nothing. Because stores aren't communities.
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> @"Avatar.3568" said:
> > @"maddoctor.2738" said:
> > > @"Bast.7253" said:
> >
> > > I don't think throwing more money at them is going to solve anything, whether it be gems or a subscription.
> >
> > Same. I feel as if the ratio of artists working on cosmetic skins versus programmers/content designers has gone badly towards artists over the last few years, which means throwing more money, means more cosmetics instead of more content.
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> I want to give them money that they can hire people that can code, not give it the artists
You don't get to decide where their revenue goes. You need controlling stock for that.
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It's called "modifiers". Modifiers are fun. For example: you can bind different mounts to Z, Shift-Z, Ctrl-Z, Alt-Z, Shift-Alt-Z, and Ctrl-Shift-Z.
Six mounts. One button.
You're welcome.
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> @"jokke.6239" said:
> > @"LucianDK.8615" said:
> > When you eventually get the Skyscale, its so much easier to use in comparision. Such as not needing to hammer space constantly to stay aloft which is a true relief for your fingers.. As well being much more precise in where you want to go.
> > Theres only few maps and places where flappyburd truly shines, due to the need to have enough height to be able to dive for superspeed flying. I cant remember when I last had a need for the griffon after getting the Skyscale.
> > I however used to use burd a lot because it was snap upwards movement that was helpful to get over many small obstacles.
> > But in general ease of use with no setup time, the skyscale completely punts away the burd. And theres fare more long land stretches where its much easier to just use the rollerbeetle, as it needs minimal setup time compared to the griffon.
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> You can just hold space with griffon, no need to press it all the time :)
You can, but it's slightly less efficient. Holding Space will flap as the meter reaches 100%, but you can press Space as early as 80% full. The difference in height lost is all but irrelevant for most glides, but for particularly shallow or long glides, it helps.
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You can add the non-Steam version to your Library and run it from there, as you can with any external game/app, but this does not convert the game into the Steam version, nor give access to Steam transactions/login.
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There is literally nothing stopping you from throwing money at ANet. Just do it already.
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Why? Just get back up.
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In answer to the question: Yes and No.
It was meant to be a long-term goal, and/or reward players who have been playing and collecting Candy Corn for a long time, that is, across multiple Halloween events (and diligent use of the Candy Corn Node available for the Home Instance). However, with clever/relentless farming and use of the Trading Post, it is entirely possible to shorten that "long term goal" to within a single Festival. Both circumstances are by design.
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Because "food" and "consumable" are too difficult?
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> @"Fractured.3928" said:
> > @"Trise.2865" said:
> > I would disagree. Not being able to load exactly what you had before leaves it more open to experimentation, slight modifications to the same basic look without just flipping to the same thing every time. I believe that adds more variety and entertainment value to the system.
> >
> > Besides, there's always the "writing it down" option. It's not that complicated.
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> This makes 0 sense. Why would having a wardrobe setup prevent this...at all? In the games that have this, I'm always tweaking my wardrobe.
Why tinker when you can flip a switch?
Nothing is "prevented", merely less convenient. Don't be so melodramatic.
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I would disagree. Not being able to load exactly what you had before leaves it more open to experimentation, slight modifications to the same basic look without just flipping to the same thing every time. I believe that adds more variety and entertainment value to the system.
Besides, there's always the "writing it down" option. It's not that complicated.
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Perhaps. Eventually. But not now.
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As you have been informed, many times, Magic Find is perfectly effective at raising your relative value per drop. You're just upset you didn't get the specific rare item you wanted.
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Why? Signifying what?
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Have you checked the atlas?
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Every bar has consumables. That's how food service works.
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Asks for unique skins
Lists well-known, existing creatures
Asked and answered.
Is there a better way for ArenaNet than abandoning old content to focus on new content?
in Guild Wars 2 Discussion
Posted
> @"Fuchslein.8639" said:
> > @"kharmin.7683" said:
> > Because everyone burns through content within hours of release and then complains that there is nothing new to do.
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> Makes me wonder how little content there must be, if you can easily rush it in a few hour's.
> I mean, isn't it unusual to play an MMO a few hours every night?
No, but games vying for subscriptions and microtransaction purchases tend to pad out new content with obnoxious busywork before you can actually _do_ any of it to trick the players into thinking they've "earned" or "accomplished" something when all they've done is waste your time.