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Burnfall.9573

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Posts posted by Burnfall.9573

  1. > @"KrHome.1920" said:

    > First of all, I (as a necro player) don't care about the recent necro nerfs. I said right from the beginning the best fix for core would be the increase of the life force degeneration to 5%. And I said paladin amulet should be removed. These two fixes would have solved all core necro problems overnight. No further adjustments would have been necessary.

    >

    > Speaking about the general situation:

    > What we have now (class wide) is a mess. PvE and PvP are like different games now. The classes feel competely differerent in different game modes. WvW is something in between. Why are some 4stat amulets traded differently than others (400 vs. 500 attribute points)?

    >

    > That's not fun anymore. It kills the class identities in some game modes. And that's is not just skill splitting anymore. These are mechanical changes and unique dealings with problems that don't even fix these problems. The mess becomes more and more complex. What is the strategy behind this?

    >

    > Killing build diversity while increasing complexity is not an achievement!

     

    It is not about killing build diversity, it is killing Profession roles

     

     

  2. > @"Fashion Mage.3712" said:

    > Eventually everyone is only going to run Berserker's builds because that'll be the only amulet left.

    >

    > Why balance the game properly when you can just remove everything instead? Truly genius. /s

     

    it is called, dealing with the symptoms instead of the root cause

     

    ![](https://i.imgur.com/isLqat9.jpg "")

     

    -Guild Wars 2 Balance In A Nutshell-

     

    -**Problem-**

    - Fix-Symptom

    - Ignore-Cause

     

    -**Problem-**

    - Fix-Amulet/Symptom

    - Ignore-Profession/Cause

     

    **Reminder**-this is not the first time Anet removed amulets

     

     

     

     

     

     

  3. Anet never learns is correct, making Partial Treatment is history repeating itself all over again. Necromancer Profession nerfed while Revenant a non-condition Profession is favored in its place

     

    **REVENANT PROFESSION IS NOT A NECROMANCER PROFESSION!!!**

     

    **SHAME!!**

     

    Hey! don't forget the usual **PVP ONLY**

     

    **WITH 8 CONSECUTIVE YEARS.....STILL FORGOT ABOUT TOXIC STEALTH MECHANIC AGAIN??!!**

  4. Someone had asked me what i would do if i imagine being a dev and being charge of the balance and design team.

     

    - Here goes.....my opinion

     

     

    i imagine myself being a Dev for a year and turning the game around in less than 6 months-1 Year.

     

    My first task would be to immediately put Thief and Mesmer Profession in the drawing board to redesign them. Secondly, i would put an end to Condi., Power and Bunker meta's and give power back to the players to create their own builds which best suits them. Thirdly, i would enforce to reinstating roles to each Professions to their individual core roots.

     

    Example; no more everyone Professions having same access to conditions, runes, sigils and to each other mechanics and skills. Perplex. Rune-Confusion will only be accessible to Mesmer Profession, with a complete redesign of a healthy competitive Stealth Mechanic rework to be only accessible to Thief Profession, Conditions will be accessible only to Necromancer with limited accessibility to Thief, Revenant and Ranger Profession.

     

    Healing Runes and its Sigils will accessible to Guardian Profession and limited to the remaining Professions. No more an Elementalist Profession behaving playing a role of a Healer and out perming Guardian Profession heals

     

    **Food, Ingredients will continue be accessible by all Professions**

     

     

    Only Professions who will have restricted access to pets are Ranger and Necromancer Profession...end of clones to Mesmer and Thief Professions.

     

    Power roles will be reinstated and restricted to Warrior, Rangers, Thief and Engineer Profession.

     

    I would immediately put an end to Bunker Specs, no more unkillable specs. Than, i would put an end to Pulling and Reflecting skills, Enough of this clown theatrical gimmick!!

     

    **The point is to fight, not to deflect attacks and win with no effort and to pull for instant wins, to be unkillable, invulnerable!!**

     

    Than i would limit range distance to each appropriate Profession roles including weapons, accessories etc...

     

    1200-1500 range including Pets will be restricted only to Ranger, Elementalist and Necromancer Profession.

     

    300-600 range will be restricted only to Thief, Warrior, Revenant and Engineer Profession

     

    600-800 range will only be restricted to Guardian Profession including Warrior and Guardian bow.

     

    and so forth.......

     

    The point to this is to return roles to their respected Professions including but not limited to their runes, sigils, etc...

     

    -End To Every Professions Playing Each Other Roles And Outperforming Their Roles-

     

    **-It Is Time To Put Profession Roles Back In Order!!-**

  5. > @"whoknocks.4935" said:

    > Hello everyone,

    > My question is simple, but I don't want to create some misunderstanding.

    >

    > "Bad players" I mean players who lack skill and enough knowledge of the game to play their profession in a 1vs1.

    >

    > WvW is not a 1vs1 gamemode, and ganking is done by almost everyone to mantain partecipation and to get the heavy loot bag.

    >

    > But what I discovered during my roaming career is one thing.

    > If I meet two or three players of the same guild, and I am alone and they attack me in a fair 1vs1 and the other 2 players just watch their mate, in this case those players are pretty good duelers and know how to fight on their profession.

    >

    > In all the other cases when people chased me 2vs1 3vs1 4vs1 5vs1 6vs1 and so on just to get the kill on me, with siege dropped after they got me, when I find one of those same guys alone in a 1vs1, even playing meta roaming builds, boonbeast, core war, condi mirage, everybody of them wasn't able to do anything in that 1vs1 and they barely dropped me under 80% health even tho silver gold platinum and mithrill rank and not at their first day of WvW.

    >

    > So my thought is: ganking will make you remain a bad player?

    > I mean everyone is capable to go for clean up or outnumbered kills and win against one guy alone.

    >

    > Please don't say that WvW is not a 1vs1 gamemode etc.

    > I know that already and people play the way they want to, but ganking has a price in my opinion, you won't improve as a player and at your profession.

     

    **+1**

     

    You said it right, ganking will not help the player to learn their Profession and to grow with it. Guild Wars 1 is the platform for learning, failing and growth and allowing creativity while Guild Wars 2 platform is copy+paste the most broken builds, spamming the most bad design skills, and mechanics, allowing continual exploiting of Toxic mechanic, promoting unhealthy game play experience and condoning negative influences by these players to other players who want to learn, fail, grow

     

    - **In Summary.....**

     

    ![](https://i.imgur.com/IA0hC04.jpg "")

     

    ![](https://i.imgur.com/IzRXJrN.jpg "")

     

     

     

  6. > @"Leonidrex.5649" said:

    > > @"Burnfall.9573" said:

    > > > @"Kickpuncher.8109" said:

    > > > > @"Kuma.1503" said:

    > > > > > @"Axl.8924" said:

    > > > > > that would turn druid into trash tier unless you plan to overhaul and maybe improve ranger and druid in general, in which please.

    > > > >

    > > > > I don't know what's worse. Listening to that laughable excuse for a game dev speak, or the fact that the forums spend so much time asking to nerf for things that aren't an issue that you actually took me seriously.

    > > > >

    > > > >

    > > >

    > > > Blame the PVP DEV balance team for not actually playing the game they are supposed to manipulate. Bunch of ineffectual clowns.

    > >

    > > **+1**

    > >

    > > obviously they do not play the game especially when it comes to Thief. I mean seriously, Thief would've turned out to be a unique extraordinary Profession including Deadeye if gimmicks weren't involved in its mechanics and its skill designs

    > >

    > > side note- gimmick skill plays and gimmick mechanics are not only restricted to Thief Profession.

    > >

    > > -by the way, how is that gimmick burn conditions with gimmick perma-pulls were not addressed in the previous 'nerf' patch?-

    > >

    > > **3k+ ticks of burn conditions, being thrown around like a child yoyo toy and the game rating is T not Y? When does it become serious to be taken seriously?**

    >

    > I can waste my blinks and jaunts and not get punished for it, but if I sword ambush just a tad bit close to guard Im running the risk of catching 15k burning virus :D

     

    +1

     

    i believe you

  7. > @"duillyn.2697" said:

    > I read in another thread about nerfs that the real victim is the skill ceiling. That really summarised how I've been feeling about gw's since the patch.

    >

    > It really seems like the whole competitive side of the game is moving towards this 111 based gameplay that PvE has been encouraging for years.

     

    Anet hate when i say promoting Toxicity. Many says it including you, it has been encouraged for years and there are no effort in stopping it

     

    ![](https://i.imgur.com/8m4hwDi.png "")

     

  8. > @"LucianTheAngelic.7054" said:

    > Insane that balance is literally the best AND MOST DIVERSE it’s been in years in GW2 and y’all still crying for more/faster balance updates (during a pandemic) smdh ??

     

    Square Enix, 04/23/2020 Final Fantasy 14

     

    'Real money trading (RMT) and other illicit activities upset the balance of the game and, as such, are prohibited under the Terms of Service. Players who discover any confirmed cheats should, under no circumstances, exploit or disseminate such information. Because we have confirmed the existence of players who are engaging in these illicit activities, we have taken the actions listed below.'

     

    - Accounts terminated: 835

  9. > @"Bazsi.2734" said:

    > > @"zyra.7860" said:

    > > Deadeye is currently too strong. It have insane mobility combined with stealth, lot of teleports and top tier burst in the game. I recommend to cut damage by -30% of all rifle skills and remove stealth completely, deadeye is range class which are supposed to dont have any stealth. Rifle knee should also have some kind of cooldown, like 5 sec or cost 10 initiative, so you have to make choice about going to OP dmg knee mode or have OP mobility mode. I cant understand how deadeye been untouchable for so long time as it is currently most broken class, and yes, its more game breaking than condition rev or core nec, atleast you can reach those classes.

    >

    > Here I am, all fresh and young

    > PvP my mothertounge

    > Unrakned won't see me plenty

    > After I get my rank twenty.

    >

    > Here I am, on capture point

    > The enemies disappoint

    > They can't even show their face

    > I would've given them a chase

    >

    > Here I am, I'm getting bored

    > SUDDENLY IM GETTING GORED

    > Cowards appearing from stealth

    > Eating away at my health

    >

    > I got killed, I died in vain...

    > CrYiNg NeRFs wILL EaSE tHe PaIN!

     

    **+10**

     

    I over saw this, Extraordinary Impressive

     

    That Was Beautifully Put Together

  10. > @"Lincolnbeard.1735" said:

    > > @"UNOwen.7132" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"UNOwen.7132" said:

    > > > > > @"Lincolnbeard.1735" said:

    > > > > > > @"Leonidrex.5649" said:

    > > > > > > > @"Lincolnbeard.1735" said:

    > > > > > > > Sorry jazz but will add some wood to the thief fire.

    > > > > > > >

    > > > > > > > If you go by gw2 predecessor, assassin had instagib builds too but they were easily countered.

    > > > > > > > It took **one** block, blind, evade, to shut down those builds.

    > > > > > > > This is how you make an instagib work.

    > > > > > > >

    > > > > > > > Oh and assassin didn't have any stealth, can't figure out why they thought it was a good idea to add that in gw2, my only reasoning is that kids like stealth and kids are the most attracted demography to rogue/ninja/assassin.

    > > > > > >

    > > > > > > kids =/ weebs , dont insult our youngings :D

    > > > > >

    > > > > > Fun fact: GW1 players referred to assassins as "naruta.rds"

    > > > > >

    > > > >

    > > > > Well, toxic people at least, but I suppose you know what you are.

    > > > >

    > > > > > > @"UNOwen.7132" said:

    > > > > > > > @"Lincolnbeard.1735" said:

    > > > > > > > Sorry jazz but will add some wood to the thief fire.

    > > > > > > >

    > > > > > > > If you go by gw2 predecessor, assassin had instagib builds too but they were easily countered.

    > > > > > > > It took **one** block, blind, evade, to shut down those builds.

    > > > > > > > This is how you make an instagib work.

    > > > > > > >

    > > > > > >

    > > > > > > So, same as GW2 then?

    > > > > > >

    > > > > > > > Oh and assassin didn't have any stealth, can't figure out why they thought it was a good idea to add that in gw2, my only reasoning is that kids like stealth and kids are the most attracted demography to rogue/ninja/assassin.

    > > > > > >

    > > > > > > Because in-combat stealth is a fun and interesting mechanic leading to good gameplay. The problem is out of combat stealth, and why they didnt fix that, Iunno.

    > > > > >

    > > > > > No, in GW1 you couldn't try again after 3seconds because CDs existed and blinds lasted the whole durations, not ended after one attack. There was a lot, and I mean, **a lot** of anti-melee. You actually had to be good.

    > > > >

    > > > > As opposed to the ton of anti-melee GW2 has like Shocking Aura?

    > > > Naa, everyone called assassins as that because in fact most of the assassins were weebs who named characters like the ones of the anime.

    > > >

    > >

    > > Calling them weebs is a different thing from calling them an insult. And no, only toxic people did. Maybe your environment was full of em.

    > >

    > > > As for the anti-melee, nice, one skill...

    > > > I could fill my entire bar with anti-melee stuff and that's only counting 2 attributes.

    > >

    > > One skill that alone is stronger than any comparable thing GW1 had. And its far from the only one, you have lots of pulsing fields that are effect anti-melee tools. As well as various skills that punish them like counterblocks.

    >

    > Well you clearly didn't played GW1. So you've no clue regarding who called who by what nor about gw1 skills.

    >

    > GW1 skills were leaps more punishing than anything on gw2, it's not even a contest nor up for debate. Anyone that played gw1 knows this.

     

    **+10**

     

    Guild Wars 1 veteran here absolutely know this

  11. > @"AldKai.9712" said:

    > All mirage mesmer (I'm SURE the class takes skill /s)

    >

    > So yeah I'm afk ing typing that because half the team are robots. Someone please tell me there is one part of the game still worth playing?

     

    +1

     

    it is the casualties when Toxicity is treated with kindness... those who don't care, who find ways to take advantage of broken designs even more including using bots, are treated with kindness too

  12. **+1**

     

    Unbelievable!!

     

    ex: **DOES PARENTING END IN BAD TIMES?**

     

    **Does Responsibility End In Bad Times?**

     

    There are excruciating problems in Pvp and Wvw at the moment that need to seriously addressed and to be finally resolved

     

    Responsibility is Responsibility!!

     

  13. > @"UNOwen.7132" said:

    > > @"Burnfall.9573" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Burnfall.9573" said:

    > > > >

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Leonidrex.5649" said:

    > > > > > > you guys realize that burnfall is not attacking your main right? hes not saying its OP or that it needs to be nerfed, he just says its toxic and its true

    > > > > >

    > > > > > He says both. By bringing up irrelevant videos that are a) from the wrong gamemode, b) several years out of date or c), both. He is infamous for his tendency to write long essays that contain nothing of substance, being biased to a hilarious degree (he always defends necro even when its über-broken, but doesnt stop calling for thief nerfs even when thief is in the gutter), and posting videos so irrelevant and out of place its just jarring.

    > > > >

    > > > > UNOwen, pull up my history as evidence with main Thief Profession Players who knows me well enough. I've been calling out for Thief Profession to be redesigned and speaking the honest Truth that nerfing them will not change anything and i use History to prove just that.

    > > > >

    > > >

    > > > Im well aware of your history. Your bias, your irrational hatred of thief, and the fact that despite how much you obsess with the class, you dont seem to care to research anything about it.

    > > >

    > > > > **I realized that nerfing Thief Profession will do more hard than good to the player experience**

    > > > >

    > > >

    > > > Ill believe that when pigs fly.

    > > >

    > > > > I do support other Thief Profession constructive suggestions as to how put Thief back into line, being a healthy competitive Profession. Why not? I Same way that i am very Passionate about Necromancer and Mesmer Profession, they deserve that same chance.

    > > > >

    > > >

    > > > Please. You want to remove anything thief has without compensation. Your idea of a "healthy" thief is a useless thief.

    > > >

    > > > > My suggestions as the way they have always been before (look up my history), is for Anet to deal with the core root problems than everything else will follow.

    > > > >

    > > >

    > > > Im aware of your suggestions. They fix "core problems" that arent problems, and are almost all terrible suggestions to the point where I question if youve ever played a *single* game of thief.

    > > >

    > > > > Why do we constantly have to deal with the same repetitive problems from 8,7,6,5,4,3,2 years ago? That is the key!!

    > > > >

    > > >

    > > > We dont. I mean I guess sometimes a problem repeats, bunker builds, Necro being unkillable, things like that. But for the most part, we get new troubles.

    > > >

    > > > > Shouldn't History be used as a tool to help us learn, improve and to prevent past problems from surfing again?

    > > > >

    > > > > Shouldn't History be used as a tool to help us decrease Toxicity and to hopefully remove it all together?

    > > > >

    > > > > Shouldn't History be used to create new growth, new ideas with new visions?

    > > > >

    > > >

    > > > Big talk for someone who doesnt learn from history.

    > > >

    > > > > This is what i stand for and this is what i continue to address without sugar-coating the Truth

    > > > >

    > > >

    > > > You dont *care* for the truth. If you cared for the truth you wouldnt constantly spam misleading videos and make grandious essays that obfuscate the fact that youre talking utter nonsense.

    > > >

    > > > > Thief Profession should've been in much healthier state with having new designs with new improvisation and it deserves it including its passionate players.

    > > > >

    > > >

    > > > Thief doesnt need a redesign. Thief doesnt even really need any changes. Out of combat stealth does, but thief is far from the only culprit there (your beloved Mesmer for a long time was a bigger problem there).

    > > >

    > > > > I've always said this, i Sympathize Thief Profession for being solely designed as Toxic,to do harm, wrong than good. I've always stood by Thief Profession players in game and defend them against other Toxic Professions (see my recent history experiences) because it is not their fault, they don't deserve to be treated unfairly.

    > > > >

    > > >

    > > > "Toxic". You keep using that word. I do not think it means what you think means. Thief was not designed to be "toxic". It was designed to represent the tricky, underhanded approach. They achieve what other classes achieve by indirect methods. Indirect defense, indirect offense, yadda yadda. There are only 2 problems that came to be with thief. Out of combat stealth, but again, thats a general problem. And in sPvP exclusively, Shortbow 5. It gave Thief unparalleled mobility. And if thief has both that and is the best duelist, things break. But you never talk about shortbow 5. No you talk about actively *bad* things like in-combat stealth and other such nonsense.

    > > >

    > > > > Designing a Profession to do Toxicity bidding is wrong because Thief Profession are worth more than that....it is part of the team.

    > > > >

    > > > > Intentionally designing a (Judas complex) Profession just for financial mean and with other mean, is cruel at the most. Which is why i will not remain silent until Thief Profession is in a better place

    > > > >

    > > >

    > > > Please, the "better place" you envision for thief is in the trash.

    > >

    > > You are freely entitled to your opinion and i am entitled to make my own case and continue to stand by it since beta.

    > >

    > > Thank You! for reading

    >

    > > @"Burnfall.9573" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Burnfall.9573" said:

    > > > >

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Leonidrex.5649" said:

    > > > > > > you guys realize that burnfall is not attacking your main right? hes not saying its OP or that it needs to be nerfed, he just says its toxic and its true

    > > > > >

    > > > > > He says both. By bringing up irrelevant videos that are a) from the wrong gamemode, b) several years out of date or c), both. He is infamous for his tendency to write long essays that contain nothing of substance, being biased to a hilarious degree (he always defends necro even when its über-broken, but doesnt stop calling for thief nerfs even when thief is in the gutter), and posting videos so irrelevant and out of place its just jarring.

    > > > >

    > > > > UNOwen, pull up my history as evidence with main Thief Profession Players who knows me well enough. I've been calling out for Thief Profession to be redesigned and speaking the honest Truth that nerfing them will not change anything and i use History to prove just that.

    > > > >

    > > >

    > > > Im well aware of your history. Your bias, your irrational hatred of thief, and the fact that despite how much you obsess with the class, you dont seem to care to research anything about it.

    > > >

    > > > > **I realized that nerfing Thief Profession will do more hard than good to the player experience**

    > > > >

    > > >

    > > > Ill believe that when pigs fly.

    > > >

    > > > > I do support other Thief Profession constructive suggestions as to how put Thief back into line, being a healthy competitive Profession. Why not? I Same way that i am very Passionate about Necromancer and Mesmer Profession, they deserve that same chance.

    > > > >

    > > >

    > > > Please. You want to remove anything thief has without compensation. Your idea of a "healthy" thief is a useless thief.

    > > >

    > > > > My suggestions as the way they have always been before (look up my history), is for Anet to deal with the core root problems than everything else will follow.

    > > > >

    > > >

    > > > Im aware of your suggestions. They fix "core problems" that arent problems, and are almost all terrible suggestions to the point where I question if youve ever played a *single* game of thief.

    > > >

    > > > > Why do we constantly have to deal with the same repetitive problems from 8,7,6,5,4,3,2 years ago? That is the key!!

    > > > >

    > > >

    > > > We dont. I mean I guess sometimes a problem repeats, bunker builds, Necro being unkillable, things like that. But for the most part, we get new troubles.

    > > >

    > > > > Shouldn't History be used as a tool to help us learn, improve and to prevent past problems from surfing again?

    > > > >

    > > > > Shouldn't History be used as a tool to help us decrease Toxicity and to hopefully remove it all together?

    > > > >

    > > > > Shouldn't History be used to create new growth, new ideas with new visions?

    > > > >

    > > >

    > > > Big talk for someone who doesnt learn from history.

    > > >

    > > > > This is what i stand for and this is what i continue to address without sugar-coating the Truth

    > > > >

    > > >

    > > > You dont *care* for the truth. If you cared for the truth you wouldnt constantly spam misleading videos and make grandious essays that obfuscate the fact that youre talking utter nonsense.

    > > >

    > > > > Thief Profession should've been in much healthier state with having new designs with new improvisation and it deserves it including its passionate players.

    > > > >

    > > >

    > > > Thief doesnt need a redesign. Thief doesnt even really need any changes. Out of combat stealth does, but thief is far from the only culprit there (your beloved Mesmer for a long time was a bigger problem there).

    > > >

    > > > > I've always said this, i Sympathize Thief Profession for being solely designed as Toxic,to do harm, wrong than good. I've always stood by Thief Profession players in game and defend them against other Toxic Professions (see my recent history experiences) because it is not their fault, they don't deserve to be treated unfairly.

    > > > >

    > > >

    > > > "Toxic". You keep using that word. I do not think it means what you think means. Thief was not designed to be "toxic". It was designed to represent the tricky, underhanded approach. They achieve what other classes achieve by indirect methods. Indirect defense, indirect offense, yadda yadda. There are only 2 problems that came to be with thief. Out of combat stealth, but again, thats a general problem. And in sPvP exclusively, Shortbow 5. It gave Thief unparalleled mobility. And if thief has both that and is the best duelist, things break. But you never talk about shortbow 5. No you talk about actively *bad* things like in-combat stealth and other such nonsense.

    > > >

    > > > > Designing a Profession to do Toxicity bidding is wrong because Thief Profession are worth more than that....it is part of the team.

    > > > >

    > > > > Intentionally designing a (Judas complex) Profession just for financial mean and with other mean, is cruel at the most. Which is why i will not remain silent until Thief Profession is in a better place

    > > > >

    > > >

    > > > Please, the "better place" you envision for thief is in the trash.

    > >

    > > You are freely entitled to your opinion and i am entitled to make my own case and continue to stand by it since beta.

    > >

    > > Thank You! for reading

    >

    > Unfortunately, you are. So we will have to deal with you derailing conversations while contributing nothing useful. I will give you this tip though: Play thief. Just a couple times. You may learn something yet.

     

    Thank You! for your comprehension

  14. > @"UNOwen.7132" said:

    > > @"Burnfall.9573" said:

    > >

    > > > @"UNOwen.7132" said:

    > > > > @"Leonidrex.5649" said:

    > > > > you guys realize that burnfall is not attacking your main right? hes not saying its OP or that it needs to be nerfed, he just says its toxic and its true

    > > >

    > > > He says both. By bringing up irrelevant videos that are a) from the wrong gamemode, b) several years out of date or c), both. He is infamous for his tendency to write long essays that contain nothing of substance, being biased to a hilarious degree (he always defends necro even when its über-broken, but doesnt stop calling for thief nerfs even when thief is in the gutter), and posting videos so irrelevant and out of place its just jarring.

    > >

    > > UNOwen, pull up my history as evidence with main Thief Profession Players who knows me well enough. I've been calling out for Thief Profession to be redesigned and speaking the honest Truth that nerfing them will not change anything and i use History to prove just that.

    > >

    >

    > Im well aware of your history. Your bias, your irrational hatred of thief, and the fact that despite how much you obsess with the class, you dont seem to care to research anything about it.

    >

    > > **I realized that nerfing Thief Profession will do more hard than good to the player experience**

    > >

    >

    > Ill believe that when pigs fly.

    >

    > > I do support other Thief Profession constructive suggestions as to how put Thief back into line, being a healthy competitive Profession. Why not? I Same way that i am very Passionate about Necromancer and Mesmer Profession, they deserve that same chance.

    > >

    >

    > Please. You want to remove anything thief has without compensation. Your idea of a "healthy" thief is a useless thief.

    >

    > > My suggestions as the way they have always been before (look up my history), is for Anet to deal with the core root problems than everything else will follow.

    > >

    >

    > Im aware of your suggestions. They fix "core problems" that arent problems, and are almost all terrible suggestions to the point where I question if youve ever played a *single* game of thief.

    >

    > > Why do we constantly have to deal with the same repetitive problems from 8,7,6,5,4,3,2 years ago? That is the key!!

    > >

    >

    > We dont. I mean I guess sometimes a problem repeats, bunker builds, Necro being unkillable, things like that. But for the most part, we get new troubles.

    >

    > > Shouldn't History be used as a tool to help us learn, improve and to prevent past problems from surfing again?

    > >

    > > Shouldn't History be used as a tool to help us decrease Toxicity and to hopefully remove it all together?

    > >

    > > Shouldn't History be used to create new growth, new ideas with new visions?

    > >

    >

    > Big talk for someone who doesnt learn from history.

    >

    > > This is what i stand for and this is what i continue to address without sugar-coating the Truth

    > >

    >

    > You dont *care* for the truth. If you cared for the truth you wouldnt constantly spam misleading videos and make grandious essays that obfuscate the fact that youre talking utter nonsense.

    >

    > > Thief Profession should've been in much healthier state with having new designs with new improvisation and it deserves it including its passionate players.

    > >

    >

    > Thief doesnt need a redesign. Thief doesnt even really need any changes. Out of combat stealth does, but thief is far from the only culprit there (your beloved Mesmer for a long time was a bigger problem there).

    >

    > > I've always said this, i Sympathize Thief Profession for being solely designed as Toxic,to do harm, wrong than good. I've always stood by Thief Profession players in game and defend them against other Toxic Professions (see my recent history experiences) because it is not their fault, they don't deserve to be treated unfairly.

    > >

    >

    > "Toxic". You keep using that word. I do not think it means what you think means. Thief was not designed to be "toxic". It was designed to represent the tricky, underhanded approach. They achieve what other classes achieve by indirect methods. Indirect defense, indirect offense, yadda yadda. There are only 2 problems that came to be with thief. Out of combat stealth, but again, thats a general problem. And in sPvP exclusively, Shortbow 5. It gave Thief unparalleled mobility. And if thief has both that and is the best duelist, things break. But you never talk about shortbow 5. No you talk about actively *bad* things like in-combat stealth and other such nonsense.

    >

    > > Designing a Profession to do Toxicity bidding is wrong because Thief Profession are worth more than that....it is part of the team.

    > >

    > > Intentionally designing a (Judas complex) Profession just for financial mean and with other mean, is cruel at the most. Which is why i will not remain silent until Thief Profession is in a better place

    > >

    >

    > Please, the "better place" you envision for thief is in the trash.

     

    You are freely entitled to your opinion and i am entitled to make my own case and continue to stand by it since beta.

     

    Thank You! for reading

     

    -Burnfall-

  15.  

    > @"UNOwen.7132" said:

    > > @"Leonidrex.5649" said:

    > > you guys realize that burnfall is not attacking your main right? hes not saying its OP or that it needs to be nerfed, he just says its toxic and its true

    >

    > He says both. By bringing up irrelevant videos that are a) from the wrong gamemode, b) several years out of date or c), both. He is infamous for his tendency to write long essays that contain nothing of substance, being biased to a hilarious degree (he always defends necro even when its über-broken, but doesnt stop calling for thief nerfs even when thief is in the gutter), and posting videos so irrelevant and out of place its just jarring.

     

    UNOwen, pull up my history as evidence with main Thief Profession Players who knows me well enough. I've been calling out for Thief Profession to be redesigned and speaking the honest Truth that nerfing them will not change anything and i use History to prove just that.

     

    **I realized that nerfing Thief Profession will do more hard than good to the player experience**

     

    I do support other Thief Profession constructive suggestions as to how put Thief back into line, being a healthy competitive Profession. Why not? I Same way that i am very Passionate about Necromancer and Mesmer Profession, they deserve that same chance.

     

    My suggestions as the way they have always been before (look up my history), is for Anet to deal with the core root problems than everything else will follow.

     

    Why do we constantly have to deal with the same repetitive problems from 8,7,6,5,4,3,2 years ago? That is the key!!

     

    Shouldn't History be used as a tool to help us learn, improve and to prevent past problems from surfing again?

     

    Shouldn't History be used as a tool to help us decrease Toxicity and to hopefully remove it all together?

     

    Shouldn't History be used to create new growth, new ideas with new visions?

     

    This is what i stand for and this is what i continue to address without sugar-coating the Truth

     

    Thief Profession should've been in much healthier state with having new designs with new improvisation and it deserves it including its passionate players.

     

    I've always said this, i Sympathize Thief Profession for being solely designed as Toxic,to do harm, wrong than good. I've always stood by Thief Profession players in game and defend them against other Toxic Professions (see my recent history experiences) because it is not their fault, they don't deserve to be treated unfairly.

     

    Designing a Profession to do Toxicity bidding is wrong because Thief Profession are worth more than that....it is part of the team.

     

    Intentionally designing a (Judas complex) Profession just for financial mean and with other mean, is cruel at the most. Which is why i will not remain silent until Thief Profession is in a better place

     

     

    -Burnfall-

  16. > @"darren.1064" said:

    > > @"Burnfall.9573" said:

    > > > @"darren.1064" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"darren.1064" said:

    > > > > > > @"Burnfall.9573" said:

    > > > > > > > @"Poledra Val.1490" said:

    > > > > > > > The biggest issue right now is that for some inexplicable reason thief always seems to have some of the most braindead builds in pvp, pistol condie thief requires once again much like its predecessor such little skill yet its mightily effective.

    > > > > > >

    > > > > > > +1

    > > > > > >

    > > > > > > 'Madness Of P/D Condition - Thief WvW (Guild Wars 2 Gameplay)'

    > > > > > >

    > > > > > > - 7 years ago

    > > > > > >

    > > > > > > - 'Remember when ur on this build of mine do never ever expect to kill ur target as fast as u would as a Backstab( Dmg ) Thief'

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > 1.) You're talking WvW, we're talking ranked PvP. This obviously isn't your area of expertise.

    > > > > > 2.) That video is SEVEN years old. In 2013 Obama had just been inaugurated into his second term.

    > > > >

    > > > > if you need a positive answer, than you need to keep your attitude positive

    > > >

    > > > I don't want a positive answer from you. I want you to either contribute something thoughtful or leave honestly. And I know I'll get a warning and this comment will get taken down, but all you ever do is post nonsense to support your theories on why thief is the bad guy in situations when it's not even relevant. I'm a college student and if I submitted a paper or homework using your thought processes then I'd expect to fail the class honestly. Like really, say something worthwhile or just go to a different thread

    > >

    > > **Get rid of your Toxic Attitude-Sense of Entitlement and Sense of Inferiority. Toxic Attitude will not help you achieve anything and will only hurt your goals. **

    >

    > I'm not toxic. I just don't care for the nonsense that you say.

     

    > @"darren.1064" said:

    > > @"Burnfall.9573" said:

    > > > @"darren.1064" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"darren.1064" said:

    > > > > > > @"Burnfall.9573" said:

    > > > > > > > @"Poledra Val.1490" said:

    > > > > > > > The biggest issue right now is that for some inexplicable reason thief always seems to have some of the most braindead builds in pvp, pistol condie thief requires once again much like its predecessor such little skill yet its mightily effective.

    > > > > > >

    > > > > > > +1

    > > > > > >

    > > > > > > 'Madness Of P/D Condition - Thief WvW (Guild Wars 2 Gameplay)'

    > > > > > >

    > > > > > > - 7 years ago

    > > > > > >

    > > > > > > - 'Remember when ur on this build of mine do never ever expect to kill ur target as fast as u would as a Backstab( Dmg ) Thief'

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > 1.) You're talking WvW, we're talking ranked PvP. This obviously isn't your area of expertise.

    > > > > > 2.) That video is SEVEN years old. In 2013 Obama had just been inaugurated into his second term.

    > > > >

    > > > > if you need a positive answer, than you need to keep your attitude positive

    > > >

    > > > I don't want a positive answer from you. I want you to either contribute something thoughtful or leave honestly. And I know I'll get a warning and this comment will get taken down, but all you ever do is post nonsense to support your theories on why thief is the bad guy in situations when it's not even relevant. I'm a college student and if I submitted a paper or homework using your thought processes then I'd expect to fail the class honestly. Like really, say something worthwhile or just go to a different thread

    > >

    > > **Get rid of your Toxic Attitude-Sense of Entitlement and Sense of Inferiority. Toxic Attitude will not help you achieve anything and will only hurt your goals. **

    >

    > I'm not toxic. I just don't care for the nonsense that you say.

     

    your attitude is Toxic

  17. > @"darren.1064" said:

    > > @"Burnfall.9573" said:

    > > > @"darren.1064" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Poledra Val.1490" said:

    > > > > > The biggest issue right now is that for some inexplicable reason thief always seems to have some of the most braindead builds in pvp, pistol condie thief requires once again much like its predecessor such little skill yet its mightily effective.

    > > > >

    > > > > +1

    > > > >

    > > > > 'Madness Of P/D Condition - Thief WvW (Guild Wars 2 Gameplay)'

    > > > >

    > > > > - 7 years ago

    > > > >

    > > > > - 'Remember when ur on this build of mine do never ever expect to kill ur target as fast as u would as a Backstab( Dmg ) Thief'

    > > > >

    > > > >

    > > >

    > > > 1.) You're talking WvW, we're talking ranked PvP. This obviously isn't your area of expertise.

    > > > 2.) That video is SEVEN years old. In 2013 Obama had just been inaugurated into his second term.

    > >

    > > if you need a positive answer, than you need to keep your attitude positive

    >

    > I don't want a positive answer from you. I want you to either contribute something thoughtful or leave honestly. And I know I'll get a warning and this comment will get taken down, but all you ever do is post nonsense to support your theories on why thief is the bad guy in situations when it's not even relevant. I'm a college student and if I submitted a paper or homework using your thought processes then I'd expect to fail the class honestly. Like really, say something worthwhile or just go to a different thread

     

    **Get rid of your Toxic Attitude-Sense of Entitlement, and Sense of Inferiority. Toxic Attitude will not help you achieve anything and will only hurt your goals**

  18. > @"darren.1064" said:

    > > @"Burnfall.9573" said:

    > > > @"Poledra Val.1490" said:

    > > > The biggest issue right now is that for some inexplicable reason thief always seems to have some of the most braindead builds in pvp, pistol condie thief requires once again much like its predecessor such little skill yet its mightily effective.

    > >

    > > +1

    > >

    > > 'Madness Of P/D Condition - Thief WvW (Guild Wars 2 Gameplay)'

    > >

    > > - 7 years ago

    > >

    > > - 'Remember when ur on this build of mine do never ever expect to kill ur target as fast as u would as a Backstab( Dmg ) Thief'

    > >

    > >

    >

    > 1.) You're talking WvW, we're talking ranked PvP. This obviously isn't your area of expertise.

    > 2.) That video is SEVEN years old. In 2013 Obama had just been inaugurated into his second term.

     

    if you need a positive answer, than you need to keep your attitude positive

  19. > @"Psycoprophet.8107" said:

    > Since u guys take streamers as the rule watch noody most recent stream, was having a bad time dropping rating playing his thief and was raging until he swapped to mes to climb back up and was having a way better time. Funny hearing all the mesmers saying their weak and complain about thief lol

     

    as a Mesmer Profession main, i say they both are Toxic and are needed for a complete redesign.

     

    Yes, i know you will say that Anet will not do it and as a result the population will continue to drop as word-of-mouth and streamers are telling the entire Truth, that players experiences does not matter in Guild Wars 2

  20. > @"Burnfall.9573" said:

    > +1

    >

    > yesterday alone as another refreshing experience of the majority of players doing just that. Even some would be standing all the way in the back, just watching and would even run when the crowd would run away.

    >

    > The Toxic Enormous Red Bubble bulldozing in the paths with non condition Necromancer Professions spamming conditions everywhere, and the endless gimmick pulls were just enough for me to join them.

    >

    > Within 5 minutes, i watch group of players logging out after another including a Commander until there were about 8 players remaining with only one remaining Commander. I checked every map to see if they were there, no one, no Commander.

    >

    > Op, you say no one want to fight in wvw, how about PvP?

    >

    > Same reasons,

    >

    > Toxicity doesn't give a kitten about others experience but only look at itself in the mirror and says- **Look At Me, I Am Cool, I Can Do Whatever I Want, I Dont Give A Kitten, Like It Or Not-I Will Be Toxic As Long As I Want, Get Out Of My Way Or Else!!**

    >

    > This the attitude and behavior of Guild Wars 2 vs Guild Wars 1 clear message to Toxicity, **I DARe YOU!!**

    >

    > Running away is not enough, one can put up with Toxicity for so long until you hate the experience and not play anymore

     

    Toxic Enormous Red Bubble In Action

     

    - 1-10 Bubbles at the same time...

    **WHAT IS THE CONNECTION BETWEEN BUBBLES AND A FRONTLINER PROFESSION??!!**

  21. > @"ollbirtan.2915" said:

    > > @"Burnfall.9573" said:

    > > > @"ollbirtan.2915" said:

    > > > No. Warclaw ruined WVW experience enough.

    > >

    > > remove Warclaw and replaced it with Roller Beetle instead??

    >

    > you are missing my point ---- mounts don'y belong in WVW and adding another mount / same mount but under different name doesn't make it better.

     

    true

  22. > @"Trevor Boyer.6524" said:

    > > @"Ibiadan.9613" said:

    > > Hi, I was wondering if anyone besides me is actively playing healing druid in WvW small scale 4-5 man groups.

    > > If so I would really appreciate if that person would share their build for maybe some kind of inspiration in improving mine.

    >

    > Wild: top mid mid

    > Beast: bot bot bot

    > Druid: top top mid

    >

    > All Gear: Marshal stats / Dolyak Runes / +5 Toughness infusions

    > Axe/Axe: Energy & Air "Energy/Courage if brought to spvp"

    > Staff: Energy & Cleansing "Energy/Escape if brought to spvp"

    >

    > 6 - Troll

    > 7 - Quick Zeph

    > 8 - Protect Me "or Stone Signet as an alternative if you're trying to stay tight on a PIN in the midst of very large zerg vs zerg numbers"

    > 9 - Light Reflexes

    > 0 - Entangle

    >

    > Pet 1 - Tiger

    > Pet 2 - Bristleback

    > Pets do not matter at all in zerging. Don't attempt to go for sustain pets. Just go for DPS options for 1v1s or 1v2s 1v3s while roaming.

    >

    > Food: Holographic Supercake

    > Utility: Writ of Masterful Accuracy

    >

    > This build is pretty optimal for general solo roam, small group or zerging. There are different Druid builds that are designed for very organized GvG styled play, but those builds don't operate so hot when disjointed from their numbers protection.

    >

    > ~ Enjoy

     

    **+1**

     

    Kudos for posting the build in that fashion

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