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Burnfall.9573

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Posts posted by Burnfall.9573

  1. > @"Novuake.2691" said:

    > Honestly I'm so tired of seeing 4 necros in almost every game. The sheer amount of debilitating conditions and cc this class can drop on the cap is just disgusting and so kitten unfun.

    >

    > **A simple fix without nerfing necro is limiting 1 class per side per game.**

    > Its either that or greatly increase the skill floor of the class or nerf it.

    >

    >

     

    i prefer the first option instead

  2. > @"Bigpapasmurf.5623" said:

    > > @"Dawdler.8521" said:

    > > > @"Teratus.2859" said:

    > > > > @"spankyed.4735" said:

    > > > > > @"Teratus.2859" said:

    > > > > > I don't get lag on EU, problem is probably with your computer (CPU) or internet connection more than the servers.

    > > > >

    > > > > You dont play WvW, because EU has lag too. And its not cpu or gpu or internet its the server.

    > > >

    > > > Been playing WvW daily for a while now and no noticable lag.

    > > > Maybe you're all getting diminished internet availablity issues from all the people stuck at home and streaming 4K netflix or something.

    > > > I hear that has been noted a thing lately but it doesn't effect me atm as I live in a country with a significantly smaller population than most and things are mostly running as usual here for now.

    > > > Hence no lag for me.. that's my best guess anyway.

    > > >

    > > >

    > > Thats not how reality works. WvW has been a lagfest in 3-ways since GW2 release.

    > >

    >

    > Actually, as someone who worked as a network admin, it def is a thing. Not all internet connections are dedicated. Some are essentially shared through neighborhoods. Less people who are using it, better the connection is and vice versa. Another actual thing is throttling.

    >

    > Luckily I have fibreop so I have a dedicated connection.

     

    isn't it very expensive?

  3. > @"Lan Deathrider.5910" said:

    > > @"Burnfall.9573" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Strider Pj.2193" said:

    > > > > > > @"Burnfall.9573" said:

    > > > > > > > @"Junkpile.7439" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > The counter to stealth is simple, don't make players disappear but leave traces like the predator. So you can see a glimpse of where they'd be.

    > > > > > > > Kind of pointless use stealth if enemy know where you are. If i play mesmer stealth is only way to survive.

    > > > > > >

    > > > > > > Mesmer is not a Rogue Profession. Secondly, Stealth goes against their identity, core root and their philosophy in every way so why do they have it to begin with?

    > > > > > >

    > > > > > > 'A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.'

    > > > > > > https://wiki.guildwars.com/wiki/Mesmer

    > > > > > >

    > > > > > > Here is Warrior, Necromancer Professions in Guild Wars and Guild Wars 2. Do they have access stealth? No! because it would go against their identity, core roots and their philosophy

    > > > > > >

    > > > > > > https://wiki.guildwars.com/wiki/Warrior

    > > > > > > https://wiki.guildwars2.com/wiki/Warrior

    > > > > > > https://wiki.guildwars.com/wiki/Necromancer

    > > > > > > https://wiki.guildwars2.com/wiki/Necromancer

    > > > > > >

    > > > > > > **A New Proposal**

    > > > > > > - Stealth will secure Thief identity, Core Roots and its Philosophy as a Rogue Profession

    > > > > > > - Completely remove Stealth from all the professions

    > > > > > > - Stealth will solely be accessible to Thief Profession (after having a complete new design with risk and rewards factors enable at all time)

    > > > > >

    > > > > > I notice you didn’t include Mesmers from GW2.

    > > > >

    > > > > Mesmer in Guild Wars 2 is not true Mesmer from Guild Wars 1

    > > > >

    > > > > -'Their powers of domination allow them to take control of enemy skills and Energy.'

    > > > > https://wiki.guildwars.com/wiki/Domination_Magic

    > > > >

    > > > > Mesmer Profession true power is in their Domination Magic, not ever in Stealth Mechanic

    > > >

    > > > True story. They changed Mesmer a great deal in GW2.

    > > >

    > > > Still. Stealth is used by several classes, not Thieves only.

    > > >

    > > > @"kash.9213" is right in that there are different effects to look out for, and those are important. However, functionally, allowing stealth to stack is part of its inherent issues and abuse.

    > >

    > > +1

    > >

    > > I also agree with Kash suggestions. Yet, I strongly believe it is time to put an end to the 'Professions having access to stealth 'wheel' to give Thief Profession sole access only to Stealth

    >

    > Stealth isn't just Thief's though, core Mesmer, Ranger, and Engi have all had access to it for just as long. Even having smoke fields in the game makes it not solely the Thief's thing. That is like Engi's complaining about other classes having Superspeed.

     

    Camouflage should've been Ranger Profession mechanic to begin with, already mentioned Mesmer Profession and for Engineer Profession; they are mobile tank killing machine. I do not know how does Rogue and a Alchemy goes together. It is like a tank and stealth plane- they are not the same thing. It is like saying, a tank having similar access to a stealth plane speed and calling it square.

     

    Engineer Profession shouldn't have access to superspeed period! If this is the approach to be taken, why not make Engineer Profession transform into a superspeed plane to justify their superspeed?? Afterall, as a Mechanist, they should be able to transform into anything mechanical? so why not just give it to them? that's fair, don't you think so?

     

    - i'm just saying....

  4. > @"Lan Deathrider.5910" said:

    > > @"Burnfall.9573" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Junkpile.7439" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > The counter to stealth is simple, don't make players disappear but leave traces like the predator. So you can see a glimpse of where they'd be.

    > > > > > Kind of pointless use stealth if enemy know where you are. If i play mesmer stealth is only way to survive.

    > > > >

    > > > > Mesmer is not a Rogue Profession. Secondly, Stealth goes against their identity, core root and their philosophy in every way so why do they have it to begin with?

    > > > >

    > > > > 'A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.'

    > > > > https://wiki.guildwars.com/wiki/Mesmer

    > > > >

    > > > > Here is Warrior, Necromancer Professions in Guild Wars and Guild Wars 2. Do they have access stealth? No! because it would go against their identity, core roots and their philosophy

    > > > >

    > > > > https://wiki.guildwars.com/wiki/Warrior

    > > > > https://wiki.guildwars2.com/wiki/Warrior

    > > > > https://wiki.guildwars.com/wiki/Necromancer

    > > > > https://wiki.guildwars2.com/wiki/Necromancer

    > > > >

    > > > > **A New Proposal**

    > > > > - Stealth will secure Thief identity, Core Roots and its Philosophy as a Rogue Profession

    > > > > - Completely remove Stealth from all the professions

    > > > > - Stealth will solely be accessible to Thief Profession (after having a complete new design with risk and rewards factors enable at all time)

    > > >

    > > > I notice you didn’t include Mesmers from GW2.

    > >

    > > Mesmer in Guild Wars 2 is not true Mesmer from Guild Wars 1

    > >

    > > -'Their powers of domination allow them to take control of enemy skills and Energy.'

    > > https://wiki.guildwars.com/wiki/Domination_Magic

    > >

    > > Mesmer Profession true power is in their Domination Magic, not ever in Stealth Mechanic

    >

    > True story. They changed Mesmer a great deal in GW2.

    >

    > Still. Stealth is used by several classes, not Thieves only.

    >

    > @"kash.9213" is right in that there are different effects to look out for, and those are important. However, functionally, allowing stealth to stack is part of its inherent issues and abuse.

     

    +1

     

    I also agree with Kash suggestions. Yet, I strongly believe it is time to put an end to the 'Professions having access to stealth 'wheel' to give Thief Profession sole access to Stealth

  5. > @"Strider Pj.2193" said:

    > > @"Burnfall.9573" said:

    > > > @"Junkpile.7439" said:

    > > > > @"Sovereign.1093" said:

    > > > > The counter to stealth is simple, don't make players disappear but leave traces like the predator. So you can see a glimpse of where they'd be.

    > > > Kind of pointless use stealth if enemy know where you are. If i play mesmer stealth is only way to survive.

    > >

    > > Mesmer is not a Rogue Profession. Secondly, Stealth goes against their identity, core root and their philosophy in every way so why do they have it to begin with?

    > >

    > > 'A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.'

    > > https://wiki.guildwars.com/wiki/Mesmer

    > >

    > > Here is Warrior, Necromancer Professions in Guild Wars and Guild Wars 2. Do they have access stealth? No! because it would go against their identity, core roots and their philosophy

    > >

    > > https://wiki.guildwars.com/wiki/Warrior

    > > https://wiki.guildwars2.com/wiki/Warrior

    > > https://wiki.guildwars.com/wiki/Necromancer

    > > https://wiki.guildwars2.com/wiki/Necromancer

    > >

    > > **A New Proposal**

    > > - Stealth will secure Thief identity, Core Roots and its Philosophy as a Rogue Profession

    > > - Completely remove Stealth from all the professions

    > > - Stealth will solely be accessible to Thief Profession (after having a complete new design with risk and rewards factors enable at all time)

    >

    > I notice you didn’t include Mesmers from GW2.

     

    Mesmer in Guild Wars 2 is not true Mesmer from Guild Wars 1

     

    -'Their powers of domination allow them to take control of enemy skills and Energy.'

    https://wiki.guildwars.com/wiki/Domination_Magic

     

    Mesmer Profession true power is in their Domination Magic, not ever in Stealth Mechanic

  6. > @"Junkpile.7439" said:

    > > @"Sovereign.1093" said:

    > > The counter to stealth is simple, don't make players disappear but leave traces like the predator. So you can see a glimpse of where they'd be.

    > Kind of pointless use stealth if enemy know where you are. If i play mesmer stealth is only way to survive.

     

    Mesmer is not a Rogue Profession. Secondly, Stealth goes against their identity, core root and their philosophy in every way so why do they have it to begin with?

     

    'A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.'

    https://wiki.guildwars.com/wiki/Mesmer

     

    Here is Warrior, Necromancer Professions in Guild Wars and Guild Wars 2. Do they have access stealth? No! because it would go against their identity, core roots and their philosophy

     

    https://wiki.guildwars.com/wiki/Warrior

    https://wiki.guildwars2.com/wiki/Warrior

    https://wiki.guildwars.com/wiki/Necromancer

    https://wiki.guildwars2.com/wiki/Necromancer

     

    **A New Proposal**

    - Stealth will secure Thief identity, Core Roots and its Philosophy as a Rogue Profession

    - Completely remove Stealth from all the professions

    - Stealth will solely be accessible to Thief Profession (after having a complete new design with risk and rewards factors enable at all time)

  7. > @"Redponey.8352" said:

    > > @"Burnfall.9573" said:

    > > once again, it all comes down to the huge investments in the increase of special effects with flashy lightning animation effects. This is one of the most culprit in Guild Wars 2 designs that has negatively affected the game performance which also helped contribute other players leaving the game due to harming their health such as eye sore, seizure, headaches and traumas etc...

    > >

    > > My question is, is there a health department which works with the animation and design team to make sure health factors are considered and prioritized?

    > >

    > > - Guild Wars 2 drains 78% percent of my Cpu and 52% of my computer memory, without having anything running in the background, all because of this?? I can run 3 mmo games at maximum graphic settings without barely any lags or disconnects, what's so special about them? Absolutely, nothing

    > >

    > > Somehow, it is evident that increasing lightning bloodshot special animation effects will increase sales and increase players retention....it ain't so. Health issues factors including server draining should have been considered as a priority and should have be taken seriously at the top level and once again, it is being disregarded as we speak.

    > >

    > > There has been no effort or having any care to lesson this Toxicity. It is in the experience which attracts retention, growth and results in an increases of prosperity, **NOT IN FLASHY EYE PIERCING BLOODSHOT SHINNY ANIMATION EFFECTS!!**

    > >

    > > lastly, i'll leave Kroof to explain it all over again and again until there is Change

    > >

    > >

    > >

    >

    > The game is running on Dx9 so mainly ur framerate will depend on your CPU clock

    >

    > Animation isnt the issue of lag in WvW ( there is more people doing tequalt than people doing trifaction on SMC) the issue of WvW Lag comes from server bottleneck.

    >

    > The issue is that there is too many request in fight (condi/dmg/boon/healing/evade etc...) that the server cannot compute every action at the same time then comes the lag we see.

    >

    > The issue is that condi/boon and healing as been much more spammable and stackable than everbefore and WvW at start was not design to handle that much request. there is 3 option:

    > 1 Recode everything to reduce latency and lag.

    > 2 decrease number of people on each map

    > 3 rework/balance condi/boon/healing spam and stack.

    >

    >

    > Srry for my poor english

     

    +1

     

    Also remember, Kroof also suggested Anet in giving us tools to decrease those effects too. Which would help them in pinpointing what skills that are being spammed, stacked...as you stated in option 3

     

    (your english is good) :)

  8. > @"Rod.6581" said:

    > > @"Burnfall.9573" said:

    > > once again, it all comes down to the huge investments in the increase of special effects with flashy lightning animation effects. This is one of the most culprit in Guild Wars 2 designs that has negatively affected the game performance which also helped contribute other players leaving the game due to harming their health such as eye sore, seizure, headaches and traumas etc...

    > >

    > > My question is, is there a health department which works with the animation and design team to make sure health factors are considered and prioritized?

    > >

    > > - Guild Wars 2 drains 78% percent of my Cpu and 52% of my computer memory, without having anything running in the background, all because of this?? I can run 3 mmo games at maximum graphic settings without barely any lags or disconnects, what's so special about them? Absolutely, nothing

    > >

    > > Somehow, it is evident that increasing lightning bloodshot special animation effects will increase sales and increase players retention....it ain't so. Health issues factors including server draining should have been considered as a priority and should have be taken seriously at the top level and once again, it is being disregarded as we speak.

    > >

    > > There has been no effort or having any care to lesson this Toxicity. It is in the experience which attracts retention, growth and results in an increases of prosperity, **NOT IN FLASHY EYE PIERCING BLOODSHOT SHINNY ANIMATION EFFECTS!!**

    > >

    > > lastly, i'll leave Kroof to explain it all over again and again until there is Change

    > >

    > >

    > >

    >

    > I'll just leave this here...

    >

    > https://imgur.com/a/8TI0SOc

     

    +1

     

    in addition, we lost a lot of good streamers due to the exact reasons and they complaint about it vigorously all the time until they just couldn't put up with it anymore. Myself, i remember having to put sunglasses on just to dim out the light flashes, i'm surprised they didn't put them on too while streaming.

     

    There must be Change or everyone will eventually start seeing light flashes in their eyes and will be forced to not play just to save their health

  9. once again, it all comes down to the huge investments in the increase of special effects with flashy lightning animation effects. This is one of the most culprit in Guild Wars 2 designs that has negatively affected the game performance which also helped contribute other players leaving the game due to harming their health such as eye sore, seizure, headaches and traumas etc...

     

    My question is, is there a health department which works with the animation and design team to make sure health factors are considered and prioritized?

     

    - Guild Wars 2 drains 78% percent of my Cpu and 52% of my computer memory, without having anything running in the background, all because of this?? I can run 3 mmo games at maximum graphic settings without barely any lags or disconnects, what's so special about them? Absolutely, nothing

     

    Somehow, it is evident that increasing lightning bloodshot special animation effects will increase sales and increase players retention....it ain't so. Health issues factors including server draining should have been considered as a priority and should have be taken seriously at the top level and once again, it is being disregarded as we speak.

     

    There has been no effort or having any care to lesson this Toxicity. It is in the experience which attracts retention, growth and results in an increases of prosperity, **NOT IN FLASHY EYE PIERCING BLOODSHOT SHINNY ANIMATION EFFECTS!!**

     

    lastly, i'll leave Kroof to explain it all over again and again until there is Change

     

     

  10. so i decided to take a break after playing raid in Final Fantasy 14 online into wvw. Once i entered, i joined a party who decided to take Durios. After taking Durios, a large enemy servers arrived and decided to retrieve it. It didn't take long for the Toxic Pullings Fiesta Gimmicks to begin. 1 by 1, we were hurled down from the walls by 1 Thief player. It didn't take long for myself to be lunged down-forward into instant death.

     

    As i layed on the ground with the party dead players, it all came back to me, 'why did i even bother to log into the game to take a break?'

     

    **WHAT IS THE POINT OF TAKING A BREAK WHEN TOXIC GIMMICKS IS THE HOSTESS OF WVW?**

     

    i immediately logged out and logged in to Guild Wars 1

     

    **NOW THIS IS WHAT I SHOULD'VE LONGED IN, TO BEGIN WITH**

     

    Once again, I Praise Guild Wars 1 for not putting up with Toxic Gimmicks

     

    -that is all and i continue to wish Guild Wars a healthy prosperous future-

     

    **A Future Where Players Experience Matters, PERIOD!!**

  11. > @"Strige.9382" said:

    > Look the title.

     

    **+1**

     

    - the same question i always ask, how does a support role suddenly become a condition base role?

     

    here is a 7 years old build video of Burn Guardian

     

     

    Year 2015, Burn Guardian appears again

     

     

    2020, Burn Guard magically reappears again

     

     

    **The past is proof that, Band Aid Quick Fixes are more of a priority and are more important than resolving core root problems from ever reappearing again**

     

    **'IF YOU DON'T SOLVE THE PROBLEMS FROM YOUR PAST THEY WILL FOLLOW YOU INTO THE FUTURE'**

     

  12. > @"Teratus.2859" said:

    > Thief.

    >

    > I hate stealth mechanics in pvp modes, totally kills the fun of it when someone can ambush you out of nowhere and has almost a guaranteed chance of fleeing when you gain the upper hand.

    >

    > It's a frustrating waste of my time having to deal with that tactic and if I can't get the kill then I get nothing out of it either.

    > This basically means it's very easy for a troll to abuse stealth and teleport mechancis to constantly harass the same player through a fight, even if they can't kill said player they can still kitten them off severely.

    >

    > Also gives them a special talent for interfiring in other skirmish's which wouldn't be so bad if you could see them coming which you can't.

    > Had plenty of moments in WvW for example where there would be a few of us waiting for a capture point to open up and just before it does, a small group de-stealth and obliterate us with absolutely no way to even defend against it.

    >

    > It's a crappy but very effective tactic so i've hated stealth in pvp modes in every MMO i've played that has it, I regard it as a cheap mechanic in general because of how easy it is to abuse.

    > Even in PvE I strongly dislike using it to skip content in dungeons etc

     

    +1

     

    only here in Guild Wars 2 such Bad Design Mechanics such as Stealth can be freely abused and exploited without consequences

     

    (yesterday, about 19 of us watched a Thief freely teleporting combined with Stealth into our keep (SMC) stairs being fully secured. We didn't bother reporting him as he teleported his group to SMC stairs. Some new players who witnessed it were angry that we did not bother because, what is new really. Mesmer no longer can do that anymore unless if its a hacker. Somehow with Thief, its ok and is 'working as attended'...'that is what they are supposed to do', ''that is who they are' 'L2P', 'Noob' the same repetitive usual scapegoating blameless excuses for 8 years and ongoing)

     

    -So there-

     

    - I forgot to mention, i /waved at the Thief and he waved in return and jumped with joy as he was teleporting his group. Why not?? Thief never does anything wrong

     

     

  13. > @"Vancho.8750" said:

    > Mesmers need full rework from the ground up. They are either broken OP or pointless, no middle ground. They need to make the elites have a purpose and make them good at it but not overbearing. The whole clone mechanic needs really deep reworking, "clones don't do damage, but they apply conditions if you pick this and that, which makes them do damage", "killing the clone counters the mesmers resource, but they gave them the ability to be spammed and another to make them dodge, but if not used the clones die really fast", the clones are supposed to be for mind games and what not but you can clearly see that no one is using them for that.

    > The AI minion classes in any game always end up in the not fun category, spawn bunch of stuff to do your job, win by doing nothing or on the other side when it is noticed that is too overbearing they are made useless.

    > The only working type of character i have seen in a game is probably Samuro from HoTS.

     

    +1

     

    Mesmer Profession does need a redesign. Secondly, Mesmers having clone is a complete Bad Design and a complete 'spit-on-the-face', Disrespect to their Predecessor Guild Wars design team who clearly defined Mesmers roles without having clones, stealth, teleport and +1 shotting. Also without sharing any of their unique mechanics and skills such as Confusion with other Professions.

     

    **The worst offence to Mesmer Profession core root identity design was intentionally sharing their Confusion throughout sigils and runes such as Sigil of Confusion and Superior Rune of Perplexity and also by giving Non-Mesmer Profession such as Thief, Ranger and Engineer Professions access to Confusion.**

     

    Thirdly, with Guild Wars 2 release, it destroyed every Professional purpose except with Necromancer Profession whose gradually returning to their core root identity design purpose

     

    **Once again, there are no purpose for Mesmer without respectfully returning them to their Origin core root identity as Master of Illusion, Misdirection and Control. There are no alternative solutions or any exceptions to replace them without it**

     

    https://wiki.guildwars.com/wiki/Mesmer

     

    ![](https://i.imgur.com/810DPj7.jpg "")

     

    no clones, stealth or teleport or +1 shotting were ever needed

     

    -THAT IS NOT WHO MESMERS ARE!!!!-

     

    -**Stop Forcing Mesmers To Be Something That They Are Not**

     

    THEY ARE NOT A KILLING MACHINE!!

     

     

     

     

  14. > @"Psycoprophet.8107" said:

    > > @"Burnfall.9573" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"pninak.1069" said:

    > > > > I find it funny how you ignore thief. my friend I am playing with just yesterday told me that a thief spiked him for 23k. and most classes got their oneshot ability nerfed hard already.

    > > >

    > > > Ur friend and or u are lying, pretty simple really. U or anyone can simple go into mist and build ur power core build- highest dps burst thief running DA 213,trickery 312 and CS 321 and for kicks add assassin signet and soa to ur utility bar and due ur best back stab on heavy golem or the practice ai guard or war and be amazed at ur 4k-6k back stab after getting boons from ur steal, then heartseeker for 2-4k and enjoy ur 3-400 damage autos except for the 1k hit on final hit of rotation lol compared to the sustain of necro,holo, revs,rangers,guards including their respective specs the thief's burst is pathetic. Try building a non 100% damage build to be bit more useful and go 1v1 vs any of those classes and observe how little dps u do compared to them and how funny it is watching all ur dagger attacks except one skill and a back stab do basically nothing against their hp lol. What's even funnier is thief's burst as it is right now is actually one of the lowest.

    > >

    > > i have a Thief staff build that easily output 8k-10k in PvP without using high gears. I don't know about the 23k damage output but it is still possible that Thief fully equipping with high gear+food can output 12k-18k easily.

    > >

    > > (also, my Toxic Bad Design Mesmer Profession can easily still +1 shot and its predecessor Thief Profession is right next to it) Yes, i said it...Mesmer design is Toxic....not only Thief.

    > >

    > > (F.Y.I, minimizing Thief damages doesn't help cover up their 8 years+ history of Broken Bad Design either)

    > >

    >

    > Yeah a staff build that's gbage and easily shut down and no it does not always do 8k, god I wish posters would stop lying as is people cant go see for themselves. Thief dps burst doesnt necessarily need increasing but sustain among certain classes def do need the nerf hammer swatted at them

     

    i'll look for the staff build and will follow up with you. During the meantime, let me start with this one- D/D Thief 15k+/+2 shotting with +1 shotting (**build included**)

     

    (by the way, Yes it is current video- April 2020)

    - a lot of deaths but its a showcase of Thief high burst damage output capability )

     

     

    **'In the end, there it is....Truth!!'**

     

  15. > @"woodsnico.7426" said:

    > Dear ArenaNet team, please create new content for PVP, i love the pvp mechanics of the game is the best game in pvp mode i have played i dont want to change to another new game because every day is getting more and more bored of the same content, this is not a dead line post or that im gonna quit the gam just take a look to that section i know there is more players like me thinking that PVP is the future for guild wars 2 and needs new maps, mechanics, cosmetics, new modes, best of luck and i love gw2

     

    **+1**

     

    nothing wrong of being optimistic and hopeful. The question to be asked is, will optimistic and hope be enough to turn the game around in a healthy positive/fun competitive way?

  16. > @"DanAlcedo.3281" said:

    > We are almost at the point people want mesmer to be . Deleted.

     

    Mesmer Profession should be deleted and to be brought back to their Origin identity

    https://wiki.guildwars.com/wiki/Mesmer

     

    **'While Mesmers are not known for brute strength, their ability to confuse, distract, and drain the enemy’s resources more than compensates.'**

     

    ![](https://i.imgur.com/Ny8uBCD.jpg "")

     

    -Mesmer Compilation-

     

  17. > @"Stand The Wall.6987" said:

    > elect me balance president and I will fix pvp.

     

    elect me as balance vice president and i will make Thief Profession, Stealth mechanic with Unhealthy skill design mechanics Priority #1

    - Thief Profession 8 years immunity to severe nerfing will will come to an end

  18. > @"Yasai.3549" said:

    > DE didn't kill roaming.

    >

    > Anet killed everything that roamed except Thief.

    >

    > And since they technically survived the massive nerf meteor, they are more or less the Apex predator of the roaming scene.

    >

    > And these days, yu see Thieves in zergs too, with their 1200 range Scorpion Wire and just Vault spam on yu.

    >

    > Thieves are the cockroaches that survived the meteor and are now the Alphas.

    >

    >

     

    +1

     

    -**beta**-

     

    'Right, and then he rolls away (like he does in the video) and is invisible again. It'd be one thing if stealth broke on damage, but it doesn't. This is a broken mechanic that needs tweaking.

     

    Hopefully Arenanet is getting plenty of feedback on the Beta boards about it.'

     

     

     

    - **2012**

     

    'So im curious if any have had thiefs kite 10 or so poeple around in WvW.

    Honestly saw a guy pop out of stealth for 4 seconds do some burst, go back to stealth for 4 seconds, pop out do some burst immediatly back to stealth rinse repeat. If he ever got down to half health simply would stealth up and come out full health.The guy was simply not killable even with a group of 8-10 (pub not talking to each other) trying to kill him.'

     

    'It seemed slightly OP that he could seriously go into stealth continously and he was never in any danger of dyeing when facing 10x the numbers. Unless you can get off a chain CC until he is dead there was no killing this guy. And that seems OP to me, considering his burst potential.

    So my question is this…. how do you counter a thief that can go into stealth at any time, multiple times, non stop? Is this a bug? if not what counter is there? Its very frustrating so im asking for help in a 1v1, 2v1 and xv1 situation. FYI this is coming from a Mesmer and i thougth i had a ton of survivablity but this was just insane.'

     

    https://forum-en.gw2archive.eu/forum/game/wuv/Thiefs-and-WvW

     

     

    - **2020**

     

    -How To Perma-Stealth-

     

     

     

     

     

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