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PseudoNewb.5468

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Posts posted by PseudoNewb.5468

  1. I'm glad they relaxed the CC window. It makes the CC mechanic more reliable for a broad spectrum of the player base. Having it too hard just meant people use no CC workarounds to complete the boss, and I feel that detracts from the game's mechanics. I think everyone should have a hard or soft CC skill equipped, but not all CC skills are instant cast so the defiance bar changes makes a broader set of CC viable in this fight.

     

    As for making the defiance bar mechanic unnecessary by decreasing the life steal? I'm not sure if people here were even asking for that, but that is what Anet did :confused: Anet nerfed it in the full sense, but maybe they have more data on players and where scared enough to nerf it outright instead of slowly try to adjust it.

  2. I think the break bar time extension was needed. There are so many skills that have a a long enough pre-cast, that short break barks makes many cc effect skills mostly ineffective unless you could figure out or guess the exact timing. I ended up guessing when to prep and pre-cast my cc skills in order to beat this boss with it's break bar mechanic, and I think that makes the boss' use of the mechanic poor.

     

    I noticed it's health is not very high in the first place, so if you can burst it for more than it can heal between attack cycles, or even finish it before it even heals, then that is certainly a valid solution. And if you out ranged it, I guess that works. But don't discount the fact that for the people choosing to use the break bar mechanics, it was tuned to be quite a bit too fast for many people's chosen cc skills.

     

    As far as the other ways it was Nerfed? I don't see the need, but then again there is no break bar tutorial in the game, so maybe they just gave up on making it a requirement.

  3. Is it clear, how the Commander's resurrection worked? I'm not too familiar with it in GW1 since I didn't play it. But it seems like the commander's soul is returned to the seemingly intact body where it fell, and the body is restored in some way so that the commander can wake up as though they took no injuries in the first place. It seems strange to me that Balthazar wouldn't have rendered the commander's body to ash or applied any other kind of more significant bodily destruction, to ensure death. I don't know if that would matter in GW resurrection lore or if it would have made it harder to restore the commander's body. But, Balthazar seems powerful enough at the time to have done that, and with all the craziness about the mists and magic and stuff it seems like it would be a reasonable thing to do to make it very absolutely sure someone is dead.

  4. The hopper seems like it is too fat to turn in place. The raptor and whats that wolf thing called can turn in place when at a standstill.

     

    Actually what is funny, is that the hopper can in fact turn in place (and has no animation for it) while channeling for a jump. :unamused: So it is best to use the camera and forward key to perfect your direction during the jump cast time, It still turns really really slow, so don't try to make a 180 degree correction during the channel time... I can say that one from experience (poor bunny falling into lava or acid or whatever).

  5. Just have to use your clairvoyance (timing/luck?) and stack soft CCs at the right time...

     

    I'm lucky that my lazy MM Reaper kit, has a substantial amount of CC and soft CC. Cripple and chill/frozen worked well enough when spammed at the right time. But the flesh golem's knockdown has a cast time longer than the 1 second window for the break bar and a far too long cooldown. Soft CCs seem much better since you have to break the bar twice in a row, and as long as the duration is long enough, your CCs will just obliterate both of them.

     

    The 1 second break bar is just bad in a game with pre-cast delays on so many of the skills. I almost feel like it has to be a glitch where the break bar opens closes and opens again. Either that or the designers are insane.

  6. Regardless the boss fights and if you needed to grind them (locking them to a few hour cycle is kinda annoying, but predictable), HOT maps made it easy to find event, event chains (because all the events actually did chain for a significant duration, and backed with a significant amount of narrative direction) and to do events. POF (also Season 3) map events seem to have reverted back to how they where in the base game. Now you have mounts, but still, you seem to just wander around without direction and when you reach an event, maybe, or maybe not, you will have a chance to receive participation and succeed (I have noticed at least a handful of the new events, where I see [Group Events}, shrugged because a lot of champions are considered group events, then looked at the parameters/time limit, then the actual people participating, and said to myself, why do I even try?). Afterwards you kinda have to just look for another even somewhere else. Bounties are probably easier to find, with the bounty boards, but I kinda don't want to constantly run back to city/outputs and haven't used them too much yet. At least they work for finding something to do, but they are all the same type of event...

     

    Also the population seems alarmingly low, but I am not sure if this is because the maps are so big and directionless scattering people across. Maybe the maps don't need huge meta events, but they need some kinda of guidance. HOT had that. The, game itself, what it needs most, is to ensure players can drop in and find things to do and other players to do them with. The base game was just annoying. HOT, actually seems to work for that but there is a lot of bitterness about the difficulty and relying on unreliable map population.

  7. The only thing I would ask, is to get rid of wonky slopes and ledges everywhere. These are the platforms that fling you off if you move on them, but you can still somehow stand on them (Silverwastes' [golden badge #24](https://wiki.guildwars2.com/wiki/Go_for_the_Gold "golden badge #24 ") rope climb :s ). If you don't jump to them exactly correctly, you simply bounce or slide off, even if it is the correct platform for the jumping puzzle path. These are the ledges that I spam jump on because once out of ten, I will not slide off of them, but instead can jump off of them to get the required upper ledges.

     

    And the best part about all of these crazy ledges, the ramp up to Wyvern Cliffs in the Verdant Brink allow you to move straight up a practically vertical ground :scream: . If it was a jumping puzzle, you would definitely slide right off something that steep.

  8. Thumbs down isn't speech. Speech is writing a counter argument and providing another view and interpretation of the matter at hand. Are up-votes speech? Not themselves, but you can see that they can amplify existing speech, they show concurrence among people. And, if with simply up votes, you can have two statements that compete with each other on the number of people who would concur with each, You could even have 3 separate statements or more. (While this competition doesn't change the validity of a logical argument, only logic and assumption validity does, this kind of competition is useful for subjective expression).

     

    I disagree that up-votes and down-votes have the same meaning. Up-votes are backed up by the content of and are constrained to the original statements. So if there is up voting, then one can say multiple people carry this specific opinion/though, or something very similar. Down votes, or disagreement, however, indicates that the voter does not like the stated idea. This is vague because there can be many number of things counter to original statements. For augmentative stances, is there a logical fallacy? Is one of the number of assumptions wrong? For subjective comments, such as aesthetics, which one of the infinite multiples of other styles do you prefer? An up vote represents the presented idea, and down votes are representative of everything that is not the presented idea. This, 'everything else' is far too broad to have meaning.

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