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Clownmug.8357

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  1. > @"Shroud.2307" said: > > @"Clownmug.8357" said: > > Yeah, let's turn off our brains some more, paying attention to our environment is too hard. > > Can you explain to me how these things are fun for you? I'd love to understand. > Or, like all the other intellectuals on this forum, are you just being sarcastic and combative because you don't know how to take part in an actual discussion that isn't an echo chamber. Environmental hazards make things more interesting. I'm not an intellectual, just someone that can recognize basic game design.
  2. Yeah, let's turn off our brains some more, paying attention to our environment is too hard.
  3. Thief would be the obligatory choice but Irenio's starting to catch up with Karl's antics.
  4. Charged Mists with Glint? How does that work out for you?
  5. Seemed like collateral damage of nerfing Bulwark Gyro which is kind of a messed up way of doing things.
  6. > @"Sansar.1302" said: > Why is most so affraid of figths with eqaul numbers in solo/smal scale. Multiple possible reasons: - Because they don't want to be nagged for not helping their allies if they lose the fight - Because they don't want to have potential threats around while doing objectives - Because they've had the same experience and don't care anymore - Because they feel like their server has been outnumbered most of the matchup - Because they zone out while playing and just attack anything that's an enemy - Because they've been having a bad day and just want to be able to win a little
  7. Already fixed by paying attention to the map and avoiding areas with enemy sentries and watchtowers. Either that or learn to win fights without needing to jump into stealth for more than 2 seconds at a time.
  8. > @"RangerThings.9810" said: > > @"Clownmug.8357" said: > > [Technobabble](https://wiki.guildwars2.com/wiki/Technobabble) seems like it could be fun to use in a Ranger build based around [Moment of Clarity](https://wiki.guildwars2.com/wiki/Moment_of_Clarity) + [Runes of the Mesmer](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer). > > Also a good way to proc [Ancient Seeds](https://wiki.guildwars2.com/wiki/Ancient_Seeds) on an immob Druid Yeah, I figured it'd compete with the glyph skill that dazes though.
  9. Yeah, its effectiveness tends to be downplayed though because it's only relevant in roaming and builds with range and mobility usually counter it in 1v1. It really shines in smallscale fights where Runes of Tormenting can feed off of multiple distracted players...
  10. [Technobabble](https://wiki.guildwars2.com/wiki/Technobabble) seems like it could be fun to use in a Ranger build based around [Moment of Clarity](https://wiki.guildwars2.com/wiki/Moment_of_Clarity) + [Runes of the Mesmer](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer).
  11. I was surprised it took so long to make Incensed Response match the PvP version. Still can hit 25x might easily thanks to Vindication though, lol.
  12. Here's what's happening from a Tempest's perspective when they use this skill. [https://youtu.be/l4UFQWKjy_I](https://youtu.be/l4UFQWKjy_I)
  13. > @"solemn.9608" said: > Hello, uncatchable mortar Zephyrite rune elixir near-perma-superspeed engi build player here > The real issue imo is grenades; it's like anet's nerf actually made them stronger. Seriously. **Before patch it wasn't a huge issue in WvW, post-patch it seems like grenades can 3-hit through a modest amount of toughness which is ridiculous.** > > Mortar damage seems fine and if they're playing extremely defensively/running away constantly then just don't bother, they're too scared to duel. If you're talking about the Feb. 2020 patch it's probably because they randomly added this: [https://wiki.guildwars2.com/wiki/Explosive_Entrance](https://wiki.guildwars2.com/wiki/Explosive_Entrance)
  14. > @"Math.5123" said: > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong. > > Good riddance. Were they changed back to clunky pet summons with long cooldowns and I just didn't notice?
  15. > @"Fat Disgrace.4275" said: > High end skilled play. Also they throw nades too I agree with the part about also throwing nades.
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