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Clownmug.8357

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Everything posted by Clownmug.8357

  1. > @"Shroud.2307" said: > > @"Clownmug.8357" said: > > Yeah, let's turn off our brains some more, paying attention to our environment is too hard. > > Can you explain to me how these things are fun for you? I'd love to understand. > Or, like all the other intellectuals on this forum, are you just being sarcastic and combative because you don't know how to take part in an actual discussion that isn't an echo chamber. Environmental hazards make things more interesting. I'm not an intellectual, just someone that can recognize basic game design.
  2. Yeah, let's turn off our brains some more, paying attention to our environment is too hard.
  3. Thief would be the obligatory choice but Irenio's starting to catch up with Karl's antics.
  4. Charged Mists with Glint? How does that work out for you?
  5. Seemed like collateral damage of nerfing Bulwark Gyro which is kind of a messed up way of doing things.
  6. > @"Sansar.1302" said: > Why is most so affraid of figths with eqaul numbers in solo/smal scale. Multiple possible reasons: - Because they don't want to be nagged for not helping their allies if they lose the fight - Because they don't want to have potential threats around while doing objectives - Because they've had the same experience and don't care anymore - Because they feel like their server has been outnumbered most of the matchup - Because they zone out while playing and just attack anything that's an enemy - Because they've been having a bad day and just want to be able to win a little
  7. Already fixed by paying attention to the map and avoiding areas with enemy sentries and watchtowers. Either that or learn to win fights without needing to jump into stealth for more than 2 seconds at a time.
  8. > @"RangerThings.9810" said: > > @"Clownmug.8357" said: > > [Technobabble](https://wiki.guildwars2.com/wiki/Technobabble) seems like it could be fun to use in a Ranger build based around [Moment of Clarity](https://wiki.guildwars2.com/wiki/Moment_of_Clarity) + [Runes of the Mesmer](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer). > > Also a good way to proc [Ancient Seeds](https://wiki.guildwars2.com/wiki/Ancient_Seeds) on an immob Druid Yeah, I figured it'd compete with the glyph skill that dazes though.
  9. Yeah, its effectiveness tends to be downplayed though because it's only relevant in roaming and builds with range and mobility usually counter it in 1v1. It really shines in smallscale fights where Runes of Tormenting can feed off of multiple distracted players...
  10. [Technobabble](https://wiki.guildwars2.com/wiki/Technobabble) seems like it could be fun to use in a Ranger build based around [Moment of Clarity](https://wiki.guildwars2.com/wiki/Moment_of_Clarity) + [Runes of the Mesmer](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer).
  11. I was surprised it took so long to make Incensed Response match the PvP version. Still can hit 25x might easily thanks to Vindication though, lol.
  12. Here's what's happening from a Tempest's perspective when they use this skill. [https://youtu.be/l4UFQWKjy_I](https://youtu.be/l4UFQWKjy_I)
  13. > @"solemn.9608" said: > Hello, uncatchable mortar Zephyrite rune elixir near-perma-superspeed engi build player here > The real issue imo is grenades; it's like anet's nerf actually made them stronger. Seriously. **Before patch it wasn't a huge issue in WvW, post-patch it seems like grenades can 3-hit through a modest amount of toughness which is ridiculous.** > > Mortar damage seems fine and if they're playing extremely defensively/running away constantly then just don't bother, they're too scared to duel. If you're talking about the Feb. 2020 patch it's probably because they randomly added this: [https://wiki.guildwars2.com/wiki/Explosive_Entrance](https://wiki.guildwars2.com/wiki/Explosive_Entrance)
  14. > @"Math.5123" said: > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong. > > Good riddance. Were they changed back to clunky pet summons with long cooldowns and I just didn't notice?
  15. > @"Fat Disgrace.4275" said: > High end skilled play. Also they throw nades too I agree with the part about also throwing nades.
  16. Yeah, Karl was really on top of that one for some reason...
  17. Hmm, it would be nice to be able to stun break without rolling off a cliff or going the wrong way because of fear. You'd have to do the same change to Withdraw, Roll for Initiative and Lightning Reflexes though, and I don't think the associated professions of those skills need even better mobility.
  18. Yeah, so stuff like an engi having damage spikes on regular attacks while blinding and dazing me doesn't seem like completely random nonsense.
  19. > @"kash.9213" said: > > @"Clownmug.8357" said: > > Not sure of the meta but here are some trends I've observed. > > > > **Thief** > > - Usually play power core / Daredevil with dagger + pistol / shortbow or power Deadeye with rifle / dagger + pistol > > - Occasionally play condi (any spec) with pistol + dagger / shortbow > > - Some power builds will play with sword + pistol or sword + dagger rather than dagger + pistol > > - If one plays dual daggers it's usually a gimmicky glass cannon build > > Dagger/dagger is probably going to be a gimmick but sometimes you just want to get back to Cloak and Dagger and some people really can't get into sword MH. D/d feels so good to play but I can be sure some will know I had to make choices on my Utility bar and can probably get pressured down or outran. I know people get tired of seeing some of the same kits out but other people are going to use what they have on you. > Yeah, people already got tired of seeing dagger/dagger back in 2012 though, lol.
  20. Not sure of the meta but here are some trends I've observed. **Elementalist** - Usually play condi/hybrid Weaver with sword + focus - Occasionally play fresh air power Weaver with scepter + focus **Mesmer** - Mostly play condi Mirage with staff / scepter + torch - Some like to use pistol instead of torch **Necromancer** - Mostly play condi core, power Reaper, or condi Scourge - Most condi builds use staff / scepter + dagger or scepter + torch for Scourge - Most power Reapers use axe + focus / greatsword with greatsword just used for pull skill - Using Lich Form and spamming auto-attacking has become a thing lately for power builds **Engineer** - Usually play power Scrapper with hammer or power Holosmith with sword + shield or rifle - Most just like to spam grenades lately, main weapons are only used to rotate defensive skills - Occasionally some will play core condi with dual pistols - Condi builds might also use nades because of potential attack of 9x poison for 8+ seconds **Ranger** - Mostly play condi Druid with shortbow / staff or power Soulbeast with longbow / greatsword - Some may try gimmicky builds using Quickening Zephyr + Sic Em + One Wolf Pack + Rapid Fire **Thief** - Usually play power core / Daredevil with dagger + pistol / shortbow or power Deadeye with rifle / dagger + pistol - Occasionally play condi (any spec) with pistol + dagger / shortbow - Some power builds will play with sword + pistol or sword + dagger rather than dagger + pistol - If one plays dual daggers it's usually a gimmicky glass cannon build **Warrior** - Mostly play power core or Spellbreaker, both usually use greatsword / axe + shield - Defiant Stance seems to have gained popularity lately - Gimmicky glass cannon rifle builds will pop up from time to time **Guardian** - Usually play power core, condi core, power Dragonhunter, or condi Firebrand - Power builds tend to use greatsword / sword + focus with meditation skills - Dragonhunters may slot longbow in place of greatsword and run a few trap skills - Most condi builds mainly use scepter + torch, some may use traited Sword of Justice - On occasion gimmicky one shot builds with hammer will pop up **Revenant** - Mostly play power Herald, condi Herald, or condi Renegade - Most power builds use Shiro / Glint and dual swords / staff - Condi Heralds use Mallyx / Glint and mace + axe / staff or mace + shield - Condi Renegades tend to use Mallyx / Jallis and might use shortbow instead of mace + axe
  21. > @"CaelestiaEmpyrea.2617" said: > Bowl of Spiced Red Lentil Stew https://wiki.guildwars2.com/wiki/Bowl_of_Spiced_Red_Lentil_Stew Thank you!
  22. Because 3rd server gets double-teamed by players looking for easy wins. It's always funny how quickly the desert borderlands turns multi-colored when it's supposedly the least popular map.
  23. One has to deal with cast times and cooldowns and the other doesn't.
  24. Lake Doric because it's easier to get an ascended backpack than with skirmish tickets. Also gives 100 jade shards while most other tracks only give 50 of their currencies.
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