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Posts posted by DanAlcedo.3281
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Give me that staff rework!
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Hi.
Everything as always.
Thanks for checking in.
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> @"Miss Lana.5276" said:
> > @"Eloc Freidon.5692" said:
> > > @"keenedge.9675" said:
> > > > @"DanAlcedo.3281" said:
> > > > This is THE thing I'm waiting for. Even more than the ex pack.
> > >
> > > This is ~A~ thing that has not been needed. It'll help only those with legendary armor. ( carrot ignored, still not gonna do RAIDS )
> > > According to the data at gw2Eff, 9% of those registered there have completed the precursor questing for Envoy.
> > >
> > > They 'could' monetize it and make it helpful for all gear types like ascended then more people would benefit.
> >
> > Templates pretty much ruined the point of legendary utility with how stat swapping and upgrades work with them. The value of ascended skyrocketed because of templates.
> >
> > A legendary armory is necessary to put legendaries back up to how useful they were. The whole point is that it only benefits legendary equipment because it is that valuable.
>
> Not to mention it made it 1000% more tedious to switch gear between characters. That one single update switched my mindset from "oh wow my legendary gear is useful, I can switch it between toons so easy" to "kitten my life I've gotta remove it from all templates, remember what template had what stats and runes, gotta resocket the runes on the new toon (also infusions if you need those), and then do it all again when switching back". Talk about gutting high end gear convenience with one single patch.
Its not even about convenience for me.
The legendary armory would give me a goal in gw2 again.
My long time goal of 39k AP is done with this update.
Really need something to work on.
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> @"Fueki.4753" said:
> If the many of the PvP forum visitors were to be believed, you couldn't possibly have **seen** them.
I SEE what you did there.
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> @"mrauls.6519" said:
> I wonder if anet will read this
Read? Yes.
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This is THE thing im waiting for. Even more then the ex pack.
And it was not even on the table until now?
See ya in 1.5 years!
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Mesmer is Anti Fun by design. You cant realy "nerf" that away.
But Powerlevel wise? Its ok now.
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Siege repair only failed because nobody even knew it was a thing when it was tested.
I remember being in Teamspeak with 70 other people when the mail came to vote for yes/no and the reaction was "Wtf are Repair Kits?"
Wasnt it that they were on a vendor nobody speaks to, on a tab nobody knew about?
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Necro is very easy to play and to learn.
If someone who never plays PvP and wants the Legendary amulet, i would highly recommend necro.
I myself got it with necro.
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240 man free for all , last man standing event.
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> @"Eugchriss.2046" said:
> > @"DanAlcedo.3281" said:
> > My list:
> >
> > Ele UP
> > Tempest OP
> > Weaver OP
> >
> > Necro OK
> > Reaper OK
> > Scourge UP
> >
> > Mesmer OK
> > Chrono UP
> > Mirage OK
> >
> > Warrior UP
> > Berserker UP
> > Spellbreaker UP
> >
> > Guardian OP
> > Dragonhunter OK
> > Firebrand OP
> >
> > Revenant OK
> > Herold OP
> > Renegade OP
> >
> > Engineer OK
> > Scrapper OP
> > Holosmith OP
> >
> > Ranger OP
> > Druid UP
> > Soulbeast OP
> >
> > Thief OP
> > Daredevil OK
> > Deadeye OK
> >
> so almost every class is ok/op except the class you play? That coincidence is too suspect bro.
>
I dont play Warrior in PvP and do you think Warrior is ok in this meta? I the last 240 Games i played i can count the number of warrios on one hand.
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Warrior is balanced. Everything else is not.
Universal truth since Gw1 release.
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I had Anet help spawncamping us ones.
Good times.
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My list:
Ele UP
Tempest OP
Weaver OP
Necro OK
Reaper OK
Scourge UP
Mesmer OK
Chrono UP
Mirage OK
Warrior UP
Berserker UP
Spellbreaker UP
Guardian OP
Dragonhunter OK
Firebrand OP
Revenant OK
Herold OP
Renegade OP
Engineer OK
Scrapper OP
Holosmith OP
Ranger OP
Druid UP
Soulbeast OP
Thief OP
Daredevil OK
Deadeye OK
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I bet the support Team is still trying to figure out what you are saying.
Thats why it takes so long.
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> @"Deihnyx.6318" said:
> > @"Burnfall.9573" said:
> > > @"mexay.3902" said:
> > > This is straight up getting ridiculous. Bots are running rampant and it's pretty clear ANet is doing nothing about it.
> > >
> > > Anyone have ideas on how to combat this (other than reporting, which let's be honest does absolutely nothing)?
> > >
> > > Getting matched with bots sucks, as does getting matched against them given they're usually hacking as well.
> >
> > to be honest, i no longer blame bots. Why suddenly the increase of large numbers than? Simple answer, PvP is increasing in Toxicity.
> >
> > The more increase of Toxicity to the environment and to the player experience, the more increase of botting.
> >
> > Here's the kicker 'joke', they even know how to maneuver in environment better than the player and even outperform the player experience with their own Bad Designs with their Broken skills and their unhealthy mechanics.
> >
> > **Creating An Unhealthy Environment With Toxic Experience, Give Botters Reason To Stay**
> >
> > In other word, What You Give, You Get
> >
> > -have a good day-
> >
> >
>
> Only a minority of players are actually toxic.
![](https://i.imgur.com/FXLThSZl.jpg "")
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> @"wevh.2903" said:
> > @"DanAlcedo.3281" said:
> > > @"wevh.2903" said:
> > > > @"DanAlcedo.3281" said:
> > > > Step 1: Win first midfight.
> > > > Step 2: Let your bunker hold the node permanently.
> > > > Step 3: Win
> > >
> > > Gold1 tactics
> >
> > If it works, it works.
> >
> >
>
> Yes it works in gold 1
And?
You sound like Gold is not the majority of the playerbase.
"A Tactic gives a near 100% Win rate in Minigolf but thats not important because it doesnt work in REAL Golf"
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I logged in.
Saw that something i bought from the gemstore was gone.
Put in a ticket.
Logged off.
Looked at reddit and saw the problem.
Waited till everything was fixed.
Basically got a mountskin for logging in for 15min.
"Is nice!" Heavy from Tf2
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> @"wevh.2903" said:
> > @"DanAlcedo.3281" said:
> > Step 1: Win first midfight.
> > Step 2: Let your bunker hold the node permanently.
> > Step 3: Win
>
> Gold1 tactics
If it works, it works.
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Its also important to remember that Brave Stride clashes with the core design of warrior.
Brave Strides rewards you for leaving combat as much as possible while the core mechanic Adrenalin punishes you for going out of combat.
That trait goes against the class design.
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**[Merciless Hammer]**
* Disabling a foe deals damage while you wield a Hammer. [insert Number here] (This effect scales with power)
* If you interrupt a foe, this damage is doubled.
* Hammer skils gain reduced recharge.
* Gain adrenaline when you disable a foe.
Note:
* The damage part works with every Hard CC while you wield a Hammer. Which means Skills like Bulls Charge deal damage again.
* The double damage part rewards timing your skills.
* Maybe remove the adrenalin gain to not have to many stacked effects?
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> @"Luthan.5236" said:
> I remember that I liked the map a bit back then 2013. My 2nd favorite map after Temple I think. While Temple got a graet change (removing the 2 buffs that add more points on kills) Spirit Watch seems boring now to me.
>
> Have only tried it a few times though. (There is no good way to queue for it regularly until you play lots of unranked and get lucky with people voting it.) I dislike that the orb spawns less often. I dislike that you can't use your profession skills. While this seems like they have done it with the intent to balance ... it makes the map feel "boring". And as long as it is in unranked only ... I don't see why it shouldn't be "fun" (even if it is unbalanced) instead.
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> The map itself is horrible for conquest. Vertical setup makes the ways to the other capture points pretty long. And yet conquest is the main thing giving points since the orb does not spawn that often. (Honestly having it spawn more often but with less points per delivered orb ... was a lot better. You could go for orbs constantly even though conquest was still in the map.)
>
> Removing conquest completely would have been an interesting step. (Then making 1 extra queue like Stronghold and call it "capture the flag".)
> Not being able to use your profession skills (but orb skills instead) makes it also less fun. Yeah more balanced. But teams could coordinate and let the player with the "best" skills use the orb. I as rifle engineer liked back then 2013 when I played to use knockback shot (rifle 4) the last moment when people immobilized me. (Throwing my back to the cap point with the orb.)
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> It can also be strategically interesting to use knockbacks and stuff to attack the orb carrier (or his team mates defending him).
>
> But if the orb is not that important because it spawns only every few minutes ... the map gets less interesting. Basically conquest with a boring side mechanics on a map bad for conquest game mode. I liked the old version better. (I think I found in the Wiki the changelog ... and that huge changes got made 2016.)
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> ---
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> I'd love to see something like ... keeping the 50 points per cap (on own node) but having the respawn time from like before. (+ Conquest mode disabled and kill points disabled and points only from orb.)
>
> Mid node with a change maybe. Maybe points only given if the orb is delivered to close ("own") and mid node. No capping needed for own node. (Otherwise enemy team coud full zerg and uncap there.) Mid node with additional points for orb delivery - but only if you can cap it. (Either cap it and deliver or get orb to your own home if enemy is too strong and keeps mid capped all the time.)
Are you by any chance a necro main?
Necroing a post from 2018 needs some serious dark power.
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Turning off all chats and pretending its PvE helped me alot on the 120 win Grind.
You have to play around 240 games anyway. The matchmaker will give you a 50/50 win chance.
No need to tryhard.
I find it funny people are complaining about Renegades....sad actually
in Player vs. Player
Posted
Gold 2.
First Midfight.
Renegade: SPAMM ALL THE AOES ON POINT!!!!!
Enemy Team dead.
Next Midfight on point.
Renegade: Let me kitten do it again!!