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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. > @"Sovereign.1093" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Sovereign.1093" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Sovereign.1093" said:

    > > > > > > @"Virdo.1540" said:

    > > > > > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > > > > > >

    > > > > > > Builds could be found under www.metabattle.com (wvw section)

    > > > > >

    > > > > > If this is true, then most players play necros?

    > > > >

    > > > > Well yes but not as much as they used too.

    > > > >

    > > > > Its not only easy to play but hits the most enemies, which means lots of lootbags.

    > > >

    > > > Why the change in your opinion? I see in metable like 3 out of 5 in meta is necro

    > >

    > > Because before the last balance patch, scourge was not only the easiest but also the most effectiv.

    > >

    > > Now alot of other option deal more raw dmg.

    > >

    > > So, the people who want to farm loot or just want no complicated gameplay still play necro.

    > >

    > > The people that want effectivness switched to other options.

    >

    > So necro still most easy. Just not as effective?

    >

    > How was the change made?

     

    Most easy, yes. Its still good and has alot in its kit thats usefull in wvw but if you look at dmg alone its not that good anymore.

     

    All power dmg was reduced by 33%.

     

    Simply, stacking 20-30 necros isnt as good anymore as is used to be and thats a good thing.

     

     

  2. > @"Sovereign.1093" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Sovereign.1093" said:

    > > > > @"Virdo.1540" said:

    > > > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > > > >

    > > > > Builds could be found under www.metabattle.com (wvw section)

    > > >

    > > > If this is true, then most players play necros?

    > >

    > > Well yes but not as much as they used too.

    > >

    > > Its not only easy to play but hits the most enemies, which means lots of lootbags.

    >

    > Why the change in your opinion? I see in metable like 3 out of 5 in meta is necro

     

    Because before the last balance patch, scourge was not only the easiest but also the most effectiv.

     

    Now alot of other option deal more raw dmg.

     

    So, the people who want to farm loot or just want no complicated gameplay still play necro.

     

    The people that want effectivness switched to other options.

  3. > @"Sovereign.1093" said:

    > > @"Virdo.1540" said:

    > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > >

    > > Builds could be found under www.metabattle.com (wvw section)

    >

    > If this is true, then most players play necros?

     

    Well yes but not as much as they used too.

     

    Its not only easy to play but hits the most enemies, which means lots of lootbags.

  4. > @"Pirindolo.9427" said:

    > > @"DanAlcedo.3281" said:

    > > Maybe its a weekly rotation.

    > >

    > > Monday: Dolphin

    > > Tuesday: Dark

    > > Wednesday: Dolphin

    > > Thursday: Dark

    > > Friday:Dolphin

    > > Saturday:Dark

    > > Sunday:Dolphin

    > >

    > > That would explain that both Monday and Sunday are Dolphin

    >

    > Yeah, I also considered that, although any other rotations in game are different. Will do 9 more runs tomorrow :(

     

    Good luck ?

  5. > @"Hot Boy.7138" said:

    > > @"mrauls.6519" said:

    > > I'm all for class balancing.. and It seems DH has one of the highest win rates. I am SURPRISED. I'm not even sure how DH can get nerfed, but I pray it's still viable. Please be careful about how this is executed. I'm still shocked to hear the word DH and nerf together in the same sentence. I know I'm biased, but compared to Necro and Ranger, it's pretty balanced

    >

    > where do you see class win rates at? i been wondering myself about this

     

    CmC the PvP/WvW Balance Dev said it on MightyTeapots stream.

  6. > @"zoopop.5630" said:

    > > @"mrauls.6519" said:

    > > I'm all for class balancing.. and It seems DH has one of the highest win rates. I am SURPRISED. I'm not even sure how DH can get nerfed, but I pray it's still viable. Please be careful about how this is executed. I'm still shocked to hear the word DH and nerf together in the same sentence. I know I'm biased, but compared to Necro and Ranger, it's pretty balanced

    >

    > ?? nerfs?? what's going on

     

    Imagine playing PvP and not watching MightyTeapots stream with CmC the PvP/WvW Balance Dev as a guest.

     

     

  7. > @"uberkingkong.8041" said:

    > I have heard of fractals.

    > I really dislike Jade Maw, too easy.

    > Jade Maw is too original Guild Wars 2, it has too many visuals, like tentacle swing and something above my head letting me know I'm targeted.

    > I prefer less visuals and more AoE rings that keep popping up super fast that I don't even have time to enjoy the visuals.

    >

    > I prefer more bosses that teleport all over the zone doing hundreds of AoE rings, and if AoE hits you, 80%+ hp is taken away.

    > Twlight Oasis Fractal is good example, but the AoE rings need to deal incredibly more damage if you get hit by one of them.

    >

    > I do not enjoy looking at the boss, I enjoy looking at the ground, at the AoE rings appearing so frequently, because it makes the game super intense, and super fun, especially when they deal incredible amount of damage.

     

    You are a very wierd man.

  8.  

    April 2, 2020

     

    * Bug Fix:

     

    * Revenant:

    * Coalescence of Ruin: Fixed a bug that caused this skill to inflict more damage than intended.

     

    CoR is still bugged btw.

     

    The wrong Aoe placement etc.

     

     

    Like... that has to be a joke right?

     

     

  9. > @"Deeb.7638" said:

    > > @"Mizhas.8536" said:

    > > To be honest, Guardians have always been the backbone of any WvW setup since beta. The problem is not actually the Firebrand spec itself but the lack of other real useful support specs. Decent access to AoE stability + decent support has always been key and will probably always be. Now, deleting Firebrand would only shift the balance into bringing more revenants probably since it is the next class with easier access to AoE stability.

    > >

    > > On the other hand, Guardians, warriors, necros have been in the WvW meta from the beginning. In fact, actually you can see a lot more variety in the classes used. Engineers, revenants, elementalists and event thieves are usually present in the class composition of the WvW guilds. If only rangers and mesmers would get a little more love, they could be brought into them as well.

    > >

    > > So, there is no problem with the firebrand itself other than the need for balance against what other classes have to offer.

    >

    > Don't know why people still underestimate the power of rangers in pretty much everything wvw pvp pve they do have easy access to aoe stability and other things with soulbeast leader of the pack trait and it makes me the mvp of every fight we do not to forget that the sustain rangers kit provides is a bit OP for a zerker build... :>

     

    The problem ranger always had is the choice of weapons.

     

    If you compare soulbeast and herald , trait and utility skill wise , they are almost identical.

     

    Both would focus most traits into increasing thier own dmg while buffing others with an aura ( spotter / assasine aura) and facets/stance share.

     

    But rev has hammer while ranger has not a single good weapon for wvw.

     

    If ranger had a good range non projectile aoe weapon, soulbeast would instantly be meta.

  10. > @"Virdo.1540" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Virdo.1540" said:

    > > > 1. legendary doesnt mean a thing already

    > > >

    > > > 2. Its kinda unfair that the pvp-community can get an legendary amulet, while wvw only gets a ring...

    > >

    > > 2 rings.

    > >

    > > You can use the ring with and without animation at the same time.

    >

    > rings are still not comparable to amulets. What if i want to change my enrichment without wasting tons of materials? I cant do that as wvw play

     

    Well true. I have a perm extractor. I always forget how annoying it must be without one.

  11. Early HoT was when Rev could 1shot full soldier gear guards with CoR.

     

    Early HoT was when tempest could be 100% dmg and condi dmg immun at the same time.

    Other classes could archiv like 90% dmg immunity.

     

    When chill from reaper hits for 1500 per second.

     

    When a group of boon share mesmers could give an 80 man zerg all boons basicaly perma and 25 stacks.

     

    When resistance was a boon everyone had 24/7 thanks to chrono and anet nerfed it into the ground which cause a condi meta that killed many guilds.

     

    I remember the good old stacking of condi shout reaper , when you could get 50 bleed stacks for just getting in the 800 range of a 20 man guild.

     

    Stealth abuse, were you could bomb another guild and they did see you 3 seconds later.

     

    HoT was a shitshow of balance and the worst WvW we ever had.

  12. > @"Arheundel.6451" said:

    > > @"Cyninja.2954" said:

    > > _Grabs popcorn_

    > >

    > > Yes, the one thing WvW currently needs is even LESS stability. /s

    > >

    > > Meanwhile you forgot to mention support scrappers and support tempest as primary cleanse and heal supports actually needed next to Firebrand, but who cares, it makes the statement less impactful if Firebrand is not the ONLY support spec right?

    >

    > Neither scrapper or tempest have access to aoe burn/weakness/cripple etc etc while supporting. Maybe just maybe **shared stability should be very very limited** and devs should force people to bring at least one form of personal stability instead than monopolize the game with the only class capable of multiple source of shared stability.

    >

    > **Can we have some variety in this game after 8 years?**

    >

    > They nerf the roaming scene at every corner...but it's fine to have the same 2-3 classes dominating the rest of the game mode since launch, if they want "variety" in the roaming scene which is absurd to start with...can we have some variety maybe in the main attraction of the gamemode which would be zerging?

    >

    > Nothing but melee trains of guardians/necros or pirateship with guardian/necros or boonmeta with guardian/necro or condimeta with guardian/necro for 8 years straight....kitten for real

    >

     

    Uhhh... tempest spams fire aura for burn and the 10 target shout trait applies weakness no?

     

    Tempest even has access to cripple and if played ,massiv aoe imob spam with arcane.

     

    If you play blinding ashes , you can even blind spam on mass on a zerg.

     

    Seriously dude, you overestimate how good scourge and firebrand are currently .

     

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