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Posts posted by DanAlcedo.3281
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2,4k power? Why is your power that low?
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> @"Svarty.8019" said:
> > @"DanAlcedo.3281" said:
> > > @"Svarty.8019" said:
> > > > @"DanAlcedo.3281" said:
> > > >
> > > > Rev still gives boons to 10 targets.
> > > >
> > >
> > > What is it using to do this, please?
> > >
> >
> > https://wiki.guildwars2.com/wiki/Draconic_Echo
>
> Uhm... not sure that does what you think it does.
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> @"Svarty.8019" said:
> > @"DanAlcedo.3281" said:
> >
> > Rev still gives boons to 10 targets.
> >
>
> What is it using to do this, please?
>
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Asc food costs like 35-45 silver to make.
Thats already cheaper then some normal lvl 80 food.
If you have the gardenplots its even cheaper.
I dont even buy normal food anymore.
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Drakkar was alot easier and faster this time. Could be that we had a huge zerg , food etc
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900 range pve only would be ok.
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That had to be a strong cc. Its still working.
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But you could run around with 2 thiefs and archive the same as before. ?
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Atleast i dont have to debate with people anymore if you should use a stack sigil or not.
But i play ele/engi so im always for free stats.
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FB is still must have.
Rev still gives boons to 10 targets.
Support warrior with bubble still very good.
Scourge still does its job.
Scrapper still has stealth gyro.
I could see tempest seeing more play because it still has 10 target auras.
Staff Thief still has insane 5 target dmg on vault.
What will change the most are the stats people run.
FBs will likely use more condition dmg for example.
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Thief.
Stealth and mobility doesnt get nerfed.
Also vault needs a huge nerf instead of the tiny one this patch.
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> @"Avatar.3568" said:
> > @"LolLookAtMyAP.8394" said:
> > Why does this need to be fast paced? GW2 is marketed for casuals. Not everyone finds it easy to be so familiar with a build where you can react to enemies in less than a second and know exactly what to do. People like me can't stick with a single build for a long time and in turn I always am working on improvement and accustoming. But the fast paced nature of Conquest really does limit how much you learn off a build. It's unnecessary and something I've pitched before: slow down the gameplay!
> >
> > One more thing I'd like to add: if patches keep going down this road, PVP will be slower paced but skill usage will be much more methodical. Usually combat, for me, is a test of reaction and some others, but I would appreciate a more tactical approach.
>
> The thing in Gw2 pvp right now is, it is fast and tactical, if you play against good people, silly spam doesn't deliver you anything, you need to think which skill you are using, in a margin of seconds while you are reacting to your opponent.
> Gw2 Pve is casual, I agree, but pvp is showing what's possible with the whole combat system, including tactics, map awerness, reaction time and knowledge about your skills, the opponent skills and all of both cd's.
>
The problem i have with gw2 pvp is that one single mistake = death.
For me, a fight needs to be long enough to have back and forths.
The ability to recover from a mistake and still win.
If i dont dodge one single ability, dont use my CD to counter my opponents CD. Im 100% dead the next second.
Yes, if both players play flawless a fight can take some time but thats rare.
Fights should last a min or two.
Not be over in 10 seconds.
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Thats a valid concern.
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10/10 feedback.
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Huh. I actually switched (or will switch) from Medi Scrapper to support tempest with the patch.
Tempest has still 10man Auras.
Tempest has still amazing condi cleanse.
It even got blind spam support last patch.
What not good anymore is hyper focused support ala 2k healpower.
But thats true on all support
Also staff was never good on support tempest in the first place.
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I really dont understand th QQ about Soulbeast finaly getting its downside.
Its such a minor weakness compared to other classes, its laughable.
Be happy. It could have been much much worse.
„Looks at berserker“ ?
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> @"cobbah.3102" said:
> > @"Fish.2769" said:
> > > @"DanAlcedo.3281" said:
> > > Could be that roamer need actual skill now instead of playing cheese to win.
> >
> > *Puts down cheeseboard* Ahem, what?
>
> I love double cream Brie cheese
? some cheese it ok
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Im scared of daredevil after the patch.
Vault already hits so hard that it alone makes thief in zerg viable.
12k+ AoE against 3k armor.
It only got a small dmg nerf and thief even got a dmg boost over traits.
You could nerf its current dmg by 50% and it would still be a strong skill.
I dont want to see a world were the best option for aoe dmg is stacking staff thiefs.
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> @"xDudisx.5914" said:
> 300s cd is way too long, Anet might as well just delete the trait.
Thats the goal.
But they can only change numbers.
Its another team that will rework them later.
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Medi scrapper.
Almost no downtime in gameplay.
Support Tempest close second.
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Could be that roamer need actual skill now instead of playing cheese to win.
HACK OR ANET? PLEASE EXPLAIN 3k BACKSTAB IN ZERK GEAR, I WAS RECORDING
in World vs. World
Posted
> @"brim.6379" said:
> 2.4k power cuz i run shadow art, new account with exotic gear cuz i wanted to play w best mate again, and speed runes, energy/cleansing sigils
Thar explains alot.