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Thundabolt.8541

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Posts posted by Thundabolt.8541

  1. I'm really sick and tired of seeing (or not in this case) permastealth Firebrands in PvP (and to a lesser extend WvW).

     

    Every time, **every time** I go mid thinking they're vulnerable, I start laying down the condis from my tempest, then boom, they're gone in an instant, replaced with boons, and I never know why unless the FB slips up with maintaining stealth. And believe me, before FB got stealth, I was winning almost every game I could alongside my PvPartner, who also happens to run support holosmith.

     

    I'm really excited for the big music update, but how do you expect us to play musical chairs when not just thieves are hiding in stealth like cowards??? Then they teleport to chair, and once again, win with as little skill as possible. Gj aenet.

     

    And while I'm on the subject of bs things in pvp, why in Balthazar's name did you people allow the usage of springers in Skyhammer... like wtf, those things have the dumbest dismount attack in the game and that's all that ever happens in that map now. Every time in mid, springer cc. So fun, jfc no wonder people say this game is dying.

     

    Also, one last thing. I know what causes the warclaw bugs, and guess what -- it's spread to the other mounts too.

     

    ![](https://i.imgur.com/Sf9lBSb.jpg "")

     

    ![](https://i.imgur.com/i0z6jaZ.jpg "")

     

    I'm holding the information at ransom: fix all the charr outfit bugs and I'll tell you what it is.

  2. > @"Obtena.7952" said:

    > > @"Thundabolt.8541" said:

    > > > @"Obtena.7952" said:

    > > > This line of thought in GW2 doesn't really make sense, because the classes aren't based on filling roles, they are more conceptual.

    > > >

    > > > I'm not sure your perception is correct either. I have yet to see an Ele not being desirable in PVE because it doesn't have a 'role'. In fact, Ele is one of the strongest offensive boon share any team can get, as well as doing it's own crapton of DPS. That's THE most desirable role a class can fill in PVE.

    > > >

    > > > On the competitive side, the idea that a role is going to correct some deficiency Ele has is not necessarily true. There is no guarantee that the role you get will fix the problems Ele has. Besides, the whole concept of the class is based on hard-forcing players into switchable streams. The 'role' you pick is based on the element you choose.

    > > >

    > > > We aren't talking about a few small buffs here ... giving ele a role is a class re-defining event. It seems to me you just aren't sure what you are asking for or why you want it. You have to understand that a role doesn't fix performance issues or even desirability.

    > >

    > > I want a solid reason to pick Ele over the other classes I have. Because Ele's the one I've put the most time and gold into developing, yet it's not performing half as well as any of the other classes I have, both in PvP or WvW. And since we're on the topic of PvE, maybe we can address the abysmal CC Ele has compared to other classes.

    > >

    > > If I had to ask for just one thing, I'd ask for wash the pain away's healing power to be put back to the strength it had on HoT's release. There's no need for it to stay nerfed anymore, Firebrand exists.

    >

    > Well, that's not a role, that's for sure. No other classes need roles to be solid reasons to picked over others, ESPECIALLY in PvP/WvW.

    >

     

    Healer.

  3. > @"Obtena.7952" said:

    > This line of thought in GW2 doesn't really make sense, because the classes aren't based on filling roles, they are more conceptual.

    >

    > I'm not sure your perception is correct either. I have yet to see an Ele not being desirable in PVE because it doesn't have a 'role'. In fact, Ele is one of the strongest offensive boon share any team can get, as well as doing it's own crapton of DPS. That's THE most desirable role a class can fill in PVE.

    >

    > On the competitive side, the idea that a role is going to correct some deficiency Ele has is not necessarily true. There is no guarantee that the role you get will fix the problems Ele has. Besides, the whole concept of the class is based on hard-forcing players into switchable streams. The 'role' you pick is based on the element you choose.

    >

    > We aren't talking about a few small buffs here ... giving ele a role is a class re-defining event. It seems to me you just aren't sure what you are asking for or why you want it. You have to understand that a role doesn't fix performance issues or even desirability.

     

    I want a solid reason to pick Ele over the other classes I have. Because Ele's the one I've put the most time and gold into developing, yet it's not performing half as well as any of the other classes I have, both in PvP or WvW. And since we're on the topic of PvE, maybe we can address the abysmal CC Ele has compared to other classes.

     

    If I had to ask for just one thing, I'd ask for wash the pain away's healing power to be put back to the strength it had on HoT's release. There's no need for it to stay nerfed anymore, Firebrand exists.

  4. > @"Obtena.7952" said:

    > > @"Thundabolt.8541" said:

    > > > @"Obtena.7952" said:

    > > > > @"Zhaid Zhem.6508" said:

    > > > > > @"Obtena.7952" said:

    > > > > > No class is made with a specific role in mind. Classes are designed to their concept, not some role. That's intended, from day 1. It's one of the selling points of the game actually.

    > > > >

    > > > >

    > > > > Yeah but they can fit one, and become essential pillars or at least bring important/unique utilities than others can't or not at the same level.

    > > > > I know it's hard to "create" a role or roles to all specs without making duplicates, but at least create alternative solution, like chrono/druid > ren/FB.

    > > >

    > > > They can ... but my point is, I don't think they would since the intention of the class isn't to have a role, it's to allow people to choose a class because of the idea of what it does.

    > > >

    > > > I find the idea Ele struggles without a 'role' opposite what I have seen and how Ele's have been perceived since the beginning of the game as well. Ele is certainly a 'HAVE' class. Unless we are talking PVP, I've not known an ele to complain they aren't desirable teammates, even without a roles-based system in the game.

    > >

    > > Yes, we're talking PvP. But even in PvE Ele has awful survivability. I can't stress enough how easy it is to kill an Ele with conditions. That's something nobody can deny -- they have awful healing and almost nonexistent cleansing.

    >

    > Having a role doesn't fix any of that though, so what are you trying to achieve? let me put it a different way ... if you are talking about PVP, what 'role' do you think Ele should get to fix the problems it has? I see other especs that are more directed at 'roles', but they aren't used in PVP ... so I think the idea that Ele needs a role isn't going to fix what you think is wrong with it.

    >

    > A class doing something 'the best' doesn't fix problems with that class. In fact, it can create problems as we have seen.

     

    I'm trying to explain that Ele suffers from a serious lack of any real impact on whatever job it is they're trying to do, and it's not that they're "slightly" weaker than whatever respective class fits the role better, it's that they're so underwhelming that it's a better investment to just reroll.

     

    People will always try to play a specific role, that's not something that can be avoided. My issue is that Ele can't fit any role even by half. They're too frail, too underwhelming. A few small buffs wouldn't suddenly make them overpowered, it would make them slightly less underwhelming.

  5. > @"Obtena.7952" said:

    > > @"Zhaid Zhem.6508" said:

    > > > @"Obtena.7952" said:

    > > > No class is made with a specific role in mind. Classes are designed to their concept, not some role. That's intended, from day 1. It's one of the selling points of the game actually.

    > >

    > >

    > > Yeah but they can fit one, and become essential pillars or at least bring important/unique utilities than others can't or not at the same level.

    > > I know it's hard to "create" a role or roles to all specs without making duplicates, but at least create alternative solution, like chrono/druid > ren/FB.

    >

    > They can ... but my point is, I don't think they would since the intention of the class isn't to have a role, it's to allow people to choose a class because of the idea of what it does.

    >

    > I find the idea Ele struggles without a 'role' opposite what I have seen and how Ele's have been perceived since the beginning of the game as well. Ele is certainly a 'HAVE' class. Unless we are talking PVP, I've not known an ele to complain they aren't desirable teammates, even without a roles-based system in the game.

     

    Yes, we're talking PvP. But even in PvE Ele has awful survivability. I can't stress enough how easy it is to kill an Ele with conditions. That's something nobody can deny -- they have awful healing and almost nonexistent cleansing.

  6. > @"Biff.5312" said:

    > To begin with, 'guardian guards' isn't really accurate, or they'd be loaded with toughness and vitality, and 'ranger' doesn't refer to ranged combat, but rather to the fact they range about in the wilderness (as do all professions, but nevertheless).

    > The problem with your complaint is that it presupposes that each profession was designed with a 'role' in mind, but that is specifically not the case. In fact, the idea was to avoid players falling into set roles (i.e., the so-called trinity of tank/heal/dps). The fact that players have explored the limits of each profession's potential in order to define some specific roles was perhaps inevitable. But it would have been nigh impossible to predict ahead of time exactly how each profession would end up fitting into group dynamics at the hands of players.

    > After the fact, adjustments are made based on what is observed, to try to 'balance' the usefulness of each profession's skills, but if it turns out that one or another is simply not well-designed for some specific function, that is only to be expected imo. Other than calling for a complete overhaul of the profession I'm not sure what can be usefully done.

     

    What could be done is taking note of the areas where Ele could be doing better. Why buff Tempest's auras and not the rest of the class? And the buffs were laughable -- Wash the Pain Away's final pulse now heals **ONE** condition on the FINAL pulse. That just feels like a cruel joke. Elementalist has such poor cleansing, and those conditions will just be immediately reapplied. Conditions are Ele's biggest bane. Even if it was 1 condition per pulse, it still wouldn't be enough.

     

    Elementalists are a joke at the moment. Weaver's damage almost makes them viable. Almost.

  7. I've always felt that Elementalist wasn't made with a specific role in mind.

     

    With other classes, you can sort-of guess the play style from the names;

    A Guardian guards, a Warrior goes all-in or dies trying, a Ranger fights from a range. But Elementalist? They fight with elements..? Doesn't say much.

    It feels like they were trying to make a jack of all trades, but "master of none" weighs more heavily on the scales.

     

    You can _play_ like other styles, but you can't _build_ like them.

     

    You can try to play bunker/support Tempest, but a Firebrand or Druid does that job better. With Firebrand now being a thing, the killing nerf of Wash the Pain Away back during HoT doesn't make sense anymore, which is why I wish they'd put it back to its original healing power.

     

    You can try to play DPS Weaver, but a Warrior can just pop Endure Pain and swat you like a fly. The sacrifice in sustainability necessary to even make a dent in the opponent, makes you far too weak to survive a single second of burst from any other class.

     

    _If only lesser-obsidian flesh was a thing..._

     

    I wish Arcane shield would simply block attacks for 3 seconds instead of just popping like a balloon after 3 hits. Maybe that alone would be enough to make Ele a little more viable...

    Or maybe give Ele weapon swap? I feel that would also solve a lot of its problems. Just try to 1v1 someone with a staff, you're dead before you've even cast your autoattack.

     

    There's so much Ele has, but nothing really stands out. Out of all the conjured weapons, two are seeing usage; FGS and Lightning Hammer. The best thing Ele is known for is... Meteor Shower.

     

    In my 2000+ hours of playing Ele, I've never gotten a firm grip on what I'm meant to be doing. Yet the other classes I play such as Firebrand, I've picked up in a single day.

     

    I just wish Ele had a specific role that no other class could do better.

  8. Gotta say I agree with OP here. Today's behaviour was something to be ashamed of. Never seen so much toxic behaviour before.

     

    WvW often has the same group of people running around, making in-jokes and overall behaving like a tightly knitted community. I see the same commanders, or the same dry-humoured comedians spouting nonsense in map chat from time to time, but today it just seemed like "bully pve players" day.

     

    Not expecting anything to change. Just sad that this is considered "the norm" and "if you don't like it, stay in pve". Unfriendly attitudes all around.

  9. Recently I've been looking at graphical mods, shader enhancements, and possibly even texture packs for Guild Wars 2, and so far I've only tried the one that uses GW2Hook, Reshade. It was a tad complex, but it was a fun experience.

     

    That said, I was hesitant to mess with my game client at all, as I'm to understand that things like this are considered a "grey area". All I really wanted was to try to replicate the style of shading as seen in the PvP lobby. I don't want to get my account axed, I just want to play around with the visuals. I don't dare approach world bosses or enter WvW with these things active.

     

    So, has Aenet changed their policy on things like this? Or is it no longer a good idea?

  10. > @"Pirogen.9561" said:

    > Animation is not "coding". Its a more a table, file, database that has lots of numbers(data) of how to move bones.

    >

    > This "bones" are like bones in your body. In 3D computer game, when you(your char) moves, its "bones" that move. Part of the game engine is called "animation engine" that does it using instructions inside animation file.

    >

    > Now, you never see "bones"(well, maybe if you'd be undead skeleton). You do see 3D body, armor, face, hair(and so on). This "body" is connected to those bones(skeleton). So when engine moves bones, it also moves, bends, morph body/armor/stuff around bones.

    >

    > Making animations? 3dmax, Blender? There are tools. Some cost money, some are for free. Put it in google and you'll get links of where to get tools, tutorial, samples ... its pretty big thing. Its a separate profession. Full time job.

    >

    > Hard, easy to learn how to do animations? Some learn faster, some slower. It is very, very time consuming tho.

    >

    > Clipping. Thats when armor doesnt fit animation or the other way around.

    >

    > That game engine would auto fix clipping, like in real world your cloth dont realy go through your body? RL physics simulation? Can be done, but your PC is to slow for that. Like million times to slow. Not even most powerfull super computers can do that in real-time.

    >

    > As noones PC can do it in real time(even big machines can't), shortcuts are taken. Side effects are glitches, clipping.

     

    Thanks for such a detailed response! Things definitely make a lot more sense now.

  11. I really want to be excited for these Tempest buffs, but it's just not enough.

     

    I haven't used Tempest ever since the killing nerf of Wash The Pain Away all those years ago, and I've never given warhorn a second look.

     

    I want to use warhorn, and I want to play Tempest again. But it's still just too weak.

     

    Regardless, buffs are buffs and it's still appreciated. Thank you for responding to us, and thank you for buffing Tempest, even if it's everso slightly.

     

    Suggestions for next time: buff Wash the Pain Away's healing power back up to how it used to be.

  12. Charr clip **way** too much. It's not just a clothing issue; some of their animations clip through their own body (see: Dragonhunter's nose clipping through their arm on longbow 2).

     

    Typically I try not to make too much noise about something I'm not knowledgeable about, but I use the screenshot feature a lot and I'm often noticing embarrassing clipping issues.

     

    I don't know if there's anything that can be done about these issues, whether it's that the game engine is too old, or that the coding is like a tangled mess where changing one thing just leads to more issues than before. But since I know so little about the animation process, I'll end by asking the following:

     

    How exactly is Guild Wars 2's animations made? Like, what programs are used, and is it still possible to fix the clipping of clothing and body parts?

  13. > @"Ashantara.8731" said:

    > > @"Thundabolt.8541" said:

    > > I never understood why people hated SAB, it really just seems like a grumpy fun-hating opinion.

    >

    > That's nonsense. If people "hate" anything, that's the items that can be used outside of SAB. They break the immersion and also annoy the heck out of people (visually, but mostly audibly).

     

    And the talking backpack golem and the constant dinging of the wintersday mini golem isn't immersion breaking and annoying?

  14. I really wish we as a community could band together to make some kind of miracle happen, honestly. But the people at NCsoft's minds are made up, and to them, a petition is just a piece of paper they'd scrunch up and toss in the bin. They've made it pretty clear what we mean to them. This decision isn't about fairness, it's about money.

     

    But if something changes, you know I'd be right there beside you.

  15. > @"Ayakaru.6583" said:

    > > @"Haleydawn.3764" said:

    > > > @"Ayakaru.6583" said:

    > > > > @"Haleydawn.3764" said:

    > > > > > @"TheQuickFox.3826" said:

    > > > > > Sab World 3 and 4 releases already were questionable before the NCSoft news.

    > > > >

    > > > > Unfortunatley :disappointed:

    > > >

    > > > Fortunately :)

    > >

    > > Lucky for you, SAB is a totally optional part of the game!

    > > Thank u, next.

    >

    > Not quite, though, the gliders, the minis, the boomboxes.

    > You cant imagine how happy I was when no SAB mounts were announced

    > The accursed content follows me everywhere.

    > Last year it made me actually quit for a week or two until everyone toned the noise down again

     

    I never understood why people hated SAB, it really just seems like a grumpy fun-hating opinion.

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