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Brokensunday.4098

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Everything posted by Brokensunday.4098

  1. Irony its a skill to be used on "point blank" but ye is clucky and u wont hit any one more than 300 distance
  2. > @"CutesySylveon.8290" said: > > @"snoow.1694" said: > > > @"Shao.7236" said: > > > I can't see how those complains make much sense. Even Trapper Runes deserve to stay and have an ICD instead because the ease of access is the broken aspect, not the effect. > > > > > > > > > > Well I would even agree with that. I just think high damage should also be met with small sustain and I say that as a Guardian main. If someone can drop 10 stacks burn on you they should also drop faster and the other way around. ICD sounds great to me > > Trapper DH already does drop fast, just not to melee. Pressure them from range after F3 is gone and avoid F1 pull and they're quite literally helpless. You fortot to say that once they use thier f1 they los 80% of thier damage
  3. > @"Exile.8160" said: > Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play. heck even dh is over nerfed atleast power, this build is only working because traps and sword can hit multiple times so te proc to the virtues activate. the build has almost 0 defences is a full meme but is easier to complain lol. The real problem is the burning condition in general it deals too much damage when stack to more than 6. Like you said burning right now is the only reliable damage source a guardian has because no 1 is going to stand on your simbols for more that 2 seconds.
  4. Move out of sword of justice and traps now you only get auto procs 1 burn every 3 secs if he does not miss. On a team figth is different because the procs are aoe when traited, also the build has 0 stunbreaks and 0 cleanse outside of blocks and the f2 at the cost of their pasive heal.
  5. > @"UNOwen.7132" said: > > @"DoomNexus.5324" said: > > Literally nobody arguing in favor of the initiative increase has ever played thief and it shows. Yea yea keep those lists with dodge, stealth, escape, teleports, etc coming.. This IS true, thief has a ton of utility for avoiding fights but they don't have kitten to actually WIN a fight and there's the difference.. Also why does this kitten with 2,7k distance by spaming IA keep popping up in this thread? Even with a cost of 6 initiative you can just do 2 shots aka 1.8k distance, then you have to wait to get 3 more initiative to do the third but keep in mind folks that the thief then is completely helpless... 0 initiative left, the only thing left to do is auto attacks... and yea, deadeye has a third dodge but literally nothing else... entering stealth either costs firing a utility skill (Blinding Powder) or in case of D/P takes a 9 initiative combo... good luck entering stealth when you just ran out of initiative because you had to "spam those 2,7k distance".. With those 8 initiative you can't even do 2 in quick succession since thief only has a max of 15.. keep in mind that this is after the additional 3 initiative given by Trickery.. Another thing Anet keeps kitten up.. Trickery is a must have trait since every just because Anet can't balance the skills without making them more expensive. Soon IA will cost 13 initiative so you can't even cast it without Trickery, you heard it here first folks. > > > > Initiative is the single most important resource to the entire class.. what makes it even more crucial is that all weapons share 100% the same initiative pool. Imagine Rev sharing the energy 100% aka not resetting to 50% on legend swaps.. That's also the reason thieves always take shortbow with them.. Not only because it's an extremely powerful tool but because it's also pretty much the only option that makes sense... if I play d/p, s/d, ... then which other secondary set would complement the playstyle even a little bit? I'll tell you: Nothing. Why would I take d/p as a secondary for s/d for example? It's a completely different playstyle that requires completely different traits, amulets,... The only example I can think of that ditched shortbow was rifle DE for more versatile stealth access but that's gone as well.. > > > > I just hope you all have fun losing your matches with thieves in your team from now on since they can't do kitten anymore. I'm out again, didn't take long for Anet to kitten up their game again after I came back from my break.. weeeell Anet is still pretty consistent with kitten up their balance, at least something we can rely on. > > Nah Im actually totally in favour of it on paper, and I played Thief until last year. Or perhaps more accurately, Im in favour of it as a first step. Lowering thieves mobility is good, but in exchange thief should also see changes to their fighting capabilities. Make the class actually able to 1v1 people who arent afk. Give it some real survivability. Stuff like that. Thief can 1v1 fairly decent and like most clases if you build to it, what thief really lacks is team fight pressence.
  6. > @"Stallic.2397" said: > Nerf burn guard. That has to be next on the list Sure nerf it is a cancer build becuse burn is op, just give guard more condis not just burn and his power damage back.
  7. > @"Zephoid.4263" said: > DH is unplayable without trapper. > From DH's initial nerfs after release to now, it in probably the least played class in PVP. It has never had a time were it was top teir. Chrono and druid are the only classes in competition with that title and both had periods where they were everywhere. DH was a laughing stock for years. > > Now you have ONE meme build with DH and all of a sudden it needs nerfed. It isn't even in discussion for top teir. I agree dh as rigth now needs the trapper runes to be "Viable", dh was like one minor buff to being meta and after the nefts it got push back to irrelevance. now is being carried by the runes and the op burn applications and even with that is not "meta"
  8. For firebrand I think all it need is to revert the mantra and pure of heart nerf, damage is okish and boons is okish
  9. Like the other two said. Gs just need a damage buff it lacks damage. Buff the gs2 buff gs5, and gs3 should evade if they change it
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