> @"UNOwen.7132" said:
> > @"DoomNexus.5324" said:
> > Literally nobody arguing in favor of the initiative increase has ever played thief and it shows. Yea yea keep those lists with dodge, stealth, escape, teleports, etc coming.. This IS true, thief has a ton of utility for avoiding fights but they don't have kitten to actually WIN a fight and there's the difference.. Also why does this kitten with 2,7k distance by spaming IA keep popping up in this thread? Even with a cost of 6 initiative you can just do 2 shots aka 1.8k distance, then you have to wait to get 3 more initiative to do the third but keep in mind folks that the thief then is completely helpless... 0 initiative left, the only thing left to do is auto attacks... and yea, deadeye has a third dodge but literally nothing else... entering stealth either costs firing a utility skill (Blinding Powder) or in case of D/P takes a 9 initiative combo... good luck entering stealth when you just ran out of initiative because you had to "spam those 2,7k distance".. With those 8 initiative you can't even do 2 in quick succession since thief only has a max of 15.. keep in mind that this is after the additional 3 initiative given by Trickery.. Another thing Anet keeps kitten up.. Trickery is a must have trait since every just because Anet can't balance the skills without making them more expensive. Soon IA will cost 13 initiative so you can't even cast it without Trickery, you heard it here first folks.
> >
> > Initiative is the single most important resource to the entire class.. what makes it even more crucial is that all weapons share 100% the same initiative pool. Imagine Rev sharing the energy 100% aka not resetting to 50% on legend swaps.. That's also the reason thieves always take shortbow with them.. Not only because it's an extremely powerful tool but because it's also pretty much the only option that makes sense... if I play d/p, s/d, ... then which other secondary set would complement the playstyle even a little bit? I'll tell you: Nothing. Why would I take d/p as a secondary for s/d for example? It's a completely different playstyle that requires completely different traits, amulets,... The only example I can think of that ditched shortbow was rifle DE for more versatile stealth access but that's gone as well..
> >
> > I just hope you all have fun losing your matches with thieves in your team from now on since they can't do kitten anymore. I'm out again, didn't take long for Anet to kitten up their game again after I came back from my break.. weeeell Anet is still pretty consistent with kitten up their balance, at least something we can rely on.
>
> Nah Im actually totally in favour of it on paper, and I played Thief until last year. Or perhaps more accurately, Im in favour of it as a first step. Lowering thieves mobility is good, but in exchange thief should also see changes to their fighting capabilities. Make the class actually able to 1v1 people who arent afk. Give it some real survivability. Stuff like that.
Thief can 1v1 fairly decent and like most clases if you build to it, what thief really lacks is team fight pressence.