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OutOfOrder.3719
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Posts posted by OutOfOrder.3719
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Seems pretty random for me too. Randomly crashes my pc with no warning.
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For example, vs Lich bring Reflect !
When the Necro starts to revive his team, use Multiple CC’s !
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Be careful what you wish for. A hall of monuments would be the end of Guild Wars 2 , and the start of something not as good :(
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Troll post . We just got click - baited . Ignore.
All of these are silly suggestions.
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Let’s be reasonable with PvP requests. The fact ANET is working on a potential 15vs15 is really surprising. 36vs36 already exists in WvW .
I would be extremely happy with a dedicated team ladder for actual Guild Wars incorporating 5vs5 or 10vs10.
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I opened 34 keys this time without hitting the uncommon category until the last key. Thankfully the last key awarded the new backpack/glider.
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I learned symbolbrand this season, as I used to be a Scourge main.(Dead PvP profession)
Although you can win some 1vs1 as firebrand, you still have to really outplay those fights as you are better in team fights. But the moment an enemy shows up, you can’t survive a 1vs2 and are forced to run away.
That’s the difference between a side noder and a team fighter. Just try to fight the firebrand outside the symbols even if it means the node is lost. It’s better to make the kill and wait, then to stand in the Guardians symbols. Dodge out of the symbols.
Condi Mirage and Fire Weaver are still over-performing way more than firebrand as it is easier to climb and carry your team.
It’s very hard to carry your team as a guardian or a necro. I’m afraid this may be more of a learn to play issue rather than a balance issue.
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The solution should be any players higher than 1600 rating can’t Duo que . Period. That way it’s fair with the low population.
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I spent 50,000 gems in 2019. As soon as Scourge nerfs came with no counter play options, i have spent $0 on the game. ANET really messed up and completely killed Scourge in PvP and all game modes.
Another additional nerf to manifest shade this patch , Removing cripple from shades in all game modes.
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Leaver’s and rage quitters are fine.
It’s Players that go AFK for no reason and still are awarded Pips is the problem. At least if someone disconnects, you get no rating loss.
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Release the Patch Notes !! PvE is lame. But give me my balance changes that indirectly effect PvP and WvW and Black Lion key info is all I care about.
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Lol. These whiners on the forums. Symbol brand is countered by not standing in the symbols by Dodging. Just like how you should not stand in Scourge Shades.
Also Ranged Damage eats symbolbrand before even having a chance to block it. Of course, if you fire into the fb’s reflect more than once then that’s your fault.
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Whatever you are doing in PvE or WvW is totally irreverent.
Focus on winning the next PvP match, that is your fate.
If you are just playing PvP for gold, you are not wanted on my team or anyone else that is serious about winning Ranked matches.
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I could care less about the living world episodes and delivering a quality product should always matter the most.
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Apparently, condi thief was bugged for poison application. It was fixed November 4th :)
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All of these changes are targeting the correct classes that have been considered Meta PvP classes based on metabattle and godsofpvp website communities.
I really feel the Holosmith elite traits should be focused on more than just nerfing Elixir U as it also effects Scrapper and core engineer. Holosmith Dps is still way to high and even has access to invisibility of all things. Please focus on Holosmith dps and the CC chain.
Balance is really tricky as nerfing mesmer staff condition damage doesn’t just effect condi Mirage, but also chronomancers and core mesmer. However, staff has been meta for condition Mirage for over 2 years and is probably the right direction to take. But again, the Mirage spec should really be focused on whenever possible. I actually don’t have a problem with Mirage cloak, but Mirage condition damage really comes from infinite horizon.
However, focusing on Rampage for Warrior is definitely the right direction to take as it’s been over performing for over a year. Although I don’t think the Rampage stun skills should do zero damage, those skills should at least do 50% less damage.
Now that Holosmith and Warrior are recognized as needing to be toned down, it now makes me feel less upset about my Scourge main being nerfed so hard last patch.
Thank you for the open communication and for reading feedback.
I think the PvP team should reconsider the shade mechanic changes to Scourge last patch as it removed Scourge Out of the meta, and is no longer considered even viable. However, if there are new changes coming to the Scourge to make it more support oriented that would be great. But if no changes are planned to improve Scourge, you should probably revert these changes to the Shade mechanic as it that really destroyed Scourge in PvP and PvE.
The problem of Scourge in WvW has always been Sand Savant and the changes last patch improved Scourge in WvW and destroyed Scourge in PVP. When you are in a party of 20 or more in WvW, it doesn’t matter as much as a Scourge cannot do damage simultaneously by both a shade and around you. However, when there is a team fight of 3vs3, or even 1vs1, it matters a whole lot more for a Scourge to place a shade offensively and turn around and place the shade directly on you when pressure starts to hit. Sometimes there is not enough time to place that 2nd shade on yourself when focused by 3 enemies.
My point is focusing on the real problem that makes a class imbalanced is crucial to keeping this game mode alive and having a future. You could completely destroy an elite spec or do nothing to change what is really the problem. Pinpointing what is really wrong and balancing it appropriately will make all the difference.
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If you really want to find out what is wrong with PvP, an actual ArenaNet employee should actually play PvP more than 200 games a season.
Track and give dishonor to players that AFK in match’s and have a pattern of frequently doing this. Players should be rewarded for playing and should not profit at all if they go AFk and ruin matches for their team.
Do more investigations on potential win trading and more frequent botting bans. If a player has more than 1,000 games a season, that account should be flagged for review to determine whether botting or other illegal programs are being used.
In fact, an ArenaNet employee really should discuss how many accounts were suspended on October 19. The player base will applaud you if you listed how many accounts were actually banned. Of course, don’t release the identity of who was banned, Just the Number of accounts that were banned.
Nerf Rampage on warrior, and nerf Holosmith into the ground it as it is overpowered in just about every category.
When you nerf a class, provide some counter play to the class . For example, Scourge was nerfed into the ground by changing the shade mechanics in PvP . There was mention of possible buffs to Support Scourge that may be coming, but right now, Scourge is almost unplayable in PvP even with a dedicated support to keep a Necro alive. By the way, the changes to Death magic are completely unviable in PvP as a Scourge, and even as Minion Core Necro with Death magic.
Give viable counter play please, not just random changes. In contrast, the changes to Warrior tactics were phenomenal and actually make Core Warrior as strong as Spellbreaker, or at least a viable option.
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What the hell! My wife opened 1,000 again and got an Ember infusion. I’m not lying lol!
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My wife opened 2,000 ToT bags and got a red poly infusion. Super lucky.
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Thank you ANET. Keep auditing player activity in the top 250 for win trading too.
And ban the bots in PvP too by reviewing all accounts with 1,000 games played a Season !
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This is the best news ever. Thank you ANET for banning cheating in PvP. More frequent ban waves of win trading and bot users can save PvP. Keep up the good work.
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What happened to Mini-seasons for 2vs2 or 3vs3 during off season for PvP ?
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On average, you should receive the uncommon/rare category once every 10 keys.
I’m sorry you did not get one of the mad king realm weapons, but what did you get?
Did you get the Searing Chain Gloves or anything else?
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Was playing PvP with the harrier amulet build from metabattle. Renegade felt good actually, just don’t take shortbow. Go with sword/axe and Staff. i Don’t know if it will work in Ranked play, it had low dps and high sustain like a bunker.
pvp updated bois
in Player vs. Player
Posted
Mantra of truth and mantra of solace are pretty useless now, except for the final charge.
That is a pretty hard nerf for zeal firebrands or any dps firebrand in general.
Firebrand still has plenty of boons, but tempest is now the best healer in the game for team fights.
Overall, the patch was incredible as it nerfed over performing Core Necro bunker build, which was ruining 2vs2 and probably conquest if it arrived in that state in 5vs5.