Jump to content
  • Sign Up

trixantea.1230

Members
  • Posts

    363
  • Joined

  • Last visited

Posts posted by trixantea.1230

  1. > @"ZDragon.3046" said:

    > There are so many reason you really dont want to do this at least in pvp in pve it would be less of an issue.

    >

    > Generally its better off not being an auto that repeats for a few reasons.

    > 1: To use other skills you would often end up interrupting it which means canceling the auto to cast another skill which waste a tiny mount, but not alot, of lich duration time.

    > 2: The bigger reason is for more control so you dont end up spamming those powerful hands into reflects believe it or not even in pve there are tiny few situations where you wouldnt want to be doing autos as lich. In pvp you certainly dont want to be doing that.

    >

    > If you need max dps from lich autos just hold down the 1 key when you want to cast it only its the same as having the skill be auto repeat. You dont need to tap it over and over just hold it down and the skill will cast as fast as possible without gaps between unless you chose to do another action.

     

     

    this is situational and subjective. anet could simply fix this and let everyone decide for themselves if autoattack OFF or ON is best for them.

  2. So, the Nvidia RTX gpu line-up has a new interesting feature called DLSS that makes the game run at a lower resolution but without losing image quality which means MOAR FPS!!

     

    I'm not sure if this will require the game to have DX12 but I hope that adds DLSS to the game.

  3. > @"Astralporing.1957" said:

    > > @"trixantea.1230" said:

    > > WoW has an interesting trading interface that protects people from getting scammed. Maybe GW2 should try to implement something similar.

    > It already did. It's called the Trading Post.

    >

    > In general, direct trading has only few "advantages" over the current system

    >

    > 1. It allows you to bypass a TP price cap

    > 2. It allows you to trade with a specific person

    > 3. It allows you to skip the TP tax

    > 4. It lets you transfer wealth to someone else while bypassing the weekly caps on gold transfer.

    > 5. It removes competition, allowing you to exploit less experienced players for better deals

    > 6. It allows scamming.

    >

    > Of those, 1, 3, 4 let you bypass limitations that are there for a reason - i don't see Anet introducing a direct trading system that would let you skip those. 5 is a boon for a limited number of players, but at a cost to everyone else - there's no benefit to the community as a whole. 6 i don't think i need to comment on.

    > That leaves only 2 as a potentially reasonable point - but this can already be done with mail trading. After all, if you do care about whom you;re trading with, you are extremely likely to trust that person enough to use mail trading. And if you don't trust them, then you will likely not care if it's that specific person that trades, as long as everything else about transaction (so, price and trade object) stays the same.

    >

    > So, again, why do we need that direct trade system for?

     

    You asked the question which you already have already answered in 1, 2, 3, 4. and I could also add that this black market trading allows more communication between players and helps those who need gold in a hurry.

     

    I could accept the gold limit established by Anet and give up on 1 and 4 by having a limit to the gold you could trade but your point 5, 6 are invalid because 5: the percentage of people who do that are low and 6: most of WoW players who are willing to pay the the monthly fees are generally more experianced than GW2 players.

    WoW also has a helpful interface which allows new players to understand where to get gear and ingredients. The 6th point is not correct because the trading system in WoW does not allow scamming if the player knows what he's doing.

  4. > > @"trixantea.1230" said:

    > > WoW has an interesting trading interface that protects people from getting scammed. Maybe GW2 should try to implement something similar.

    >

    > I've never played WoW, but from what I can find online their system seems almost identical to the [system GW1 uses](https://wiki.guildwars.com/wiki/Trade_Window), in brief if you want to trade with another player a window opens which allows you both to drop your items and/or gold in, review what's being offered and then accept, so the trade only goes through when both sides are happy with it. That seems good at first glance, but there's a lot of ways it can be abused: https://wiki.guildwars.com/wiki/Scam#Trade_scams which is at least part of the reason Anet went with the TP design instead.

    >

    > _Technically_ the trade window allows people to avoid all those scams by giving them time to review everything carefully before accepting, but in practice it's extremely common that players don't do that, they're excited because they think they're getting a good deal/finally getting that thing they've wanted, they don't want to seem rude by taking too long or they just don't think about it. It's easy for scammers to make their victims feel flustered or under pressure to complete the trade as fast as possible too. For example offering an item at price which seems too good to be true (because it is), adding unnecessary but believable hassle to the process and then claiming the buyer has to act fast because they've got other people whispering them with better offers.

    >

    > Maybe over the years WoW has found ways to prevent scams using a trade window like that, like I said I've never played it so I don't know. But all I could find through an online search was their support pages for what to do if you've been scammed, which makes it seem like they haven't got an actual solution beyond hoping customer support are able to fix it after it's happened.

     

    The trading interface in WoW displays everything clearly had no room for exploits like GW1 seems to have as mentionned in the link. The game even has a crafting dicipline in which you can upgrade other players armor using the trading window. You can also request gold for it and everything in it works without issues.

     

    WoW also has an interesting feature which allows you to sell an item via ingame mail by allowing you to request gold for the item you send and the buyer won't be able to take the item if he doesn't pay. If the buyer takes too long time to pay the gold, the item will automatically return to you.

     

    There are many interesting ideas that GW2 can take from WoW but It feels that Anet is trying hard to avoid becoming another WoW clone MMO. This ideology also has its good side and with it, Anet managed to create a beautiful unique way to play an MMORPG.

  5. > @"dxo.3719" said:

    > Please fix it. I can also cofirm, that Lich form does not remember auto attack setting.

     

    I have completely forgotten about this thread from 2 years ago. I'm going to wait for another 2 years for someone to unearth it. Perhaps Anet will read it and fix it to it one ~~day~~ year.

  6. > @"crepuscular.9047" said:

    > > @"trixantea.1230" said:

    > > > @"crepuscular.9047" said:

    > > > > @"trixantea.1230" said:

    > > > > This looks like GW2's version of Mists of Pandaria.

    > > >

    > > > Cantha existed long before Blizzard made panda land

    > > >

    > > > it was actually the first GW i bought and played back in 2006 after leaving WoW, then I went back and bought prophecies

    > >

    > > The Pandaren and Pandaria were first introduced in Warcraft III TFT expansion (2003) while GW1 Factions got released in 2006.

    > >

    > > >>!![](https://i.imgur.com/uYGCN4v.jpg "")

    > >

    >

    > that's just in text, nothing materialised though to give you any look at what the land looks like

    >

    > there are plenty of Asian fantasy MMOs long before any of these

     

    The first concept of Pandaria wasn't any different from what people imagined when Chen got introduced in Warcraft 3: A land with Chinese culture and spirtual Kong-Fu people living in it.

  7. > @"crepuscular.9047" said:

    > > @"trixantea.1230" said:

    > > This looks like GW2's version of Mists of Pandaria.

    >

    > Cantha existed long before Blizzard made panda land

    >

    > it was actually the first GW i bought and played back in 2006 after leaving WoW, then I went back and bought prophecies

     

    The Pandaren and Pandaria were first introduced in Warcraft III TFT expansion (2003) while GW1 Factions got released in 2006.

     

    >>!![](https://i.imgur.com/uYGCN4v.jpg "")

     

  8. Blizzard games (Overwatch/Hearthstone/HotS) have a much better lootbox system and each box contains at least a garanteed rare skin.

    In Hearthstone example, you will also get a garanteed legendary card after opening the first 10 lootboxes and another garanteed one if you open 40. Aside from that, the chance to get legendaries increases to more lootboxes you open.

×
×
  • Create New...