Jump to content
  • Sign Up

trixantea.1230

Members
  • Posts

    363
  • Joined

  • Last visited

Posts posted by trixantea.1230

  1. > @"Raknar.4735" said:

     

    > There's no "obligation" to enter this mission, people do it to be rewarded. AFK leeching isn't something new, it is commonly seen in lots of open/hotjoin content.

    >

     

    The obligation is to make strike mission players do a content that is not a strike mission in order to get the weekly chest.

     

     

    > I'd suggest opening your own squad and kicking leechers, if you don't want any afkers, like you said yourself.

    > I'd bet people would afk in the other SMs, too if they could through hotjoin, but most of the time hotjoin doesn't work for the other SMs.

    >

     

    It won't help if one commander or 100 commanders kick afk players. The problem is with the design that encourages players to go AFK. This issue will always continue to exist forever if things do not change.

     

    > Your two suggestions would either just remove the extra loot from doing Forging Steel from the Emissary Chest or completely remove most of the Forging Steel mission by "only fighting the last boss".

     

    The extra loot can remain if FS boss is added as a strike mission. This can still be done by keeping public/story/raid FS as it is.

  2. > @"Raknar.4735" said:

    > According to the GW2 Wiki notes _"There's no reference in-game that Forging Steel is a strike mission."_.

    > The Wiki is player-made, so they just called it a Strike Mission for convenience.

    >

    > Another argument for it not being a SM:

    > Apart from the "Secret Lair of the Snowmen", which started out as a raid, Strike Missions tend to have "Strike Mission" in their name.

    >

    > Anet call Forging Steel a "Public Mission".

    > [https://guildwars2.com/en/the-game/releases/march-17-2020/](https://www.guildwars2.com/en/the-game/releases/march-17-2020/)

    > [https://guildwars2.com/en/news/designing-the-steel-warband/](https://www.guildwars2.com/en/news/designing-the-steel-warband/)

    >

    > About the Whispers Emissary Chest: I think it is fine the way it is.

    > Forging Steel isn't a Strike Mission, there's nothing Anet needs to "fix" here.

     

    Most of what you say is correct but what "you think is fine the way it is" is what _you_ think is fine and not what everyone else thinks.

    Besides, many people enter this weekly mission out of obligation and this is why we see so many afk players slacking off and waiting for the others to reach the final boss.

     

    The two suggestions I made will not only add more daily content for players but they will also reduce the amount of afk players in this area. You can say that AFK can be kicked but the fact that this mission is the only one that has this isssue will always remain.

  3. Forging Steel has many good things but at the same time it is one of the most confusing things in EotN. The vast majority groups avoid doing it duirng their daily strike run and this always rises the following questions: What is wrong about Forging Steel? Is it a strike mission or not?

     

    **Arguments for FS being a strike mission:**

     

    - According to [GW2 wiki](https://wiki.guildwars2.com/wiki/Forging_Steel), Forging Steel it is a strike mission.

    - It is required to open the weekly [Whispers Emissary Chest](https://wiki.guildwars2.com/wiki/Whispers_Emissary_Chest).

     

    ![](https://i.imgur.com/DZ3o1sW.jpg "")

     

    **Arguments for FS not being a strike mission:**

     

    - Different gameplay than other strike mission encounters that come only with boss and adds.

    - It does not come as a [daily strike](https://wiki.guildwars2.com/wiki/Daily_Strike_Mission) and does not appear in the strike mission selection screen.

     

    ![](https://i.imgur.com/iLq9Wyh.jpg "")

     

    So, in order to solve this issue, I propose one of these solutions:

     

    - Remove FS from Whispers Emissary Chest. You can call it afterwards adventure, story mission, dungeon, fractal, whatever.. just not a strike mission.

     

    **Or:**

    - Add it to the strike mission selection screen and make players only do the last boss fight. That would be more of a daily content for players.

     

     

     

  4. > @"Lahmia.2193" said:

    > > @"Zhaid Zhem.6508" said:

    > > > @"trixantea.1230" said:

    > > > > @"Methuselah.4376" said:

    > > > > > @"Dadnir.5038" said:

    > > > > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    > > > >

    > > > > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

    > > >

    > > > What condi reaper needs is a slight buff to [Deathly Chill](https://wiki.guildwars2.com/wiki/Deathly_Chill) to get in line with other builds.

    > >

    > > Revert the old change to make it 3 stacks for 6 seconds.

    > > And same for Cold Shoulder, it could gives a condition damage modificator.

    >

    > No need to nerf Power Reaper to help Condi.

     

    When did anyone say nerf power reaper??

  5. > @"Zhaid Zhem.6508" said:

    > > @"trixantea.1230" said:

    > > > @"Methuselah.4376" said:

    > > > > @"Dadnir.5038" said:

    > > > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    > > >

    > > > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

    > >

    > > What condi reaper needs is a slight buff to [Deathly Chill](https://wiki.guildwars2.com/wiki/Deathly_Chill) to get in line with other builds.

    >

    > Revert the old change to make it 3 stacks for 6 seconds.

    > And same for Cold Shoulder, it could gives a condition damage modificator.

     

    I can add to that that giving [signet of spite](https://wiki.guildwars2.com/wiki/Signet_of_Spite) a small passive condition damage increase.

     

    There are many small tweaks that might make condi reaper a better build without making it overpowered. I wonder what is keeping Anet from improving it and allowing more build diversity.

  6. > @"Methuselah.4376" said:

    > > @"Dadnir.5038" said:

    > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    >

    > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

     

    What condi reaper needs is a slight buff to [Deathly Chill](https://wiki.guildwars2.com/wiki/Deathly_Chill) to get in line with other builds.

  7. GW2 sometimes feels more like a single player game than an MMO. Maybe this is why people do not need to talk too much in it. Aside from guild chat, it's not difficult to find someone to converse with in places like lion's arch or divinity's reach if you know how to start a good conversation.

     

    Anyway, it would be always be healthier for a person to try to talk with family and real life friends than talking to random strangers inside a video game.

     

     

  8. If someone feels confident in their skills/build and won't be a burden on the group, he can simply fake KP and join any group he likes.

     

    As for a hard/easy difficulty implementation, we already have this same issue with raids and what I learned from raid threads is the fact that many elitist players will gank up the forums to defend the toxicity that deprived the majoriy from exploring this content let alone learn how to play it.

  9. Shiverpeaks Pass is way to easy and can be done by any group of players regardless of their skill and IQ while WoJ/Bs can be a bit too difficult for players with average skills.

     

    I think that all strikes should be balanced around the same level of difficulty. If high skilled players find them too easy, it wouldn't hurt to givem a cm mode with higher rewards. Anet managed to implement that very well in fractals and I think that they should do the same thing for strikes.

  10. There are still many people who are playing the game and I don't think that the ingame playerbase is affected as it is in the forums.

     

    IMO, What happens here is that players started to lose hope for any signifiant improvements and bug fixes due to the lack of communication from Anet after the 2019 layoffs.

     

    On the other hands , I think that Anet managed to make classes more balanced than before. This is why we don't see so many complains about class X being completely broken or useless.

×
×
  • Create New...