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Posts posted by trixantea.1230
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It would be nice to be able to rplay the LS1 story with my character. Any kind of improvements to this season are most welcome :)
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20% is insignificant in PvP. It could have been 33% instead (half of PvE value)
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> @"Vegeta.2563" said:
> I believe this is related to ping issues. Like after you dismount, there's a delay before the server registers you are off the mount. Yet with gliding being locally. I can see why the 2 conflict.
It maybe a ping related issue, but this particular bug never accoured before the patch. I think that Anet should should check it out.
Edit: I tried to do the same thing with Griffon and the same bug happened with it. I usually play with 70-80 ms ping btw.
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This bug started to happen after Feb 25th update.
So when press space to use a glider right after jumping from warclaw with 1 ability, the glider does not work but instead it makes the character fall vertically without taking any fall damage.
Hoping for a fix soon .ty.
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Death shroud 3 should grant 1 stack of stability to allow the necro yo do some dps after fearing the target. But without giving necro stability in every other skill, I think that every instant skill than grants stability should be a stunbreak such as Reaper Shroud 3, Trail of Anguish, Plague.
This can be added to every class as a QoL/balance hotfix.
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Power reaper has definitively become worse in both PvP and WvW. I am now experimenting with scourge hoping to find a low-effort high-reward build.
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A midrange attack vampire spec could be intresting if it had the ability to gain increased damage/mobility depending on how much hp you have lost. A MH and/or OH sword would fit this spec best.
Shroud could be replaced with a "Vampire mode" which does high damage and lifesteal for a short time.
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> @"Khisanth.2948" said:
> https://wiki.guildwars2.com/wiki/Large_Chest_of_Vigilance/Drop_rate
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> Not a lot of data points but looks like +20 Eternal Ice Shards and +1 Eitrite Ingot
Thank you. It seems that these masteries do not add anything useful to the game. Not worth the hassle if you're going to grind exp for them.
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Who knows. Maybe we will see penguins as new pets in the upcoming Icebrood Saga episodes or perhaps during the upcoming expansions.
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Hi, I'm still leveling my Icebrood Saga masteries and I'd like to know what do Essence of Valor, Essence of Resilience, and Essence of Vigilance Tier 3 excactly do because thein game description isn't clear enough.
Is it really worth it to level up these Tier 3 masteries or should I just ignore them because they don't seem to add much?
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Drakkar achievement tab (and perhaps the other world bosses) should be under "Side stories" instead of "General" tab in order to make it easier to browse the long list under "General".
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Just like fractals, Raids need a lower difficulty with lower rewards in order to help casual players explore and enjoy this content.
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Reapers already lack stabilty and if you nerf Reaper's access to stability even more than it is now, you could at least make Reaper Shroud 3 a stunbreak in addition to its stability effect.
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Reaper shroud 3 skill should be a stunbreak. The spell is good but it has an akward design flaw.
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Hopefully they will reduce the casting time of **Life Blast**.
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What patch? Where is it? What does it say??
This is an unprofessional way to make polls and ask about players opinion :/
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> @"Obtena.7952" said:
> If anything past END you wrote was compelling for Anet to buff every build that players wanted to be 'viable' ... then we would have all these 'viable' builds. Yet we don't.
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Anet is the one who gave birth to condi reaper and made it playable by giving it Deathly Chill trait and allowing it to be combined with other vanilla traitlines.
It is not just a build that players wanted to viable but it is playstyle that Anet created to promote build diversity which means that this builds HAS to be viable and yet you still keep arguing aginst it.
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> @"Rubi Bayer.8493" said:
> Hi, everyone,
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> Thank you for all the constructive feedback you’ve provided about templates. We’ve spent a lot of time reading and discussing your thoughts, and we’ve identified a few updates we feel confident we can start working on.
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> Here are the pieces of feedback we’re currently working on addressing:
> • Automatically switching build and equipment templates when a character enters or exits PvP and WvW. We’ll need to make updates to this functionality to further integrate templates with PvP.
> • Ease of swapping legendary equipment between characters.
> • Greater flexibility when making experimental changes to templates.
> Because we have limited time to program, test, and implement these changes before the winter holidays, we’ll be able to give you a progress update early in the new year.
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> We’ll keep reading your feedback, so please continue to share your thoughts as you play with templates.
> Thank you!
>
By the way, the default mount you set in PvE will always reset to Warclaw after you enter and leave WvW.
Please make the game switch back to the PvE mount we set before we enter WvW.
![](https://i.imgur.com/kV8H5bP.jpg "")
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I didn't benchmark PvE dps for Condi Reaper but it is easy to notice that this build isn't as good as it used to be in before **Deathly Chill** nerf and that it is now behind power reaper in PvP/WvW.
If this trait was the reason to kill condi reaper build, how could Anet improve this build to bring it back to life for the sake of build variety?
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A slight buff to movement speed wouldn't hurt as long as it won't run faster than jackal and raptor.
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Yes! Let's make a PvE area with free PvP and friendly fire! With lava everywhere and fireballs falling from the sky and zombies and dragons ~~and mesmers~~! (oops. that would make it unbalanced) and a dragon killing event for 100 people!
Only elite players will kill the dragons and get the chance to battle the final boss: Balthazar riding Zaithan!
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I don't think anyone would miss EoTM if it gets removed by the release of alliances. The map is a mess, it has no rewards and the score has no meaning.
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Kasmeer and Jori for obvious reasons.
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The invisble walls within many maps broke the immersion for me when I was doing world exploration with mounts. Some of them were really really unnecessary.
Is toxicity in Fractals and Raids even worst now ?
in Instanced Group Content
Posted
There are still plenty of nice people doing PvE but raids are relatively more toxic that fractals.